mirror of
https://github.com/libretro/RetroArch.git
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e7f182811a
* Split up audio code into new file audio/audio_driver.c * Fix build issues #1 * Small cleanup * Fix typo
239 lines
5.4 KiB
C
239 lines
5.4 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef GEKKO
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#include <gccore.h>
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#include <ogcsys.h>
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#else
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#include <cafe/ai.h>
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#endif
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#include <boolean.h>
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#include <retro_inline.h>
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#include <defines/gx_defines.h>
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#include "../audio_driver.h"
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typedef struct
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{
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size_t write_ptr;
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uint32_t data[BLOCKS][CHUNK_FRAMES];
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volatile unsigned dma_busy;
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volatile unsigned dma_next;
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volatile unsigned dma_write;
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bool nonblock;
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bool is_paused;
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} gx_audio_t;
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static volatile gx_audio_t *gx_audio_data = NULL;
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static volatile bool stop_audio = false;
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static void dma_callback(void)
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{
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gx_audio_t *wa = (gx_audio_t*)gx_audio_data;
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if (stop_audio)
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return;
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/* Erase last chunk to avoid repeating audio. */
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memset(wa->data[wa->dma_busy], 0, CHUNK_SIZE);
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wa->dma_busy = wa->dma_next;
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wa->dma_next = (wa->dma_next + 1) & (BLOCKS - 1);
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DCFlushRange(wa->data[wa->dma_next], CHUNK_SIZE);
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AIInitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
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}
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static void *gx_audio_init(const char *device,
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unsigned rate, unsigned latency,
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unsigned block_frames,
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unsigned *new_rate)
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{
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gx_audio_t *wa = (gx_audio_t*)memalign(32, sizeof(*wa));
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if (!wa)
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return NULL;
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gx_audio_data = (gx_audio_t*)wa;
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memset(wa, 0, sizeof(*wa));
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AIInit(NULL);
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AIRegisterDMACallback(dma_callback);
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//ranges 0-32000 (default low) and 40000-47999 (in settings going down from 48000) -> set to 32000 hz
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if (rate <= 32000 || (rate >= 40000 && rate < 48000))
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{
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AISetDSPSampleRate(AI_SAMPLERATE_32KHZ);
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*new_rate = 32000;
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}
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else //ranges 32001-39999 (in settings going up from 32000) and 48000-max (default high) -> set to 48000 hz
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{
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AISetDSPSampleRate(AI_SAMPLERATE_48KHZ);
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*new_rate = 48000;
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}
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wa->dma_write = BLOCKS - 1;
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DCFlushRange(wa->data, sizeof(wa->data));
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stop_audio = false;
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AIInitDMA((uint32_t)wa->data[wa->dma_next], CHUNK_SIZE);
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AIStartDMA();
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return wa;
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}
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/* Wii uses silly R, L, R, L interleaving. */
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static INLINE void copy_swapped(uint32_t * restrict dst,
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const uint32_t * restrict src, size_t size)
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{
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do
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{
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uint32_t s = *src++;
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*dst++ = (s >> 16) | (s << 16);
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} while (--size);
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}
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static ssize_t gx_audio_write(void *data, const void *buf_, size_t size)
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{
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size_t frames = size >> 2;
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const uint32_t *buf = buf_;
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gx_audio_t *wa = data;
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while (frames)
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{
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size_t to_write = CHUNK_FRAMES - wa->write_ptr;
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if (frames < to_write)
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to_write = frames;
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/* FIXME: Nonblocking audio should break out of loop
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* when it has nothing to write. */
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while ((wa->dma_write == wa->dma_next ||
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wa->dma_write == wa->dma_busy) && !wa->nonblock);
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copy_swapped(wa->data[wa->dma_write] + wa->write_ptr, buf, to_write);
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wa->write_ptr += to_write;
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frames -= to_write;
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buf += to_write;
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if (wa->write_ptr >= CHUNK_FRAMES)
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{
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wa->write_ptr -= CHUNK_FRAMES;
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wa->dma_write = (wa->dma_write + 1) & (BLOCKS - 1);
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}
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}
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return size;
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}
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static bool gx_audio_stop(void *data)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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if (!wa)
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return false;
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AIStopDMA();
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memset(wa->data, 0, sizeof(wa->data));
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DCFlushRange(wa->data, sizeof(wa->data));
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wa->is_paused = true;
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return true;
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}
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static void gx_audio_set_nonblock_state(void *data, bool state)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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if (wa)
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wa->nonblock = state;
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}
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static bool gx_audio_start(void *data, bool is_shutdown)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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if (!wa)
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return false;
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AIStartDMA();
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wa->is_paused = false;
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return true;
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}
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static bool gx_audio_alive(void *data)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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if (!wa)
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return false;
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return !wa->is_paused;
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}
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static void gx_audio_free(void *data)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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if (!wa)
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return;
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stop_audio = true;
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AIStopDMA();
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AIRegisterDMACallback(NULL);
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free(data);
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}
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static size_t gx_audio_write_avail(void *data)
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{
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gx_audio_t *wa = (gx_audio_t*)data;
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return ((wa->dma_busy - wa->dma_write + BLOCKS)
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& (BLOCKS - 1)) * CHUNK_SIZE;
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}
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static size_t gx_audio_buffer_size(void *data)
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{
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(void)data;
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return BLOCKS * CHUNK_SIZE;
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}
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static bool gx_audio_use_float(void *data)
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{
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/* TODO/FIXME - verify */
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(void)data;
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return false;
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}
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audio_driver_t audio_gx = {
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gx_audio_init,
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gx_audio_write,
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gx_audio_stop,
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gx_audio_start,
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gx_audio_alive,
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gx_audio_set_nonblock_state,
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gx_audio_free,
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gx_audio_use_float,
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"gx",
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NULL,
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NULL,
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gx_audio_write_avail,
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gx_audio_buffer_size,
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};
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