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3673 lines
108 KiB
C++
3673 lines
108 KiB
C++
//---------------------------------------------------------------------------
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// This file is automatically generated. Please do not edit it directly.
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//
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// File name: D2D1.h
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//---------------------------------------------------------------------------
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#ifdef _MSC_VER
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#pragma once
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#endif // #ifdef _MSC_VER
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#ifndef _D2D1_H_
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#define _D2D1_H_
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#ifndef COM_NO_WINDOWS_H
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#include <windows.h>
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#endif // #ifndef COM_NO_WINDOWS_H
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#include <unknwn.h>
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#include <dcommon.h>
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#include <d2derr.h>
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#include <d2dbasetypes.h>
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#include <dxgiformat.h>
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/*#pragma region Desktop Family*/
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/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
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#include <d3d10_1.h>
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/*#else*/
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/*#include <d3dcommon.h>*/
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/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
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#ifndef D2D_USE_C_DEFINITIONS
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//
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// We use the 'C' definitions if C++ is not defined
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//
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#ifndef __cplusplus
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#define D2D_USE_C_DEFINITIONS
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#endif
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#endif // #ifndef D2D_USE_C_DEFINITIONS
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/*#include <winapifamily.h>*/
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//
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// Forward declarations here
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//
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/*#pragma region Application Family*/
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/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
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typedef interface IDWriteTextFormat IDWriteTextFormat;
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typedef interface IDWriteTextLayout IDWriteTextLayout;
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typedef interface IDWriteRenderingParams IDWriteRenderingParams;
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typedef interface IDXGISurface IDXGISurface;
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typedef interface IWICBitmap IWICBitmap;
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typedef interface IWICBitmapSource IWICBitmapSource;
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typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
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#ifndef D2D_USE_C_DEFINITIONS
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interface ID2D1Factory;
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interface ID2D1RenderTarget;
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interface ID2D1BitmapRenderTarget;
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interface ID2D1SimplifiedGeometrySink;
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interface ID2D1TessellationSink;
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interface ID2D1Geometry;
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interface ID2D1Brush;
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#else
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typedef interface ID2D1Factory ID2D1Factory;
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typedef interface ID2D1RenderTarget ID2D1RenderTarget;
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typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
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typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;;
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typedef interface ID2D1TessellationSink ID2D1TessellationSink;
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typedef interface ID2D1Geometry ID2D1Geometry;
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typedef interface ID2D1Brush ID2D1Brush;
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#endif
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#define D2D1_INVALID_TAG ULONGLONG_MAX
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#define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f)
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/// <summary>
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/// This defines the superset of interpolation mode supported by D2D APIs
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/// and built-in effects
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/// </summary>
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enum
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{
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D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = 0,
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D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = 1,
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D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = 2,
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D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3,
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D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = 4,
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D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = 5,
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D2D1_INTERPOLATION_MODE_DEFINITION_FANT = 6,
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D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = 7
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};
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/// <summary>
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/// This determines what gamma is used for interpolation/blending.
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/// </summary>
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typedef enum D2D1_GAMMA
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{
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/// <summary>
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/// Colors are manipulated in 2.2 gamma color space.
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/// </summary>
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D2D1_GAMMA_2_2 = 0,
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/// <summary>
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/// Colors are manipulated in 1.0 gamma color space.
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/// </summary>
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D2D1_GAMMA_1_0 = 1,
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D2D1_GAMMA_FORCE_DWORD = 0xffffffff
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} D2D1_GAMMA;
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/// <summary>
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/// Specifies what the contents are of an opacity mask.
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/// </summary>
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typedef enum D2D1_OPACITY_MASK_CONTENT
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{
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/// <summary>
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/// The mask contains geometries or bitmaps.
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/// </summary>
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D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
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/// <summary>
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/// The mask contains text rendered using one of the natural text modes.
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/// </summary>
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D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
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/// <summary>
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/// The mask contains text rendered using one of the GDI compatible text modes.
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/// </summary>
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D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
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D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff
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} D2D1_OPACITY_MASK_CONTENT;
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/// <summary>
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/// Enum which describes how to sample from a source outside its base tile.
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/// </summary>
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typedef enum D2D1_EXTEND_MODE
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{
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/// <summary>
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/// Extend the edges of the source out by clamping sample points outside the source
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/// to the edges.
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/// </summary>
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D2D1_EXTEND_MODE_CLAMP = 0,
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/// <summary>
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/// The base tile is drawn untransformed and the remainder are filled by repeating
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/// the base tile.
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/// </summary>
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D2D1_EXTEND_MODE_WRAP = 1,
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/// <summary>
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/// The same as wrap, but alternate tiles are flipped The base tile is drawn
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/// untransformed.
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/// </summary>
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D2D1_EXTEND_MODE_MIRROR = 2,
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D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_EXTEND_MODE;
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/// <summary>
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/// Enum which describes the manner in which we render edges of non-text primitives.
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/// </summary>
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typedef enum D2D1_ANTIALIAS_MODE
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{
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/// <summary>
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/// The edges of each primitive are antialiased sequentially.
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/// </summary>
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D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
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/// <summary>
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/// Each pixel is rendered if its pixel center is contained by the geometry.
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/// </summary>
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D2D1_ANTIALIAS_MODE_ALIASED = 1,
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D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_ANTIALIAS_MODE;
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/// <summary>
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/// Describes the antialiasing mode used for drawing text.
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/// </summary>
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typedef enum D2D1_TEXT_ANTIALIAS_MODE
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{
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/// <summary>
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/// Render text using the current system setting.
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/// </summary>
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D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
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/// <summary>
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/// Render text using ClearType.
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/// </summary>
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D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
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/// <summary>
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/// Render text using gray-scale.
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/// </summary>
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D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
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/// <summary>
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/// Render text aliased.
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/// </summary>
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D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
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D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_TEXT_ANTIALIAS_MODE;
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/// <summary>
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/// Specifies the algorithm that is used when images are scaled or rotated. Note
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/// Starting in Windows 8, more interpolations modes are available. See
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/// D2D1_INTERPOLATION_MODE for more info.
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/// </summary>
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typedef enum D2D1_BITMAP_INTERPOLATION_MODE
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{
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/// <summary>
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/// Nearest Neighbor filtering. Also known as nearest pixel or nearest point
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/// sampling.
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/// </summary>
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D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
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/// <summary>
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/// Linear filtering.
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/// </summary>
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D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
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D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_BITMAP_INTERPOLATION_MODE;
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/// <summary>
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/// Modifications made to the draw text call that influence how the text is
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/// rendered.
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/// </summary>
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typedef enum D2D1_DRAW_TEXT_OPTIONS
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{
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/// <summary>
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/// Do not snap the baseline of the text vertically.
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/// </summary>
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D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
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/// <summary>
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/// Clip the text to the content bounds.
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/// </summary>
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D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
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/// <summary>
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/// Render color versions of glyphs if defined by the font.
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/// </summary>
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D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004,
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/// <summary>
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/// Bitmap origins of color glyph bitmaps are not snapped.
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/// </summary>
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D2D1_DRAW_TEXT_OPTIONS_DISABLE_COLOR_BITMAP_SNAPPING = 0x00000008,
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D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
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D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff
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} D2D1_DRAW_TEXT_OPTIONS;
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DEFINE_ENUM_FLAG_OPERATORS(D2D1_DRAW_TEXT_OPTIONS);
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typedef D2D_POINT_2U D2D1_POINT_2U;
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typedef D2D_POINT_2F D2D1_POINT_2F;
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typedef D2D_RECT_F D2D1_RECT_F;
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typedef D2D_RECT_U D2D1_RECT_U;
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typedef D2D_SIZE_F D2D1_SIZE_F;
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typedef D2D_SIZE_U D2D1_SIZE_U;
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typedef D2D_COLOR_F D2D1_COLOR_F;
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typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
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typedef UINT64 D2D1_TAG;
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/// <summary>
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/// Describes the pixel format and dpi of a bitmap.
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/// </summary>
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typedef struct D2D1_BITMAP_PROPERTIES
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{
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D2D1_PIXEL_FORMAT pixelFormat;
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FLOAT dpiX;
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FLOAT dpiY;
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} D2D1_BITMAP_PROPERTIES;
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/// <summary>
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/// Contains the position and color of a gradient stop.
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/// </summary>
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typedef struct D2D1_GRADIENT_STOP
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{
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FLOAT position;
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D2D1_COLOR_F color;
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} D2D1_GRADIENT_STOP;
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/// <summary>
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/// Describes the opacity and transformation of a brush.
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/// </summary>
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typedef struct D2D1_BRUSH_PROPERTIES
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{
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FLOAT opacity;
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D2D1_MATRIX_3X2_F transform;
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} D2D1_BRUSH_PROPERTIES;
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/// <summary>
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/// Describes the extend modes and the interpolation mode of an ID2D1BitmapBrush.
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/// </summary>
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typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
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{
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D2D1_EXTEND_MODE extendModeX;
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D2D1_EXTEND_MODE extendModeY;
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D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
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} D2D1_BITMAP_BRUSH_PROPERTIES;
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/// <summary>
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/// Contains the starting point and endpoint of the gradient axis for an
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/// ID2D1LinearGradientBrush.
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/// </summary>
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typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
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{
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D2D1_POINT_2F startPoint;
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D2D1_POINT_2F endPoint;
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} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
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/// <summary>
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/// Contains the gradient origin offset and the size and position of the gradient
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/// ellipse for an ID2D1RadialGradientBrush.
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/// </summary>
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typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
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{
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D2D1_POINT_2F center;
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D2D1_POINT_2F gradientOriginOffset;
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FLOAT radiusX;
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FLOAT radiusY;
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} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
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/// <summary>
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/// Differentiates which of the two possible arcs could match the given arc
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/// parameters.
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/// </summary>
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typedef enum D2D1_ARC_SIZE
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{
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D2D1_ARC_SIZE_SMALL = 0,
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D2D1_ARC_SIZE_LARGE = 1,
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D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff
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} D2D1_ARC_SIZE;
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/// <summary>
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/// Enum which describes the drawing of the ends of a line.
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/// </summary>
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typedef enum D2D1_CAP_STYLE
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{
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/// <summary>
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/// Flat line cap.
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/// </summary>
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D2D1_CAP_STYLE_FLAT = 0,
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/// <summary>
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/// Square line cap.
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/// </summary>
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D2D1_CAP_STYLE_SQUARE = 1,
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/// <summary>
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/// Round line cap.
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/// </summary>
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D2D1_CAP_STYLE_ROUND = 2,
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/// <summary>
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/// Triangle line cap.
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/// </summary>
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D2D1_CAP_STYLE_TRIANGLE = 3,
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D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff
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} D2D1_CAP_STYLE;
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/// <summary>
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/// Describes the sequence of dashes and gaps in a stroke.
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/// </summary>
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typedef enum D2D1_DASH_STYLE
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{
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D2D1_DASH_STYLE_SOLID = 0,
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D2D1_DASH_STYLE_DASH = 1,
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D2D1_DASH_STYLE_DOT = 2,
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D2D1_DASH_STYLE_DASH_DOT = 3,
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D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
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D2D1_DASH_STYLE_CUSTOM = 5,
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D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff
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} D2D1_DASH_STYLE;
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/// <summary>
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/// Enum which describes the drawing of the corners on the line.
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/// </summary>
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typedef enum D2D1_LINE_JOIN
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{
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/// <summary>
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/// Miter join.
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/// </summary>
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D2D1_LINE_JOIN_MITER = 0,
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/// <summary>
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/// Bevel join.
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/// </summary>
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D2D1_LINE_JOIN_BEVEL = 1,
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/// <summary>
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/// Round join.
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/// </summary>
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D2D1_LINE_JOIN_ROUND = 2,
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/// <summary>
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/// Miter/Bevel join.
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/// </summary>
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D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
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D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff
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} D2D1_LINE_JOIN;
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/// <summary>
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/// This enumeration describes the type of combine operation to be performed.
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/// </summary>
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typedef enum D2D1_COMBINE_MODE
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{
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/// <summary>
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/// Produce a geometry representing the set of points contained in either the first
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/// or the second geometry.
