mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-28 02:30:35 +00:00
393 lines
11 KiB
C
393 lines
11 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2012 - Hans-Kristian Arntzen
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "../driver.h"
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#include "../general.h"
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#include "driver.h"
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#include <gccore.h>
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#include <ogcsys.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <string.h>
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// All very hardcoded for now.
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static void *g_framebuf[2];
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static unsigned g_current_framebuf;
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static unsigned g_filter;
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static bool g_vsync;
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static lwpq_t g_video_cond;
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static volatile bool g_draw_done;
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struct
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{
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uint32_t data[512 * 256];
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GXTexObj obj;
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} static g_tex ATTRIBUTE_ALIGN(32);
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static uint8_t gx_fifo[256 * 1024] ATTRIBUTE_ALIGN(32);
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static uint8_t display_list[1024] ATTRIBUTE_ALIGN(32);
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static size_t display_list_size;
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static void retrace_callback(u32 retrace_count)
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{
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(void)retrace_count;
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g_draw_done = true;
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LWP_ThreadSignal(g_video_cond);
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}
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static void setup_video_mode(GXRModeObj *mode)
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{
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VIDEO_Configure(mode);
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for (unsigned i = 0; i < 2; i++)
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{
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g_framebuf[i] = MEM_K0_TO_K1(SYS_AllocateFramebuffer(mode));
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VIDEO_ClearFrameBuffer(mode, g_framebuf[i], COLOR_BLACK);
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}
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g_current_framebuf = 0;
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g_draw_done = true;
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LWP_InitQueue(&g_video_cond);
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VIDEO_SetNextFramebuffer(g_framebuf[0]);
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VIDEO_SetPostRetraceCallback(retrace_callback);
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VIDEO_SetBlack(false);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (mode->viTVMode & VI_NON_INTERLACE)
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VIDEO_WaitVSync();
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}
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static float verts[16] ATTRIBUTE_ALIGN(32) = {
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-1, 1, -0.5,
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-1, -1, -0.5,
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1, -1, -0.5,
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1, 1, -0.5,
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};
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static float tex_coords[8] ATTRIBUTE_ALIGN(32) = {
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0, 0,
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0, 1,
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1, 1,
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1, 0,
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};
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static void init_vtx(GXRModeObj *mode)
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{
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GX_SetViewport(0, 0, mode->fbWidth, mode->efbHeight, 0, 1);
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GX_SetDispCopyYScale(GX_GetYScaleFactor(mode->efbHeight, mode->xfbHeight));
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GX_SetScissor(0, 0, mode->fbWidth, mode->efbHeight);
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GX_SetDispCopySrc(0, 0, mode->fbWidth, mode->efbHeight);
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GX_SetDispCopyDst(mode->fbWidth, mode->xfbHeight);
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GX_SetCopyFilter(mode->aa, mode->sample_pattern, (mode->xfbMode == VI_XFBMODE_SF) ? GX_FALSE : GX_TRUE,
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mode->vfilter);
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GX_SetCopyClear((GXColor) { 0, 0, 0, 0xff }, GX_MAX_Z24);
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GX_SetFieldMode(mode->field_rendering, (mode->viHeight == 2 * mode->xfbHeight) ? GX_ENABLE : GX_DISABLE);
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GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetZMode(GX_ENABLE, GX_ALWAYS, GX_ENABLE);
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GX_SetColorUpdate(GX_TRUE);
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GX_SetAlphaUpdate(GX_FALSE);
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Mtx44 m;
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guOrtho(m, 1, -1, -1, 1, 0.4, 0.6);
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GX_LoadProjectionMtx(m, GX_ORTHOGRAPHIC);
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
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GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX8);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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GX_SetArray(GX_VA_POS, verts, 3 * sizeof(float));
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GX_SetArray(GX_VA_TEX0, tex_coords, 2 * sizeof(float));
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GX_SetNumTexGens(1);
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GX_SetNumChans(0);
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GX_SetTevOp(GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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GX_InvVtxCache();
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GX_Flush();
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}
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static void init_texture(unsigned width, unsigned height)
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{
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GX_InitTexObj(&g_tex.obj, g_tex.data, width, height, GX_TF_RGB5A3, GX_CLAMP, GX_CLAMP, GX_FALSE);
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GX_InitTexObjLOD(&g_tex.obj, g_filter, g_filter, 0, 0, 0, GX_TRUE, GX_FALSE, GX_ANISO_1);
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GX_LoadTexObj(&g_tex.obj, GX_TEXMAP0);
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GX_InvalidateTexAll();
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}
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static void build_disp_list(void)
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{
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DCInvalidateRange(display_list, sizeof(display_list));
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GX_BeginDispList(display_list, sizeof(display_list));
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GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
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for (unsigned i = 0; i < 4; i++)
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{
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GX_Position1x8(i);
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GX_TexCoord1x8(i);
