RetroArch/gfx/include/dxsdk/d2d1.h
2019-02-03 16:00:50 -08:00

3673 lines
108 KiB
C++

//---------------------------------------------------------------------------
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This file is automatically generated. Please do not edit it directly.
//
// File name: D2D1.h
//---------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma once
#endif // #ifdef _MSC_VER
#ifndef _D2D1_H_
#define _D2D1_H_
#ifndef COM_NO_WINDOWS_H
#include <windows.h>
#endif // #ifndef COM_NO_WINDOWS_H
#include <unknwn.h>
#include <dcommon.h>
#include <d2derr.h>
#include <d2dbasetypes.h>
#include <dxgiformat.h>
/*#pragma region Desktop Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
#include <d3d10_1.h>
/*#else*/
/*#include <d3dcommon.h>*/
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
#ifndef D2D_USE_C_DEFINITIONS
//
// We use the 'C' definitions if C++ is not defined
//
#ifndef __cplusplus
#define D2D_USE_C_DEFINITIONS
#endif
#endif // #ifndef D2D_USE_C_DEFINITIONS
/*#include <winapifamily.h>*/
//
// Forward declarations here
//
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
typedef interface IDWriteTextFormat IDWriteTextFormat;
typedef interface IDWriteTextLayout IDWriteTextLayout;
typedef interface IDWriteRenderingParams IDWriteRenderingParams;
typedef interface IDXGISurface IDXGISurface;
typedef interface IWICBitmap IWICBitmap;
typedef interface IWICBitmapSource IWICBitmapSource;
typedef struct DWRITE_GLYPH_RUN DWRITE_GLYPH_RUN;
#ifndef D2D_USE_C_DEFINITIONS
interface ID2D1Factory;
interface ID2D1RenderTarget;
interface ID2D1BitmapRenderTarget;
interface ID2D1SimplifiedGeometrySink;
interface ID2D1TessellationSink;
interface ID2D1Geometry;
interface ID2D1Brush;
#else
typedef interface ID2D1Factory ID2D1Factory;
typedef interface ID2D1RenderTarget ID2D1RenderTarget;
typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;;
typedef interface ID2D1TessellationSink ID2D1TessellationSink;
typedef interface ID2D1Geometry ID2D1Geometry;
typedef interface ID2D1Brush ID2D1Brush;
#endif
#define D2D1_INVALID_TAG ULONGLONG_MAX
#define D2D1_DEFAULT_FLATTENING_TOLERANCE (0.25f)
/// <summary>
/// This defines the superset of interpolation mode supported by D2D APIs
/// and built-in effects
/// </summary>
enum
{
D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR = 0,
D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR = 1,
D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC = 2,
D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR = 3,
D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC = 4,
D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC = 5,
D2D1_INTERPOLATION_MODE_DEFINITION_FANT = 6,
D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR = 7
};
/// <summary>
/// This determines what gamma is used for interpolation/blending.
/// </summary>
typedef enum D2D1_GAMMA
{
/// <summary>
/// Colors are manipulated in 2.2 gamma color space.
/// </summary>
D2D1_GAMMA_2_2 = 0,
/// <summary>
/// Colors are manipulated in 1.0 gamma color space.
/// </summary>
D2D1_GAMMA_1_0 = 1,
D2D1_GAMMA_FORCE_DWORD = 0xffffffff
} D2D1_GAMMA;
/// <summary>
/// Specifies what the contents are of an opacity mask.
/// </summary>
typedef enum D2D1_OPACITY_MASK_CONTENT
{
/// <summary>
/// The mask contains geometries or bitmaps.
/// </summary>
D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
/// <summary>
/// The mask contains text rendered using one of the natural text modes.
/// </summary>
D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
/// <summary>
/// The mask contains text rendered using one of the GDI compatible text modes.
/// </summary>
D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
D2D1_OPACITY_MASK_CONTENT_FORCE_DWORD = 0xffffffff
} D2D1_OPACITY_MASK_CONTENT;
/// <summary>
/// Enum which describes how to sample from a source outside its base tile.
/// </summary>
typedef enum D2D1_EXTEND_MODE
{
/// <summary>
/// Extend the edges of the source out by clamping sample points outside the source
/// to the edges.
/// </summary>
D2D1_EXTEND_MODE_CLAMP = 0,
/// <summary>
/// The base tile is drawn untransformed and the remainder are filled by repeating
/// the base tile.