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/// </summary>
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D2D1_COMBINE_MODE_UNION = 0,
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/// <summary>
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/// Produce a geometry representing the set of points common to the first and the
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/// second geometries.
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/// </summary>
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D2D1_COMBINE_MODE_INTERSECT = 1,
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/// <summary>
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/// Produce a geometry representing the set of points contained in the first
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/// geometry or the second geometry, but not both.
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/// </summary>
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D2D1_COMBINE_MODE_XOR = 2,
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/// <summary>
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/// Produce a geometry representing the set of points contained in the first
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/// geometry but not the second geometry.
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/// </summary>
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D2D1_COMBINE_MODE_EXCLUDE = 3,
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D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff
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} D2D1_COMBINE_MODE;
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/// <summary>
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/// Describes how one geometry object is spatially related to another geometry
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/// object.
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/// </summary>
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typedef enum D2D1_GEOMETRY_RELATION
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{
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/// <summary>
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/// The relation between the geometries couldn't be determined. This value is never
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/// returned by any D2D method.
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/// </summary>
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D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
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/// <summary>
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/// The two geometries do not intersect at all.
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/// </summary>
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D2D1_GEOMETRY_RELATION_DISJOINT = 1,
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/// <summary>
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/// The passed in geometry is entirely contained by the object.
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/// </summary>
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D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
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/// <summary>
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/// The object entirely contains the passed in geometry.
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/// </summary>
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D2D1_GEOMETRY_RELATION_CONTAINS = 3,
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/// <summary>
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/// The two geometries overlap but neither completely contains the other.
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/// </summary>
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D2D1_GEOMETRY_RELATION_OVERLAP = 4,
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D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff
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} D2D1_GEOMETRY_RELATION;
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/// <summary>
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/// Specifies how simple the output of a simplified geometry sink should be.
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/// </summary>
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typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION
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{
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D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
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D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
|
|
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
|
|
|
|
/// <summary>
|
|
/// Indicates whether the given figure is filled or hollow.
|
|
/// </summary>
|
|
typedef enum D2D1_FIGURE_BEGIN
|
|
{
|
|
D2D1_FIGURE_BEGIN_FILLED = 0,
|
|
D2D1_FIGURE_BEGIN_HOLLOW = 1,
|
|
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_FIGURE_BEGIN;
|
|
|
|
/// <summary>
|
|
/// Indicates whether the figure is open or closed on its end point.
|
|
/// </summary>
|
|
typedef enum D2D1_FIGURE_END
|
|
{
|
|
D2D1_FIGURE_END_OPEN = 0,
|
|
D2D1_FIGURE_END_CLOSED = 1,
|
|
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_FIGURE_END;
|
|
|
|
/// <summary>
|
|
/// Describes a cubic bezier in a path.
|
|
/// </summary>
|
|
typedef struct D2D1_BEZIER_SEGMENT
|
|
{
|
|
D2D1_POINT_2F point1;
|
|
D2D1_POINT_2F point2;
|
|
D2D1_POINT_2F point3;
|
|
|
|
} D2D1_BEZIER_SEGMENT;
|
|
|
|
/// <summary>
|
|
/// Describes a triangle.
|
|
/// </summary>
|
|
typedef struct D2D1_TRIANGLE
|
|
{
|
|
D2D1_POINT_2F point1;
|
|
D2D1_POINT_2F point2;
|
|
D2D1_POINT_2F point3;
|
|
|
|
} D2D1_TRIANGLE;
|
|
|
|
/// <summary>
|
|
/// Indicates whether the given segment should be stroked, or, if the join between
|
|
/// this segment and the previous one should be smooth.
|
|
/// </summary>
|
|
typedef enum D2D1_PATH_SEGMENT
|
|
{
|
|
D2D1_PATH_SEGMENT_NONE = 0x00000000,
|
|
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
|
|
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002,
|
|
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_PATH_SEGMENT;
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PATH_SEGMENT);
|
|
|
|
/// <summary>
|
|
/// Defines the direction that an elliptical arc is drawn.
|
|
/// </summary>
|
|
typedef enum D2D1_SWEEP_DIRECTION
|
|
{
|
|
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
|
|
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
|
|
D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_SWEEP_DIRECTION;
|
|
|
|
/// <summary>
|
|
/// Specifies how the intersecting areas of geometries or figures are combined to
|
|
/// form the area of the composite geometry.
|
|
/// </summary>
|
|
typedef enum D2D1_FILL_MODE
|
|
{
|
|
D2D1_FILL_MODE_ALTERNATE = 0,
|
|
D2D1_FILL_MODE_WINDING = 1,
|
|
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_FILL_MODE;
|
|
|
|
/// <summary>
|
|
/// Describes an arc that is defined as part of a path.
|
|
/// </summary>
|
|
typedef struct D2D1_ARC_SEGMENT
|
|
{
|
|
D2D1_POINT_2F point;
|
|
D2D1_SIZE_F size;
|
|
FLOAT rotationAngle;
|
|
D2D1_SWEEP_DIRECTION sweepDirection;
|
|
D2D1_ARC_SIZE arcSize;
|
|
|
|
} D2D1_ARC_SEGMENT;
|
|
|
|
/// <summary>
|
|
/// Contains the control point and end point for a quadratic Bezier segment.
|
|
/// </summary>
|
|
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
|
|
{
|
|
D2D1_POINT_2F point1;
|
|
D2D1_POINT_2F point2;
|
|
|
|
} D2D1_QUADRATIC_BEZIER_SEGMENT;
|
|
|
|
/// <summary>
|
|
/// Contains the center point, x-radius, and y-radius of an ellipse.
|
|
/// </summary>
|
|
typedef struct D2D1_ELLIPSE
|
|
{
|
|
D2D1_POINT_2F point;
|
|
FLOAT radiusX;
|
|
FLOAT radiusY;
|
|
|
|
} D2D1_ELLIPSE;
|
|
|
|
/// <summary>
|
|
/// Contains the dimensions and corner radii of a rounded rectangle.
|
|
/// </summary>
|
|
typedef struct D2D1_ROUNDED_RECT
|
|
{
|
|
D2D1_RECT_F rect;
|
|
FLOAT radiusX;
|
|
FLOAT radiusY;
|
|
|
|
} D2D1_ROUNDED_RECT;
|
|
|
|
/// <summary>
|
|
/// Properties, aside from the width, that allow geometric penning to be specified.
|
|
/// </summary>
|
|
typedef struct D2D1_STROKE_STYLE_PROPERTIES
|
|
{
|
|
D2D1_CAP_STYLE startCap;
|
|
D2D1_CAP_STYLE endCap;
|
|
D2D1_CAP_STYLE dashCap;
|
|
D2D1_LINE_JOIN lineJoin;
|
|
FLOAT miterLimit;
|
|
D2D1_DASH_STYLE dashStyle;
|
|
FLOAT dashOffset;
|
|
|
|
} D2D1_STROKE_STYLE_PROPERTIES;
|
|
|
|
/// <summary>
|
|
/// Specified options that can be applied when a layer resource is applied to create
|
|
/// a layer.
|
|
/// </summary>
|
|
typedef enum D2D1_LAYER_OPTIONS
|
|
{
|
|
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
|
|
|
|
/// <summary>
|
|
/// The layer will render correctly for ClearType text. If the render target was set
|
|
/// to ClearType previously, the layer will continue to render ClearType. If the
|
|
/// render target was set to ClearType and this option is not specified, the render
|
|
/// target will be set to render gray-scale until the layer is popped. The caller
|
|
/// can override this default by calling SetTextAntialiasMode while within the
|
|
/// layer. This flag is slightly slower than the default.
|
|
/// </summary>
|
|
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
|
|
D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_LAYER_OPTIONS;
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS);
|
|
|
|
/// <summary>
|
|
/// Contains the content bounds, mask information, opacity settings, and other
|
|
/// options for a layer resource.
|
|
/// </summary>
|
|
typedef struct D2D1_LAYER_PARAMETERS
|
|
{
|
|
|
|
/// <summary>
|
|
/// The rectangular clip that will be applied to the layer. The clip is affected by
|
|
/// the world transform. Content outside of the content bounds will not render.
|
|
/// </summary>
|
|
D2D1_RECT_F contentBounds;
|
|
|
|
/// <summary>
|
|
/// A general mask that can be optionally applied to the content. Content not inside
|
|
/// the fill of the mask will not be rendered.
|
|
/// </summary>
|
|
_Field_size_opt_(1) ID2D1Geometry *geometricMask;
|
|
|
|
/// <summary>
|
|
/// Specifies whether the mask should be aliased or antialiased.
|
|
/// </summary>
|
|
D2D1_ANTIALIAS_MODE maskAntialiasMode;
|
|
|
|
/// <summary>
|
|
/// An additional transform that may be applied to the mask in addition to the
|
|
/// current world transform.
|
|
/// </summary>
|
|
D2D1_MATRIX_3X2_F maskTransform;
|
|
|
|
/// <summary>
|
|
/// The opacity with which all of the content in the layer will be blended back to
|
|
/// the target when the layer is popped.
|
|
/// </summary>
|
|
FLOAT opacity;
|
|
|
|
/// <summary>
|
|
/// An additional brush that can be applied to the layer. Only the opacity channel
|
|
/// is sampled from this brush and multiplied both with the layer content and the
|
|
/// over-all layer opacity.
|
|
/// </summary>
|
|
_Field_size_opt_(1) ID2D1Brush *opacityBrush;
|
|
|
|
/// <summary>
|
|
/// Specifies if ClearType will be rendered into the layer.
|
|
/// </summary>
|
|
D2D1_LAYER_OPTIONS layerOptions;
|
|
|
|
} D2D1_LAYER_PARAMETERS;
|
|
|
|
/// <summary>
|
|
/// Describes whether a window is occluded.
|
|
/// </summary>
|
|
typedef enum D2D1_WINDOW_STATE
|
|
{
|
|
D2D1_WINDOW_STATE_NONE = 0x0000000,
|
|
D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
|
|
D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_WINDOW_STATE;
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS(D2D1_WINDOW_STATE);
|
|
|
|
/// <summary>
|
|
/// Describes whether a render target uses hardware or software rendering, or if
|
|
/// Direct2D should select the rendering mode.
|
|
/// </summary>
|
|
typedef enum D2D1_RENDER_TARGET_TYPE
|
|
{
|
|
|
|
/// <summary>
|
|
/// D2D is free to choose the render target type for the caller.
|
|
/// </summary>
|
|
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
|
|
|
|
/// <summary>
|
|
/// The render target will render using the CPU.
|
|
/// </summary>
|
|
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
|
|
|
|
/// <summary>
|
|
/// The render target will render using the GPU.
|
|
/// </summary>
|
|
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
|
|
D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_RENDER_TARGET_TYPE;
|
|
|
|
/// <summary>
|
|
/// Describes the minimum DirectX support required for hardware rendering by a
|
|
/// render target.
|
|
/// </summary>
|
|
typedef enum D2D1_FEATURE_LEVEL
|
|
{
|
|
|
|
/// <summary>
|
|
/// The caller does not require a particular underlying D3D device level.
|
|
/// </summary>
|
|
D2D1_FEATURE_LEVEL_DEFAULT = 0,
|
|
|
|
/// <summary>
|
|
/// The D3D device level is DX9 compatible.
|
|
/// </summary>
|
|
D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1,
|
|
|
|
/// <summary>
|
|
/// The D3D device level is DX10 compatible.
|
|
/// </summary>
|
|
D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0,
|
|
D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_FEATURE_LEVEL;
|
|
|
|
/// <summary>
|
|
/// Describes how a render target is remoted and whether it should be
|
|
/// GDI-compatible. This enumeration allows a bitwise combination of its member
|
|
/// values.
|
|
/// </summary>
|
|
typedef enum D2D1_RENDER_TARGET_USAGE
|
|
{
|
|
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
|
|
|
|
/// <summary>
|
|
/// Rendering will occur locally, if a terminal-services session is established, the
|
|
/// bitmap updates will be sent to the terminal services client.
|
|
/// </summary>
|
|
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
|
|
|
|
/// <summary>
|
|
/// The render target will allow a call to GetDC on the ID2D1GdiInteropRenderTarget
|
|
/// interface. Rendering will also occur locally.
