RetroArch/pkg/apple
terry1994 f54b8cb9a9 Fix building on iOS 9 and 10.
Adjusted iOS 10 project to target minimum iOS version of 10.
Using minimum iOS version to determine availablity of clock_gettime (exists only on iOS 10+). Building with 10/10.1 SDK would cause this method to be called in iOS 9 builds, resulting in a crash on start.
2016-12-01 09:39:53 +01:00
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iOS Don't use HAVE_NETPLAY any more 2016-09-29 21:07:10 +02:00
OSX Bump up to 1.3.6 2016-07-17 01:05:18 +02:00
RetroArch_iOS10.xcodeproj Fix building on iOS 9 and 10. 2016-12-01 09:39:53 +01:00
RetroArch_iOS.xcodeproj Add HAVE_UPDATE_ASSETS for Apple builds 2016-10-19 02:38:40 +02:00
RetroArch_PPC.xcodeproj (GLSL) Avoid memsets - good for about a +1fps speedup with simplified 2016-11-10 18:35:47 +01:00
RetroArch.xcodeproj Add HAVE_UPDATE_ASSETS for Apple builds 2016-10-19 02:38:40 +02:00
script Move apple and android to pkg/ 2015-09-20 15:49:19 +02:00
code-sign-cores.sh iOS 10 support: cores need to be in the modules directory of app bundle, added script to code sign cores in modules directory 2016-07-10 09:02:40 -10:00
RetroArch_iOS9-Info.plist Bump up to 1.3.6 2016-07-17 01:05:18 +02:00