RetroArch/input/drivers/x11_input.c
neil4 b98c53ddb7
Improve haptic feedback for input overlays (#14517)
Repurpose vibrate_on_keypress to enable device's standard keypress feedback on overlay key/button state changes

- Add keypress_vibrate function ptr to input_driver_t (only implemented on Android for now)
- (Android) Remove APP_CMD_VIBRATE_KEYPRESS
- (Android) Add doHapticFeedback, called directly to avoid latency
2022-10-16 09:58:09 +02:00

621 lines
19 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2015 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <X11/Xutil.h>
#include <X11/keysym.h>
#include <boolean.h>
#include <compat/strl.h>
#include <retro_inline.h>
#include "../input_keymaps.h"
#include "../common/input_x11_common.h"
#include "../../configuration.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
typedef struct x11_input
{
Display *display;
Window win;
int mouse_x;
int mouse_y;
int mouse_delta_x;
int mouse_delta_y;
bool mouse_grabbed;
char state[32];
bool mouse_l;
bool mouse_r;
bool mouse_m;
} x11_input_t;
/* Public global variable */
extern bool g_x11_entered;
static void *x_input_init(const char *joypad_driver)
{
x11_input_t *x11;
if (video_driver_display_type_get() != RARCH_DISPLAY_X11)
{
RARCH_ERR("Currently active window is not an X11 window. Cannot use this driver.\n");
return NULL;
}
x11 = (x11_input_t*)calloc(1, sizeof(*x11));
if (!x11)
return NULL;
/* Borrow the active X window ... */
x11->display = (Display*)video_driver_display_get();
x11->win = (Window)video_driver_window_get();
input_keymaps_init_keyboard_lut(rarch_key_map_x11);
return x11;
}
static bool x_keyboard_pressed(x11_input_t *x11, unsigned key)
{
int keycode = rarch_keysym_lut[(enum retro_key)key];
return x11->state[keycode >> 3] & (1 << (keycode & 7));
}
static bool x_mouse_button_pressed(
x11_input_t *x11, unsigned port, unsigned key)
{
switch (key)
{
case RETRO_DEVICE_ID_MOUSE_LEFT:
return x11->mouse_l;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return x11->mouse_r;
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return x11->mouse_m;
#if 0
case RETRO_DEVICE_ID_MOUSE_BUTTON_4:
return x11->mouse_b4;
case RETRO_DEVICE_ID_MOUSE_BUTTON_5:
return x11->mouse_b5;
#endif
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
return x_mouse_state_wheel(key);
}
return false;
}
static unsigned x_retro_id_to_rarch(unsigned id)
{
switch (id)
{
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT:
return RARCH_LIGHTGUN_DPAD_RIGHT;
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT:
return RARCH_LIGHTGUN_DPAD_LEFT;
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP:
return RARCH_LIGHTGUN_DPAD_UP;
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN:
return RARCH_LIGHTGUN_DPAD_DOWN;
case RETRO_DEVICE_ID_LIGHTGUN_SELECT:
return RARCH_LIGHTGUN_SELECT;
case RETRO_DEVICE_ID_LIGHTGUN_PAUSE:
return RARCH_LIGHTGUN_START;
case RETRO_DEVICE_ID_LIGHTGUN_RELOAD:
return RARCH_LIGHTGUN_RELOAD;
case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
return RARCH_LIGHTGUN_TRIGGER;
case RETRO_DEVICE_ID_LIGHTGUN_AUX_A:
return RARCH_LIGHTGUN_AUX_A;
case RETRO_DEVICE_ID_LIGHTGUN_AUX_B:
return RARCH_LIGHTGUN_AUX_B;
case RETRO_DEVICE_ID_LIGHTGUN_AUX_C:
return RARCH_LIGHTGUN_AUX_C;
case RETRO_DEVICE_ID_LIGHTGUN_START:
return RARCH_LIGHTGUN_START;
default:
break;
}
return 0;
}
static int16_t x_input_state(