|
|
/// </summary>
|
|
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
|
|
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_RENDER_TARGET_USAGE;
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS(D2D1_RENDER_TARGET_USAGE);
|
|
|
|
/// <summary>
|
|
/// Describes how present should behave.
|
|
/// </summary>
|
|
typedef enum D2D1_PRESENT_OPTIONS
|
|
{
|
|
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
|
|
|
|
/// <summary>
|
|
/// Keep the target contents intact through present.
|
|
/// </summary>
|
|
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
|
|
|
|
/// <summary>
|
|
/// Do not wait for display refresh to commit changes to display.
|
|
/// </summary>
|
|
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
|
|
D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_PRESENT_OPTIONS;
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PRESENT_OPTIONS);
|
|
|
|
/// <summary>
|
|
/// Contains rendering options (hardware or software), pixel format, DPI
|
|
/// information, remoting options, and Direct3D support requirements for a render
|
|
/// target.
|
|
/// </summary>
|
|
typedef struct D2D1_RENDER_TARGET_PROPERTIES
|
|
{
|
|
D2D1_RENDER_TARGET_TYPE type;
|
|
D2D1_PIXEL_FORMAT pixelFormat;
|
|
FLOAT dpiX;
|
|
FLOAT dpiY;
|
|
D2D1_RENDER_TARGET_USAGE usage;
|
|
D2D1_FEATURE_LEVEL minLevel;
|
|
|
|
} D2D1_RENDER_TARGET_PROPERTIES;
|
|
|
|
/// <summary>
|
|
/// Contains the HWND, pixel size, and presentation options for an
|
|
/// ID2D1HwndRenderTarget.
|
|
/// </summary>
|
|
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
|
|
{
|
|
HWND hwnd;
|
|
D2D1_SIZE_U pixelSize;
|
|
D2D1_PRESENT_OPTIONS presentOptions;
|
|
|
|
} D2D1_HWND_RENDER_TARGET_PROPERTIES;
|
|
|
|
/// <summary>
|
|
/// Specifies additional features supportable by a compatible render target when it
|
|
/// is created. This enumeration allows a bitwise combination of its member values.
|
|
/// </summary>
|
|
typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
|
|
{
|
|
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
|
|
|
|
/// <summary>
|
|
/// The compatible render target will allow a call to GetDC on the
|
|
/// ID2D1GdiInteropRenderTarget interface. This can be specified even if the parent
|
|
/// render target is not GDI compatible.
|
|
/// </summary>
|
|
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
|
|
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
|
|
|
|
DEFINE_ENUM_FLAG_OPERATORS(D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS);
|
|
|
|
/// <summary>
|
|
/// Allows the drawing state to be atomically created. This also specifies the
|
|
/// drawing state that is saved into an IDrawingStateBlock object.
|
|
/// </summary>
|
|
typedef struct D2D1_DRAWING_STATE_DESCRIPTION
|
|
{
|
|
D2D1_ANTIALIAS_MODE antialiasMode;
|
|
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
|
|
D2D1_TAG tag1;
|
|
D2D1_TAG tag2;
|
|
D2D1_MATRIX_3X2_F transform;
|
|
|
|
} D2D1_DRAWING_STATE_DESCRIPTION;
|
|
|
|
/// <summary>
|
|
/// Specifies how a device context is initialized for GDI rendering when it is
|
|
/// retrieved from the render target.
|
|
/// </summary>
|
|
typedef enum D2D1_DC_INITIALIZE_MODE
|
|
{
|
|
|
|
/// <summary>
|
|
/// The contents of the D2D render target will be copied to the DC.
|
|
/// </summary>
|
|
D2D1_DC_INITIALIZE_MODE_COPY = 0,
|
|
|
|
/// <summary>
|
|
/// The contents of the DC will be cleared.
|
|
/// </summary>
|
|
D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
|
|
D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_DC_INITIALIZE_MODE;
|
|
|
|
/// <summary>
|
|
/// Indicates the debug level to be output by the debug layer.
|
|
/// </summary>
|
|
typedef enum D2D1_DEBUG_LEVEL
|
|
{
|
|
D2D1_DEBUG_LEVEL_NONE = 0,
|
|
D2D1_DEBUG_LEVEL_ERROR = 1,
|
|
D2D1_DEBUG_LEVEL_WARNING = 2,
|
|
D2D1_DEBUG_LEVEL_INFORMATION = 3,
|
|
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_DEBUG_LEVEL;
|
|
|
|
/// <summary>
|
|
/// Specifies the threading model of the created factory and all of its derived
|
|
/// resources.
|
|
/// </summary>
|
|
typedef enum D2D1_FACTORY_TYPE
|
|
{
|
|
|
|
/// <summary>
|
|
/// The resulting factory and derived resources may only be invoked serially.
|
|
/// Reference counts on resources are interlocked, however, resource and render
|
|
/// target state is not protected from multi-threaded access.
|
|
/// </summary>
|
|
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
|
|
|
|
/// <summary>
|
|
/// The resulting factory may be invoked from multiple threads. Returned resources
|
|
/// use interlocked reference counting and their state is protected.
|
|
/// </summary>
|
|
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
|
|
D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff
|
|
|
|
} D2D1_FACTORY_TYPE;
|
|
|
|
/// <summary>
|
|
/// Allows additional parameters for factory creation.
|
|
/// </summary>
|
|
typedef struct D2D1_FACTORY_OPTIONS
|
|
{
|
|
|
|
/// <summary>
|
|
/// Requests a certain level of debugging information from the debug layer. This
|
|
/// parameter is ignored if the debug layer DLL is not present.
|
|
/// </summary>
|
|
D2D1_DEBUG_LEVEL debugLevel;
|
|
|
|
} D2D1_FACTORY_OPTIONS;
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
|
/*#pragma endregion*/
|
|
|
|
/*#pragma region Application Family*/
|
|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
|
|
|
|
EXTERN_C CONST IID IID_ID2D1Resource;
|
|
EXTERN_C CONST IID IID_ID2D1Image;
|
|
EXTERN_C CONST IID IID_ID2D1Bitmap;
|
|
EXTERN_C CONST IID IID_ID2D1GradientStopCollection;
|
|
EXTERN_C CONST IID IID_ID2D1Brush;
|
|
EXTERN_C CONST IID IID_ID2D1BitmapBrush;
|
|
EXTERN_C CONST IID IID_ID2D1SolidColorBrush;
|
|
EXTERN_C CONST IID IID_ID2D1LinearGradientBrush;
|
|
EXTERN_C CONST IID IID_ID2D1RadialGradientBrush;
|
|
EXTERN_C CONST IID IID_ID2D1StrokeStyle;
|
|
EXTERN_C CONST IID IID_ID2D1Geometry;
|
|
EXTERN_C CONST IID IID_ID2D1RectangleGeometry;
|
|
EXTERN_C CONST IID IID_ID2D1RoundedRectangleGeometry;
|
|
EXTERN_C CONST IID IID_ID2D1EllipseGeometry;
|
|
EXTERN_C CONST IID IID_ID2D1GeometryGroup;
|
|
EXTERN_C CONST IID IID_ID2D1TransformedGeometry;
|
|
EXTERN_C CONST IID IID_ID2D1SimplifiedGeometrySink;
|
|
EXTERN_C CONST IID IID_ID2D1GeometrySink;
|
|
EXTERN_C CONST IID IID_ID2D1TessellationSink;
|
|
EXTERN_C CONST IID IID_ID2D1PathGeometry;
|
|
EXTERN_C CONST IID IID_ID2D1Mesh;
|
|
EXTERN_C CONST IID IID_ID2D1Layer;
|
|
EXTERN_C CONST IID IID_ID2D1DrawingStateBlock;
|
|
EXTERN_C CONST IID IID_ID2D1RenderTarget;
|
|
EXTERN_C CONST IID IID_ID2D1BitmapRenderTarget;
|
|
EXTERN_C CONST IID IID_ID2D1HwndRenderTarget;
|
|
EXTERN_C CONST IID IID_ID2D1DCRenderTarget;
|
|
EXTERN_C CONST IID IID_ID2D1Factory;
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
|
/*#pragma endregion*/
|
|
|
|
/*#pragma region Desktop Family*/
|
|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
|
|
|
|
EXTERN_C CONST IID IID_ID2D1GdiInteropRenderTarget;
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
|
|
/*#pragma endregion*/
|
|
|
|
#ifndef D2D_USE_C_DEFINITIONS
|
|
|
|
/*#pragma region Application Family*/
|
|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
|
|
|
|
/// <summary>
|
|
/// The root interface for all resources in D2D.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd90691-12e2-11dc-9fed-001143a055f9") ID2D1Resource : public IUnknown
|
|
{
|
|
|
|
/// <summary>
|
|
/// Retrieve the factory associated with this resource.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetFactory)(
|
|
_Outptr_ ID2D1Factory **factory
|
|
) CONST PURE;
|
|
}; // interface ID2D1Resource
|
|
|
|
/// <summary>
|
|
/// Represents a producer of pixels that can fill an arbitrary 2D plane.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("65019f75-8da2-497c-b32c-dfa34e48ede6") ID2D1Image : public ID2D1Resource
|
|
{
|
|
}; // interface ID2D1Image
|
|
|
|
/// <summary>
|
|
/// Root bitmap resource, linearly scaled on a draw call.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("a2296057-ea42-4099-983b-539fb6505426") ID2D1Bitmap : public ID2D1Image
|
|
{
|
|
|
|
/// <summary>
|
|
/// Returns the size of the bitmap in resolution independent units.
|
|
/// </summary>
|
|
STDMETHOD_(D2D1_SIZE_F, GetSize)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns the size of the bitmap in resolution dependent units, (pixels).
|
|
/// </summary>
|
|
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieve the format of the bitmap.
|
|
/// </summary>
|
|
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Return the DPI of the bitmap.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetDpi)(
|
|
_Out_ FLOAT *dpiX,
|
|
_Out_ FLOAT *dpiY
|
|
) CONST PURE;
|
|
|
|
STDMETHOD(CopyFromBitmap)(
|
|
_In_opt_ CONST D2D1_POINT_2U *destPoint,
|
|
_In_ ID2D1Bitmap *bitmap,
|
|
_In_opt_ CONST D2D1_RECT_U *srcRect
|
|
) PURE;
|
|
|
|
STDMETHOD(CopyFromRenderTarget)(
|
|
_In_opt_ CONST D2D1_POINT_2U *destPoint,
|
|
_In_ ID2D1RenderTarget *renderTarget,
|
|
_In_opt_ CONST D2D1_RECT_U *srcRect
|
|
) PURE;
|
|
|
|
STDMETHOD(CopyFromMemory)(
|
|
_In_opt_ CONST D2D1_RECT_U *dstRect,
|
|
_In_ CONST void *srcData,
|
|
UINT32 pitch
|
|
) PURE;
|
|
}; // interface ID2D1Bitmap
|
|
|
|
/// <summary>
|
|
/// Represents an collection of gradient stops that can then be the source resource
|
|
/// for either a linear or radial gradient brush.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a7-12e2-11dc-9fed-001143a055f9") ID2D1GradientStopCollection : public ID2D1Resource
|
|
{
|
|
|
|
/// <summary>
|
|
/// Returns the number of stops in the gradient.
|
|
/// </summary>
|
|
STDMETHOD_(UINT32, GetGradientStopCount)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Copies the gradient stops from the collection into the caller's interface. The
|
|
/// returned colors have straight alpha.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetGradientStops)(
|
|
_Out_writes_to_(gradientStopsCount, _Inexpressible_("Retrieved through GetGradientStopCount()") ) D2D1_GRADIENT_STOP *gradientStops,
|
|
UINT32 gradientStopsCount
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns whether the interpolation occurs with 1.0 or 2.2 gamma.