/// </summary>
D2D1_EXTEND_MODE_WRAP = 1,
/// <summary>
/// The same as wrap, but alternate tiles are flipped The base tile is drawn
/// untransformed.
/// </summary>
D2D1_EXTEND_MODE_MIRROR = 2,
D2D1_EXTEND_MODE_FORCE_DWORD = 0xffffffff
} D2D1_EXTEND_MODE;
/// <summary>
/// Enum which describes the manner in which we render edges of non-text primitives.
/// </summary>
typedef enum D2D1_ANTIALIAS_MODE
{
/// <summary>
/// The edges of each primitive are antialiased sequentially.
/// </summary>
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
/// <summary>
/// Each pixel is rendered if its pixel center is contained by the geometry.
/// </summary>
D2D1_ANTIALIAS_MODE_ALIASED = 1,
D2D1_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
} D2D1_ANTIALIAS_MODE;
/// <summary>
/// Describes the antialiasing mode used for drawing text.
/// </summary>
typedef enum D2D1_TEXT_ANTIALIAS_MODE
{
/// <summary>
/// Render text using the current system setting.
/// </summary>
D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
/// <summary>
/// Render text using ClearType.
/// </summary>
D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
/// <summary>
/// Render text using gray-scale.
/// </summary>
D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
/// <summary>
/// Render text aliased.
/// </summary>
D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
D2D1_TEXT_ANTIALIAS_MODE_FORCE_DWORD = 0xffffffff
} D2D1_TEXT_ANTIALIAS_MODE;
/// <summary>
/// Specifies the algorithm that is used when images are scaled or rotated. Note
/// Starting in Windows 8, more interpolations modes are available. See
/// D2D1_INTERPOLATION_MODE for more info.
/// </summary>
typedef enum D2D1_BITMAP_INTERPOLATION_MODE
{
/// <summary>
/// Nearest Neighbor filtering. Also known as nearest pixel or nearest point
/// sampling.
/// </summary>
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR = D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
/// <summary>
/// Linear filtering.
/// </summary>
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR = D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
D2D1_BITMAP_INTERPOLATION_MODE_FORCE_DWORD = 0xffffffff
} D2D1_BITMAP_INTERPOLATION_MODE;
/// <summary>
/// Modifications made to the draw text call that influence how the text is
/// rendered.
/// </summary>
typedef enum D2D1_DRAW_TEXT_OPTIONS
{
/// <summary>
/// Do not snap the baseline of the text vertically.
/// </summary>
D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
/// <summary>
/// Clip the text to the content bounds.
/// </summary>
D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
/// <summary>
/// Render color versions of glyphs if defined by the font.
/// </summary>
D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004,
/// <summary>
/// Bitmap origins of color glyph bitmaps are not snapped.
/// </summary>
D2D1_DRAW_TEXT_OPTIONS_DISABLE_COLOR_BITMAP_SNAPPING = 0x00000008,
D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
D2D1_DRAW_TEXT_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_DRAW_TEXT_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_DRAW_TEXT_OPTIONS);
typedef D2D_POINT_2U D2D1_POINT_2U;
typedef D2D_POINT_2F D2D1_POINT_2F;
typedef D2D_RECT_F D2D1_RECT_F;
typedef D2D_RECT_U D2D1_RECT_U;
typedef D2D_SIZE_F D2D1_SIZE_F;
typedef D2D_SIZE_U D2D1_SIZE_U;
typedef D2D_COLOR_F D2D1_COLOR_F;
typedef D2D_MATRIX_3X2_F D2D1_MATRIX_3X2_F;
typedef UINT64 D2D1_TAG;
/// <summary>
/// Describes the pixel format and dpi of a bitmap.
/// </summary>
typedef struct D2D1_BITMAP_PROPERTIES
{
D2D1_PIXEL_FORMAT pixelFormat;
FLOAT dpiX;
FLOAT dpiY;
} D2D1_BITMAP_PROPERTIES;
/// <summary>
/// Contains the position and color of a gradient stop.
/// </summary>
typedef struct D2D1_GRADIENT_STOP
{
FLOAT position;
D2D1_COLOR_F color;
} D2D1_GRADIENT_STOP;
/// <summary>
/// Describes the opacity and transformation of a brush.