void *data,
const input_device_driver_t *joypad,
const input_device_driver_t *sec_joypad,
rarch_joypad_info_t *joypad_info,
const retro_keybind_set *binds,
bool keyboard_mapping_blocked,
unsigned port,
unsigned device,
unsigned idx,
unsigned id)
{
x11_input_t *x11 = (x11_input_t*)data;
settings_t *settings = config_get_ptr();
if (port >= MAX_USERS)
return 0;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
{
unsigned i;
int16_t ret = 0;
if (settings->uints.input_mouse_index[port] == 0)
{
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
if (binds[port][i].valid)
{
if (x_mouse_button_pressed(x11, port,
binds[port][i].mbutton))
ret |= (1 << i);
}
}
}
if (!keyboard_mapping_blocked)
{
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
if (binds[port][i].valid)
{
if ((binds[port][i].key < RETROK_LAST) &&
x_keyboard_pressed(x11, binds[port][i].key))
ret |= (1 << i);
}
}
}
return ret;
}
if (id < RARCH_BIND_LIST_END)
{
if (binds[port][id].valid)
{
if (
((binds[port][id].key < RETROK_LAST) &&
x_keyboard_pressed(x11, binds[port][id].key))
&& (( id == RARCH_GAME_FOCUS_TOGGLE)
|| !keyboard_mapping_blocked)
)
return 1;
else if (settings->uints.input_mouse_index[port] == 0)
{
if (x_mouse_button_pressed(x11, port,
binds[port][id].mbutton))
return 1;
}
}
}
break;
case RETRO_DEVICE_ANALOG:
if (binds[port])
{
int id_minus_key = 0;
int id_plus_key = 0;
unsigned id_minus = 0;
unsigned id_plus = 0;
int16_t pressed_minus = 0;
int16_t pressed_plus = 0;
int16_t ret = 0;
bool id_plus_valid = false;
bool id_minus_valid = false;
input_conv_analog_id_to_bind_id(idx, id, id_minus, id_plus);
id_minus_valid = binds[port][id_minus].valid;
id_plus_valid = binds[port][id_plus].valid;
id_minus_key = binds[port][id_minus].key;
id_plus_key = binds[port][id_plus].key;
if (id_plus_valid && id_plus_key < RETROK_LAST)
{
unsigned sym = rarch_keysym_lut[(enum retro_key)id_plus_key];
if (x11->state[sym >> 3] & (1 << (sym & 7)))
ret = 0x7fff;
}
if (id_minus_valid && id_minus_key < RETROK_LAST)
{
unsigned sym = rarch_keysym_lut[(enum retro_key)id_minus_key];
if (x11->state[sym >> 3] & (1 << (sym & 7)))
ret += -0x7fff;
}
return ret;
}
break;
case RETRO_DEVICE_KEYBOARD:
return (id < RETROK_LAST) && x_keyboard_pressed(x11, id);
case RETRO_DEVICE_MOUSE:
case RARCH_DEVICE_MOUSE_SCREEN:
switch (id)
{
case RETRO_DEVICE_ID_MOUSE_X:
if (device == RARCH_DEVICE_MOUSE_SCREEN)
return x11->mouse_x;
return x11->mouse_delta_x;
case RETRO_DEVICE_ID_MOUSE_Y:
if (device == RARCH_DEVICE_MOUSE_SCREEN)
return x11->mouse_y;
return x11->mouse_delta_y;
case RETRO_DEVICE_ID_MOUSE_LEFT:
return x11->mouse_l;
case RETRO_DEVICE_ID_MOUSE_RIGHT:
return x11->mouse_r;
case RETRO_DEVICE_ID_MOUSE_WHEELUP:
case RETRO_DEVICE_ID_MOUSE_WHEELDOWN:
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP:
case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN:
return x_mouse_state_wheel(id);
case RETRO_DEVICE_ID_MOUSE_MIDDLE:
return x11->mouse_m;
}
break;
case RETRO_DEVICE_POINTER:
case RARCH_DEVICE_POINTER_SCREEN:
if (idx == 0)
{
struct video_viewport vp;
bool screen = device == RARCH_DEVICE_POINTER_SCREEN;
bool inside = false;
int16_t res_x = 0;
int16_t res_y = 0;
int16_t res_screen_x = 0;
int16_t res_screen_y = 0;
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
if (video_driver_translate_coord_viewport_wrap(
&vp, x11->mouse_x, x11->mouse_y,
&res_x, &res_y, &res_screen_x, &res_screen_y))