|
|
/// </summary>
|
|
STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(
|
|
) CONST PURE;
|
|
}; // interface ID2D1GradientStopCollection
|
|
|
|
/// <summary>
|
|
/// The root brush interface. All brushes can be used to fill or pen a geometry.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a8-12e2-11dc-9fed-001143a055f9") ID2D1Brush : public ID2D1Resource
|
|
{
|
|
|
|
/// <summary>
|
|
/// Sets the opacity for when the brush is drawn over the entire fill of the brush.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetOpacity)(
|
|
FLOAT opacity
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the transform that applies to everything drawn by the brush.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetTransform)(
|
|
_In_ CONST D2D1_MATRIX_3X2_F *transform
|
|
) PURE;
|
|
|
|
STDMETHOD_(FLOAT, GetOpacity)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, GetTransform)(
|
|
_Out_ D2D1_MATRIX_3X2_F *transform
|
|
) CONST PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
SetTransform(
|
|
CONST D2D1_MATRIX_3X2_F &transform
|
|
)
|
|
{
|
|
SetTransform(&transform);
|
|
}
|
|
}; // interface ID2D1Brush
|
|
|
|
/// <summary>
|
|
/// A bitmap brush allows a bitmap to be used to fill a geometry.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906aa-12e2-11dc-9fed-001143a055f9") ID2D1BitmapBrush : public ID2D1Brush
|
|
{
|
|
|
|
/// <summary>
|
|
/// Sets how the bitmap is to be treated outside of its natural extent on the X
|
|
/// axis.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetExtendModeX)(
|
|
D2D1_EXTEND_MODE extendModeX
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets how the bitmap is to be treated outside of its natural extent on the X
|
|
/// axis.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetExtendModeY)(
|
|
D2D1_EXTEND_MODE extendModeY
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the interpolation mode used when this brush is used.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetInterpolationMode)(
|
|
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the bitmap associated as the source of this brush.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetBitmap)(
|
|
_In_opt_ ID2D1Bitmap *bitmap
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, GetBitmap)(
|
|
_Outptr_result_maybenull_ ID2D1Bitmap **bitmap
|
|
) CONST PURE;
|
|
}; // interface ID2D1BitmapBrush
|
|
|
|
/// <summary>
|
|
/// Paints an area with a solid color.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a9-12e2-11dc-9fed-001143a055f9") ID2D1SolidColorBrush : public ID2D1Brush
|
|
{
|
|
|
|
STDMETHOD_(void, SetColor)(
|
|
_In_ CONST D2D1_COLOR_F *color
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_COLOR_F, GetColor)(
|
|
) CONST PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
SetColor(
|
|
CONST D2D1_COLOR_F &color
|
|
)
|
|
{
|
|
SetColor(&color);
|
|
}
|
|
}; // interface ID2D1SolidColorBrush
|
|
|
|
/// <summary>
|
|
/// Paints an area with a linear gradient.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906ab-12e2-11dc-9fed-001143a055f9") ID2D1LinearGradientBrush : public ID2D1Brush
|
|
{
|
|
|
|
STDMETHOD_(void, SetStartPoint)(
|
|
D2D1_POINT_2F startPoint
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the end point of the gradient in local coordinate space. This is not
|
|
/// influenced by the geometry being filled.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetEndPoint)(
|
|
D2D1_POINT_2F endPoint
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, GetGradientStopCollection)(
|
|
_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
|
|
) CONST PURE;
|
|
}; // interface ID2D1LinearGradientBrush
|
|
|
|
/// <summary>
|
|
/// Paints an area with a radial gradient.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906ac-12e2-11dc-9fed-001143a055f9") ID2D1RadialGradientBrush : public ID2D1Brush
|
|
{
|
|
|
|
/// <summary>
|
|
/// Sets the center of the radial gradient. This will be in local coordinates and
|
|
/// will not depend on the geometry being filled.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetCenter)(
|
|
D2D1_POINT_2F center
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets offset of the origin relative to the radial gradient center.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetGradientOriginOffset)(
|
|
D2D1_POINT_2F gradientOriginOffset
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, SetRadiusX)(
|
|
FLOAT radiusX
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, SetRadiusY)(
|
|
FLOAT radiusY
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_POINT_2F, GetCenter)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(FLOAT, GetRadiusX)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(FLOAT, GetRadiusY)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, GetGradientStopCollection)(
|
|
_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
|
|
) CONST PURE;
|
|
}; // interface ID2D1RadialGradientBrush
|
|
|
|
/// <summary>
|
|
/// Resource interface that holds pen style properties.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd9069d-12e2-11dc-9fed-001143a055f9") ID2D1StrokeStyle : public ID2D1Resource
|
|
{
|
|
|
|
STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(FLOAT, GetMiterLimit)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(FLOAT, GetDashOffset)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(UINT32, GetDashesCount)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns the dashes from the object into a user allocated array. The user must
|
|
/// call GetDashesCount to retrieve the required size.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetDashes)(
|
|
_Out_writes_(dashesCount) FLOAT *dashes,
|
|
UINT32 dashesCount
|
|
) CONST PURE;
|
|
}; // interface ID2D1StrokeStyle
|
|
|
|
/// <summary>
|
|
/// Represents a geometry resource and defines a set of helper methods for
|
|
/// manipulating and measuring geometric shapes. Interfaces that inherit from
|
|
/// ID2D1Geometry define specific shapes.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a1-12e2-11dc-9fed-001143a055f9") ID2D1Geometry : public ID2D1Resource
|
|
{
|
|
|
|
/// <summary>
|
|
/// Retrieve the bounds of the geometry, with an optional applied transform.
|
|
/// </summary>
|
|
STDMETHOD(GetBounds)(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_ D2D1_RECT_F *bounds
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Get the bounds of the corresponding geometry after it has been widened or have
|
|
/// an optional pen style applied.
|
|
/// </summary>
|
|
STDMETHOD(GetWidenedBounds)(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ D2D1_RECT_F *bounds
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Checks to see whether the corresponding penned and widened geometry contains the
|
|
/// given point.
|
|
/// </summary>
|
|
STDMETHOD(StrokeContainsPoint)(
|
|
D2D1_POINT_2F point,
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ BOOL *contains
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Test whether the given fill of this geometry would contain this point.
|
|
/// </summary>
|
|
STDMETHOD(FillContainsPoint)(
|
|
D2D1_POINT_2F point,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ BOOL *contains
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Compare how one geometry intersects or contains another geometry.
|
|
/// </summary>
|
|
STDMETHOD(CompareWithGeometry)(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ D2D1_GEOMETRY_RELATION *relation
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
|
|
/// removed.
|
|
/// </summary>
|
|
STDMETHOD(Simplify)(
|
|
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Tessellates a geometry into triangles.
|
|
/// </summary>
|
|
STDMETHOD(Tessellate)(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1TessellationSink *tessellationSink
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Performs a combine operation between the two geometries to produce a resulting
|
|
/// geometry.
|
|
/// </summary>
|
|
STDMETHOD(CombineWithGeometry)(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
D2D1_COMBINE_MODE combineMode,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Computes the outline of the geometry. The result is written back into a
|
|
/// simplified geometry sink.
|
|
/// </summary>
|
|
STDMETHOD(Outline)(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Computes the area of the geometry.
|
|
/// </summary>
|
|
STDMETHOD(ComputeArea)(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ FLOAT *area
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Computes the length of the geometry.
|
|
/// </summary>
|
|
STDMETHOD(ComputeLength)(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ FLOAT *length
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Computes the point and tangent a given distance along the path.
|
|
/// </summary>
|
|
STDMETHOD(ComputePointAtLength)(
|
|
FLOAT length,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_opt_ D2D1_POINT_2F *point,
|
|
_Out_opt_ D2D1_POINT_2F *unitTangentVector
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Get the geometry and widen it as well as apply an optional pen style.
|
|
/// </summary>
|
|
STDMETHOD(Widen)(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieve the bounds of the geometry, with an optional applied transform.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
GetBounds(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_ D2D1_RECT_F *bounds
|
|
) CONST
|
|
{
|
|
return GetBounds(&worldTransform, bounds);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the bounds of the corresponding geometry after it has been widened or have
|
|
/// an optional pen style applied.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
GetWidenedBounds(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ D2D1_RECT_F *bounds
|
|
) CONST
|
|
{
|
|
return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the bounds of the corresponding geometry after it has been widened or have
|
|
/// an optional pen style applied.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
GetWidenedBounds(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_ D2D1_RECT_F *bounds
|
|
) CONST
|
|
{
|
|
return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the bounds of the corresponding geometry after it has been widened or have
|
|
/// an optional pen style applied.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
GetWidenedBounds(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_ D2D1_RECT_F *bounds
|
|
) CONST
|
|
{
|
|
return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
StrokeContainsPoint(
|
|
D2D1_POINT_2F point,
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ BOOL *contains
|
|
) CONST
|
|
{
|
|
return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks to see whether the corresponding penned and widened geometry contains the
|
|
/// given point.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
StrokeContainsPoint(
|
|
D2D1_POINT_2F point,
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_ BOOL *contains
|
|
) CONST
|
|
{
|
|
return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
StrokeContainsPoint(
|
|
D2D1_POINT_2F point,
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_ BOOL *contains
|
|
) CONST
|
|
{
|
|
return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
FillContainsPoint(
|
|
D2D1_POINT_2F point,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ BOOL *contains
|
|
) CONST
|
|
{
|
|
return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test whether the given fill of this geometry would contain this point.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
FillContainsPoint(
|
|
D2D1_POINT_2F point,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_ BOOL *contains
|
|
) CONST
|
|
{
|
|
return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
FillContainsPoint(
|
|
D2D1_POINT_2F point,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_ BOOL *contains
|
|
) CONST
|
|
{
|
|
return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare how one geometry intersects or contains another geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CompareWithGeometry(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ D2D1_GEOMETRY_RELATION *relation
|
|
) CONST
|
|
{
|
|
return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare how one geometry intersects or contains another geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CompareWithGeometry(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
|
|
_Out_ D2D1_GEOMETRY_RELATION *relation
|
|
) CONST
|
|
{
|
|
return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compare how one geometry intersects or contains another geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CompareWithGeometry(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
|
|
_Out_ D2D1_GEOMETRY_RELATION *relation
|
|
) CONST
|
|
{
|
|
return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
|
|
/// removed.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Simplify(
|
|
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
|
|
/// removed.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Simplify(
|
|
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
|
|
/// removed.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Simplify(
|
|
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tessellates a geometry into triangles.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Tessellate(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1TessellationSink *tessellationSink
|
|
) CONST
|
|
{
|
|
return Tessellate(&worldTransform, flatteningTolerance, tessellationSink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tessellates a geometry into triangles.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Tessellate(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_In_ ID2D1TessellationSink *tessellationSink
|
|
) CONST
|
|
{
|
|
return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tessellates a geometry into triangles.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Tessellate(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_In_ ID2D1TessellationSink *tessellationSink
|
|
) CONST
|
|
{
|
|
return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a combine operation between the two geometries to produce a resulting
|
|
/// geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CombineWithGeometry(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
D2D1_COMBINE_MODE combineMode,
|
|
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a combine operation between the two geometries to produce a resulting
|
|
/// geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CombineWithGeometry(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
D2D1_COMBINE_MODE combineMode,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs a combine operation between the two geometries to produce a resulting
|
|
/// geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CombineWithGeometry(
|
|
_In_ ID2D1Geometry *inputGeometry,
|
|
D2D1_COMBINE_MODE combineMode,
|
|
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the outline of the geometry. The result is written back into a
|
|
/// simplified geometry sink.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Outline(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Outline(&worldTransform, flatteningTolerance, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the outline of the geometry. The result is written back into a
|
|
/// simplified geometry sink.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Outline(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the outline of the geometry. The result is written back into a
|
|
/// simplified geometry sink.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Outline(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the area of the geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputeArea(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ FLOAT *area
|
|
) CONST
|
|
{
|
|
return ComputeArea(&worldTransform, flatteningTolerance, area);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the area of the geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputeArea(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_ FLOAT *area
|
|
) CONST
|
|
{
|
|
return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the area of the geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputeArea(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_ FLOAT *area
|
|
) CONST
|
|
{
|
|
return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the length of the geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputeLength(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_ FLOAT *length
|
|
) CONST
|
|
{
|
|
return ComputeLength(&worldTransform, flatteningTolerance, length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the length of the geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputeLength(
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_ FLOAT *length
|
|
) CONST
|
|
{
|
|
return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the length of the geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputeLength(
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_ FLOAT *length
|
|
) CONST
|
|
{
|
|
return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the point and tangent a given distance along the path.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputePointAtLength(
|
|
FLOAT length,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_Out_opt_ D2D1_POINT_2F *point,
|
|
_Out_opt_ D2D1_POINT_2F *unitTangentVector
|
|
) CONST
|
|
{
|
|
return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the point and tangent a given distance along the path.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputePointAtLength(
|
|
FLOAT length,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_Out_opt_ D2D1_POINT_2F *point,
|
|
_Out_opt_ D2D1_POINT_2F *unitTangentVector
|
|
) CONST
|
|
{
|
|
return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Computes the point and tangent a given distance along the path.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
ComputePointAtLength(
|
|
FLOAT length,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_Out_opt_ D2D1_POINT_2F *point,
|
|
_Out_opt_ D2D1_POINT_2F *unitTangentVector
|
|
) CONST
|
|
{
|
|
return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the geometry and widen it as well as apply an optional pen style.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Widen(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
FLOAT flatteningTolerance,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the geometry and widen it as well as apply an optional pen style.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Widen(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the geometry and widen it as well as apply an optional pen style.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Widen(
|
|
FLOAT strokeWidth,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle,
|
|
CONST D2D1_MATRIX_3X2_F &worldTransform,
|
|
_In_ ID2D1SimplifiedGeometrySink *geometrySink
|
|
) CONST
|
|
{
|
|
return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
|
|
}
|
|
}; // interface ID2D1Geometry
|
|
|
|
/// <summary>
|
|
/// Describes a two-dimensional rectangle.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a2-12e2-11dc-9fed-001143a055f9") ID2D1RectangleGeometry : public ID2D1Geometry
|
|
{
|
|
|
|
STDMETHOD_(void, GetRect)(
|
|
_Out_ D2D1_RECT_F *rect
|
|
) CONST PURE;
|
|
}; // interface ID2D1RectangleGeometry
|
|
|
|
/// <summary>
|
|
/// Describes a rounded rectangle.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a3-12e2-11dc-9fed-001143a055f9") ID2D1RoundedRectangleGeometry : public ID2D1Geometry
|
|
{
|
|
|
|
STDMETHOD_(void, GetRoundedRect)(
|
|
_Out_ D2D1_ROUNDED_RECT *roundedRect
|
|
) CONST PURE;
|
|
}; // interface ID2D1RoundedRectangleGeometry
|
|
|
|
/// <summary>
|
|
/// Represents an ellipse.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a4-12e2-11dc-9fed-001143a055f9") ID2D1EllipseGeometry : public ID2D1Geometry
|
|
{
|
|
|
|
STDMETHOD_(void, GetEllipse)(
|
|
_Out_ D2D1_ELLIPSE *ellipse
|
|
) CONST PURE;
|
|
}; // interface ID2D1EllipseGeometry
|
|
|
|
/// <summary>
|
|
/// Represents a composite geometry, composed of other ID2D1Geometry objects.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a6-12e2-11dc-9fed-001143a055f9") ID2D1GeometryGroup : public ID2D1Geometry
|
|
{
|
|
|
|
STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(UINT32, GetSourceGeometryCount)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, GetSourceGeometries)(
|
|
_Out_writes_(geometriesCount) ID2D1Geometry **geometries,
|
|
UINT32 geometriesCount
|
|
) CONST PURE;
|
|
}; // interface ID2D1GeometryGroup
|
|
|
|
/// <summary>
|
|
/// Represents a geometry that has been transformed.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906bb-12e2-11dc-9fed-001143a055f9") ID2D1TransformedGeometry : public ID2D1Geometry
|
|
{
|
|
|
|
STDMETHOD_(void, GetSourceGeometry)(
|
|
_Outptr_ ID2D1Geometry **sourceGeometry
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, GetTransform)(
|
|
_Out_ D2D1_MATRIX_3X2_F *transform
|
|
) CONST PURE;
|
|
}; // interface ID2D1TransformedGeometry
|
|
|
|
/// <summary>
|
|
/// Describes a geometric path that does not contain quadratic bezier curves or
|
|
/// arcs.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd9069e-12e2-11dc-9fed-001143a055f9") ID2D1SimplifiedGeometrySink : public IUnknown
|
|
{
|
|
|
|
STDMETHOD_(void, SetFillMode)(
|
|
D2D1_FILL_MODE fillMode
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, SetSegmentFlags)(
|
|
D2D1_PATH_SEGMENT vertexFlags
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, BeginFigure)(
|
|
D2D1_POINT_2F startPoint,
|
|
D2D1_FIGURE_BEGIN figureBegin
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, AddLines)(
|
|
_In_reads_(pointsCount) CONST D2D1_POINT_2F *points,
|
|
UINT32 pointsCount
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, AddBeziers)(
|
|
_In_reads_(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers,
|
|
UINT32 beziersCount
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, EndFigure)(
|
|
D2D1_FIGURE_END figureEnd
|
|
) PURE;
|
|
|
|
STDMETHOD(Close)(
|
|
) PURE;
|
|
}; // interface ID2D1SimplifiedGeometrySink
|
|
|
|
/// <summary>
|
|
/// Describes a geometric path that can contain lines, arcs, cubic Bezier curves,
|
|
/// and quadratic Bezier curves.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd9069f-12e2-11dc-9fed-001143a055f9") ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink
|
|
{
|
|
|
|
STDMETHOD_(void, AddLine)(
|
|
D2D1_POINT_2F point
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, AddBezier)(
|
|
_In_ CONST D2D1_BEZIER_SEGMENT *bezier
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, AddQuadraticBezier)(
|
|
_In_ CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, AddQuadraticBeziers)(
|
|
_In_reads_(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
|
|
UINT32 beziersCount
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, AddArc)(
|
|
_In_ CONST D2D1_ARC_SEGMENT *arc
|
|
) PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
AddBezier(
|
|
CONST D2D1_BEZIER_SEGMENT &bezier
|
|
)
|
|
{
|
|
AddBezier(&bezier);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
AddQuadraticBezier(
|
|
CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier
|
|
)
|
|
{
|
|
AddQuadraticBezier(&bezier);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
AddArc(
|
|
CONST D2D1_ARC_SEGMENT &arc
|
|
)
|
|
{
|
|
AddArc(&arc);
|
|
}
|
|
}; // interface ID2D1GeometrySink
|
|
|
|
/// <summary>
|
|
/// Populates an ID2D1Mesh object with triangles.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906c1-12e2-11dc-9fed-001143a055f9") ID2D1TessellationSink : public IUnknown
|
|
{
|
|
|
|
STDMETHOD_(void, AddTriangles)(
|
|
_In_reads_(trianglesCount) CONST D2D1_TRIANGLE *triangles,
|
|
UINT32 trianglesCount
|
|
) PURE;
|
|
|
|
STDMETHOD(Close)(
|
|
) PURE;
|
|
}; // interface ID2D1TessellationSink
|
|
|
|
/// <summary>
|
|
/// Represents a complex shape that may be composed of arcs, curves, and lines.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906a5-12e2-11dc-9fed-001143a055f9") ID2D1PathGeometry : public ID2D1Geometry
|
|
{
|
|
|
|
/// <summary>
|
|
/// Opens a geometry sink that will be used to create this path geometry.
|
|
/// </summary>
|
|
STDMETHOD(Open)(
|
|
_COM_Outptr_ ID2D1GeometrySink **geometrySink
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieve the contents of this geometry. The caller passes an implementation of a
|
|
/// ID2D1GeometrySink interface to receive the data.
|
|
/// </summary>
|
|
STDMETHOD(Stream)(
|
|
_In_ ID2D1GeometrySink *geometrySink
|
|
) CONST PURE;
|
|
|
|
STDMETHOD(GetSegmentCount)(
|
|
_Out_ UINT32 *count
|
|
) CONST PURE;
|
|
|
|
STDMETHOD(GetFigureCount)(
|
|
_Out_ UINT32 *count
|
|
) CONST PURE;
|
|
}; // interface ID2D1PathGeometry
|
|
|
|
/// <summary>
|
|
/// Represents a set of vertices that form a list of triangles.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd906c2-12e2-11dc-9fed-001143a055f9") ID2D1Mesh : public ID2D1Resource
|
|
{
|
|
|
|
/// <summary>
|
|
/// Opens the mesh for population.
|
|
/// </summary>
|
|
STDMETHOD(Open)(
|
|
_COM_Outptr_ ID2D1TessellationSink **tessellationSink
|
|
) PURE;
|
|
}; // interface ID2D1Mesh
|
|
|
|
/// <summary>
|
|
/// Represents the backing store required to render a layer.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd9069b-12e2-11dc-9fed-001143a055f9") ID2D1Layer : public ID2D1Resource
|
|
{
|
|
|
|
STDMETHOD_(D2D1_SIZE_F, GetSize)(
|
|
) CONST PURE;
|
|
}; // interface ID2D1Layer
|
|
|
|
/// <summary>
|
|
/// Represents the drawing state of a render target: the antialiasing mode,
|
|
/// transform, tags, and text-rendering options.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("28506e39-ebf6-46a1-bb47-fd85565ab957") ID2D1DrawingStateBlock : public ID2D1Resource
|
|
{
|
|
|
|
/// <summary>
|
|
/// Retrieves the state currently contained within this state block resource.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetDescription)(
|
|
_Out_ D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the state description of this state block resource.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetDescription)(
|
|
_In_ CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the text rendering parameters of this state block resource.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetTextRenderingParams)(
|
|
_In_opt_ IDWriteRenderingParams *textRenderingParams = NULL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieves the text rendering parameters contained within this state block
|
|
/// resource. If a NULL text rendering parameter was specified, NULL will be
|
|
/// returned.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetTextRenderingParams)(
|
|
_Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams
|
|
) CONST PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
SetDescription(
|
|
CONST D2D1_DRAWING_STATE_DESCRIPTION &stateDescription
|
|
)
|
|
{
|
|
SetDescription(&stateDescription);
|
|
}
|
|
}; // interface ID2D1DrawingStateBlock
|
|
|
|
/// <summary>
|
|
/// Represents an object that can receive drawing commands. Interfaces that inherit
|
|
/// from ID2D1RenderTarget render the drawing commands they receive in different
|
|
/// ways.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd90694-12e2-11dc-9fed-001143a055f9") ID2D1RenderTarget : public ID2D1Resource
|
|
{
|
|
|
|
/// <summary>
|
|
/// Create a D2D bitmap by copying from memory, or create uninitialized.
|
|
/// </summary>
|
|
STDMETHOD(CreateBitmap)(
|
|
D2D1_SIZE_U size,
|
|
_In_opt_ CONST void *srcData,
|
|
UINT32 pitch,
|
|
_In_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Create a D2D bitmap by copying a WIC bitmap.
|
|
/// </summary>
|
|
STDMETHOD(CreateBitmapFromWicBitmap)(
|
|
_In_ IWICBitmapSource *wicBitmapSource,
|
|
_In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Create a D2D bitmap by sharing bits from another resource. The bitmap must be
|
|
/// compatible with the render target for the call to succeed. For example, an
|
|
/// IWICBitmap can be shared with a software target, or a DXGI surface can be shared
|
|
/// with a DXGI render target.
|
|
/// </summary>
|
|
STDMETHOD(CreateSharedBitmap)(
|
|
_In_ REFIID riid,
|
|
_Inout_ void *data,
|
|
_In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
|
|
/// or pen a geometry.
|
|
/// </summary>
|
|
STDMETHOD(CreateBitmapBrush)(
|
|
_In_opt_ ID2D1Bitmap *bitmap,
|
|
_In_opt_ CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties,
|
|
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
|
|
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateSolidColorBrush)(
|
|
_In_ CONST D2D1_COLOR_F *color,
|
|
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
|
|
_COM_Outptr_ ID2D1SolidColorBrush **solidColorBrush
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// A gradient stop collection represents a set of stops in an ideal unit length.
|
|
/// This is the source resource for a linear gradient and radial gradient brush.