/// </summary>
typedef struct D2D1_BRUSH_PROPERTIES
{
FLOAT opacity;
D2D1_MATRIX_3X2_F transform;
} D2D1_BRUSH_PROPERTIES;
/// <summary>
/// Describes the extend modes and the interpolation mode of an ID2D1BitmapBrush.
/// </summary>
typedef struct D2D1_BITMAP_BRUSH_PROPERTIES
{
D2D1_EXTEND_MODE extendModeX;
D2D1_EXTEND_MODE extendModeY;
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode;
} D2D1_BITMAP_BRUSH_PROPERTIES;
/// <summary>
/// Contains the starting point and endpoint of the gradient axis for an
/// ID2D1LinearGradientBrush.
/// </summary>
typedef struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F startPoint;
D2D1_POINT_2F endPoint;
} D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES;
/// <summary>
/// Contains the gradient origin offset and the size and position of the gradient
/// ellipse for an ID2D1RadialGradientBrush.
/// </summary>
typedef struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES
{
D2D1_POINT_2F center;
D2D1_POINT_2F gradientOriginOffset;
FLOAT radiusX;
FLOAT radiusY;
} D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES;
/// <summary>
/// Differentiates which of the two possible arcs could match the given arc
/// parameters.
/// </summary>
typedef enum D2D1_ARC_SIZE
{
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
D2D1_ARC_SIZE_FORCE_DWORD = 0xffffffff
} D2D1_ARC_SIZE;
/// <summary>
/// Enum which describes the drawing of the ends of a line.
/// </summary>
typedef enum D2D1_CAP_STYLE
{
/// <summary>
/// Flat line cap.
/// </summary>
D2D1_CAP_STYLE_FLAT = 0,
/// <summary>
/// Square line cap.
/// </summary>
D2D1_CAP_STYLE_SQUARE = 1,
/// <summary>
/// Round line cap.
/// </summary>
D2D1_CAP_STYLE_ROUND = 2,
/// <summary>
/// Triangle line cap.
/// </summary>
D2D1_CAP_STYLE_TRIANGLE = 3,
D2D1_CAP_STYLE_FORCE_DWORD = 0xffffffff
} D2D1_CAP_STYLE;
/// <summary>
/// Describes the sequence of dashes and gaps in a stroke.
/// </summary>
typedef enum D2D1_DASH_STYLE
{
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
D2D1_DASH_STYLE_FORCE_DWORD = 0xffffffff
} D2D1_DASH_STYLE;
/// <summary>
/// Enum which describes the drawing of the corners on the line.
/// </summary>
typedef enum D2D1_LINE_JOIN
{
/// <summary>
/// Miter join.
/// </summary>
D2D1_LINE_JOIN_MITER = 0,
/// <summary>
/// Bevel join.
/// </summary>
D2D1_LINE_JOIN_BEVEL = 1,
/// <summary>
/// Round join.
/// </summary>
D2D1_LINE_JOIN_ROUND = 2,
/// <summary>
/// Miter/Bevel join.
/// </summary>
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
D2D1_LINE_JOIN_FORCE_DWORD = 0xffffffff
} D2D1_LINE_JOIN;
/// <summary>
/// This enumeration describes the type of combine operation to be performed.
/// </summary>
typedef enum D2D1_COMBINE_MODE
{
/// <summary>
/// Produce a geometry representing the set of points contained in either the first
/// or the second geometry.
/// </summary>
D2D1_COMBINE_MODE_UNION = 0,
/// <summary>
/// Produce a geometry representing the set of points common to the first and the
/// second geometries.
/// </summary>
D2D1_COMBINE_MODE_INTERSECT = 1,
/// <summary>
/// Produce a geometry representing the set of points contained in the first
/// geometry or the second geometry, but not both.
/// </summary>
D2D1_COMBINE_MODE_XOR = 2,
/// <summary>
/// Produce a geometry representing the set of points contained in the first
/// geometry but not the second geometry.
/// </summary>
D2D1_COMBINE_MODE_EXCLUDE = 3,
D2D1_COMBINE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_COMBINE_MODE;
/// <summary>
/// Describes how one geometry object is spatially related to another geometry
/// object.
/// </summary>
typedef enum D2D1_GEOMETRY_RELATION
{
/// <summary>
/// The relation between the geometries couldn't be determined. This value is never
/// returned by any D2D method.
/// </summary>
D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
/// <summary>
/// The two geometries do not intersect at all.
