mirror of
https://github.com/libretro/RetroArch.git
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c01a199493
This abstracts away the details of particular input devices for netplay, and adds support for mice and (similar) lightguns. Unfortunately, in practice, no core handles mice or lightguns in a savestate-safe way, so they need to be used in stateless mode to be reliable, but they do work.
189 lines
4.8 KiB
C
189 lines
4.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2016-2017 - Gregor Richards
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <encodings/crc32.h>
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#include "netplay_private.h"
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static void clear_input(netplay_input_state_t istate)
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{
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while (istate)
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{
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istate->used = false;
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istate = istate->next;
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}
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}
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/**
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* netplay_delta_frame_ready
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*
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* Prepares, if possible, a delta frame for input, and reports whether it is
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* ready.
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*
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* Returns: True if the delta frame is ready for input at the given frame,
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* false otherwise.
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*/
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bool netplay_delta_frame_ready(netplay_t *netplay, struct delta_frame *delta,
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uint32_t frame)
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{
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size_t i;
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if (delta->used)
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{
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if (delta->frame == frame) return true;
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if (netplay->other_frame_count <= delta->frame)
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{
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/* We haven't even replayed this frame yet, so we can't overwrite it! */
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return false;
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}
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}
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delta->used = true;
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delta->frame = frame;
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delta->crc = 0;
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for (i = 0; i < MAX_INPUT_DEVICES; i++)
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{
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clear_input(delta->resolved_input[i]);
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clear_input(delta->real_input[i]);
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clear_input(delta->simlated_input[i]);
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}
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delta->have_local = false;
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for (i = 0; i < MAX_CLIENTS; i++)
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delta->have_real[i] = false;
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return true;
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}
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/**
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* netplay_delta_frame_crc
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*
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* Get the CRC for the serialization of this frame.
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*/
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uint32_t netplay_delta_frame_crc(netplay_t *netplay, struct delta_frame *delta)
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{
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if (!netplay->state_size)
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return 0;
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return encoding_crc32(0L, (const unsigned char*)delta->state, netplay->state_size);
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}
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/*
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* Free an input state list
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*/
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static void free_input_state(netplay_input_state_t *list)
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{
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netplay_input_state_t cur, next;
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cur = *list;
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while (cur)
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{
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next = cur->next;
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free(cur);
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cur = next;
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}
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*list = NULL;
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}
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/**
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* netplay_delta_frame_free
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*
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* Free a delta frame's dependencies
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*/
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void netplay_delta_frame_free(struct delta_frame *delta)
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{
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uint32_t i;
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if (delta->state)
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{
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free(delta->state);
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delta->state = NULL;
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}
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for (i = 0; i < MAX_INPUT_DEVICES; i++)
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{
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free_input_state(&delta->resolved_input[i]);
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free_input_state(&delta->real_input[i]);
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free_input_state(&delta->simlated_input[i]);
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}
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}
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/**
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* netplay_input_state_for
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*
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* Get an input state for a particular client
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*/
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netplay_input_state_t netplay_input_state_for(netplay_input_state_t *list,
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uint32_t client_num, size_t size, bool must_create, bool must_not_create)
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{
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netplay_input_state_t ret;
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while (*list)
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{
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ret = *list;
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if (!ret->used && !must_not_create && ret->size == size)
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{
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ret->client_num = client_num;
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ret->used = true;
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memset(ret->data, 0, size*sizeof(uint32_t));
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return ret;
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}
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else if (ret->used && ret->client_num == client_num)
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{
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if (!must_create && ret->size == size)
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return ret;
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return NULL;
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}
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list = &(ret->next);
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}
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if (must_not_create)
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return NULL;
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/* Couldn't find a slot, allocate a fresh one */
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ret = calloc(1, sizeof(struct netplay_input_state) + (size-1) * sizeof(uint32_t));
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if (!ret)
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return NULL;
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*list = ret;
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ret->client_num = client_num;
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ret->used = true;
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ret->size = size;
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return ret;
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}
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/**
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* netplay_expected_input_size
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*
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* Size in words for a given set of devices.
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*/
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uint32_t netplay_expected_input_size(netplay_t *netplay, uint32_t devices)
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{
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uint32_t ret = 0, device;
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for (device = 0; device < MAX_INPUT_DEVICES; device++)
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{
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if (!(devices & (1<<device))) continue;
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switch (netplay->config_devices[device]&RETRO_DEVICE_MASK)
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{
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/* These are all essentially magic numbers, but each device has a
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* fixed size, documented in network/netplay/README */
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case RETRO_DEVICE_JOYPAD: ret += 1; break;
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case RETRO_DEVICE_MOUSE: ret += 2; break;
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case RETRO_DEVICE_LIGHTGUN: ret += 2; break;
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case RETRO_DEVICE_ANALOG: ret += 3; break;
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default: break; /* Unsupported */
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}
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}
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return ret;
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}
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