mirror of
https://github.com/libretro/RetroArch.git
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63 lines
2.1 KiB
C
63 lines
2.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_NETPLAY_H
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#define __RARCH_NETPLAY_H
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#include <stdint.h>
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#include <stddef.h>
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#include "boolean.h"
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#include "libretro.h"
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void input_poll_net(void);
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int16_t input_state_net(unsigned port, unsigned device, unsigned index, unsigned id);
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void video_frame_net(const void *data, unsigned width, unsigned height, size_t pitch);
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void audio_sample_net(int16_t left, int16_t right);
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size_t audio_sample_batch_net(const int16_t *data, size_t frames);
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int16_t input_state_spectate(unsigned port, unsigned device, unsigned index, unsigned id);
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int16_t input_state_spectate_client(unsigned port, unsigned device, unsigned index, unsigned id);
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typedef struct netplay netplay_t;
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struct retro_callbacks
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{
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retro_video_refresh_t frame_cb;
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retro_audio_sample_t sample_cb;
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retro_audio_sample_batch_t sample_batch_cb;
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retro_input_state_t state_cb;
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};
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bool netplay_init_network(void);
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// Creates a new netplay handle. A NULL host means we're hosting (player 1). :)
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netplay_t *netplay_new(const char *server,
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uint16_t port, unsigned frames,
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const struct retro_callbacks *cb, bool spectate,
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const char *nick);
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void netplay_free(netplay_t *handle);
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// On regular netplay, flip who controls player 1 and 2.
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void netplay_flip_players(netplay_t *handle);
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// Call this before running snes_run()
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void netplay_pre_frame(netplay_t *handle);
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// Call this after running snes_run()
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void netplay_post_frame(netplay_t *handle);
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#endif
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