/// </summary>
D2D1_GEOMETRY_RELATION_DISJOINT = 1,
/// <summary>
/// The passed in geometry is entirely contained by the object.
/// </summary>
D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
/// <summary>
/// The object entirely contains the passed in geometry.
/// </summary>
D2D1_GEOMETRY_RELATION_CONTAINS = 3,
/// <summary>
/// The two geometries overlap but neither completely contains the other.
/// </summary>
D2D1_GEOMETRY_RELATION_OVERLAP = 4,
D2D1_GEOMETRY_RELATION_FORCE_DWORD = 0xffffffff
} D2D1_GEOMETRY_RELATION;
/// <summary>
/// Specifies how simple the output of a simplified geometry sink should be.
/// </summary>
typedef enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION
{
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_FORCE_DWORD = 0xffffffff
} D2D1_GEOMETRY_SIMPLIFICATION_OPTION;
/// <summary>
/// Indicates whether the given figure is filled or hollow.
/// </summary>
typedef enum D2D1_FIGURE_BEGIN
{
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
D2D1_FIGURE_BEGIN_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_BEGIN;
/// <summary>
/// Indicates whether the figure is open or closed on its end point.
/// </summary>
typedef enum D2D1_FIGURE_END
{
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
D2D1_FIGURE_END_FORCE_DWORD = 0xffffffff
} D2D1_FIGURE_END;
/// <summary>
/// Describes a cubic bezier in a path.
/// </summary>
typedef struct D2D1_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_BEZIER_SEGMENT;
/// <summary>
/// Describes a triangle.
/// </summary>
typedef struct D2D1_TRIANGLE
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
D2D1_POINT_2F point3;
} D2D1_TRIANGLE;
/// <summary>
/// Indicates whether the given segment should be stroked, or, if the join between
/// this segment and the previous one should be smooth.
/// </summary>
typedef enum D2D1_PATH_SEGMENT
{
D2D1_PATH_SEGMENT_NONE = 0x00000000,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002,
D2D1_PATH_SEGMENT_FORCE_DWORD = 0xffffffff
} D2D1_PATH_SEGMENT;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PATH_SEGMENT);
/// <summary>
/// Defines the direction that an elliptical arc is drawn.
/// </summary>
typedef enum D2D1_SWEEP_DIRECTION
{
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
D2D1_SWEEP_DIRECTION_FORCE_DWORD = 0xffffffff
} D2D1_SWEEP_DIRECTION;
/// <summary>
/// Specifies how the intersecting areas of geometries or figures are combined to
/// form the area of the composite geometry.
/// </summary>
typedef enum D2D1_FILL_MODE
{
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
D2D1_FILL_MODE_FORCE_DWORD = 0xffffffff
} D2D1_FILL_MODE;
/// <summary>
/// Describes an arc that is defined as part of a path.
/// </summary>
typedef struct D2D1_ARC_SEGMENT
{
D2D1_POINT_2F point;
D2D1_SIZE_F size;
FLOAT rotationAngle;
D2D1_SWEEP_DIRECTION sweepDirection;
D2D1_ARC_SIZE arcSize;
} D2D1_ARC_SEGMENT;
/// <summary>
/// Contains the control point and end point for a quadratic Bezier segment.
/// </summary>
typedef struct D2D1_QUADRATIC_BEZIER_SEGMENT
{
D2D1_POINT_2F point1;
D2D1_POINT_2F point2;
} D2D1_QUADRATIC_BEZIER_SEGMENT;
/// <summary>
/// Contains the center point, x-radius, and y-radius of an ellipse.
/// </summary>
typedef struct D2D1_ELLIPSE
{
D2D1_POINT_2F point;
FLOAT radiusX;
FLOAT radiusY;
} D2D1_ELLIPSE;
/// <summary>
/// Contains the dimensions and corner radii of a rounded rectangle.
/// </summary>
typedef struct D2D1_ROUNDED_RECT
{
D2D1_RECT_F rect;
FLOAT radiusX;
FLOAT radiusY;
} D2D1_ROUNDED_RECT;
/// <summary>
/// Properties, aside from the width, that allow geometric penning to be specified.
/// </summary>
typedef struct D2D1_STROKE_STYLE_PROPERTIES
{
D2D1_CAP_STYLE startCap;
D2D1_CAP_STYLE endCap;
D2D1_CAP_STYLE dashCap;
D2D1_LINE_JOIN lineJoin;
FLOAT miterLimit;
D2D1_DASH_STYLE dashStyle;
FLOAT dashOffset;
} D2D1_STROKE_STYLE_PROPERTIES;
/// <summary>
/// Specified options that can be applied when a layer resource is applied to create
/// a layer.
