mirror of
https://github.com/libretro/RetroArch.git
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182 lines
4.2 KiB
C#
182 lines
4.2 KiB
C#
/*
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* Copyright (c) 2016 Thomas Pornin <pornin@bolet.org>
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*
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* Permission is hereby granted, free of charge, to any person obtaining
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* a copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sublicense, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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using System;
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using System.Collections.Generic;
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/*
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* Execution of code during compilation is done in a virtual CPU
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* incarnated by this class, that contains the relevant registers.
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*
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* Accesses to the data on the stack are mapped to accesses to an
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* internal array, with no explicit control on boundaries. Since the
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* internal array may be larger than the actual stack contents,
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* nonsensical accesses may still "work" to some extent. The whole
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* thing won't derail beyond the CLR VM, though.
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*/
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class CPU {
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/*
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* Next instruction to execute is in ipBuf[ipOff].
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*/
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internal Opcode[] ipBuf;
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internal int ipOff;
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/*
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* stackBuf and stackPtr implement the data stack. The system
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* stack uses frames; 'rsp' points to the current top frame.
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*/
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TValue[] stackBuf;
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int stackPtr;
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Frame rsp;
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internal CPU()
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{
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stackBuf = new TValue[16];
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stackPtr = -1;
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rsp = null;
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}
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/*
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* Enter a function, reserving space for 'numLocals' local variables.
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*/
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internal void Enter(Opcode[] code, int numLocals)
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{
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Frame f = new Frame(rsp, numLocals);
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rsp = f;
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f.savedIpBuf = ipBuf;
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f.savedIpOff = ipOff;
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ipBuf = code;
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ipOff = 0;
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}
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/*
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* Exit the current function.
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*/
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internal void Exit()
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{
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ipBuf = rsp.savedIpBuf;
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ipOff = rsp.savedIpOff;
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rsp = rsp.upper;
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}
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/*
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* Get the current stack depth (number of elements).
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*/
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internal int Depth {
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get {
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return stackPtr + 1;
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}
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}
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/*
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* Pop a value from the stack.
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*/
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internal TValue Pop()
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{
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return stackBuf[stackPtr --];
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}
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/*
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* Push a value on the stack.
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*/
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internal void Push(TValue v)
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{
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int len = stackBuf.Length;
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if (++ stackPtr == len) {
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TValue[] nbuf = new TValue[len << 1];
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Array.Copy(stackBuf, 0, nbuf, 0, len);
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stackBuf = nbuf;
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}
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stackBuf[stackPtr] = v;
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}
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/*
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* Look at the value at depth 'depth' (0 is top of stack). The
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* stack is unchanged.
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*/
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internal TValue Peek(int depth)
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{
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return stackBuf[stackPtr - depth];
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}
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/*
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* Rotate the stack at depth 'depth': the value at that depth
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* is moved to the top of stack.
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*/
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internal void Rot(int depth)
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{
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TValue v = stackBuf[stackPtr - depth];
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Array.Copy(stackBuf, stackPtr - (depth - 1),
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stackBuf, stackPtr - depth, depth);
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stackBuf[stackPtr] = v;
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}
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/*
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* Inverse-rotate the stack at depth 'depth': the value at the
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* top of stack is moved to that depth.
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*/
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internal void NRot(int depth)
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{
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TValue v = stackBuf[stackPtr];
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Array.Copy(stackBuf, stackPtr - depth,
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stackBuf, stackPtr - (depth - 1), depth);
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stackBuf[stackPtr - depth] = v;
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}
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/*
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* Get the current contents of the local variable 'num'.
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*/
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internal TValue GetLocal(int num)
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{
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return rsp.locals[num];
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}
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/*
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* Set the contents of the local variable 'num'.
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*/
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internal void PutLocal(int num, TValue v)
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{
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rsp.locals[num] = v;
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}
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/*
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* The system stack really is a linked list of Frame instances.
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*/
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class Frame {
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internal Frame upper;
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internal Opcode[] savedIpBuf;
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internal int savedIpOff;
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internal TValue[] locals;
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internal Frame(Frame upper, int numLocals)
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{
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this.upper = upper;
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locals = new TValue[numLocals];
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}
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}
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}
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