RetroArch/gfx
Themaister be01a0ea59 Refactor aspect ratio handling.
Rework aspect ratio handling in RGUI.
Custom viewports work on PC. Ensure that aspect_ratio_idx persist
through reentrancy. Change ASPECT_RATIO_AUTO to ASPECT_RATIO_SQUARE to
better signal that it's the square pixel option.

Add ASPECT_RATIO_CONFIG as an option to use config file defined aspect
ratio.
2013-04-20 10:56:04 +02:00
..
context (BlackBerry) A working BB10 Cascades frontend to choose rom and core currently 2013-04-19 13:32:17 -04:00
d3d9 Set LUT uniforms for vertex shader as well. 2013-04-16 14:27:24 +02:00
fonts Drop most of the unnecessary GL shader wrapper functions/macros - 2013-04-13 09:01:25 +02:00
math Update license headers to 2013. 2013-01-01 01:41:15 +01:00
py_state Update license headers to 2013. 2013-01-01 01:41:15 +01:00
rpng Change WANT_RZLIB to WANT_MINIZ 2013-02-16 21:43:29 +01:00
scaler Add SSE build to MSVC 2010. 2013-02-09 11:01:11 +01:00
gfx_common.c Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_common.h Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
gfx_context.c Merge branch 'master' of https://github.com/Themaister/RetroArch into ios 2013-03-03 21:36:47 -05:00
gfx_context.h Refactor frame_counter. 2013-04-13 14:28:12 +02:00
gl_common.h Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
gl.c Refactor aspect ratio handling. 2013-04-20 10:56:04 +02:00
image.c Add RPNG, optional PNG loader. 2013-01-12 14:06:05 +01:00
image.h Move texture_image_render to xdk_d3d.cpp 2013-04-10 10:06:15 +02:00
null.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
sdl_gfx.c Fix threaded driver. 2013-04-13 14:35:24 +02:00
shader_cg.c Don't load state tracker if not necessary. 2013-04-16 22:30:28 +02:00
shader_cg.h (GL/PS3) Get rid of gl_cg_reinit - no longer needed anymore 2013-04-12 22:19:37 +02:00
shader_common.h Fix build. 2013-04-13 00:01:28 +02:00
shader_glsl.c Add gfx_shader_resolve_relative. 2013-04-15 23:48:25 +02:00
shader_glsl.h (GLSL) Same deal here - go through backend interface for functions 2013-04-12 22:07:17 +02:00
shader_hlsl.c (XDK 360) Add more optimal calls for hlsl_use 2013-04-16 21:33:40 +02:00
shader_hlsl.h (HLSL) Fix build - work with new shader backend 2013-04-12 21:56:43 +02:00
shader_parse.c Save lut paths correctly in shader_parse. 2013-04-16 22:22:26 +02:00
shader_parse.h Add gfx_shader_resolve_relative. 2013-04-15 23:48:25 +02:00
state_tracker.c Update license headers to 2013. 2013-01-01 01:41:15 +01:00
state_tracker.h Reintroduce CGP refactor. 2013-04-06 12:00:10 +02:00
thread_wrapper.c Add full screen mode to set_texture_enable. 2013-04-13 16:49:25 +02:00
thread_wrapper.h Begin adding threaded video driver wrapper. 2013-02-16 02:48:08 +01:00
vg.c Fix gfx/vg.c - update_window_title param 2013-04-14 23:48:22 +02:00
xvideo.c Fix threaded driver. 2013-04-13 14:35:24 +02:00