RetroArch/xdk/xdk_resources.cpp
2013-03-13 01:51:03 +01:00

306 lines
8.1 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <xgraphics.h>
#include "xdk_resources.h"
#ifdef _XBOX360
struct XPR_HEADER
{
DWORD dwMagic;
DWORD dwHeaderSize;
DWORD dwDataSize;
};
#endif
#define XPR0_MAGIC_VALUE 0x30525058
#define XPR1_MAGIC_VALUE 0x31525058
#define XPR2_MAGIC_VALUE 0x58505232
PackedResource::PackedResource()
{
m_pSysMemData = NULL;
m_dwSysMemDataSize = 0L;
m_pVidMemData = NULL;
m_dwVidMemDataSize = 0L;
m_pResourceTags = NULL;
m_dwNumResourceTags = 0L;
m_bInitialized = FALSE;
}
PackedResource::~PackedResource()
{
Destroy();
}
void *PackedResource::GetData( const char *strName ) const
{
if (m_pResourceTags == NULL || strName == NULL)
return NULL;
#if defined(_XBOX1)
for (DWORD i=0; m_pResourceTags[i].strName; i++ )
#elif defined(_XBOX360)
for (DWORD i = 0; i < m_dwNumResourceTags; i++ )
#endif
{
if (!strcasecmp( strName, m_pResourceTags[i].strName))
return &m_pSysMemData[m_pResourceTags[i].dwOffset];
}
return NULL;
}
static inline void* AllocateContiguousMemory( DWORD Size, DWORD Alignment)
{
#if defined(_XBOX1)
return D3D_AllocContiguousMemory(Size, Alignment);
#elif defined(_XBOX360)
return XMemAlloc( Size, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
Alignment, XALLOC_MEMPROTECT_WRITECOMBINE, 0, XALLOC_MEMTYPE_PHYSICAL ) );
#endif
}
static inline void FreeContiguousMemory( void* pData )
{
#if defined(_XBOX1)
return D3D_FreeContiguousMemory(pData);
#elif defined(_XBOX360)
return XMemFree( pData, MAKE_XALLOC_ATTRIBUTES( 0, 0, 0, 0, eXALLOCAllocatorId_GameMax,
0, 0, 0, XALLOC_MEMTYPE_PHYSICAL ) );
#endif
}
#ifdef _XBOX1
char g_strMediaPath[512] = "D:\\Media\\";
static HRESULT FindMediaFile( char *strPath, const char *strFilename, size_t strPathsize)
{
// Check for valid arguments
if( strFilename == NULL || strPath == NULL )
{
RARCH_ERR("Util_FindMediaFile(): Invalid arguments\n" );
return E_INVALIDARG;
}
// Default path is the filename itself as a fully qualified path
strlcpy( strPath, strFilename, strPathsize);
// Check for the ':' character to see if the filename is a fully
// qualified path. If not, pre-pend the media directory
if(strFilename[1] != ':')
snprintf(strPath, strPathsize, "%s%s", g_strMediaPath, strFilename);
// Try to open the file
HANDLE hFile = CreateFile( strPath, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, 0, NULL );
if( hFile == INVALID_HANDLE_VALUE )
{
RARCH_ERR("FindMediaFile(): Could not find file.\n");
return 0x82000004;
}
// Found the file. Close the file and return
CloseHandle( hFile );
return S_OK;
}
#endif
#if defined(_XBOX1)
HRESULT PackedResource::Create( const char *strFilename,
DWORD dwNumResourceTags, XBRESOURCE* pResourceTags)
#elif defined(_XBOX360)
HRESULT PackedResource::Create( const char *strFilename )
#endif
{
#ifdef _XBOX1
BOOL bHasResourceOffsetsTable = FALSE;
// Find the media file
CHAR strResourcePath[512];
if( FAILED(FindMediaFile(strResourcePath, strFilename, sizeof(strResourcePath))))
return E_FAIL;
else
strFilename = strResourcePath;
#endif
// Open the file
HANDLE hFile;
DWORD dwNumBytesRead;
hFile = CreateFile( strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL );
if( hFile == INVALID_HANDLE_VALUE )
{
RARCH_ERR( "PackedResource::Create(): File <%s> not found.\n", strFilename );
return E_FAIL;
}
// Read in and verify the XPR magic header
