RetroArch/gfx/drivers_shader
2020-08-04 03:58:51 +02:00
..
glslang_util_cxx.cpp Use std::string concatenation instead of std::ostringstream 2020-07-11 08:24:13 +02:00
glslang_util_cxx.h Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00
glslang_util.c (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
glslang_util.h (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
glslang.cpp Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
glslang.hpp Buildfix 2020-03-03 11:08:16 +01:00
shader_gl_cg.c Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
shader_gl_core.cpp (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
shader_gl_core.h added "FrameDirection" slang semantic and implementation for glcore and vulkan 2019-05-24 22:11:12 +02:00
shader_glsl.c gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_glsl.h gl_glsl_set_proc_address unneeded - remove it 2020-08-04 03:58:51 +02:00
shader_vulkan.cpp (slang) Cut down on code duplication 2020-08-03 18:37:07 +02:00
shader_vulkan.h (shader vulkan) Cleanups - moving C code out of the C++ file 2020-01-22 10:11:42 +01:00
slang_process.cpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00
slang_process.h Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
slang_reflection.cpp Increased Slang Max Params, Textures & Passes 2020-07-05 13:45:58 -04:00
slang_reflection.h Changed SLANG_NUM_BINDINGS to 16 for D3D11 Fix 2020-07-08 12:06:59 -04:00
slang_reflection.hpp (shaders slang) Cut down on code duplication 2020-08-03 18:13:08 +02:00