mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-01 04:00:32 +00:00
408 lines
9.5 KiB
C++
408 lines
9.5 KiB
C++
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifdef _XBOX
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#include <xtl.h>
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#endif
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#include "../d3d/d3d.h"
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#include "../common/win32_common.h"
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#include "../../runloop.h"
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#include "../video_monitor.h"
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#ifdef _MSC_VER
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#ifndef _XBOX
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#pragma comment( lib, "d3d9" )
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#pragma comment( lib, "d3dx9" )
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#pragma comment( lib, "cgd3d9" )
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#pragma comment( lib, "dxguid" )
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#endif
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#endif
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#if defined(_XBOX1)
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#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTATIONINTERVAL
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#define PresentationInterval FullScreen_PresentationInterval
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#elif defined(_XBOX360)
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#define XBOX_PRESENTATIONINTERVAL D3DRS_PRESENTINTERVAL
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#endif
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#ifdef _XBOX
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static bool widescreen_mode = false;
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#endif
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static d3d_video_t *curD3D = NULL;
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static bool d3d_quit = false;
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static void *dinput;
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extern bool d3d_restore(d3d_video_t *data);
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static void d3d_resize(void *data, unsigned new_width, unsigned new_height)
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{
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d3d_video_t *d3d = (d3d_video_t*)curD3D;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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if (!d3dr)
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return;
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(void)data;
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if (new_width != d3d->video_info.width || new_height != d3d->video_info.height)
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{
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RARCH_LOG("[D3D]: Resize %ux%u.\n", new_width, new_height);
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d3d->video_info.width = new_width;
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d3d->video_info.height = new_height;
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video_driver_set_size_width(new_width);
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video_driver_set_size_height(new_height);
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d3d_restore(d3d);
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}
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}
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#ifdef HAVE_WINDOW
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LRESULT CALLBACK WindowProc(HWND hWnd, UINT message,
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WPARAM wParam, LPARAM lParam)
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{
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driver_t *driver = driver_get_ptr();
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settings_t *settings = config_get_ptr();
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switch (message)
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{
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case WM_CREATE:
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{
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LPCREATESTRUCT p_cs = (LPCREATESTRUCT)lParam;
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curD3D = (d3d_video_t*)p_cs->lpCreateParams;
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}
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break;
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case WM_CHAR:
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case WM_KEYDOWN:
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case WM_KEYUP:
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case WM_SYSKEYUP:
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case WM_SYSKEYDOWN:
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return win32_handle_keyboard_event(hWnd, message, wParam, lParam);
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case WM_DESTROY:
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d3d_quit = true;
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return 0;
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case WM_SIZE:
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{
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unsigned new_width = LOWORD(lParam);
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unsigned new_height = HIWORD(lParam);
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if (new_width && new_height)
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d3d_resize(driver->video_data, new_width, new_height);
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}
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return 0;
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case WM_COMMAND:
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if (settings->ui.menubar_enable)
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{
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d3d_video_t *d3d = (d3d_video_t*)driver->video_data;
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HWND d3dr = d3d->hWnd;
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LRESULT ret = win32_menu_loop(d3dr, wParam);
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}
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break;
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}
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if (dinput_handle_message(dinput, message, wParam, lParam))
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return 0;
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return DefWindowProc(hWnd, message, wParam, lParam);
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}
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#endif
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static void gfx_ctx_d3d_swap_buffers(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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d3d_swap(d3d, d3dr);
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}
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static void gfx_ctx_d3d_update_title(void *data)
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{
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char buf[128] = {0};
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char buffer_fps[128] = {0};
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settings_t *settings = config_get_ptr();
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if (video_monitor_get_fps(buf, sizeof(buf),
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buffer_fps, sizeof(buffer_fps)))
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{
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#ifndef _XBOX
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d3d_video_t *d3d = (d3d_video_t*)data;
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SetWindowText(d3d->hWnd, buf);
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#endif
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}
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if (settings->fps_show)
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{
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#ifdef _XBOX
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MEMORYSTATUS stat;
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char mem[128] = {0};
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GlobalMemoryStatus(&stat);
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snprintf(mem, sizeof(mem), "|| MEM: %.2f/%.2fMB",
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stat.dwAvailPhys/(1024.0f*1024.0f), stat.dwTotalPhys/(1024.0f*1024.0f));
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strlcat(buffer_fps, mem, sizeof(buffer_fps));
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#endif
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rarch_main_msg_queue_push(buffer_fps, 1, 1, false);
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}
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}
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static void gfx_ctx_d3d_show_mouse(void *data, bool state)
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{
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(void)data;
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win32_show_cursor(state);
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}
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static void gfx_ctx_d3d_check_window(void *data, bool *quit,
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bool *resize, unsigned *width,
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unsigned *height, unsigned frame_count)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)data;
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*quit = false;
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*resize = false;
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if (d3d_quit)
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*quit = true;
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if (d3d->should_resize)
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*resize = true;
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win32_check_window();
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}
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#ifdef _XBOX
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static HANDLE GetFocus(void)
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{
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driver_t *driver = driver_get_ptr();
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d3d_video_t *d3d = (d3d_video_t*)driver->video_data;
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return d3d->hWnd;
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}
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#endif
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static bool gfx_ctx_d3d_has_focus(void *data)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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if (!d3d)
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return false;
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return GetFocus() == d3d->hWnd;
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}
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static bool gfx_ctx_d3d_suppress_screensaver(void *data, bool enable)
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{
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return win32_suppress_screensaver(data, enable);
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}
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static bool gfx_ctx_d3d_has_windowed(void *data)
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{
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(void)data;
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#ifdef _XBOX
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return false;
