mirror of
https://github.com/libretro/RetroArch.git
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167 lines
4.2 KiB
C
167 lines
4.2 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "fonts.h"
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#include "file.h"
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#include <string.h>
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#include <stddef.h>
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#include <stdlib.h>
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#include <ft2build.h>
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#include FT_FREETYPE_H
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struct font_renderer
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{
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FT_Library lib;
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FT_Face face;
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};
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font_renderer_t *font_renderer_new(const char *font_path, unsigned font_size)
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{
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(void)font_size;
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font_renderer_t *handle = calloc(1, sizeof(*handle));
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if (!handle)
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goto error;
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FT_Error err = FT_Init_FreeType(&handle->lib);
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if (err)
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goto error;
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err = FT_New_Face(handle->lib, font_path, 0, &handle->face);
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if (err)
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goto error;
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err = FT_Set_Pixel_Sizes(handle->face, 0, font_size);
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if (err)
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goto error;
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return handle;
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error:
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if (handle)
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{
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if (handle->face)
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FT_Done_Face(handle->face);
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if (handle->lib)
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FT_Done_FreeType(handle->lib);
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free(handle);
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}
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return NULL;
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}
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void font_renderer_msg(font_renderer_t *handle, const char *msg, struct font_output_list *output)
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{
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output->head = NULL;
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FT_GlyphSlot slot = handle->face->glyph;
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struct font_output *cur = NULL;
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size_t len = strlen(msg);
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int off_x = 0, off_y = 0;
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for (size_t i = 0; i < len; i++)
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{
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FT_Error err = FT_Load_Char(handle->face, msg[i], FT_LOAD_RENDER);
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if (!err)
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{
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struct font_output *tmp = calloc(1, sizeof(*tmp));
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if (!tmp)
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break;
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tmp->output = malloc(slot->bitmap.pitch * slot->bitmap.rows);
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if (!tmp->output)
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{
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free(tmp);
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break;
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}
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memcpy(tmp->output, slot->bitmap.buffer, slot->bitmap.pitch * slot->bitmap.rows);
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tmp->width = slot->bitmap.width;
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tmp->height = slot->bitmap.rows;
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tmp->pitch = slot->bitmap.pitch;
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tmp->off_x = off_x + slot->bitmap_left;
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tmp->off_y = off_y + slot->bitmap_top - slot->bitmap.rows;
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tmp->next = NULL;
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if (i == 0)
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output->head = tmp;
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else
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cur->next = tmp;
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cur = tmp;
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}
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off_x += slot->advance.x >> 6;
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off_y += slot->advance.y >> 6;
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}
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}
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void font_renderer_free_output(struct font_output_list *output)
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{
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struct font_output *itr = output->head;
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struct font_output *tmp = NULL;
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while (itr != NULL)
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{
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free(itr->output);
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tmp = itr;
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itr = itr->next;
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free(tmp);
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}
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output->head = NULL;
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}
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void font_renderer_free(font_renderer_t *handle)
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{
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if (handle->face)
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FT_Done_Face(handle->face);
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if (handle->lib)
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FT_Done_FreeType(handle->lib);
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}
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// Not the cleanest way to do things for sure, but should hopefully work ... :)
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#if defined(_WIN32)
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static const char *font_paths[] = {
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"C:\\Windows\\Fonts\\consola.ttf",
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"C:\\Windows\\Fonts\\verdana.ttf",
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#elif defined(__APPLE__)
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static const char *font_paths[] = {
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"/Library/Fonts/Microsoft/Candara.ttf",
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"/Library/Fonts/Verdana.ttf",
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"/Library/Fonts/Tahoma.ttf",
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#else
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static const char *font_paths[] = {
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"/usr/share/fonts/TTF/DejaVuSansMono.ttf",
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"/usr/share/fonts/TTF/DejaVuSans.ttf",
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#endif
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"osd-font.ttf", // Magic font to search for, useful for distribution.
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};
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// Highly OS/platform dependent.
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const char *font_renderer_get_default_font(void)
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{
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for (unsigned i = 0; i < sizeof(font_paths) / sizeof(font_paths[0]); i++)
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{
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if (path_file_exists(font_paths[i]))
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return font_paths[i];
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}
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return NULL;
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}
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