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}
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GX_End();
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display_list_size = GX_EndDispList();
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}
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void wii_video_init(void)
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{
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VIDEO_Init();
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GXRModeObj *mode = VIDEO_GetPreferredMode(NULL);
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setup_video_mode(mode);
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GX_Init(gx_fifo, sizeof(gx_fifo));
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetClipMode(GX_CLIP_DISABLE);
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init_vtx(mode);
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build_disp_list();
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g_filter = true;
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g_vsync = true;
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}
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void wii_video_deinit(void)
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{
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GX_AbortFrame();
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GX_Flush();
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VIDEO_SetBlack(true);
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VIDEO_Flush();
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for (unsigned i = 0; i < 2; i++)
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free(MEM_K1_TO_K0(g_framebuf[i]));
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}
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static void *wii_init(const video_info_t *video,
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const input_driver_t **input, void **input_data)
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{
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g_filter = video->smooth ? GX_LINEAR : GX_NEAR;
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g_vsync = video->vsync;
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*input = NULL;
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*input_data = NULL;
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return (void*)-1;
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}
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#if 0
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// TODO: Fix
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static void update_texture_asm(const uint32_t *src,
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unsigned width, unsigned height, unsigned pitch)
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{
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register uint32_t tmp0, tmp1, tmp2, tmp3, line2, line2b, line3, line3b, line4, line4b, line5;
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register uint32_t ormask = 0x80008000u;
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register uint32_t *dst = g_tex.data;
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__asm__ __volatile__ (
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" srwi %[width], %[width], 2 \n"
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" srwi %[height], %[height], 2 \n"
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" subi %[tmp3], %[dst], 4 \n"
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" mr %[dst], %[tmp3] \n"
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" subi %[dst], %[dst], 4 \n"
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" mr %[line2], %[pitch] \n"
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" addi %[line2b], %[line2], 4 \n"
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" mulli %[line3], %[pitch], 2 \n"
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" addi %[line3b], %[line3], 4 \n"
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" mulli %[line4], %[pitch], 3 \n"
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" addi %[line4b], %[line4], 4 \n"
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" mulli %[line5], %[pitch], 4 \n"
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"2: mtctr %[width] \n"
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" mr %[tmp0], %[src] \n"
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"1: lwz %[tmp1], 0(%[src]) \n"
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" or %[tmp1], %[tmp1], %[ormask] \n"
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" stwu %[tmp1], 8(%[dst]) \n"
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" lwz %[tmp2], 4(%[src]) \n"
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" or %[tmp2], %[tmp2], %[ormask] \n"
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" stwu %[tmp2], 8(%[tmp3]) \n"
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" lwzx %[tmp1], %[line2], %[src] \n"
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" or %[tmp1], %[tmp1], %[ormask] \n"
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" stwu %[tmp1], 8(%[dst]) \n"
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" lwzx %[tmp2], %[line2b], %[src] \n"
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" or %[tmp2], %[tmp2], %[ormask] \n"
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" stwu %[tmp2], 8(%[tmp3]) \n"
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" lwzx %[tmp1], %[line3], %[src] \n"
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" or %[tmp1], %[tmp1], %[ormask] \n"
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" stwu %[tmp1], 8(%[dst]) \n"
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" lwzx %[tmp2], %[line3b], %[src] \n"
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" or %[tmp2], %[tmp2], %[ormask] \n"
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" stwu %[tmp2], 8(%[tmp3]) \n"
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" lwzx %[tmp1], %[line4], %[src] \n"
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" or %[tmp1], %[tmp1], %[ormask] \n"
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" stwu %[tmp1], 8(%[dst]) \n"
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" lwzx %[tmp2], %[line4b], %[src] \n"
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" or %[tmp2], %[tmp2], %[ormask] \n"
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" stwu %[tmp2], 8(%[tmp3]) \n"
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" addi %[src], %[src], 8 \n"
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" bdnz 1b \n"
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" add %[src], %[tmp0], %[line5] \n"
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" subic. %[height], %[height], 1 \n"
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" bne 2b \n"
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: [tmp0] "=&b" (tmp0),
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[tmp1] "=&b" (tmp1),
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[tmp2] "=&b" (tmp2),
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[tmp3] "=&b" (tmp3),
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[line2] "=&b" (line2),
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[line2b] "=&b" (line2b),
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[line3] "=&b" (line3),
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[line3b] "=&b" (line3b),
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[line4] "=&b" (line4),
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[line4b] "=&b" (line4b),
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[line5] "=&b" (line5),
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[dst] "+b" (dst)
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: [src] "b" (src),
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[width] "b" (width),
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[height] "b" (height),
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[pitch] "b" (pitch),
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[ormask] "b" (ormask)
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);
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}
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#endif
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// Set MSB to get full RGB555.