/// </summary>
typedef enum D2D1_LAYER_OPTIONS
{
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
/// <summary>
/// The layer will render correctly for ClearType text. If the render target was set
/// to ClearType previously, the layer will continue to render ClearType. If the
/// render target was set to ClearType and this option is not specified, the render
/// target will be set to render gray-scale until the layer is popped. The caller
/// can override this default by calling SetTextAntialiasMode while within the
/// layer. This flag is slightly slower than the default.
/// </summary>
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
D2D1_LAYER_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_LAYER_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_LAYER_OPTIONS);
/// <summary>
/// Contains the content bounds, mask information, opacity settings, and other
/// options for a layer resource.
/// </summary>
typedef struct D2D1_LAYER_PARAMETERS
{
/// <summary>
/// The rectangular clip that will be applied to the layer. The clip is affected by
/// the world transform. Content outside of the content bounds will not render.
/// </summary>
D2D1_RECT_F contentBounds;
/// <summary>
/// A general mask that can be optionally applied to the content. Content not inside
/// the fill of the mask will not be rendered.
/// </summary>
_Field_size_opt_(1) ID2D1Geometry *geometricMask;
/// <summary>
/// Specifies whether the mask should be aliased or antialiased.
/// </summary>
D2D1_ANTIALIAS_MODE maskAntialiasMode;
/// <summary>
/// An additional transform that may be applied to the mask in addition to the
/// current world transform.
/// </summary>
D2D1_MATRIX_3X2_F maskTransform;
/// <summary>
/// The opacity with which all of the content in the layer will be blended back to
/// the target when the layer is popped.
/// </summary>
FLOAT opacity;
/// <summary>
/// An additional brush that can be applied to the layer. Only the opacity channel
/// is sampled from this brush and multiplied both with the layer content and the
/// over-all layer opacity.
/// </summary>
_Field_size_opt_(1) ID2D1Brush *opacityBrush;
/// <summary>
/// Specifies if ClearType will be rendered into the layer.
/// </summary>
D2D1_LAYER_OPTIONS layerOptions;
} D2D1_LAYER_PARAMETERS;
/// <summary>
/// Describes whether a window is occluded.
/// </summary>
typedef enum D2D1_WINDOW_STATE
{
D2D1_WINDOW_STATE_NONE = 0x0000000,
D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
D2D1_WINDOW_STATE_FORCE_DWORD = 0xffffffff
} D2D1_WINDOW_STATE;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_WINDOW_STATE);
/// <summary>
/// Describes whether a render target uses hardware or software rendering, or if
/// Direct2D should select the rendering mode.
/// </summary>
typedef enum D2D1_RENDER_TARGET_TYPE
{
/// <summary>
/// D2D is free to choose the render target type for the caller.
/// </summary>
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
/// <summary>
/// The render target will render using the CPU.
/// </summary>
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
/// <summary>
/// The render target will render using the GPU.
/// </summary>
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
D2D1_RENDER_TARGET_TYPE_FORCE_DWORD = 0xffffffff
} D2D1_RENDER_TARGET_TYPE;
/// <summary>
/// Describes the minimum DirectX support required for hardware rendering by a
/// render target.
/// </summary>
typedef enum D2D1_FEATURE_LEVEL
{
/// <summary>
/// The caller does not require a particular underlying D3D device level.
/// </summary>
D2D1_FEATURE_LEVEL_DEFAULT = 0,
/// <summary>
/// The D3D device level is DX9 compatible.
/// </summary>
D2D1_FEATURE_LEVEL_9 = D3D_FEATURE_LEVEL_9_1,
/// <summary>
/// The D3D device level is DX10 compatible.
/// </summary>
D2D1_FEATURE_LEVEL_10 = D3D_FEATURE_LEVEL_10_0,
D2D1_FEATURE_LEVEL_FORCE_DWORD = 0xffffffff
} D2D1_FEATURE_LEVEL;
/// <summary>
/// Describes how a render target is remoted and whether it should be
/// GDI-compatible. This enumeration allows a bitwise combination of its member
/// values.