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#else
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return true;
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#endif
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}
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static bool gfx_ctx_d3d_bind_api(void *data,
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enum gfx_ctx_api api, unsigned major, unsigned minor)
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{
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(void)data;
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(void)major;
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(void)minor;
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(void)api;
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#if defined(HAVE_D3D8)
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return api == GFX_CTX_DIRECT3D8_API;
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#else
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/* As long as we don't have a D3D11 implementation, we default to this */
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return api == GFX_CTX_DIRECT3D9_API;
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#endif
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}
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static bool gfx_ctx_d3d_init(void *data)
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{
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(void)data;
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d3d_quit = false;
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return true;
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}
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static void gfx_ctx_d3d_destroy(void *data)
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{
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(void)data;
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}
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static void gfx_ctx_d3d_input_driver(void *data,
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const input_driver_t **input, void **input_data)
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{
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#ifdef _XBOX
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void *xinput = input_xinput.init();
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*input = xinput ? (const input_driver_t*)&input_xinput : NULL;
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*input_data = xinput;
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#else
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dinput = input_dinput.init();
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*input = dinput ? &input_dinput : NULL;
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*input_data = dinput;
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#endif
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(void)data;
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}
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static void gfx_ctx_d3d_get_video_size(void *data,
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unsigned *width, unsigned *height)
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{
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#ifdef _XBOX
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d3d_video_t *d3d = (d3d_video_t*)data;
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(void)width;
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(void)height;
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#if defined(_XBOX360)
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XVIDEO_MODE video_mode;
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XGetVideoMode(&video_mode);
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*width = video_mode.dwDisplayWidth;
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*height = video_mode.dwDisplayHeight;
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d3d->resolution_hd_enable = false;
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if(video_mode.fIsHiDef)
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{
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*width = 1280;
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*height = 720;
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d3d->resolution_hd_enable = true;
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}
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else
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{
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*width = 640;
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*height = 480;
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}
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widescreen_mode = video_mode.fIsWideScreen;
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#elif defined(_XBOX1)
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DWORD video_mode = XGetVideoFlags();
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*width = 640;
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*height = 480;
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widescreen_mode = false;
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/* Only valid in PAL mode, not valid for HDTV modes! */
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if(XGetVideoStandard() == XC_VIDEO_STANDARD_PAL_I)
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{
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/* Check for 16:9 mode (PAL REGION) */
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if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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*width = 720;
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//60 Hz, 720x480i
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if(video_mode & XC_VIDEO_FLAGS_PAL_60Hz)
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*height = 480;
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else //50 Hz, 720x576i
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*height = 576;
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widescreen_mode = true;
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}
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}
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else
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{
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/* Check for 16:9 mode (NTSC REGIONS) */
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if(video_mode & XC_VIDEO_FLAGS_WIDESCREEN)
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{
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*width = 720;
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*height = 480;
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widescreen_mode = true;
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}
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}
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if(XGetAVPack() == XC_AV_PACK_HDTV)
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{
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if(video_mode & XC_VIDEO_FLAGS_HDTV_480p)
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{
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*width = 640;
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*height = 480;
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widescreen_mode = false;
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d3d->resolution_hd_enable = true;
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}
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else if(video_mode & XC_VIDEO_FLAGS_HDTV_720p)
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{
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*width = 1280;
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*height = 720;
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widescreen_mode = true;
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d3d->resolution_hd_enable = true;
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}
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else if(video_mode & XC_VIDEO_FLAGS_HDTV_1080i)
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{
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*width = 1920;
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*height = 1080;
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widescreen_mode = true;
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d3d->resolution_hd_enable = true;
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}
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}
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#endif
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#endif
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}
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static void gfx_ctx_d3d_swap_interval(void *data, unsigned interval)
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{
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d3d_video_t *d3d = (d3d_video_t*)data;
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#ifdef _XBOX
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LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
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unsigned d3d_interval = interval ?
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D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE;
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d3dr->SetRenderState(XBOX_PRESENTATIONINTERVAL, d3d_interval);
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#else
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d3d_restore(d3d);
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#endif
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}
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static bool gfx_ctx_d3d_get_metrics(void *data,
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enum display_metric_types type, float *value)
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{
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return win32_get_metrics(data, type, value);
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}
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const gfx_ctx_driver_t gfx_ctx_d3d = {
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gfx_ctx_d3d_init,
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gfx_ctx_d3d_destroy,
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gfx_ctx_d3d_bind_api,
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gfx_ctx_d3d_swap_interval,
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NULL,
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gfx_ctx_d3d_get_video_size,
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NULL, /* get_video_output_size */
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NULL, /* get_video_output_prev */
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NULL, /* get_video_output_next */
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gfx_ctx_d3d_get_metrics,
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NULL,
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gfx_ctx_d3d_update_title,
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gfx_ctx_d3d_check_window,
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d3d_resize,
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gfx_ctx_d3d_has_focus,
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gfx_ctx_d3d_suppress_screensaver,
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gfx_ctx_d3d_has_windowed,
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gfx_ctx_d3d_swap_buffers,
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gfx_ctx_d3d_input_driver,
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NULL,
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NULL,
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NULL,
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gfx_ctx_d3d_show_mouse,
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"d3d",
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};
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