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#define RGB15toRGB5A3(col) ((col) | 0x80008000u)
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#define BLIT_LINE(off) \
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{ \
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const uint32_t *tmp_src = src; \
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uint32_t *tmp_dst = dst; \
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for (unsigned x = 0; x < width2; x += 8, tmp_src += 8, tmp_dst += 32) \
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{ \
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tmp_dst[ 0 + off] = RGB15toRGB5A3(tmp_src[0]); \
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tmp_dst[ 1 + off] = RGB15toRGB5A3(tmp_src[1]); \
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tmp_dst[ 8 + off] = RGB15toRGB5A3(tmp_src[2]); \
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tmp_dst[ 9 + off] = RGB15toRGB5A3(tmp_src[3]); \
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tmp_dst[16 + off] = RGB15toRGB5A3(tmp_src[4]); \
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tmp_dst[17 + off] = RGB15toRGB5A3(tmp_src[5]); \
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tmp_dst[24 + off] = RGB15toRGB5A3(tmp_src[6]); \
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tmp_dst[25 + off] = RGB15toRGB5A3(tmp_src[7]); \
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} \
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src += pitch; \
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}
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static void update_texture(const uint32_t *src,
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unsigned width, unsigned height, unsigned pitch)
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{
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#if 0
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if (!(width & 3) && !(height & 3))
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{
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update_texture_asm(src, width, height, pitch);
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}
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else
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#endif
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{
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pitch >>= 2;
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width &= ~15;
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height &= ~3;
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unsigned width2 = width >> 1;
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// Texture data is 4x4 tiled @ 15bpp.
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// Use 32-bit to transfer more data per cycle.
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uint32_t *dst = g_tex.data;
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for (unsigned i = 0; i < height; i += 4, dst += 4 * width2)
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{
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BLIT_LINE(0)
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BLIT_LINE(2)
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BLIT_LINE(4)
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BLIT_LINE(6)
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}
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}
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init_texture(width, height);
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DCFlushRange(g_tex.data, sizeof(g_tex.data));
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GX_InvalidateTexAll();
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}
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static bool wii_frame(void *data, const void *frame,
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unsigned width, unsigned height, unsigned pitch,
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const char *msg)
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{
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(void)data;
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(void)msg;
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if(!frame)
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return true;
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while (g_vsync && !g_draw_done)
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LWP_ThreadSleep(g_video_cond);
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g_draw_done = false;
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g_current_framebuf ^= 1;
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update_texture(frame, width, height, pitch);
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GX_CallDispList(display_list, display_list_size);
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GX_DrawDone();
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GX_CopyDisp(g_framebuf[g_current_framebuf], GX_TRUE);
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GX_Flush();
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VIDEO_SetNextFramebuffer(g_framebuf[g_current_framebuf]);
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VIDEO_Flush();
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return true;
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}
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static void wii_set_nonblock_state(void *data, bool state)
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{
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(void)data;
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g_vsync = !state;
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}
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static bool wii_alive(void *data)
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{
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(void)data;
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return true;
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}
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static bool wii_focus(void *data)
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{
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(void)data;
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return true;
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}
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static void wii_free(void *data)
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{
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(void)data;
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}
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static void wii_set_rotation(void * data, uint32_t orientation)
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{
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(void)data;
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(void)orientation;
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/* TODO */
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}
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const video_driver_t video_wii = {
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.init = wii_init,
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.frame = wii_frame,
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.alive = wii_alive,
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.set_nonblock_state = wii_set_nonblock_state,
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.focus = wii_focus,
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.free = wii_free,
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.ident = "wii",
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.set_rotation = wii_set_rotation,
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};
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