RetroArch/gfx/common/d3dcompiler_common.c
libretroadmin 31751a3945 Cleanups
2023-06-01 22:52:05 +02:00

174 lines
5.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2018 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#define CINTERFACE
#include <string.h>
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "d3dcompiler_common.h"
#include "dxgi_common.h"
#include "../../verbosity.h"
#if defined(HAVE_DYLIB) && !defined(__WINRT__)
#include <dynamic/dylib.h>
/* TODO/FIXME - static globals */
static dylib_t d3dcompiler_dll;
static const char* d3dcompiler_dll_list[] = {
"D3DCompiler_47.dll", "D3DCompiler_46.dll", "D3DCompiler_45.dll", "D3DCompiler_44.dll",
"D3DCompiler_43.dll", "D3DCompiler_42.dll", "D3DCompiler_41.dll", "D3DCompiler_40.dll",
"D3DCompiler_39.dll", "D3DCompiler_38.dll", "D3DCompiler_37.dll", "D3DCompiler_36.dll",
"D3DCompiler_35.dll", "D3DCompiler_34.dll", "D3DCompiler_33.dll", NULL,
};
HRESULT WINAPI D3DCompile(
LPCVOID pSrcData,
SIZE_T SrcDataSize,
LPCSTR pSourceName,
CONST D3D_SHADER_MACRO* pDefines,
ID3DInclude* pInclude,
LPCSTR pEntrypoint,
LPCSTR pTarget,
UINT Flags1,
UINT Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs)
{
static pD3DCompile fp;
const char** dll_name = d3dcompiler_dll_list;
while (!d3dcompiler_dll && *dll_name)
if (!(d3dcompiler_dll = dylib_load(*dll_name++)))
return TYPE_E_CANTLOADLIBRARY;
if (!fp)
if (!(fp = (pD3DCompile)dylib_proc(d3dcompiler_dll, "D3DCompile")))
return TYPE_E_DLLFUNCTIONNOTFOUND;
return fp(
pSrcData, SrcDataSize, pSourceName,
pDefines, pInclude, pEntrypoint, pTarget,
Flags1, Flags2, ppCode, ppErrorMsgs);
}
HRESULT WINAPI D3DCompileFromFile(
LPCWSTR pFileName,
const D3D_SHADER_MACRO* pDefines,
ID3DInclude* pInclude,
LPCSTR pEntrypoint,
LPCSTR pTarget,
UINT Flags1,
UINT Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs)
{
typedef HRESULT(WINAPI * pD3DCompileFromFile)(
LPCWSTR, const D3D_SHADER_MACRO*, ID3DInclude*, LPCSTR, LPCSTR, UINT, UINT, ID3DBlob**,
ID3DBlob**);
static pD3DCompileFromFile fp;
const char** dll_name = d3dcompiler_dll_list;
while (!d3dcompiler_dll && *dll_name)
d3dcompiler_dll = dylib_load(*dll_name++);
if (!d3dcompiler_dll)
return TYPE_E_CANTLOADLIBRARY;
if (!fp)
if (!(fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll,
"D3DCompileFromFile")))
return TYPE_E_DLLFUNCTIONNOTFOUND;
return fp(
pFileName, pDefines, pInclude, pEntrypoint, pTarget, Flags1, Flags2, ppCode, ppErrorMsgs);
}
HRESULT WINAPI
D3DReflect(LPCVOID pSrcData, SIZE_T SrcDataSize, REFIID pInterface, void** ppReflector)
{
typedef HRESULT(WINAPI * pD3DCompileFromFile)(LPCVOID, SIZE_T, REFIID, void**);
static pD3DCompileFromFile fp;
const char** dll_name = d3dcompiler_dll_list;
while (!d3dcompiler_dll && *dll_name)
d3dcompiler_dll = dylib_load(*dll_name++);
if (!d3dcompiler_dll)
return TYPE_E_CANTLOADLIBRARY;
if (!fp)
if (!(fp = (pD3DCompileFromFile)dylib_proc(d3dcompiler_dll,
"D3DReflect")))
return TYPE_E_DLLFUNCTIONNOTFOUND;
return fp(pSrcData, SrcDataSize, pInterface, ppReflector);
}
#endif
bool d3d_compile(const char* src, size_t size,
LPCSTR src_name, LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
{
D3DBlob error_msg;
#ifdef DEBUG
UINT compileflags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
UINT compileflags = 0;
#endif
if (!size)
size = strlen(src);
if (FAILED(D3DCompile(
src, size, src_name, NULL, NULL,
entrypoint, target, compileflags, 0, out, &error_msg)))
{
if (error_msg)
{
const char* msg = (const char*)error_msg->lpVtbl->GetBufferPointer(error_msg);
RARCH_ERR("D3DCompile failed :\n%s\n", msg);
/* Place a breakpoint here, if you want,
to see shader compilation issues */
Release(error_msg);
}
return false;
}
return true;
}
bool d3d_compile_from_file(LPCWSTR filename,
LPCSTR entrypoint, LPCSTR target, D3DBlob* out)
{
D3DBlob error_msg;
#ifdef DEBUG
UINT compileflags = D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION;
#else
UINT compileflags = 0;
#endif
if (FAILED(D3DCompileFromFile(
filename, NULL, NULL, entrypoint,
target, compileflags, 0, out, &error_msg)))
{
if (error_msg)
{
RARCH_ERR("D3DCompile failed :\n%s\n",
(const char*)error_msg->lpVtbl->GetBufferPointer(error_msg));
Release(error_msg);
}
return false;
}
return true;
}