{
if (screen)
{
res_x = res_screen_x;
res_y = res_screen_y;
}
inside = (res_x >= -0x7fff) && (res_y >= -0x7fff);
if (!inside)
return 0;
switch (id)
{
case RETRO_DEVICE_ID_POINTER_X:
return res_x;
case RETRO_DEVICE_ID_POINTER_Y:
return res_y;
case RETRO_DEVICE_ID_POINTER_PRESSED:
return x11->mouse_l;
}
}
}
break;
case RETRO_DEVICE_LIGHTGUN:
switch ( id )
{
/*aiming*/
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
{
struct video_viewport vp;
const int edge_detect = 32700;
bool inside = false;
int16_t res_x = 0;
int16_t res_y = 0;
int16_t res_screen_x = 0;
int16_t res_screen_y = 0;
vp.x = 0;
vp.y = 0;
vp.width = 0;
vp.height = 0;
vp.full_width = 0;
vp.full_height = 0;
if (video_driver_translate_coord_viewport_wrap(&vp,
x11->mouse_x, x11->mouse_y,
&res_x, &res_y, &res_screen_x, &res_screen_y))
{
inside = (res_x >= -edge_detect)
&& (res_y >= -edge_detect)
&& (res_x <= edge_detect)
&& (res_y <= edge_detect);
switch ( id )
{
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X:
if (inside)
return res_x;
break;
case RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y:
if (inside)
return res_y;
break;
case RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN:
return !inside;
default:
break;
}
}
}
break;
/*buttons*/
case RETRO_DEVICE_ID_LIGHTGUN_TRIGGER:
case RETRO_DEVICE_ID_LIGHTGUN_RELOAD:
case RETRO_DEVICE_ID_LIGHTGUN_AUX_A:
case RETRO_DEVICE_ID_LIGHTGUN_AUX_B:
case RETRO_DEVICE_ID_LIGHTGUN_AUX_C:
case RETRO_DEVICE_ID_LIGHTGUN_START:
case RETRO_DEVICE_ID_LIGHTGUN_SELECT:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT:
case RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT:
case RETRO_DEVICE_ID_LIGHTGUN_PAUSE: /* deprecated */
{
unsigned new_id = x_retro_id_to_rarch(id);
const uint64_t bind_joykey = input_config_binds[port][new_id].joykey;
const uint64_t bind_joyaxis = input_config_binds[port][new_id].joyaxis;
const uint64_t autobind_joykey = input_autoconf_binds[port][new_id].joykey;
const uint64_t autobind_joyaxis= input_autoconf_binds[port][new_id].joyaxis;
uint16_t port = joypad_info->joy_idx;
float axis_threshold = joypad_info->axis_threshold;
const uint64_t joykey = (bind_joykey != NO_BTN)
? bind_joykey : autobind_joykey;
const uint32_t joyaxis = (bind_joyaxis != AXIS_NONE)
? bind_joyaxis : autobind_joyaxis;
if (!keyboard_mapping_blocked)
if ((binds[port][new_id].key < RETROK_LAST)
&& x_keyboard_pressed(x11, binds[port]
[new_id].key) )
return 1;
if (binds[port][new_id].valid)
{
if ((uint16_t)joykey != NO_BTN && joypad->button(
port, (uint16_t)joykey))
return 1;
if (joyaxis != AXIS_NONE &&
((float)abs(joypad->axis(port, joyaxis))
/ 0x8000) > axis_threshold)
return 1;
else if (settings->uints.input_mouse_index[port] == 0)
{
if (x_mouse_button_pressed(x11, port,
binds[port][new_id].mbutton))
return 1;
}
}
}
break;
/*deprecated*/
case RETRO_DEVICE_ID_LIGHTGUN_X:
return x11->mouse_delta_x;
case RETRO_DEVICE_ID_LIGHTGUN_Y:
return x11->mouse_delta_y;
}
break;
}
return 0;
}
static void x_input_free(void *data)
{
x11_input_t *x11 = (x11_input_t*)data;
if (!x11)
return;
free(x11);
}
static void x_input_poll(void *data)
{
Window root_win;
Window child_win;
x11_input_t *x11 = (x11_input_t*)data;
bool video_has_focus = video_driver_has_focus();
int root_x = 0;
int root_y = 0;
int win_x = 0;
int win_y = 0;
unsigned mask = 0;
/* If window loses focus, 'reset' keyboard