|
|
/// </summary>
|
|
/// <param name="colorInterpolationGamma">Specifies which space the color
|
|
/// interpolation occurs in.</param>
|
|
/// <param name="extendMode">Specifies how the gradient will be extended outside of
|
|
/// the unit length.</param>
|
|
STDMETHOD(CreateGradientStopCollection)(
|
|
_In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
|
|
_In_range_(>=,1) UINT32 gradientStopsCount,
|
|
D2D1_GAMMA colorInterpolationGamma,
|
|
D2D1_EXTEND_MODE extendMode,
|
|
_COM_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateLinearGradientBrush)(
|
|
_In_ CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties,
|
|
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
|
|
_In_ ID2D1GradientStopCollection *gradientStopCollection,
|
|
_COM_Outptr_ ID2D1LinearGradientBrush **linearGradientBrush
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateRadialGradientBrush)(
|
|
_In_ CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties,
|
|
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
|
|
_In_ ID2D1GradientStopCollection *gradientStopCollection,
|
|
_COM_Outptr_ ID2D1RadialGradientBrush **radialGradientBrush
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a bitmap render target whose bitmap can be used as a source for
|
|
/// rendering in the API.
|
|
/// </summary>
|
|
/// <param name="desiredSize">The requested size of the target in DIPs. If the pixel
|
|
/// size is not specified, the DPI is inherited from the parent target. However, the
|
|
/// render target will never contain a fractional number of pixels.</param>
|
|
/// <param name="desiredPixelSize">The requested size of the render target in
|
|
/// pixels. If the DIP size is also specified, the DPI is calculated from these two
|
|
/// values. If the desired size is not specified, the DPI is inherited from the
|
|
/// parent render target. If neither value is specified, the compatible render
|
|
/// target will be the same size and have the same DPI as the parent target.</param>
|
|
/// <param name="desiredFormat">The desired pixel format. The format must be
|
|
/// compatible with the parent render target type. If the format is not specified,
|
|
/// it will be inherited from the parent render target.</param>
|
|
/// <param name="options">Allows the caller to retrieve a GDI compatible render
|
|
/// target.</param>
|
|
/// <param name="bitmapRenderTarget">The returned bitmap render target.</param>
|
|
STDMETHOD(CreateCompatibleRenderTarget)(
|
|
_In_opt_ CONST D2D1_SIZE_F *desiredSize,
|
|
_In_opt_ CONST D2D1_SIZE_U *desiredPixelSize,
|
|
_In_opt_ CONST D2D1_PIXEL_FORMAT *desiredFormat,
|
|
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
|
|
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a layer resource that can be used on any target and which will resize
|
|
/// under the covers if necessary.
|
|
/// </summary>
|
|
/// <param name="size">The resolution independent minimum size hint for the layer
|
|
/// resource. Specify this to prevent unwanted reallocation of the layer backing
|
|
/// store. The size is in DIPs, but, it is unaffected by the current world
|
|
/// transform. If the size is unspecified, the returned resource is a placeholder
|
|
/// and the backing store will be allocated to be the minimum size that can hold the
|
|
/// content when the layer is pushed.</param>
|
|
STDMETHOD(CreateLayer)(
|
|
_In_opt_ CONST D2D1_SIZE_F *size,
|
|
_COM_Outptr_ ID2D1Layer **layer
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Create a D2D mesh.
|
|
/// </summary>
|
|
STDMETHOD(CreateMesh)(
|
|
_COM_Outptr_ ID2D1Mesh **mesh
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawLine)(
|
|
D2D1_POINT_2F point0,
|
|
D2D1_POINT_2F point1,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawRectangle)(
|
|
_In_ CONST D2D1_RECT_F *rect,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, FillRectangle)(
|
|
_In_ CONST D2D1_RECT_F *rect,
|
|
_In_ ID2D1Brush *brush
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawRoundedRectangle)(
|
|
_In_ CONST D2D1_ROUNDED_RECT *roundedRect,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, FillRoundedRectangle)(
|
|
_In_ CONST D2D1_ROUNDED_RECT *roundedRect,
|
|
_In_ ID2D1Brush *brush
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawEllipse)(
|
|
_In_ CONST D2D1_ELLIPSE *ellipse,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, FillEllipse)(
|
|
_In_ CONST D2D1_ELLIPSE *ellipse,
|
|
_In_ ID2D1Brush *brush
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawGeometry)(
|
|
_In_ ID2D1Geometry *geometry,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
) PURE;
|
|
|
|
/// <param name="opacityBrush">An optionally specified opacity brush. Only the alpha
|
|
/// channel of the corresponding brush will be sampled and will be applied to the
|
|
/// entire fill of the geometry. If this brush is specified, the fill brush must be
|
|
/// a bitmap brush with an extend mode of D2D1_EXTEND_MODE_CLAMP.</param>
|
|
STDMETHOD_(void, FillGeometry)(
|
|
_In_ ID2D1Geometry *geometry,
|
|
_In_ ID2D1Brush *brush,
|
|
_In_opt_ ID2D1Brush *opacityBrush = NULL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Fill a mesh. Since meshes can only render aliased content, the render target
|
|
/// antialiasing mode must be set to aliased.
|
|
/// </summary>
|
|
STDMETHOD_(void, FillMesh)(
|
|
_In_ ID2D1Mesh *mesh,
|
|
_In_ ID2D1Brush *brush
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Fill using the alpha channel of the supplied opacity mask bitmap. The brush
|
|
/// opacity will be modulated by the mask. The render target antialiasing mode must
|
|
/// be set to aliased.
|
|
/// </summary>
|
|
STDMETHOD_(void, FillOpacityMask)(
|
|
_In_ ID2D1Bitmap *opacityMask,
|
|
_In_ ID2D1Brush *brush,
|
|
D2D1_OPACITY_MASK_CONTENT content,
|
|
_In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL,
|
|
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawBitmap)(
|
|
_In_ ID2D1Bitmap *bitmap,
|
|
_In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL,
|
|
FLOAT opacity = 1.0f,
|
|
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
|
|
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Draws the text within the given layout rectangle and by default also performs
|
|
/// baseline snapping.
|
|
/// </summary>
|
|
STDMETHOD_(void, DrawText)(
|
|
_In_reads_(stringLength) CONST WCHAR *string,
|
|
UINT32 stringLength,
|
|
_In_ IDWriteTextFormat *textFormat,
|
|
_In_ CONST D2D1_RECT_F *layoutRect,
|
|
_In_ ID2D1Brush *defaultFillBrush,
|
|
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
|
|
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Draw a text layout object. If the layout is not subsequently changed, this can
|
|
/// be more efficient than DrawText when drawing the same layout repeatedly.
|
|
/// </summary>
|
|
/// <param name="options">The specified text options. If D2D1_DRAW_TEXT_OPTIONS_CLIP
|
|
/// is used, the text is clipped to the layout bounds. These bounds are derived from
|
|
/// the origin and the layout bounds of the corresponding IDWriteTextLayout object.
|
|
/// </param>
|
|
STDMETHOD_(void, DrawTextLayout)(
|
|
D2D1_POINT_2F origin,
|
|
_In_ IDWriteTextLayout *textLayout,
|
|
_In_ ID2D1Brush *defaultFillBrush,
|
|
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, DrawGlyphRun)(
|
|
D2D1_POINT_2F baselineOrigin,
|
|
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
|
|
_In_ ID2D1Brush *foregroundBrush,
|
|
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, SetTransform)(
|
|
_In_ CONST D2D1_MATRIX_3X2_F *transform
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, GetTransform)(
|
|
_Out_ D2D1_MATRIX_3X2_F *transform
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, SetAntialiasMode)(
|
|
D2D1_ANTIALIAS_MODE antialiasMode
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, SetTextAntialiasMode)(
|
|
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(
|
|
) CONST PURE;
|
|
|
|
STDMETHOD_(void, SetTextRenderingParams)(
|
|
_In_opt_ IDWriteRenderingParams *textRenderingParams = NULL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieve the text render parameters. NOTE: If NULL is specified to
|
|
/// SetTextRenderingParameters, NULL will be returned.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetTextRenderingParams)(
|
|
_Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Set a tag to correspond to the succeeding primitives. If an error occurs
|
|
/// rendering a primitive, the tags can be returned from the Flush or EndDraw call.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetTags)(
|
|
D2D1_TAG tag1,
|
|
D2D1_TAG tag2
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieves the currently set tags. This does not retrieve the tags corresponding
|
|
/// to any primitive that is in error.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetTags)(
|
|
_Out_opt_ D2D1_TAG *tag1 = NULL,
|
|
_Out_opt_ D2D1_TAG *tag2 = NULL
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Start a layer of drawing calls. The way in which the layer must be resolved is
|
|
/// specified first as well as the logical resource that stores the layer
|
|
/// parameters. The supplied layer resource might grow if the specified content
|
|
/// cannot fit inside it. The layer will grow monotonically on each axis. If a NULL
|
|
/// ID2D1Layer is provided, then a layer resource will be allocated automatically.
|
|
/// </summary>
|
|
STDMETHOD_(void, PushLayer)(
|
|
_In_ CONST D2D1_LAYER_PARAMETERS *layerParameters,
|
|
_In_opt_ ID2D1Layer *layer
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Ends a layer that was defined with particular layer resources.
|
|
/// </summary>
|
|
STDMETHOD_(void, PopLayer)(
|
|
) PURE;
|
|
|
|
STDMETHOD(Flush)(
|
|
_Out_opt_ D2D1_TAG *tag1 = NULL,
|
|
_Out_opt_ D2D1_TAG *tag2 = NULL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Gets the current drawing state and saves it into the supplied
|
|
/// IDrawingStatckBlock.
|
|
/// </summary>
|
|
STDMETHOD_(void, SaveDrawingState)(
|
|
_Inout_ ID2D1DrawingStateBlock *drawingStateBlock
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Copies the state stored in the block interface.
|
|
/// </summary>
|
|
STDMETHOD_(void, RestoreDrawingState)(
|
|
_In_ ID2D1DrawingStateBlock *drawingStateBlock
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Pushes a clip. The clip can be antialiased. The clip must be axis aligned. If
|
|
/// the current world transform is not axis preserving, then the bounding box of the
|
|
/// transformed clip rect will be used. The clip will remain in effect until a
|
|
/// PopAxisAligned clip call is made.
|
|
/// </summary>
|
|
STDMETHOD_(void, PushAxisAlignedClip)(
|
|
_In_ CONST D2D1_RECT_F *clipRect,
|
|
D2D1_ANTIALIAS_MODE antialiasMode
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, PopAxisAlignedClip)(
|
|
) PURE;
|
|
|
|
STDMETHOD_(void, Clear)(
|
|
_In_opt_ CONST D2D1_COLOR_F *clearColor = NULL
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Start drawing on this render target. Draw calls can only be issued between a
|
|
/// BeginDraw and EndDraw call.
|
|
/// </summary>
|
|
STDMETHOD_(void, BeginDraw)(
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Ends drawing on the render target, error results can be retrieved at this time,
|
|
/// or when calling flush.
|
|
/// </summary>
|
|
STDMETHOD(EndDraw)(
|
|
_Out_opt_ D2D1_TAG *tag1 = NULL,
|
|
_Out_opt_ D2D1_TAG *tag2 = NULL
|
|
) PURE;
|
|
|
|
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Sets the DPI on the render target. This results in the render target being
|
|
/// interpreted to a different scale. Neither DPI can be negative. If zero is
|
|
/// specified for both, the system DPI is chosen. If one is zero and the other
|
|
/// unspecified, the DPI is not changed.
|
|
/// </summary>
|
|
STDMETHOD_(void, SetDpi)(
|
|
FLOAT dpiX,
|
|
FLOAT dpiY
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Return the current DPI from the target.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetDpi)(
|
|
_Out_ FLOAT *dpiX,
|
|
_Out_ FLOAT *dpiY
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns the size of the render target in DIPs.
|
|
/// </summary>
|
|
STDMETHOD_(D2D1_SIZE_F, GetSize)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns the size of the render target in pixels.
|
|
/// </summary>
|
|
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns the maximum bitmap and render target size that is guaranteed to be
|
|
/// supported by the render target.