/// </summary>
typedef enum D2D1_RENDER_TARGET_USAGE
{
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
/// <summary>
/// Rendering will occur locally, if a terminal-services session is established, the
/// bitmap updates will be sent to the terminal services client.
/// </summary>
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
/// <summary>
/// The render target will allow a call to GetDC on the ID2D1GdiInteropRenderTarget
/// interface. Rendering will also occur locally.
/// </summary>
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
D2D1_RENDER_TARGET_USAGE_FORCE_DWORD = 0xffffffff
} D2D1_RENDER_TARGET_USAGE;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_RENDER_TARGET_USAGE);
/// <summary>
/// Describes how present should behave.
/// </summary>
typedef enum D2D1_PRESENT_OPTIONS
{
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
/// <summary>
/// Keep the target contents intact through present.
/// </summary>
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
/// <summary>
/// Do not wait for display refresh to commit changes to display.
/// </summary>
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
D2D1_PRESENT_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_PRESENT_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_PRESENT_OPTIONS);
/// <summary>
/// Contains rendering options (hardware or software), pixel format, DPI
/// information, remoting options, and Direct3D support requirements for a render
/// target.
/// </summary>
typedef struct D2D1_RENDER_TARGET_PROPERTIES
{
D2D1_RENDER_TARGET_TYPE type;
D2D1_PIXEL_FORMAT pixelFormat;
FLOAT dpiX;
FLOAT dpiY;
D2D1_RENDER_TARGET_USAGE usage;
D2D1_FEATURE_LEVEL minLevel;
} D2D1_RENDER_TARGET_PROPERTIES;
/// <summary>
/// Contains the HWND, pixel size, and presentation options for an
/// ID2D1HwndRenderTarget.
/// </summary>
typedef struct D2D1_HWND_RENDER_TARGET_PROPERTIES
{
HWND hwnd;
D2D1_SIZE_U pixelSize;
D2D1_PRESENT_OPTIONS presentOptions;
} D2D1_HWND_RENDER_TARGET_PROPERTIES;
/// <summary>
/// Specifies additional features supportable by a compatible render target when it
/// is created. This enumeration allows a bitwise combination of its member values.
/// </summary>
typedef enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS
{
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
/// <summary>
/// The compatible render target will allow a call to GetDC on the
/// ID2D1GdiInteropRenderTarget interface. This can be specified even if the parent
/// render target is not GDI compatible.
/// </summary>
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_FORCE_DWORD = 0xffffffff
} D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS;
DEFINE_ENUM_FLAG_OPERATORS(D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS);
/// <summary>
/// Allows the drawing state to be atomically created. This also specifies the
/// drawing state that is saved into an IDrawingStateBlock object.
/// </summary>
typedef struct D2D1_DRAWING_STATE_DESCRIPTION
{
D2D1_ANTIALIAS_MODE antialiasMode;
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode;
D2D1_TAG tag1;
D2D1_TAG tag2;
D2D1_MATRIX_3X2_F transform;
} D2D1_DRAWING_STATE_DESCRIPTION;
/// <summary>
/// Specifies how a device context is initialized for GDI rendering when it is
/// retrieved from the render target.
/// </summary>
typedef enum D2D1_DC_INITIALIZE_MODE
{
/// <summary>
/// The contents of the D2D render target will be copied to the DC.
/// </summary>
D2D1_DC_INITIALIZE_MODE_COPY = 0,
/// <summary>
/// The contents of the DC will be cleared.
/// </summary>
D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
D2D1_DC_INITIALIZE_MODE_FORCE_DWORD = 0xffffffff
} D2D1_DC_INITIALIZE_MODE;
/// <summary>
/// Indicates the debug level to be output by the debug layer.
/// </summary>
typedef enum D2D1_DEBUG_LEVEL
{
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
D2D1_DEBUG_LEVEL_FORCE_DWORD = 0xffffffff
} D2D1_DEBUG_LEVEL;
/// <summary>
/// Specifies the threading model of the created factory and all of its derived
/// resources.
/// </summary>
typedef enum D2D1_FACTORY_TYPE
{
/// <summary>
/// The resulting factory and derived resources may only be invoked serially.
/// Reference counts on resources are interlocked, however, resource and render
/// target state is not protected from multi-threaded access.
/// </summary>
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
/// <summary>
/// The resulting factory may be invoked from multiple threads. Returned resources
/// use interlocked reference counting and their state is protected.
