mirror of
https://github.com/libretro/RetroArch.git
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260 lines
5.8 KiB
C
260 lines
5.8 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef INPUT_OVERLAY_H__
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#define INPUT_OVERLAY_H__
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#include <stdint.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_miscellaneous.h>
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#include <formats/image.h>
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#include "input_driver.h"
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RETRO_BEGIN_DECLS
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#define BOX_RADIAL 0x18df06d2U
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#define BOX_RECT 0x7c9d4d93U
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#define KEY_ANALOG_LEFT 0x56b92e81U
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#define KEY_ANALOG_RIGHT 0x2e4dc654U
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/* Overlay driver acts as a medium between input drivers
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* and video driver.
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*
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* Coordinates are fetched from input driver, and an
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* overlay with pressable actions are displayed on-screen.
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*
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* This interface requires that the video driver has support
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* for the overlay interface.
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*/
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typedef struct video_overlay_interface
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{
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void (*enable)(void *data, bool state);
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bool (*load)(void *data,
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const void *images, unsigned num_images);
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void (*tex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*vertex_geom)(void *data, unsigned image,
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float x, float y, float w, float h);
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void (*full_screen)(void *data, bool enable);
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void (*set_alpha)(void *data, unsigned image, float mod);
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} video_overlay_interface_t;
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enum overlay_hitbox
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{
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OVERLAY_HITBOX_RADIAL = 0,
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OVERLAY_HITBOX_RECT
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};
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enum overlay_type
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{
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OVERLAY_TYPE_BUTTONS = 0,
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OVERLAY_TYPE_ANALOG_LEFT,
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OVERLAY_TYPE_ANALOG_RIGHT,
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OVERLAY_TYPE_KEYBOARD
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};
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enum overlay_status
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{
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OVERLAY_STATUS_NONE = 0,
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OVERLAY_STATUS_DEFERRED_LOAD,
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OVERLAY_STATUS_DEFERRED_LOADING_IMAGE,
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OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS,
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OVERLAY_STATUS_DEFERRED_LOADING,
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OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE,
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OVERLAY_STATUS_DEFERRED_DONE,
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OVERLAY_STATUS_DEFERRED_ERROR
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};
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enum overlay_image_transfer_status
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{
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OVERLAY_IMAGE_TRANSFER_NONE = 0,
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OVERLAY_IMAGE_TRANSFER_BUSY,
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OVERLAY_IMAGE_TRANSFER_DONE,
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OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE,
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OVERLAY_IMAGE_TRANSFER_DESC_ITERATE,
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OVERLAY_IMAGE_TRANSFER_DESC_DONE,
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OVERLAY_IMAGE_TRANSFER_ERROR
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};
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struct overlay
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{
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unsigned id;
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struct overlay_desc *descs;
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size_t size;
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size_t pos;
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unsigned pos_increment;
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struct texture_image image;
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bool block_scale;
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float mod_x, mod_y, mod_w, mod_h;
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float x, y, w, h;
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float scale;
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float center_x, center_y;
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bool full_screen;
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char name[64];
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struct
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{
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struct
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{
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char key[64];
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char path[PATH_MAX_LENGTH];
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} paths;
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struct
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{
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char key[64];
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} names;
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struct
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{
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char array[256];
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char key[64];
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} rect;
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struct
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{
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char key[64];
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unsigned size;
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} descs;
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bool normalized;
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float alpha_mod;
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float range_mod;
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} config;
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struct texture_image *load_images;
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unsigned load_images_size;
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};
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struct overlay_desc
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{
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float x;
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float y;
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enum overlay_hitbox hitbox;
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float range_x, range_y;
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float range_x_mod, range_y_mod;
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float mod_x, mod_y, mod_w, mod_h;
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float delta_x, delta_y;
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enum overlay_type type;
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uint64_t key_mask;
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float analog_saturate_pct;
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unsigned next_index;
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char next_index_name[64];
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struct texture_image image;
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unsigned image_index;
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float alpha_mod;
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float range_mod;
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bool updated;
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bool movable;
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};
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typedef struct overlay_desc overlay_desc_t;
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typedef struct input_overlay input_overlay_t;
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typedef struct
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{
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struct overlay *overlays;
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struct overlay *active;
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size_t size;
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bool hide_in_menu;
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bool overlay_enable;
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float overlay_opacity;
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float overlay_scale;
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} overlay_task_data_t;
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/**
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* input_overlay_free:
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*
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* Frees overlay handle.
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**/
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void input_overlay_free(input_overlay_t *ol);
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void input_overlay_free_overlay(struct overlay *overlay);
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/**
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* input_overlay_init
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*
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* Initializes the overlay system.
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*/
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void input_overlay_init(void);
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/**
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* input_overlay_set_alpha_mod:
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* @mod : New modulating factor to apply.
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*
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* Sets a modulating factor for alpha channel. Default is 1.0.
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* The alpha factor is applied for all overlays.
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**/
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void input_overlay_set_alpha_mod(input_overlay_t *ol, float mod);
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/**
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* input_overlay_set_scale_factor:
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* @scale : Factor of scale to apply.
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*
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* Scales the overlay by a factor of scale.
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**/
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void input_overlay_set_scale_factor(input_overlay_t *ol, float scale);
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/**
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* input_overlay_next:
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*
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* Switch to the next available overlay
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* screen.
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**/
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void input_overlay_next(input_overlay_t *ol, float opacity);
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/*
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* input_poll_overlay:
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* @ol : pointer to overlay
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*
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* Poll pressed buttons/keys on currently active overlay.
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**/
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void input_poll_overlay(input_overlay_t *ol, float opacity, unsigned analog_dpad_mode,
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float axis_threshold);
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void input_state_overlay(input_overlay_t *ol,
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int16_t *ret, unsigned port, unsigned device, unsigned idx,
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unsigned id);
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bool input_overlay_key_pressed(input_overlay_t *ol, int key);
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bool input_overlay_is_alive(input_overlay_t *ol);
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void input_overlay_loaded(void *task_data, void *user_data, const char *err);
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/* FIXME - temporary. Globals are bad */
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extern input_overlay_t *overlay_ptr;
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RETRO_END_DECLS
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#endif
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