mirror of
https://github.com/libretro/RetroArch.git
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343 lines
11 KiB
C
343 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018 - Andrés Suárez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <file/file_path.h>
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#include "discord.h"
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#include "discord_register.h"
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#include "../retroarch.h"
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#include "../configuration.h"
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#include "../core.h"
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#include "../core_info.h"
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#include "../paths.h"
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#include "../playlist.h"
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#include "../msg_hash.h"
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#ifdef HAVE_NETWORKING
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#include "../../network/netplay/netplay.h"
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#include "../../network/netplay/netplay_discovery.h"
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#include "../../tasks/tasks_internal.h"
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#endif
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#ifdef HAVE_CHEEVOS
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#include "../cheevos/cheevos.h"
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#endif
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#ifdef HAVE_MENU
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#include "../../menu/widgets/menu_input_dialog.h"
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#include "../../menu/menu_cbs.h"
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#endif
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#include <net/net_http.h>
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#include "../network/net_http_special.h"
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#include "../tasks/tasks_internal.h"
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#include <streams/file_stream.h>
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#include <file/file_path.h>
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#include "../file_path_special.h"
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static int FrustrationLevel = 0;
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static int64_t start_time = 0;
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static int64_t pause_time = 0;
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static int64_t ellapsed_time = 0;
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static bool discord_ready = false;
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static unsigned discord_status = 0;
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struct netplay_room *room;
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static char user_id[128];
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static char cdn_url[] = "https://cdn.discordapp.com/avatars";
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DiscordRichPresence discord_presence;
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static bool discord_download_avatar(const char* user_id, const char* avatar_id)
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{
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static char url[PATH_MAX_LENGTH];
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static char url_encoded[PATH_MAX_LENGTH];
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static char fullpath[PATH_MAX_LENGTH];
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static char buf[PATH_MAX_LENGTH];
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file_transfer_t *transf = NULL;
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fill_pathname_application_special(buf,
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sizeof(buf),
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APPLICATION_SPECIAL_DIRECTORY_THUMBNAILS_DISCORD_AVATARS);
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fill_pathname_join(fullpath, buf, avatar_id, sizeof(fullpath));
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if(filestream_exists(fullpath))
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return true;
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else
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{
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snprintf(url, sizeof(url), "%s/%s/%s.png", cdn_url, user_id, avatar_id);
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net_http_urlencode_full(url_encoded, url, sizeof(url_encoded));
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snprintf(buf, sizeof(buf), "%s.png", avatar_id);
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transf = (file_transfer_t*)calloc(1, sizeof(*transf));
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transf->enum_idx = MENU_ENUM_LABEL_CB_DISCORD_AVATAR;
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strlcpy(transf->path, buf, sizeof(transf->path));
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RARCH_LOG("[Discord] downloading avatar from: %s\n", url_encoded);
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task_push_http_transfer(url_encoded, true, NULL, cb_generic_download, transf);
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return false;
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}
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}
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static void handle_discord_ready(const DiscordUser* connectedUser)
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{
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RARCH_LOG("[Discord] connected to user: %s#%s - avatar id: %s\n",
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connectedUser->username,
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connectedUser->discriminator,
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connectedUser->userId);
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discord_download_avatar(connectedUser->userId, connectedUser->avatar);
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}
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static void handle_discord_disconnected(int errcode, const char* message)
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{
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RARCH_LOG("[Discord] disconnected (%d: %s)\n", errcode, message);
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}
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static void handle_discord_error(int errcode, const char* message)
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{
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RARCH_LOG("[Discord] error (%d: %s)\n", errcode, message);
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}
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static void handle_discord_join(const char* secret)
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{
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RARCH_LOG("[Discord] join (%s)\n", secret);
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static struct string_list *list = NULL;
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list = string_split(secret, "|");
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char tmp_hostname[32];
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snprintf(tmp_hostname,
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sizeof(tmp_hostname),
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"%s|%s", list->elems[0].data, list->elems[1].data);
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if (netplay_driver_ctl(RARCH_NETPLAY_CTL_IS_DATA_INITED, NULL))
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deinit_netplay();
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netplay_driver_ctl(RARCH_NETPLAY_CTL_ENABLE_CLIENT, NULL);
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task_push_netplay_crc_scan(atoi(list->elems[3].data),
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list->elems[2].data,
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tmp_hostname, list->elems[4].data);
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}
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static void handle_discord_spectate(const char* secret)
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{
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RARCH_LOG("[Discord] spectate (%s)\n", secret);
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}
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static void handle_discord_join_response(void *ignore, const char *line)
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{
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/* To-Do: needs in-game widgets
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if (strstr(line, "yes"))
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Discord_Respond(user_id, DISCORD_REPLY_YES);
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#ifdef HAVE_MENU
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menu_input_dialog_end();
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rarch_menu_running_finished();
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#endif
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*/
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}
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static void handle_discord_join_request(const DiscordUser* request)
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{
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static char url[PATH_MAX_LENGTH];
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static char url_encoded[PATH_MAX_LENGTH];
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static char filename[PATH_MAX_LENGTH];
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char buf[PATH_MAX_LENGTH];
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RARCH_LOG("[Discord] join request from %s#%s - %s %s\n",
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request->username,
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request->discriminator,
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request->userId,
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request->avatar);
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discord_download_avatar(request->userId, request->avatar);
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#ifdef HAVE_MENU
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menu_input_ctx_line_t line;
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/* To-Do: needs in-game widgets
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rarch_menu_running();
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*/
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memset(&line, 0, sizeof(line));
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snprintf(buf, sizeof(buf), "%s %s?", msg_hash_to_str(MSG_DISCORD_CONNECTION_REQUEST), request->username);
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line.label = buf;
