mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-18 06:37:49 +00:00
92 lines
2.4 KiB
C
92 lines
2.4 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef _MENU_SHADER_MANAGER_H
|
|
#define _MENU_SHADER_MANAGER_H
|
|
|
|
#include <retro_common_api.h>
|
|
|
|
#include "../gfx/video_driver.h"
|
|
|
|
RETRO_BEGIN_DECLS
|
|
|
|
struct video_shader *menu_shader_get(void);
|
|
|
|
void menu_shader_manager_free(void);
|
|
|
|
/**
|
|
* menu_shader_manager_init:
|
|
*
|
|
* Initializes shader manager.
|
|
**/
|
|
bool menu_shader_manager_init(void);
|
|
|
|
/**
|
|
* menu_shader_manager_set_preset:
|
|
* @shader : Shader handle.
|
|
* @type : Type of shader.
|
|
* @preset_path : Preset path to load from.
|
|
*
|
|
* Sets shader preset.
|
|
**/
|
|
bool menu_shader_manager_set_preset(
|
|
void *data, unsigned type, const char *preset_path);
|
|
|
|
/**
|
|
* menu_shader_manager_save_preset:
|
|
* @basename : basename of preset
|
|
* @apply : immediately set preset after saving
|
|
*
|
|
* Save a shader preset to disk.
|
|
**/
|
|
bool menu_shader_manager_save_preset(
|
|
const char *basename, bool apply, bool fullpath);
|
|
|
|
/**
|
|
* menu_shader_manager_get_type:
|
|
* @shader : shader handle
|
|
*
|
|
* Gets type of shader.
|
|
*
|
|
* Returns: type of shader.
|
|
**/
|
|
unsigned menu_shader_manager_get_type(const void *data);
|
|
|
|
/**
|
|
* menu_shader_manager_apply_changes:
|
|
*
|
|
* Apply shader state changes.
|
|
**/
|
|
void menu_shader_manager_apply_changes(void);
|
|
|
|
int menu_shader_manager_clear_num_passes(void);
|
|
|
|
int menu_shader_manager_clear_parameter(unsigned i);
|
|
|
|
int menu_shader_manager_clear_pass_filter(unsigned i);
|
|
|
|
void menu_shader_manager_clear_pass_scale(unsigned i);
|
|
|
|
void menu_shader_manager_clear_pass_path(unsigned i);
|
|
|
|
void menu_shader_manager_decrement_amount_passes(void);
|
|
|
|
void menu_shader_manager_increment_amount_passes(void);
|
|
|
|
RETRO_END_DECLS
|
|
|
|
#endif
|