* and ignore mouse input */
if (!video_has_focus)
{
memset(x11->state, 0, sizeof(x11->state));
x11->mouse_delta_x = 0;
x11->mouse_delta_y = 0;
x11->mouse_l = 0;
x11->mouse_m = 0;
x11->mouse_r = 0;
return;
}
/* Process keyboard */
XQueryKeymap(x11->display, x11->state);
/* If pointer is not inside the application
* window, ignore mouse input */
if (!g_x11_entered)
{
x11->mouse_delta_x = 0;
x11->mouse_delta_y = 0;
x11->mouse_l = 0;
x11->mouse_m = 0;
x11->mouse_r = 0;
return;
}
/* Process mouse */
if (!XQueryPointer(x11->display,
x11->win,
&root_win, &child_win,
&root_x, &root_y,
&win_x, &win_y,
&mask))
return;
/* > Mouse buttons */
x11->mouse_l = mask & Button1Mask;
x11->mouse_m = mask & Button2Mask;
x11->mouse_r = mask & Button3Mask;
/* > Mouse pointer */
if (!x11->mouse_grabbed)
{
/* Mouse is not grabbed - this corresponds
* to 'conventional' pointer input, using
* absolute screen coordinates */
int mouse_last_x = x11->mouse_x;
int mouse_last_y = x11->mouse_y;
x11->mouse_x = win_x;
x11->mouse_y = win_y;
x11->mouse_delta_x = x11->mouse_x - mouse_last_x;
x11->mouse_delta_y = x11->mouse_y - mouse_last_y;
}
else
{
/* Mouse is grabbed - all pointer movement
* must be considered 'relative' */
XWindowAttributes win_attr;
int centre_x;
int centre_y;
int warp_x = win_x;
int warp_y = win_y;
bool do_warp = false;
/* Get dimensions/centre coordinates of
* application window */
if (!XGetWindowAttributes(x11->display, x11->win, &win_attr))
{
x11->mouse_delta_x = 0;
x11->mouse_delta_y = 0;
return;
}
centre_x = win_attr.width >> 1;
centre_y = win_attr.height >> 1;
/* Get relative movement delta since last
* poll event */
x11->mouse_delta_x = win_x - centre_x;
x11->mouse_delta_y = win_y - centre_y;
/* Get effective 'absolute' pointer location
* (last position + delta, bounded by current
* application window dimensions) */
x11->mouse_x += x11->mouse_delta_x;
x11->mouse_x = (x11->mouse_x < 0) ? 0 : x11->mouse_x;
x11->mouse_x = (x11->mouse_x >= win_attr.width) ? (win_attr.width - 1) : x11->mouse_x;
x11->mouse_y += x11->mouse_delta_y;
x11->mouse_y = (x11->mouse_y < 0) ? 0 : x11->mouse_y;
x11->mouse_y = (x11->mouse_y >= win_attr.height) ? (win_attr.height - 1) : x11->mouse_y;
/* Hack/workaround:
* - X11 gives absolute pointer coordinates
* - Once the pointer reaches a screen edge
* it cannot go any further
* - To achieve 'relative' motion, we therefore
* have to reset the hardware cursor to the
* centre of the screen after polling each
* movement delta, such that it is always
* free to move in all directions during the
* time interval until the next poll event */
if (win_x != centre_x)
{
warp_x = centre_x;
do_warp = true;
}
if (win_y != centre_y)
{
warp_y = centre_y;
do_warp = true;
}
if (do_warp)
{
XWarpPointer(x11->display, None,
x11->win, 0, 0, 0, 0,
warp_x, warp_y);
XSync(x11->display, False);
}
}
}
static void x_grab_mouse(void *data, bool state)
{
x11_input_t *x11 = (x11_input_t*)data;
if (!x11)
return;
x11->mouse_grabbed = state;
}
static uint64_t x_input_get_capabilities(void *data)
{
return
(1 << RETRO_DEVICE_JOYPAD)
| (1 << RETRO_DEVICE_MOUSE)
| (1 << RETRO_DEVICE_KEYBOARD)
| (1 << RETRO_DEVICE_LIGHTGUN)
| (1 << RETRO_DEVICE_POINTER)
| (1 << RETRO_DEVICE_ANALOG);
}
input_driver_t input_x = {
x_input_init,
x_input_poll,
x_input_state,
x_input_free,
NULL,
NULL,
x_input_get_capabilities,
"x",
x_grab_mouse,
NULL,
NULL
};