mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-13 11:52:08 +00:00
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2016 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef GLSLANG_UTIL_HPP
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#define GLSLANG_UTIL_HPP
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#include <stdint.h>
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#include <vector>
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#include <string>
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enum glslang_format
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{
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// 8-bit
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SLANG_FORMAT_R8_UNORM = 0,
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SLANG_FORMAT_R8_UINT,
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SLANG_FORMAT_R8_SINT,
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SLANG_FORMAT_R8G8_UNORM,
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SLANG_FORMAT_R8G8_UINT,
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SLANG_FORMAT_R8G8_SINT,
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SLANG_FORMAT_R8G8B8A8_UNORM,
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SLANG_FORMAT_R8G8B8A8_UINT,
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SLANG_FORMAT_R8G8B8A8_SINT,
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SLANG_FORMAT_R8G8B8A8_SRGB,
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// 10-bit
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SLANG_FORMAT_A2B10G10R10_UNORM_PACK32,
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SLANG_FORMAT_A2B10G10R10_UINT_PACK32,
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// 16-bit
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SLANG_FORMAT_R16_UINT,
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SLANG_FORMAT_R16_SINT,
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SLANG_FORMAT_R16_SFLOAT,
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SLANG_FORMAT_R16G16_UINT,
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SLANG_FORMAT_R16G16_SINT,
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SLANG_FORMAT_R16G16_SFLOAT,
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SLANG_FORMAT_R16G16B16A16_UINT,
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SLANG_FORMAT_R16G16B16A16_SINT,
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SLANG_FORMAT_R16G16B16A16_SFLOAT,
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// 32-bit
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SLANG_FORMAT_R32_UINT,
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SLANG_FORMAT_R32_SINT,
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SLANG_FORMAT_R32_SFLOAT,
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SLANG_FORMAT_R32G32_UINT,
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SLANG_FORMAT_R32G32_SINT,
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SLANG_FORMAT_R32G32_SFLOAT,
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SLANG_FORMAT_R32G32B32A32_UINT,
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SLANG_FORMAT_R32G32B32A32_SINT,
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SLANG_FORMAT_R32G32B32A32_SFLOAT,
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SLANG_FORMAT_UNKNOWN
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};
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struct glslang_parameter
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{
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std::string id;
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std::string desc;
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float initial;
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float minimum;
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float maximum;
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float step;
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};
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struct glslang_meta
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{
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std::vector<glslang_parameter> parameters;
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std::string name;
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glslang_format rt_format = SLANG_FORMAT_UNKNOWN;
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};
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struct glslang_output
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{
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std::vector<uint32_t> vertex;
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std::vector<uint32_t> fragment;
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glslang_meta meta;
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};
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bool glslang_compile_shader(const char *shader_path, glslang_output *output);
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const char *glslang_format_to_string(enum glslang_format fmt);
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#endif
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