XPR_HEADER xprh;
bool retval = ReadFile( hFile, &xprh, sizeof( XPR_HEADER ), &dwNumBytesRead, NULL );
#if defined(_XBOX1)
if( xprh.dwMagic == XPR0_MAGIC_VALUE )
bHasResourceOffsetsTable = FALSE;
else if( xprh.dwMagic == XPR1_MAGIC_VALUE )
bHasResourceOffsetsTable = TRUE;
else
#elif defined(_XBOX360)
if(!retval)
{
RARCH_ERR("Error reading XPR header in file %s.\n", strFilename );
CloseHandle( hFile );
return E_FAIL;
}
if( xprh.dwMagic != XPR2_MAGIC_VALUE )
#endif
{
RARCH_ERR( "Invalid Xbox Packed Resource (.xpr) file: Magic = 0x%08lx\n", xprh.dwMagic );
CloseHandle( hFile );
return E_FAIL;
}
// Compute memory requirements
#if defined(_XBOX1)
m_dwSysMemDataSize = xprh.dwHeaderSize - sizeof(XPR_HEADER);
m_dwVidMemDataSize = xprh.dwTotalSize - xprh.dwHeaderSize;
#elif defined(_XBOX360)
m_dwSysMemDataSize = xprh.dwHeaderSize;
m_dwVidMemDataSize = xprh.dwDataSize;
#endif
// Allocate memory
m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
if (m_pSysMemData == NULL)
{
RARCH_ERR( "Could not allocate system memory.\n" );
m_dwSysMemDataSize = 0;
return E_FAIL;
}
m_pVidMemData = ( BYTE* )AllocateContiguousMemory( m_dwVidMemDataSize,
#if defined(_XBOX1)
D3DTEXTURE_ALIGNMENT
#elif defined(_XBOX360)
XALLOC_PHYSICAL_ALIGNMENT_4K
#endif
);
if( m_pVidMemData == NULL )
{
RARCH_ERR( "Could not allocate physical memory.\n" );
m_dwSysMemDataSize = 0;
m_dwVidMemDataSize = 0;
free(m_pSysMemData);
m_pSysMemData = NULL;
return E_FAIL;
}
// Read in the data from the file
if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL ) ||
!ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL ) )
{
RARCH_ERR( "Unable to read Xbox Packed Resource (.xpr) file\n" );
CloseHandle( hFile );
return E_FAIL;
}
// Done with the file
CloseHandle( hFile );
#ifdef _XBOX1
if (bHasResourceOffsetsTable)
{
#endif
// Extract resource table from the header data
m_dwNumResourceTags = *( DWORD* )( m_pSysMemData + 0 );
m_pResourceTags = ( XBRESOURCE* )( m_pSysMemData + 4 );
// Patch up the resources
for( DWORD i = 0; i < m_dwNumResourceTags; i++ )
{
m_pResourceTags[i].strName = ( CHAR* )( m_pSysMemData + ( DWORD )m_pResourceTags[i].strName );
#ifdef _XBOX360
// Fixup the texture memory
if( ( m_pResourceTags[i].dwType & 0xffff0000 ) == ( RESOURCETYPE_TEXTURE & 0xffff0000 ) )
{
D3DTexture* pTexture = ( D3DTexture* )&m_pSysMemData[m_pResourceTags[i].dwOffset];
// Adjust Base address according to where memory was allocated
XGOffsetBaseTextureAddress( pTexture, m_pVidMemData, m_pVidMemData );
}
#endif
}
#ifdef _XBOX1
}
#endif
#ifdef _XBOX1
// Use user-supplied number of resources and the resource tags
if( dwNumResourceTags != 0 || pResourceTags != NULL )
{
m_pResourceTags = pResourceTags;
m_dwNumResourceTags = dwNumResourceTags;
}
#endif
m_bInitialized = TRUE;
return S_OK;
}
#ifdef _XBOX360
void PackedResource::GetResourceTags( DWORD* pdwNumResourceTags,
XBRESOURCE** ppResourceTags )
{
if (pdwNumResourceTags)
(*pdwNumResourceTags) = m_dwNumResourceTags;
if (ppResourceTags )
(*ppResourceTags) = m_pResourceTags;
}
#endif
void PackedResource::Destroy()
{
free(m_pSysMemData);
m_pSysMemData = NULL;
m_dwSysMemDataSize = 0L;
if (m_pVidMemData != NULL)
FreeContiguousMemory(m_pVidMemData);
m_pVidMemData = NULL;
m_dwVidMemDataSize = 0L;
m_pResourceTags = NULL;
m_dwNumResourceTags = 0L;
m_bInitialized = FALSE;
}
BOOL PackedResource::Initialized() const
{
return m_bInitialized;
}