mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 18:50:29 +00:00
b98c53ddb7
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes - Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now) - (Android) Remove APP_CMD_VIBRATE_KEYPRESS - (Android) Add doHapticFeedback, called directly to avoid latency
174 lines
4.6 KiB
C
174 lines
4.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2014-2017 - Ali Bouhlel
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* Copyright (C) 2014-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <boolean.h>
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#include <libretro.h>
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#include <retro_miscellaneous.h>
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#include <wiiu/nsyskbd.h>
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#include <wiiu/vpad.h>
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include "../../config.def.h"
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#include "../input_driver.h"
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#include "../input_keymaps.h"
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#include "wiiu_dbg.h"
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/* TODO/FIXME - static global variables */
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static uint8_t keyboard_channel = 0x00;
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static bool keyboard_state[RETROK_LAST] = { 0 };
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static void kb_connection_callback(KBDKeyEvent *key)
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{
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keyboard_channel += (key->channel + 0x01);
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}
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static void kb_disconnection_callback(KBDKeyEvent *key)
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{
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keyboard_channel -= (key->channel + 0x01);
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}
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static void kb_key_callback(KBDKeyEvent *key)
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{
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uint16_t mod = 0;
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unsigned code = 0;
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bool pressed = false;
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if (key->state > 0)
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pressed = true;
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code = input_keymaps_translate_keysym_to_rk(
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key->scancode);
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if (code < RETROK_LAST)
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keyboard_state[code] = pressed;
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if (key->modifier & KBD_WIIU_SHIFT)
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mod |= RETROKMOD_SHIFT;
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if (key->modifier & KBD_WIIU_CTRL)
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mod |= RETROKMOD_CTRL;
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if (key->modifier & KBD_WIIU_ALT)
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mod |= RETROKMOD_ALT;
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if (key->modifier & KBD_WIIU_NUM_LOCK)
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mod |= RETROKMOD_NUMLOCK;
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if (key->modifier & KBD_WIIU_CAPS_LOCK)
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mod |= RETROKMOD_CAPSLOCK;
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if (key->modifier & KBD_WIIU_SCROLL_LOCK)
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mod |= RETROKMOD_SCROLLOCK;
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input_keyboard_event(pressed, code, (char)key->UTF16, mod,
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RETRO_DEVICE_KEYBOARD);
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}
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static int16_t wiiu_input_state(
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void *data,
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const input_device_driver_t *joypad,
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const input_device_driver_t *sec_joypad,
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rarch_joypad_info_t *joypad_info,
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const retro_keybind_set *binds,
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bool keyboard_mapping_blocked,
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unsigned port,
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unsigned device,
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unsigned idx,
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unsigned id)
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{
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if (!(port < DEFAULT_MAX_PADS) || !binds || !binds[port])
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return 0;
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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case RETRO_DEVICE_ANALOG:
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break;
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case RETRO_DEVICE_KEYBOARD:
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if (id < RETROK_LAST && keyboard_state[id] && (keyboard_channel > 0))
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return 1;
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break;
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case RETRO_DEVICE_POINTER:
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case RARCH_DEVICE_POINTER_SCREEN:
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/* TODO: Emulate a relative mouse.
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* This is suprisingly hard to get working nicely.
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*/
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switch (id)
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{
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case RETRO_DEVICE_ID_POINTER_PRESSED:
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{
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input_bits_t state;
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joypad->get_buttons(0, &state);
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return BIT256_GET(state, VPAD_BUTTON_TOUCH_BIT) ? 1 : 0;
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}
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case RETRO_DEVICE_ID_POINTER_X:
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return joypad->axis(0, 0xFFFF0004UL);
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case RETRO_DEVICE_ID_POINTER_Y:
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return joypad->axis(0, 0xFFFF0005UL);
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}
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break;
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}
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return 0;
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}
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static void wiiu_input_free_input(void *data)
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{
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KBDTeardown();
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}
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static void* wiiu_input_init(const char *joypad_driver)
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{
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KBDSetup(
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&kb_connection_callback,
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&kb_disconnection_callback,
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&kb_key_callback);
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input_keymaps_init_keyboard_lut(rarch_key_map_wiiu);
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return (void*)-1;
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}
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static uint64_t wiiu_input_get_capabilities(void *data)
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{
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return (1 << RETRO_DEVICE_JOYPAD)
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| (1 << RETRO_DEVICE_ANALOG)
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| (1 << RETRO_DEVICE_KEYBOARD)
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| (1 << RETRO_DEVICE_POINTER);
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}
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input_driver_t input_wiiu = {
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wiiu_input_init,
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NULL, /* poll */
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wiiu_input_state,
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wiiu_input_free_input,
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NULL,
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NULL,
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wiiu_input_get_capabilities,
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"wiiu",
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NULL, /* grab_mouse */
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NULL,
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NULL
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};
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