|
|
/// </summary>
|
|
STDMETHOD_(UINT32, GetMaximumBitmapSize)(
|
|
) CONST PURE;
|
|
|
|
/// <summary>
|
|
/// Returns true if the given properties are supported by this render target. The
|
|
/// DPI is ignored. NOTE: If the render target type is software, then neither
|
|
/// D2D1_FEATURE_LEVEL_9 nor D2D1_FEATURE_LEVEL_10 will be considered to be
|
|
/// supported.
|
|
/// </summary>
|
|
STDMETHOD_(BOOL, IsSupported)(
|
|
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties
|
|
) CONST PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmap(
|
|
D2D1_SIZE_U size,
|
|
_In_opt_ CONST void *srcData,
|
|
UINT32 pitch,
|
|
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
)
|
|
{
|
|
return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmap(
|
|
D2D1_SIZE_U size,
|
|
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
)
|
|
{
|
|
return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a D2D bitmap by copying a WIC bitmap.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmapFromWicBitmap(
|
|
_In_ IWICBitmapSource *wicBitmapSource,
|
|
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
)
|
|
{
|
|
return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a D2D bitmap by copying a WIC bitmap.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmapFromWicBitmap(
|
|
_In_ IWICBitmapSource *wicBitmapSource,
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
)
|
|
{
|
|
return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
|
|
/// or pen a geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmapBrush(
|
|
_In_opt_ ID2D1Bitmap *bitmap,
|
|
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
|
|
)
|
|
{
|
|
return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
|
|
/// or pen a geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmapBrush(
|
|
_In_opt_ ID2D1Bitmap *bitmap,
|
|
CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
|
|
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
|
|
)
|
|
{
|
|
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
|
|
/// or pen a geometry.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateBitmapBrush(
|
|
_In_opt_ ID2D1Bitmap *bitmap,
|
|
CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
|
|
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
|
|
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
|
|
)
|
|
{
|
|
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateSolidColorBrush(
|
|
CONST D2D1_COLOR_F &color,
|
|
_COM_Outptr_ ID2D1SolidColorBrush **solidColorBrush
|
|
)
|
|
{
|
|
return CreateSolidColorBrush(&color, NULL, solidColorBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateSolidColorBrush(
|
|
CONST D2D1_COLOR_F &color,
|
|
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
|
|
_COM_Outptr_ ID2D1SolidColorBrush **solidColorBrush
|
|
)
|
|
{
|
|
return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateGradientStopCollection(
|
|
_In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
|
|
UINT32 gradientStopsCount,
|
|
_COM_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
|
|
)
|
|
{
|
|
return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateLinearGradientBrush(
|
|
CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
|
|
_In_ ID2D1GradientStopCollection *gradientStopCollection,
|
|
_COM_Outptr_ ID2D1LinearGradientBrush **linearGradientBrush
|
|
)
|
|
{
|
|
return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateLinearGradientBrush(
|
|
CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
|
|
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
|
|
_In_ ID2D1GradientStopCollection *gradientStopCollection,
|
|
_COM_Outptr_ ID2D1LinearGradientBrush **linearGradientBrush
|
|
)
|
|
{
|
|
return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateRadialGradientBrush(
|
|
CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
|
|
_In_ ID2D1GradientStopCollection *gradientStopCollection,
|
|
_COM_Outptr_ ID2D1RadialGradientBrush **radialGradientBrush
|
|
)
|
|
{
|
|
return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateRadialGradientBrush(
|
|
CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
|
|
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
|
|
_In_ ID2D1GradientStopCollection *gradientStopCollection,
|
|
_COM_Outptr_ ID2D1RadialGradientBrush **radialGradientBrush
|
|
)
|
|
{
|
|
return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateCompatibleRenderTarget(
|
|
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
|
|
)
|
|
{
|
|
return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateCompatibleRenderTarget(
|
|
D2D1_SIZE_F desiredSize,
|
|
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
|
|
)
|
|
{
|
|
return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateCompatibleRenderTarget(
|
|
D2D1_SIZE_F desiredSize,
|
|
D2D1_SIZE_U desiredPixelSize,
|
|
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
|
|
)
|
|
{
|
|
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateCompatibleRenderTarget(
|
|
D2D1_SIZE_F desiredSize,
|
|
D2D1_SIZE_U desiredPixelSize,
|
|
D2D1_PIXEL_FORMAT desiredFormat,
|
|
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
|
|
)
|
|
{
|
|
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateCompatibleRenderTarget(
|
|
D2D1_SIZE_F desiredSize,
|
|
D2D1_SIZE_U desiredPixelSize,
|
|
D2D1_PIXEL_FORMAT desiredFormat,
|
|
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
|
|
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
|
|
)
|
|
{
|
|
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateLayer(
|
|
D2D1_SIZE_F size,
|
|
_COM_Outptr_ ID2D1Layer **layer
|
|
)
|
|
{
|
|
return CreateLayer(&size, layer);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateLayer(
|
|
_COM_Outptr_ ID2D1Layer **layer
|
|
)
|
|
{
|
|
return CreateLayer(NULL, layer);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
DrawRectangle(
|
|
CONST D2D1_RECT_F &rect,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
)
|
|
{
|
|
DrawRectangle(&rect, brush, strokeWidth, strokeStyle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
FillRectangle(
|
|
CONST D2D1_RECT_F &rect,
|
|
_In_ ID2D1Brush *brush
|
|
)
|
|
{
|
|
FillRectangle(&rect, brush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
DrawRoundedRectangle(
|
|
CONST D2D1_ROUNDED_RECT &roundedRect,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
)
|
|
{
|
|
DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
FillRoundedRectangle(
|
|
CONST D2D1_ROUNDED_RECT &roundedRect,
|
|
_In_ ID2D1Brush *brush
|
|
)
|
|
{
|
|
FillRoundedRectangle(&roundedRect, brush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
DrawEllipse(
|
|
CONST D2D1_ELLIPSE &ellipse,
|
|
_In_ ID2D1Brush *brush,
|
|
FLOAT strokeWidth = 1.0f,
|
|
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
|
|
)
|
|
{
|
|
DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
FillEllipse(
|
|
CONST D2D1_ELLIPSE &ellipse,
|
|
_In_ ID2D1Brush *brush
|
|
)
|
|
{
|
|
FillEllipse(&ellipse, brush);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
FillOpacityMask(
|
|
_In_ ID2D1Bitmap *opacityMask,
|
|
_In_ ID2D1Brush *brush,
|
|
D2D1_OPACITY_MASK_CONTENT content,
|
|
CONST D2D1_RECT_F &destinationRectangle,
|
|
CONST D2D1_RECT_F &sourceRectangle
|
|
)
|
|
{
|
|
FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
DrawBitmap(
|
|
_In_ ID2D1Bitmap *bitmap,
|
|
CONST D2D1_RECT_F &destinationRectangle,
|
|
FLOAT opacity = 1.0f,
|
|
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
|
|
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
|
|
)
|
|
{
|
|
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
DrawBitmap(
|
|
_In_ ID2D1Bitmap *bitmap,
|
|
CONST D2D1_RECT_F &destinationRectangle,
|
|
FLOAT opacity,
|
|
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
|
|
CONST D2D1_RECT_F &sourceRectangle
|
|
)
|
|
{
|
|
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
SetTransform(
|
|
CONST D2D1_MATRIX_3X2_F &transform
|
|
)
|
|
{
|
|
SetTransform(&transform);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
PushLayer(
|
|
CONST D2D1_LAYER_PARAMETERS &layerParameters,
|
|
_In_opt_ ID2D1Layer *layer
|
|
)
|
|
{
|
|
PushLayer(&layerParameters, layer);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
PushAxisAlignedClip(
|
|
CONST D2D1_RECT_F &clipRect,
|
|
D2D1_ANTIALIAS_MODE antialiasMode
|
|
)
|
|
{
|
|
return PushAxisAlignedClip(&clipRect, antialiasMode);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
Clear(
|
|
CONST D2D1_COLOR_F &clearColor
|
|
)
|
|
{
|
|
return Clear(&clearColor);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Draws the text within the given layout rectangle and by default also performs
|
|
/// baseline snapping.
|
|
/// </summary>
|
|
COM_DECLSPEC_NOTHROW
|
|
void
|
|
DrawText(
|
|
_In_reads_(stringLength) CONST WCHAR *string,
|
|
UINT32 stringLength,
|
|
_In_ IDWriteTextFormat *textFormat,
|
|
CONST D2D1_RECT_F &layoutRect,
|
|
_In_ ID2D1Brush *defaultFillBrush,
|
|
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
|
|
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
|
|
)
|
|
{
|
|
return DrawText(string, stringLength, textFormat, &layoutRect, defaultFillBrush, options, measuringMode);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
BOOL
|
|
IsSupported(
|
|
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties
|
|
) CONST
|
|
{
|
|
return IsSupported(&renderTargetProperties);
|
|
}
|
|
}; // interface ID2D1RenderTarget
|
|
|
|
/// <summary>
|
|
/// Renders to an intermediate texture created by the CreateCompatibleRenderTarget
|
|
/// method.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd90695-12e2-11dc-9fed-001143a055f9") ID2D1BitmapRenderTarget : public ID2D1RenderTarget
|
|
{
|
|
|
|
STDMETHOD(GetBitmap)(
|
|
_COM_Outptr_ ID2D1Bitmap **bitmap
|
|
) PURE;
|
|
}; // interface ID2D1BitmapRenderTarget
|
|
|
|
/// <summary>
|
|
/// Renders drawing instructions to a window.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("2cd90698-12e2-11dc-9fed-001143a055f9") ID2D1HwndRenderTarget : public ID2D1RenderTarget
|
|
{
|
|
|
|
STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Resize the buffer underlying the render target. This operation might fail if
|
|
/// there is insufficient video memory or system memory, or if the render target is
|
|
/// resized beyond the maximum bitmap size. If the method fails, the render target
|
|
/// will be placed in a zombie state and D2DERR_RECREATE_TARGET will be returned
|
|
/// from it when EndDraw is called. In addition an appropriate failure result will
|
|
/// be returned from Resize.
|
|
/// </summary>
|
|
STDMETHOD(Resize)(
|
|
_In_ CONST D2D1_SIZE_U *pixelSize
|
|
) PURE;
|
|
|
|
STDMETHOD_(HWND, GetHwnd)(
|
|
) CONST PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
Resize(
|
|
CONST D2D1_SIZE_U &pixelSize
|
|
)
|
|
{
|
|
return Resize(&pixelSize);
|
|
}
|
|
}; // interface ID2D1HwndRenderTarget
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
|
/*#pragma endregion*/
|
|
|
|
/*#pragma region Desktop Family*/
|
|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
|
|
|
|
/// <summary>
|
|
/// Provides access to an device context that can accept GDI drawing commands.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("e0db51c3-6f77-4bae-b3d5-e47509b35838") ID2D1GdiInteropRenderTarget : public IUnknown
|
|
{
|
|
|
|
STDMETHOD(GetDC)(
|
|
D2D1_DC_INITIALIZE_MODE mode,
|
|
_Out_ HDC *hdc
|
|
) PURE;
|
|
|
|
STDMETHOD(ReleaseDC)(
|
|
_In_opt_ CONST RECT *update
|
|
) PURE;
|
|
}; // interface ID2D1GdiInteropRenderTarget
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
|
|
/*#pragma endregion*/
|
|
|
|
/*#pragma region Application Family*/
|
|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
|
|
|
|
/// <summary>
|
|
/// Issues drawing commands to a GDI device context.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("1c51bc64-de61-46fd-9899-63a5d8f03950") ID2D1DCRenderTarget : public ID2D1RenderTarget
|
|
{
|
|
|
|
STDMETHOD(BindDC)(
|
|
_In_ CONST HDC hDC,
|
|
_In_ CONST RECT *pSubRect
|
|
) PURE;
|
|
}; // interface ID2D1DCRenderTarget
|
|
|
|
/// <summary>
|
|
/// The root factory interface for all of D2D's objects.
|
|
/// </summary>
|
|
interface DX_DECLARE_INTERFACE("06152247-6f50-465a-9245-118bfd3b6007") ID2D1Factory : public IUnknown
|
|
{
|
|
|
|
/// <summary>
|
|
/// Cause the factory to refresh any system metrics that it might have been snapped
|
|
/// on factory creation.
