RetroArch/gfx/drivers_display/gfx_display_gdi.c

155 lines
5.1 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Brad Parker
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <time.h>
#include <clamping.h>
#include <queues/message_queue.h>
#include <retro_miscellaneous.h>
#include "../../config.def.h"
#include "../font_driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../gfx_display.h"
#if defined(_WIN32) && !defined(_XBOX)
#include "../common/win32_common.h"
#include "../common/gdi_common.h"
#endif
static void *gfx_display_gdi_get_default_mvp(void *data) { return NULL; }
static void gfx_display_gdi_blend_begin(void *data) { }
static void gfx_display_gdi_blend_end(void *data) { }
static void gfx_display_gdi_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
struct gdi_texture *texture = NULL;
gdi_t *gdi = (gdi_t*)data;
BITMAPINFO info = {{0}};
if (!gdi || !draw || draw->x < 0 || draw->y < 0 || draw->width <= 1 || draw->height <= 1)
return;
texture = (struct gdi_texture*)draw->texture;
if (!texture || texture->width <= 1 || texture->height <= 1)
return;
info.bmiHeader.biBitCount = 32;
info.bmiHeader.biWidth = texture->width;
info.bmiHeader.biHeight = -texture->height;
info.bmiHeader.biPlanes = 1;
info.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
info.bmiHeader.biSizeImage = 0;
info.bmiHeader.biCompression = BI_RGB;
if (gdi->memDC)
{
#if _WIN32_WINNT >= 0x0410 /* Win98 */
BLENDFUNCTION blend = {0};
#endif
if (!gdi->texDC)
gdi->texDC = CreateCompatibleDC(gdi->winDC);
if (texture->bmp)
texture->bmp_old = (HBITMAP)SelectObject(gdi->texDC, texture->bmp);
else
{
/* scale texture data into a bitmap we can easily blit later */
texture->bmp = CreateCompatibleBitmap(gdi->winDC, draw->width, draw->height);
texture->bmp_old = (HBITMAP)SelectObject(gdi->texDC, texture->bmp);
StretchDIBits(gdi->texDC, 0, 0, draw->width, draw->height, 0, 0, texture->width, texture->height, texture->data, &info, DIB_RGB_COLORS, SRCCOPY);
}
gdi->bmp_old = (HBITMAP)SelectObject(gdi->memDC, gdi->bmp);
#if _WIN32_WINNT >= 0x0410 /* Win98 */
blend.BlendOp = AC_SRC_OVER;
blend.BlendFlags = 0;
blend.SourceConstantAlpha = 255;
#if 0
clamp_8bit(draw->coords->color[3] * 255.0f);
#endif
blend.AlphaFormat = AC_SRC_ALPHA;
/* AlphaBlend() is only available since Win98 */
AlphaBlend(gdi->memDC, draw->x, video_height - draw->height - draw->y, draw->width, draw->height, gdi->texDC, 0, 0, draw->width, draw->height, blend);
#if 0
TransparentBlt(gdi->memDC, draw->x, video_height - draw->height - draw->y, draw->width, draw->height, gdi->texDC, 0, 0, draw->width, draw->height, 0);
#endif
#else
/* Just draw without the blending */
StretchBlt(gdi->memDC, draw->x, video_height - draw->height - draw->y, draw->width, draw->height, gdi->texDC, 0, 0, draw->width, draw->height, SRCCOPY);
#endif
SelectObject(gdi->memDC, gdi->bmp_old);
SelectObject(gdi->texDC, texture->bmp_old);
}
}
static void gfx_display_gdi_draw_pipeline(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height) { }
static void gfx_display_gdi_viewport(gfx_display_ctx_draw_t *draw, void *data) { }
static bool gfx_display_gdi_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float gdi_font_size,
bool is_threaded)
{
font_data_t **handle = (font_data_t**)font_handle;
if (!(*handle = font_driver_init_first(video_data,
font_path, gdi_font_size, true,
is_threaded,
FONT_DRIVER_RENDER_GDI)))
return false;
return true;
}
static const float *gfx_display_gdi_get_default_vertices(void)
{
static float dummy[16] = {0.0f};
return &dummy[0];
}
static const float *gfx_display_gdi_get_default_tex_coords(void)
{
static float dummy[16] = {0.0f};
return &dummy[0];
}
gfx_display_ctx_driver_t gfx_display_ctx_gdi = {
gfx_display_gdi_draw,
gfx_display_gdi_draw_pipeline,
gfx_display_gdi_viewport,
gfx_display_gdi_blend_begin,
gfx_display_gdi_blend_end,
gfx_display_gdi_get_default_mvp,
gfx_display_gdi_get_default_vertices,
gfx_display_gdi_get_default_tex_coords,
gfx_display_gdi_font_init_first,
GFX_VIDEO_DRIVER_GDI,
"gdi",
false,
NULL, /* scissor_begin */
NULL /* scissor_end */
};