mirror of
https://github.com/libretro/RetroArch.git
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453 lines
12 KiB
C
453 lines
12 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __AUDIO_DRIVER__H
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#define __AUDIO_DRIVER__H
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#include <stdint.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <sys/types.h>
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#include <boolean.h>
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#include <retro_common_api.h>
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#include <retro_inline.h>
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#include <libretro.h>
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#include <retro_miscellaneous.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif /* HAVE_CONFIG_H */
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#ifdef HAVE_DSP_FILTER
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#include <audio/dsp_filter.h>
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#endif
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#ifdef HAVE_AUDIOMIXER
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#include <audio/audio_mixer.h>
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#endif
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#include <audio/audio_resampler.h>
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#include "audio_defines.h"
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#define AUDIO_BUFFER_FREE_SAMPLES_COUNT (8 * 1024)
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RETRO_BEGIN_DECLS
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#ifdef HAVE_AUDIOMIXER
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typedef struct audio_mixer_stream
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{
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audio_mixer_sound_t *handle;
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audio_mixer_voice_t *voice;
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audio_mixer_stop_cb_t stop_cb;
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void *buf;
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char *name;
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size_t bufsize;
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float volume;
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enum audio_mixer_stream_type stream_type;
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enum audio_mixer_type type;
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enum audio_mixer_state state;
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} audio_mixer_stream_t;
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typedef struct audio_mixer_stream_params
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{
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void *buf;
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char *basename;
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audio_mixer_stop_cb_t cb;
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size_t bufsize;
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unsigned slot_selection_idx;
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float volume;
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enum audio_mixer_slot_selection_type slot_selection_type;
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enum audio_mixer_stream_type stream_type;
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enum audio_mixer_type type;
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enum audio_mixer_state state;
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} audio_mixer_stream_params_t;
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#endif
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typedef struct audio_driver
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{
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/* Creates and initializes handle to audio driver.
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*
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* Returns: audio driver handle on success, otherwise NULL.
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**/
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void *(*init)(const char *device, unsigned rate,
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unsigned latency, unsigned block_frames, unsigned *new_rate);
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/*
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* @data : Pointer to audio data handle.
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* @buf : Audio buffer data.
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* @size : Size of audio buffer.
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*
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* Write samples to audio driver.
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*
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* Write data in buffer to audio driver.
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* A frame here is defined as one combined sample of left and right
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* channels. (I.e. 44.1kHz, 16-bit stereo has 88.2k samples/s, and
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* 44.1k frames/s.)
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*
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* Samples are interleaved in format LRLRLRLRLR ...
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* If the driver returns true in use_float(), a floating point
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* format will be used, with range [-1.0, 1.0].
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* If not, signed 16-bit samples in native byte ordering will be used.
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*
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* This function returns the number of frames successfully written.
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* If an error occurs, -1 should be returned.
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* Note that non-blocking behavior that cannot write at this time
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* should return 0 as returning -1 will terminate the driver.
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*
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* Unless said otherwise with set_nonblock_state(), all writes
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* are blocking, and it should block till it has written all frames.
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*/
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ssize_t (*write)(void *data, const void *buf, size_t size);
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/**
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* Temporarily pauses the audio driver.
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*
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* @param data Opaque handle to the audio driver context
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* that was returned by \c init.
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* @return \c true if the audio driver was successfully paused,
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* \c false if there was an error.
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**/
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bool (*stop)(void *data);
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/**
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* Resumes audio driver from the paused state.
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**/
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bool (*start)(void *data, bool is_shutdown);
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/* Is the audio driver currently running? */
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bool (*alive)(void *data);
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/* Should we care about blocking in audio thread? Fast forwarding.
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*
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* If state is true, nonblocking operation is assumed.
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* This is typically used for fast-forwarding. If driver cannot
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* implement nonblocking writes, this can be disregarded, but should
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* log a message to stderr.
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* */
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void (*set_nonblock_state)(void *data, bool toggle);
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/* Stops and frees driver. */
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void (*free)(void *data);
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/* Defines if driver will take standard floating point samples,
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* or int16_t samples.
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*
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* If true is returned, the audio driver is capable of using
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* floating point data. This will likely increase performance as the
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* resampler unit uses floating point. The sample range is
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* [-1.0, 1.0].