|
|
/// </summary>
|
|
STDMETHOD(ReloadSystemMetrics)(
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Retrieves the current desktop DPI. To refresh this, call ReloadSystemMetrics.
|
|
/// </summary>
|
|
STDMETHOD_(void, GetDesktopDpi)(
|
|
_Out_ FLOAT *dpiX,
|
|
_Out_ FLOAT *dpiY
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateRectangleGeometry)(
|
|
_In_ CONST D2D1_RECT_F *rectangle,
|
|
_COM_Outptr_ ID2D1RectangleGeometry **rectangleGeometry
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateRoundedRectangleGeometry)(
|
|
_In_ CONST D2D1_ROUNDED_RECT *roundedRectangle,
|
|
_COM_Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateEllipseGeometry)(
|
|
_In_ CONST D2D1_ELLIPSE *ellipse,
|
|
_COM_Outptr_ ID2D1EllipseGeometry **ellipseGeometry
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Create a geometry which holds other geometries.
|
|
/// </summary>
|
|
STDMETHOD(CreateGeometryGroup)(
|
|
D2D1_FILL_MODE fillMode,
|
|
_In_reads_(geometriesCount) ID2D1Geometry **geometries,
|
|
UINT32 geometriesCount,
|
|
_COM_Outptr_ ID2D1GeometryGroup **geometryGroup
|
|
) PURE;
|
|
|
|
STDMETHOD(CreateTransformedGeometry)(
|
|
_In_ ID2D1Geometry *sourceGeometry,
|
|
_In_ CONST D2D1_MATRIX_3X2_F *transform,
|
|
_COM_Outptr_ ID2D1TransformedGeometry **transformedGeometry
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Returns an initially empty path geometry interface. A geometry sink is created
|
|
/// off the interface to populate it.
|
|
/// </summary>
|
|
STDMETHOD(CreatePathGeometry)(
|
|
_COM_Outptr_ ID2D1PathGeometry **pathGeometry
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Allows a non-default stroke style to be specified for a given geometry at draw
|
|
/// time.
|
|
/// </summary>
|
|
STDMETHOD(CreateStrokeStyle)(
|
|
_In_ CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
|
|
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
|
|
UINT32 dashesCount,
|
|
_COM_Outptr_ ID2D1StrokeStyle **strokeStyle
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a new drawing state block, this can be used in subsequent
|
|
/// SaveDrawingState and RestoreDrawingState operations on the render target.
|
|
/// </summary>
|
|
STDMETHOD(CreateDrawingStateBlock)(
|
|
_In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
|
|
_In_opt_ IDWriteRenderingParams *textRenderingParams,
|
|
_COM_Outptr_ ID2D1DrawingStateBlock **drawingStateBlock
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a render target which is a source of bitmaps.
|
|
/// </summary>
|
|
STDMETHOD(CreateWicBitmapRenderTarget)(
|
|
_In_ IWICBitmap *target,
|
|
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
|
|
_COM_Outptr_ ID2D1RenderTarget **renderTarget
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a render target that appears on the display.
|
|
/// </summary>
|
|
STDMETHOD(CreateHwndRenderTarget)(
|
|
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
|
|
_In_ CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
|
|
_COM_Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a render target that draws to a DXGI Surface. The device that owns the
|
|
/// surface is used for rendering.
|
|
/// </summary>
|
|
STDMETHOD(CreateDxgiSurfaceRenderTarget)(
|
|
_In_ IDXGISurface *dxgiSurface,
|
|
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
|
|
_COM_Outptr_ ID2D1RenderTarget **renderTarget
|
|
) PURE;
|
|
|
|
/// <summary>
|
|
/// Creates a render target that draws to a GDI device context.
|
|
/// </summary>
|
|
STDMETHOD(CreateDCRenderTarget)(
|
|
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
|
|
_COM_Outptr_ ID2D1DCRenderTarget **dcRenderTarget
|
|
) PURE;
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateRectangleGeometry(
|
|
CONST D2D1_RECT_F &rectangle,
|
|
_COM_Outptr_ ID2D1RectangleGeometry **rectangleGeometry
|
|
)
|
|
{
|
|
return CreateRectangleGeometry(&rectangle, rectangleGeometry);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateRoundedRectangleGeometry(
|
|
CONST D2D1_ROUNDED_RECT &roundedRectangle,
|
|
_COM_Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
|
|
)
|
|
{
|
|
return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateEllipseGeometry(
|
|
CONST D2D1_ELLIPSE &ellipse,
|
|
_COM_Outptr_ ID2D1EllipseGeometry **ellipseGeometry
|
|
)
|
|
{
|
|
return CreateEllipseGeometry(&ellipse, ellipseGeometry);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateTransformedGeometry(
|
|
_In_ ID2D1Geometry *sourceGeometry,
|
|
CONST D2D1_MATRIX_3X2_F &transform,
|
|
_COM_Outptr_ ID2D1TransformedGeometry **transformedGeometry
|
|
)
|
|
{
|
|
return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateStrokeStyle(
|
|
CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties,
|
|
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
|
|
UINT32 dashesCount,
|
|
_COM_Outptr_ ID2D1StrokeStyle **strokeStyle
|
|
)
|
|
{
|
|
return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateDrawingStateBlock(
|
|
CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription,
|
|
_COM_Outptr_ ID2D1DrawingStateBlock **drawingStateBlock
|
|
)
|
|
{
|
|
return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateDrawingStateBlock(
|
|
_COM_Outptr_ ID2D1DrawingStateBlock **drawingStateBlock
|
|
)
|
|
{
|
|
return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateWicBitmapRenderTarget(
|
|
_In_ IWICBitmap *target,
|
|
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
|
|
_COM_Outptr_ ID2D1RenderTarget **renderTarget
|
|
)
|
|
{
|
|
return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateHwndRenderTarget(
|
|
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
|
|
CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties,
|
|
_COM_Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget
|
|
)
|
|
{
|
|
return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
|
|
}
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
CreateDxgiSurfaceRenderTarget(
|
|
_In_ IDXGISurface *dxgiSurface,
|
|
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
|
|
_COM_Outptr_ ID2D1RenderTarget **renderTarget
|
|
)
|
|
{
|
|
return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget);
|
|
}
|
|
}; // interface ID2D1Factory
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
|
/*#pragma endregion*/
|
|
|
|
#endif
|
|
|
|
#ifdef D2D_USE_C_DEFINITIONS
|
|
|
|
/*#pragma region Application Family*/
|
|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
|
|
|
|
typedef interface ID2D1Resource ID2D1Resource;
|
|
|
|
typedef interface ID2D1Image ID2D1Image;
|
|
|
|
typedef interface ID2D1Bitmap ID2D1Bitmap;
|
|
|
|
typedef interface ID2D1GradientStopCollection ID2D1GradientStopCollection;
|
|
|
|
typedef interface ID2D1Brush ID2D1Brush;
|
|
|
|
typedef interface ID2D1BitmapBrush ID2D1BitmapBrush;
|
|
|
|
typedef interface ID2D1SolidColorBrush ID2D1SolidColorBrush;
|
|
|
|
typedef interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush;
|
|
|
|
typedef interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush;
|
|
|
|
typedef interface ID2D1StrokeStyle ID2D1StrokeStyle;
|
|
|
|
typedef interface ID2D1Geometry ID2D1Geometry;
|
|
|
|
typedef interface ID2D1RectangleGeometry ID2D1RectangleGeometry;
|
|
|
|
typedef interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry;
|
|
|
|
typedef interface ID2D1EllipseGeometry ID2D1EllipseGeometry;
|
|
|
|
typedef interface ID2D1GeometryGroup ID2D1GeometryGroup;
|
|
|
|
typedef interface ID2D1TransformedGeometry ID2D1TransformedGeometry;
|
|
|
|
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;
|
|
|
|
typedef interface ID2D1GeometrySink ID2D1GeometrySink;
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typedef interface ID2D1TessellationSink ID2D1TessellationSink;
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typedef interface ID2D1PathGeometry ID2D1PathGeometry;
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typedef interface ID2D1Mesh ID2D1Mesh;
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typedef interface ID2D1Layer ID2D1Layer;
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typedef interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock;
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typedef interface ID2D1RenderTarget ID2D1RenderTarget;
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typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
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typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
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/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
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/*#pragma endregion*/
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/*#pragma region Application Family*/
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/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
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typedef interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget;
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/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
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/*#pragma endregion*/
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/*#pragma region Application Family*/
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/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
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typedef interface ID2D1DCRenderTarget ID2D1DCRenderTarget;
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typedef interface ID2D1Factory ID2D1Factory;
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/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
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/*#pragma endregion*/
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#endif
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/*#pragma region Application Family*/
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|
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
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#ifdef __cplusplus
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|
extern "C"
|
|
{
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#endif
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|
//
|
|
// This export cannot be in a namespace because compiler name mangling isn't consistent
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|
// also, this must be 'C' callable.
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|
//
|
|
HRESULT WINAPI
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|
D2D1CreateFactory(
|
|
_In_ D2D1_FACTORY_TYPE factoryType,
|
|
_In_ REFIID riid,
|
|
_In_opt_ CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
|
|
_Out_ void **ppIFactory
|
|
);
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|
|
|
void WINAPI
|
|
D2D1MakeRotateMatrix(
|
|
_In_ FLOAT angle,
|
|
_In_ D2D1_POINT_2F center,
|
|
_Out_ D2D1_MATRIX_3X2_F *matrix
|
|
);
|
|
|
|
void WINAPI
|
|
D2D1MakeSkewMatrix(
|
|
_In_ FLOAT angleX,
|
|
_In_ FLOAT angleY,
|
|
_In_ D2D1_POINT_2F center,
|
|
_Out_ D2D1_MATRIX_3X2_F *matrix
|
|
);
|
|
|
|
BOOL WINAPI
|
|
D2D1IsMatrixInvertible(
|
|
_In_ CONST D2D1_MATRIX_3X2_F *matrix
|
|
);
|
|
|
|
BOOL WINAPI
|
|
D2D1InvertMatrix(
|
|
_Inout_ D2D1_MATRIX_3X2_F *matrix
|
|
);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#ifndef D2D1FORCEINLINE
|
|
#define D2D1FORCEINLINE FORCEINLINE
|
|
#endif // #ifndef D2D1FORCEINLINE
|
|
|
|
#include <d2d1helper.h>
|
|
|
|
#ifndef D2D_USE_C_DEFINITIONS
|
|
|
|
COM_DECLSPEC_NOTHROW
|
|
inline
|
|
HRESULT
|
|
D2D1CreateFactory(
|
|
_In_ D2D1_FACTORY_TYPE factoryType,
|
|
_In_ REFIID riid,
|
|
_Out_ void **factory
|
|
)
|
|
{
|
|
return
|
|
D2D1CreateFactory(
|
|
factoryType,
|
|
riid,
|
|
NULL,
|
|
factory);
|
|
}
|
|
|
|
template<class Factory>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
D2D1CreateFactory(
|
|
_In_ D2D1_FACTORY_TYPE factoryType,
|
|
_Out_ Factory **factory
|
|
)
|
|
{
|
|
return
|
|
D2D1CreateFactory(
|
|
factoryType,
|
|
__uuidof(Factory),
|
|
reinterpret_cast<void **>(factory));
|
|
}
|
|
|
|
template<class Factory>
|
|
COM_DECLSPEC_NOTHROW
|
|
HRESULT
|
|
D2D1CreateFactory(
|
|
_In_ D2D1_FACTORY_TYPE factoryType,
|
|
_In_ CONST D2D1_FACTORY_OPTIONS &factoryOptions,
|
|
_Out_ Factory **ppFactory
|
|
)
|
|
{
|
|
return
|
|
D2D1CreateFactory(
|
|
factoryType,
|
|
__uuidof(Factory),
|
|
&factoryOptions,
|
|
reinterpret_cast<void **>(ppFactory));
|
|
}
|
|
|
|
#endif // #ifndef D2D_USE_C_DEFINITIONS
|
|
|
|
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
|
|
/*#pragma endregion*/
|
|
|
|
#endif // #ifndef _D2D1_H_
|