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line.label_setting = "no_setting";
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line.cb = handle_discord_join_response;
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/* To-Do: needs in-game widgets
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To-Do: bespoke dialog, should show while in-game and have a hotkey to accept
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To-Do: show avatar of the user connecting
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if (!menu_input_dialog_start(&line))
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return;
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*/
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#endif
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}
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void discord_update(enum discord_presence presence)
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{
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core_info_t *core_info = NULL;
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core_info_get_current_core(&core_info);
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if (!discord_ready)
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return;
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if (presence == discord_status)
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return;
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if (presence == DISCORD_PRESENCE_NONE || presence == DISCORD_PRESENCE_MENU)
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memset(&discord_presence, 0, sizeof(discord_presence));
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switch (presence)
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{
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case DISCORD_PRESENCE_MENU:
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discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_MENU);
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discord_presence.largeImageKey = "base";
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discord_presence.largeImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_NO_CORE);
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discord_presence.instance = 0;
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break;
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case DISCORD_PRESENCE_GAME_PAUSED:
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discord_presence.smallImageKey = "paused";
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discord_presence.smallImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PAUSED);
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discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME_PAUSED);
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pause_time = time(0);
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ellapsed_time = difftime(time(0), start_time);
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discord_presence.startTimestamp = pause_time;
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break;
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case DISCORD_PRESENCE_GAME:
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if (core_info)
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{
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const char *system_id = core_info->system_id ? core_info->system_id : "core";
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char *label = NULL;
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playlist_t *current_playlist = playlist_get_cached();
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if (current_playlist)
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playlist_get_index_by_path(
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current_playlist, path_get(RARCH_PATH_CONTENT), NULL, &label, NULL, NULL, NULL, NULL);
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if (!label)
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label = (char *)path_basename(path_get(RARCH_PATH_BASENAME));
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#if 0
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RARCH_LOG("[Discord] current core: %s\n", system_id);
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RARCH_LOG("[Discord] current content: %s\n", label);
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#endif
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discord_presence.largeImageKey = system_id;
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if (core_info->display_name)
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discord_presence.largeImageText = core_info->display_name;
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start_time = time(0);
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if (pause_time != 0)
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start_time = time(0) - ellapsed_time;
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pause_time = 0;
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ellapsed_time = 0;
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discord_presence.smallImageKey = "playing";
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discord_presence.smallImageText = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_STATUS_PLAYING);
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discord_presence.startTimestamp = start_time;
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discord_presence.details = msg_hash_to_str(MENU_ENUM_LABEL_VALUE_DISCORD_IN_GAME);
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discord_presence.state = label;
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discord_presence.instance = 0;
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}
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break;
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case DISCORD_PRESENCE_NETPLAY_HOSTING:
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room = netplay_get_host_room();
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if (room->id == 0)
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return;
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RARCH_LOG("[Discord] netplay room details: id=%d, nick=%s IP=%s port=%d\n",
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room->id, room->nickname,
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port);
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char party_id[128];
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snprintf(party_id, sizeof(party_id), "%d|%s", room->id, room->nickname);
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char join_secret[128];
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snprintf(join_secret, sizeof(join_secret), "%s|%d|%s|%u|%s",
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_address : room->address,
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room->host_method == NETPLAY_HOST_METHOD_MITM ? room->mitm_port : room->port,
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room->gamename, room->gamecrc, room->corename);
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RARCH_LOG("%s\n", join_secret);
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discord_presence.joinSecret = strdup(join_secret);
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/* discord_presence.spectateSecret = "SPECSPECSPEC"; */
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discord_presence.partyId = strdup(party_id);
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discord_presence.partyMax = 0;
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discord_presence.partySize = 0;
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RARCH_LOG("[Discord] joining: \n Secret: %s\n Party: %s\n", discord_presence.joinSecret, discord_presence.partyId);
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break;
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case DISCORD_PRESENCE_NETPLAY_HOSTING_STOPPED:
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case DISCORD_PRESENCE_NETPLAY_CLIENT:
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default:
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discord_presence.joinSecret = NULL;
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break;
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}
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RARCH_LOG("[Discord] updating (%d)\n", presence);
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Discord_UpdatePresence(&discord_presence);
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discord_status = presence;
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}
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void discord_init(void)
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{
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settings_t *settings = config_get_ptr();
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DiscordEventHandlers handlers;
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RARCH_LOG("[Discord] initializing ..\n");
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start_time = time(0);
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memset(&handlers, 0, sizeof(handlers));
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handlers.ready = handle_discord_ready;
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handlers.disconnected = handle_discord_disconnected;
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handlers.errored = handle_discord_error;
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handlers.joinGame = handle_discord_join;
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handlers.spectateGame = handle_discord_spectate;
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handlers.joinRequest = handle_discord_join_request;
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Discord_Initialize(settings->arrays.discord_app_id, &handlers, 0, NULL);
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char command[PATH_MAX_LENGTH];
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strlcpy(command, _argv, sizeof(command));
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RARCH_LOG("[Discord] registering startup command: %s\n", command);
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Discord_Register(settings->arrays.discord_app_id, command);
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discord_ready = true;
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}
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void discord_shutdown(void)
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{
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RARCH_LOG("[Discord] shutting down ..\n");
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Discord_ClearPresence();
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Discord_Shutdown();
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discord_ready = false;
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}
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void discord_run_callbacks()
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{
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Discord_RunCallbacks();
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} |