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* */
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bool (*use_float)(void *data);
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/* Human-readable identifier. */
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const char *ident;
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/* Optional. Get audio device list (allocates, caller has to free this) */
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void *(*device_list_new)(void *data);
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/* Optional. Frees audio device list */
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void (*device_list_free)(void *data, void *data2);
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/* Optional. */
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size_t (*write_avail)(void *data);
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size_t (*buffer_size)(void *data);
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} audio_driver_t;
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typedef struct
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{
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double source_ratio_original;
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double source_ratio_current;
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uint64_t free_samples_count;
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struct string_list *devices_list;
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/**
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* A scratch buffer for audio output to be processed,
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* up to (but excluding) the point where it's converted to 16-bit audio
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* to give to the driver.
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*/
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float *output_samples_buf;
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size_t output_samples_buf_length;
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#ifdef HAVE_REWIND
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int16_t *rewind_buf;
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#endif
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/**
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* A scratch buffer for processed audio output to be converted to 16-bit,
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* so that it can be sent to the driver.
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*/
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int16_t *output_samples_conv_buf;
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size_t output_samples_conv_buf_length;
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#ifdef HAVE_DSP_FILTER
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retro_dsp_filter_t *dsp;
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#endif
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const retro_resampler_t *resampler;
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void *resampler_data;
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/**
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* The current audio driver.
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*/
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const audio_driver_t *current_audio;
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void *context_audio_data;
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/**
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* Scratch buffer for preparing data for the resampler
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*/
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float *input_data;
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size_t input_data_length;
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#ifdef HAVE_AUDIOMIXER
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struct audio_mixer_stream
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mixer_streams[AUDIO_MIXER_MAX_SYSTEM_STREAMS];
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#endif
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struct retro_audio_callback callback; /* ptr alignment */
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/* ptr alignment */
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size_t chunk_size;
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size_t chunk_nonblock_size;
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size_t chunk_block_size;
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#ifdef HAVE_REWIND
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size_t rewind_ptr;
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size_t rewind_size;
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#endif
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size_t buffer_size;
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size_t data_ptr;
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unsigned free_samples_buf[AUDIO_BUFFER_FREE_SAMPLES_COUNT];
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#ifdef HAVE_AUDIOMIXER
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float mixer_volume_gain;
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#endif
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float rate_control_delta;
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float input;
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float volume_gain;
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enum resampler_quality resampler_quality;
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uint8_t flags;
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char resampler_ident[64];
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bool mute_enable;
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#ifdef HAVE_AUDIOMIXER
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bool mixer_mute_enable;
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#endif
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/* Sample the flush delta-time when fast forwarding to find the correct
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resample ratio. */
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retro_time_t last_flush_time;
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/* Exponential moving average */
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retro_time_t avg_flush_delta;
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} audio_driver_state_t;
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bool audio_driver_enable_callback(void);
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bool audio_driver_disable_callback(void);
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bool audio_driver_mixer_extension_supported(const char *ext);
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void audio_driver_dsp_filter_free(void);
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bool audio_driver_dsp_filter_init(const char *device);
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void audio_driver_set_buffer_size(size_t bufsize);
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bool audio_driver_get_devices_list(void **ptr);
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void audio_driver_setup_rewind(void);
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bool audio_driver_callback(void);
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bool audio_driver_has_callback(void);
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void audio_driver_frame_is_reverse(void);
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void audio_set_float(enum audio_action action, float val);
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float *audio_get_float_ptr(enum audio_action action);
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bool *audio_get_bool_ptr(enum audio_action action);
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#ifdef HAVE_AUDIOMIXER
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audio_mixer_stream_t *audio_driver_mixer_get_stream(unsigned i);
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bool audio_driver_mixer_add_stream(audio_mixer_stream_params_t *params);
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void audio_driver_mixer_play_stream(unsigned i);
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void audio_driver_mixer_play_menu_sound(unsigned i);
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void audio_driver_mixer_play_scroll_sound(bool direction_up);
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void audio_driver_mixer_play_menu_sound_looped(unsigned i);
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void audio_driver_mixer_play_stream_sequential(unsigned i);
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void audio_driver_mixer_play_stream_looped(unsigned i);
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void audio_driver_mixer_stop_stream(unsigned i);
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float audio_driver_mixer_get_stream_volume(unsigned i);
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void audio_driver_mixer_set_stream_volume(unsigned i, float vol);
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void audio_driver_mixer_remove_stream(unsigned i);
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enum audio_mixer_state audio_driver_mixer_get_stream_state(unsigned i);
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const char *audio_driver_mixer_get_stream_name(unsigned i);
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void audio_driver_load_system_sounds(void);
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#endif
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bool audio_driver_start(bool is_shutdown);
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bool audio_driver_stop(void);
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/**
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* If you need to query the size of audio samples,
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* use this function instead of checking the flags directly.
