Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
Twinaphex bd11c241ec Merge pull request #2911 from lakkatv/master
Update the thumbnails URLs
2016-04-28 17:29:28 +02:00
audio CXX_BUILD fixes 2016-04-27 11:11:53 +02:00
bootstrap (psp1) move kernel_functions.prx to the root folder after build 2015-09-23 23:08:01 +01:00
camera Header include changes 2016-03-22 02:45:25 +01:00
cores Vulkan: Add proc address query functions to HW interface. 2016-03-29 16:35:31 +02:00
ctr (3DS) the parallax layer register can be written to from userland with 2016-04-18 15:22:41 +01:00
defines (D3D) Buildfixes 2016-04-23 19:02:40 +02:00
deps [nk] update nuklear 2016-04-24 01:07:50 -05:00
dist-scripts bump up version 2016-03-20 11:48:10 -05:00
docs Update docs/retroarch.1 2015-01-24 04:09:40 +01:00
emscripten Backport this - 58748da89d 2015-07-27 00:08:25 +02:00
frontend fix win32 build 2016-04-28 09:00:43 -05:00
gfx Silence warnings 2016-04-27 23:07:36 +02:00
griffin (Nuklear/Zahnrad) Rename to 'nuklear' 2016-04-25 14:58:47 +02:00
input Silence warning 'val may be unused uninitialized in this function' 2016-04-21 07:22:26 +02:00
intl cheevos - added hardcore mode, in this mode savestates and rewind are disabled. 2016-03-14 11:51:54 +01:00
libretro-common (libretro-common) net_http - cleanups 2016-04-28 11:58:44 +02:00
libretro-db (libretro-common) Update 2016-03-24 04:23:17 +01:00
location Header include changes 2016-03-22 02:45:25 +01:00
media Move win32_resource.h 2015-11-19 07:59:10 +01:00
memory (GX) Resolution Saving's Video Corruption Fix. 2016-02-12 16:58:59 -05:00
menu Update the thumbnails URLs 2016-04-28 22:27:32 +07:00
netplay np_is_server/np_is_spectate - cleanups 2016-04-27 11:30:50 +02:00
pkg (Android) Disable Vulkan until things can start bulding, compiling 2016-03-22 20:33:12 +01:00
qb Add HAVE_SYSTEMD check 2016-04-25 15:16:06 +02:00
record Put up with deprecations 2016-03-20 19:14:58 +01:00
tasks Fix arcade LPL generation 2016-04-15 05:55:11 +07:00
tests Rename rarch_main_ctl to runloop_ctl 2015-11-30 21:42:59 +01:00
tools (tools/cg2glsl.py) Write uniform declarations for fragment shaders. 2016-03-05 12:49:21 +01:00
ui (iOS) Fix iOS - pass argc/argv 2016-04-05 21:22:23 +02:00
wii/app_booter (wii/app_booter) Style nits 2015-09-21 19:28:20 +02:00
.empty initial new branch 2011-11-30 01:07:38 +01:00
.gitignore Vulkan implementation. 2016-02-16 20:42:02 +01:00
.gitmodules Add spir2cross submodule. 2016-03-21 11:22:31 +01:00
.project Allow to load roms from external apps. 2013-08-19 23:23:39 +02:00
autosave.c (autosave) cleanup 2016-03-24 04:48:40 +01:00
autosave.h (autosave) turn some functions static 2016-03-24 04:47:35 +01:00
cheats.c Turn cheat_manager_new into static function 2016-03-24 04:51:45 +01:00
cheats.h Turn cheat_manager_new into static function 2016-03-24 04:51:45 +01:00
cheevos.c Rename menu_entries_push to menu_entries_add 2016-04-11 05:49:39 +02:00
cheevos.h just check hardcore mode changes on menu 2016-03-14 12:53:56 +01:00
command_event.c Cleanups 2016-04-10 15:52:06 +02:00
command_event.h just check hardcore mode changes on menu 2016-03-14 12:53:56 +01:00
command.c (command.c) Cut down on some functions 2016-03-04 17:35:44 +01:00
command.h (command.c) Cut down on some functions 2016-03-04 17:35:44 +01:00
config_file_userdata.c Move config_file_userdata outside libretro-common 2016-03-21 18:49:50 +01:00
config_file_userdata.h Move config_file_userdata outside libretro-common 2016-03-21 18:49:50 +01:00
config.def.h (Nuklear/Zahnrad) Rename to 'nuklear' 2016-04-25 14:58:47 +02:00
config.features.h Add feature to print_features 2016-02-17 01:55:35 +01:00
configuration.c (Nuklear/Zahnrad) Rename to 'nuklear' 2016-04-25 14:58:47 +02:00
configuration.h Add HAVE_SYSTEMD ifdefs 2016-04-25 15:21:39 +02:00
configure (qb) Add qb.system.sh 2015-06-16 20:46:11 -03:00
content.c Sane default path for thumbnails [on linux]. 2016-04-23 19:20:16 -03:00
content.h Do away with no_content member 2016-03-02 06:20:36 +01:00
CONTRIBUTING.md Update CONTRIBUTING.md 2012-12-09 10:16:35 +01:00
COPYING Add GPLv3 text I suppose. 2011-01-25 13:31:55 +01:00
core_info.c Combine list_special files 2016-03-20 17:28:24 +01:00
core_info.h Header include cleanup 2016-03-22 04:09:46 +01:00
core_options.c (libretro-common) move 'lists' files to lists/ 2016-03-20 14:53:54 +01:00
core_options.h Header cleanups 2016-03-20 04:44:29 +01:00
core_type.h Create core_type.h 2016-03-22 02:56:06 +01:00
database_info.c Combine list_special files 2016-03-20 17:28:24 +01:00
database_info.h (libretro-common) Rename file_archive to archive_file 2016-03-20 16:14:40 +01:00
defaults.h Sane default path for thumbnails [on linux]. 2016-04-23 19:20:16 -03:00