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*
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* @return The size of a single audio sample in bytes,
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* as determined by the presence of the \c AUDIO_FLAG_USE_FLOAT flag.
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* Will currently return either 2 (for \c uint16_t) or 4 (for \c float),
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* although this may change if we add support for more sample types.
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*/
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unsigned audio_driver_get_sample_size(void);
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#ifdef HAVE_TRANSLATE
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/* TODO/FIXME - Doesn't currently work. Fix this. */
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bool audio_driver_is_ai_service_speech_running(void);
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#endif
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/**
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* audio_compute_buffer_statistics:
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*
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* Computes audio buffer statistics.
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*
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**/
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bool audio_compute_buffer_statistics(audio_statistics_t *stats);
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bool audio_driver_init_internal(
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void *settings_data,
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bool audio_cb_inited);
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bool audio_driver_deinit(void);
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bool audio_driver_find_driver(
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void *settings_data,
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const char *prefix,
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bool verbosity_enabled);
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/**
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* audio_driver_sample:
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* @left : value of the left audio channel.
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* @right : value of the right audio channel.
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*
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* Audio sample render callback function.
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**/
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void audio_driver_sample(int16_t left, int16_t right);
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/**
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* audio_driver_sample_batch:
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* @data : pointer to audio buffer.
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* @frames : amount of audio frames to push.
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*
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* Batched audio sample render callback function.
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*
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* Returns: amount of frames sampled.
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**/
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size_t audio_driver_sample_batch(const int16_t *data, size_t frames);
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#ifdef HAVE_REWIND
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/**
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* audio_driver_sample_rewind:
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* @left : value of the left audio channel.
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* @right : value of the right audio channel.
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*
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* Audio sample render callback function (rewind version).
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* This callback function will be used instead of
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* audio_driver_sample when rewinding is activated.
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**/
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void audio_driver_sample_rewind(int16_t left, int16_t right);
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/**
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* audio_driver_sample_batch_rewind:
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* @data : pointer to audio buffer.
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* @frames : amount of audio frames to push.
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*
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* Batched audio sample render callback function (rewind version).
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*
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* This callback function will be used instead of
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* audio_driver_sample_batch when rewinding is activated.
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*
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* Returns: amount of frames sampled.
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**/
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size_t audio_driver_sample_batch_rewind(
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const int16_t *data, size_t frames);
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#endif
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#ifdef HAVE_MENU
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void audio_driver_menu_sample(void);
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#endif
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extern audio_driver_t audio_rsound;
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extern audio_driver_t audio_audioio;
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extern audio_driver_t audio_oss;
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extern audio_driver_t audio_alsa;
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extern audio_driver_t audio_alsathread;
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extern audio_driver_t audio_tinyalsa;
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extern audio_driver_t audio_roar;
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extern audio_driver_t audio_openal;
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extern audio_driver_t audio_opensl;
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extern audio_driver_t audio_jack;
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extern audio_driver_t audio_sdl;
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extern audio_driver_t audio_xa;
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extern audio_driver_t audio_pulse;
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extern audio_driver_t audio_dsound;
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extern audio_driver_t audio_wasapi;
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extern audio_driver_t audio_coreaudio;
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extern audio_driver_t audio_coreaudio3;
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extern audio_driver_t audio_xenon360;
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extern audio_driver_t audio_ps3;
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extern audio_driver_t audio_gx;
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extern audio_driver_t audio_ax;
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extern audio_driver_t audio_psp;
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extern audio_driver_t audio_ps2;
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extern audio_driver_t audio_ctr_csnd;
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extern audio_driver_t audio_ctr_dsp;
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#ifdef HAVE_THREADS
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extern audio_driver_t audio_ctr_dsp_thread;
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#endif
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extern audio_driver_t audio_switch;
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extern audio_driver_t audio_switch_thread;
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extern audio_driver_t audio_switch_libnx_audren;
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extern audio_driver_t audio_switch_libnx_audren_thread;
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extern audio_driver_t audio_rwebaudio;
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audio_driver_state_t *audio_state_get_ptr(void);
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extern audio_driver_t *audio_drivers[];
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RETRO_END_DECLS
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#endif /* __AUDIO_DRIVER__H */
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