driver.c Initialize device list after initializing audio driver 2016-04-26 18:10:52 +02:00
driver.h Create input_defines.h 2016-04-17 07:32:08 +02:00
dynamic.c Move core options variable 2016-04-06 02:30:20 +02:00
dynamic.h Create core_type.h 2016-03-22 02:56:06 +01:00
fetch-submodules.sh Some improvements to fetch-submodules.sh I thought I committed weeks ago 2015-03-14 19:57:14 -07:00
file_path_special.c (Linux) Restarting of core in non-HAVE_DYNAMIC mode now properly 2016-02-05 19:16:35 +01:00
general.h Header include changes 2016-03-22 02:45:25 +01:00
git_version.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
git_version.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
lakka.h (Menu) Unhardcode Lakka Update Dir 2016-03-23 21:40:41 +07:00
libretro_version_1.c (runloop.c) Create static functions 2016-04-10 15:40:46 +02:00
libretro_version_1.h Create CORE_CTL_{INPUT_DESCRIPTORS} 2016-04-06 01:57:02 +02:00
libretro_vulkan.h Vulkan: Add proc address query functions to HW interface. 2016-03-29 16:35:31 +02:00
libretro.h 80-char width limit nits 2016-02-26 15:41:28 +01:00
list_special.c (Shaders) Only show supported shaders 2016-04-10 22:00:50 +02:00
list_special.h Combine list_special files 2016-03-20 17:28:24 +01:00
Makefile Fix CXX_BUILD 2016-04-27 22:54:33 +02:00
Makefile.common (Nuklear/Zahnrad) Rename to 'nuklear' 2016-04-25 14:58:47 +02:00
Makefile.ctr (3DS) the parallax layer register can be written to from userland with 2016-04-18 15:22:41 +01:00
Makefile.emscripten Makefile.emscripten - add HAVE_EGL 2015-11-20 17:41:50 +01:00
Makefile.griffin Rename sinc_neon.S to sinc_resampler_neon.S 2016-03-14 15:49:02 +01:00
Makefile.openpandora Rename sinc_neon.S to sinc_resampler_neon.S 2016-03-14 15:49:02 +01:00
Makefile.pandora Move pandora files 2015-09-20 15:41:28 +02:00
Makefile.ps3 (PS3) Take out LIBRETRODB and silence some warnings 2016-02-07 00:04:00 +01:00
Makefile.ps3.cobra Make HAVE_LIBRETRO_MANAGEMENT define obsolete 2016-02-03 12:31:29 +01:00
Makefile.ps3.salamander Rename retro_file to file_stream 2016-03-20 16:29:14 +01:00
Makefile.psl1ght Move files around 2015-09-20 15:26:10 +02:00
Makefile.psp1 Make HAVE_LIBRETRO_MANAGEMENT define obsolete 2016-02-03 12:31:29 +01:00
Makefile.psp1.salamander Rename retro_file to file_stream 2016-03-20 16:29:14 +01:00
Makefile.wii.salamander Rename retro_file to file_stream 2016-03-20 16:29:14 +01:00
Makefile.win Makefile.win - cleanups 2016-03-04 04:24:47 +01:00
movie.c Header include changes 2016-03-22 02:45:25 +01:00
movie.h Header include changes 2016-03-22 02:45:25 +01:00
msg_hash.c Add preliminary russian translation - can't get it to compile yet 2016-02-24 19:19:24 +01:00
msg_hash.h cheevos - added hardcore mode, in this mode savestates and rewind are disabled. 2016-03-14 11:51:54 +01:00
net_http_special.c Cleanup 2016-01-27 05:55:26 +01:00
net_http_special.h Cleanup 2016-02-04 20:56:22 +01:00
netlogger.c Start updating headers for 2016 2016-01-10 04:06:50 +01:00
no-xib.diff Add no-xib.diff 2015-10-13 23:23:33 +02:00
patch.c Rename 'filestream' functions 2016-03-24 04:09:25 +01:00
patch.h Cleanups 2016-02-25 19:33:46 +01:00
performance.c Silence bunch of warnings and fix an error 2016-03-04 19:42:30 +01:00
performance.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
playlist.c Nit 2016-03-21 19:53:48 +01:00
playlist.h Style nits 2016-02-03 17:20:36 +01:00
README-exynos.md exynos: update TODO list 2014-08-09 16:43:48 +02:00
README-mali_fbdev_r4p0.md Add README-mali_fbdev_r4p0.md 2014-11-18 16:07:08 +01:00
README-OMAP.md video_omap: more docu fixes 2014-01-14 16:39:24 -06:00
README.md Edit README.md 2016-02-24 18:52:44 +01:00
remote.c Try to reduce dependence on general.h 2016-02-07 13:18:48 +01:00
remote.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
retroarch-mingw-build.sh Add support for different "make" binaries 2014-07-30 01:14:57 +02:00
retroarch.c (driver.c) Cleanups 2016-04-10 16:40:36 +02:00
retroarch.cfg (XMB) Polish thumbnails settings 2016-04-08 17:50:20 +07:00
retroarch.desktop (Linux) Add a GenericName to the desktop entry 2015-06-18 09:49:14 -07:00
retroarch.h Add RARCH_CTL_{USERNAME} 2016-04-06 01:58:11 +02:00
rewind.c Try to reduce dependence on general.h 2016-02-07 13:18:48 +01:00
rewind.h Turn some functions static 2016-02-01 12:46:46 +01:00
runloop.c (runloop.c) Create static functions 2016-04-10 15:40:46 +02:00
runloop.h Move core options variable 2016-04-06 02:30:20 +02:00
screenshot.c (iOS) Buildfix 2016-03-20 15:07:49 +01:00
screenshot.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00
system.h Move core options variable 2016-04-06 02:30:20 +02:00
verbosity.c stdstring - create string_is_equal 2016-01-20 04:07:24 +01:00
verbosity.h Start updating headers for 2016 2016-01-10 04:06:50 +01:00

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest Windows binaries are currently hosted on the buildbot -(http://buildbot.libretro.com/).

Support

To reach developers, either make an issue here on Github, make a thread on the forum, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our wiki. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean, while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), etc.

RetroArch also emphasizes on being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms outside PC:

  • PlayStation3
  • Xbox 360 (Libxenon/XeXDK)
  • Xbox 1
  • Wii, Gamecube (Libogc)
  • Nintendo 3DS
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present, however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG_CONFIG_HOME/retroarch/retroarch.cfg if doesn't exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Linux

  • Prerequisites:
sudo apt-get install -y make git-core curl g++ pkg-config libglu1-mesa-dev freeglut3-dev mesa-common-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl-ttf2.0-dev
  • Compiling:
./configure
make

Mac

  • Prerequisites: XCode, Cg.
  • You can open the project (pkg/apple/RetroArch.xcodeproj) in the Xcode IDE and build (⌘-B) and run (⌘-R) it there. Or you can use the command line...
  • Debug:
# Build
xcodebuild -target RetroArch -configuration Debug -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Debug/RetroArch.app/
  • Release:
# Build
xcodebuild -target RetroArch -configuration Release -project pkg/apple/RetroArch.xcodeproj
# Run
open ./pkg/apple/build/Release/RetroArch.app/

PC
Instructions for compiling on PC can be found in the wiki.

PlayStation3

RetroArch PS3 needs to be compiled in the following order:

  1. Compile RetroArch Salamander

make -f Makefile.ps3.salamander

  1. Finally, compile RetroArch packed together with the GUI:

make -f Makefile.ps3

PlayStation3 - Creating a PKG installable file

You can add pkg as a parameter in order to make a PKG file - for example:

make -f Makefile.ps3 pkg

This creates an NPDRM package. This can be installed on debug PS3s.

To make a non-NPDRM package that can be installed on a jailbroken/CFW PS3 (such as PSGroove or PS3 CFWs and other 3.55 CFW derivatives), do:

make -f Makefile.ps3 pkg-signed

If you're using Kmeaw 3.55 firmware, the package needs to be signed:

make -f Makefile.ps3 pkg-signed-cfw

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch PS3. This file needs to be called libretro_ps3.a.

Xbox 360 (XeXDK)

You will need Microsoft Visual Studio 2010 installed (or higher) in order to compile RetroArch 360.

The solution file can be found at the following location:

pkg/msvc-360/RetroArch-360.sln

NOTE: A pre-existing libretro library needs to be present in the pkg/msvc-360/RetroArch-360/Release directory in order to link RetroArch 360. This file needs to be called libretro_xdk360.lib.

Xbox 360 (Libxenon)

You will need to have the libxenon libraries and a working Devkit Xenon toolchain installed in order to compile RetroArch 360 Libxenon.

make -f Makefile.xenon

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch 360 Libxenon. This file needs to be called libretro_xenon360.a.

Wii

You will need to have the libogc libraries and a working Devkit PPC toolchain installed in order to compile RetroArch Wii.

make -f Makefile.griffin platform=wii

NOTE: A pre-existing libretro library needs to be present in the root directory in order to link RetroArch Wii. This file needs to be called libretro_wii.a.