/// </summary>
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
D2D1_FACTORY_TYPE_FORCE_DWORD = 0xffffffff
} D2D1_FACTORY_TYPE;
/// <summary>
/// Allows additional parameters for factory creation.
/// </summary>
typedef struct D2D1_FACTORY_OPTIONS
{
/// <summary>
/// Requests a certain level of debugging information from the debug layer. This
/// parameter is ignored if the debug layer DLL is not present.
/// </summary>
D2D1_DEBUG_LEVEL debugLevel;
} D2D1_FACTORY_OPTIONS;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
EXTERN_C CONST IID IID_ID2D1Resource;
EXTERN_C CONST IID IID_ID2D1Image;
EXTERN_C CONST IID IID_ID2D1Bitmap;
EXTERN_C CONST IID IID_ID2D1GradientStopCollection;
EXTERN_C CONST IID IID_ID2D1Brush;
EXTERN_C CONST IID IID_ID2D1BitmapBrush;
EXTERN_C CONST IID IID_ID2D1SolidColorBrush;
EXTERN_C CONST IID IID_ID2D1LinearGradientBrush;
EXTERN_C CONST IID IID_ID2D1RadialGradientBrush;
EXTERN_C CONST IID IID_ID2D1StrokeStyle;
EXTERN_C CONST IID IID_ID2D1Geometry;
EXTERN_C CONST IID IID_ID2D1RectangleGeometry;
EXTERN_C CONST IID IID_ID2D1RoundedRectangleGeometry;
EXTERN_C CONST IID IID_ID2D1EllipseGeometry;
EXTERN_C CONST IID IID_ID2D1GeometryGroup;
EXTERN_C CONST IID IID_ID2D1TransformedGeometry;
EXTERN_C CONST IID IID_ID2D1SimplifiedGeometrySink;
EXTERN_C CONST IID IID_ID2D1GeometrySink;
EXTERN_C CONST IID IID_ID2D1TessellationSink;
EXTERN_C CONST IID IID_ID2D1PathGeometry;
EXTERN_C CONST IID IID_ID2D1Mesh;
EXTERN_C CONST IID IID_ID2D1Layer;
EXTERN_C CONST IID IID_ID2D1DrawingStateBlock;
EXTERN_C CONST IID IID_ID2D1RenderTarget;
EXTERN_C CONST IID IID_ID2D1BitmapRenderTarget;
EXTERN_C CONST IID IID_ID2D1HwndRenderTarget;
EXTERN_C CONST IID IID_ID2D1DCRenderTarget;
EXTERN_C CONST IID IID_ID2D1Factory;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
/*#pragma region Desktop Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
EXTERN_C CONST IID IID_ID2D1GdiInteropRenderTarget;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
/*#pragma endregion*/
#ifndef D2D_USE_C_DEFINITIONS
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
/// <summary>
/// The root interface for all resources in D2D.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd90691-12e2-11dc-9fed-001143a055f9") ID2D1Resource : public IUnknown
{
/// <summary>
/// Retrieve the factory associated with this resource.
/// </summary>
STDMETHOD_(void, GetFactory)(
_Outptr_ ID2D1Factory **factory
) CONST PURE;
}; // interface ID2D1Resource
/// <summary>
/// Represents a producer of pixels that can fill an arbitrary 2D plane.
/// </summary>
interface DX_DECLARE_INTERFACE("65019f75-8da2-497c-b32c-dfa34e48ede6") ID2D1Image : public ID2D1Resource
{
}; // interface ID2D1Image
/// <summary>
/// Root bitmap resource, linearly scaled on a draw call.
/// </summary>
interface DX_DECLARE_INTERFACE("a2296057-ea42-4099-983b-539fb6505426") ID2D1Bitmap : public ID2D1Image
{
/// <summary>
/// Returns the size of the bitmap in resolution independent units.
/// </summary>
STDMETHOD_(D2D1_SIZE_F, GetSize)(
) CONST PURE;
/// <summary>
/// Returns the size of the bitmap in resolution dependent units, (pixels).
/// </summary>
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
) CONST PURE;
/// <summary>
/// Retrieve the format of the bitmap.
/// </summary>
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
) CONST PURE;
/// <summary>
/// Return the DPI of the bitmap.
/// </summary>
STDMETHOD_(void, GetDpi)(
_Out_ FLOAT *dpiX,
_Out_ FLOAT *dpiY
) CONST PURE;
STDMETHOD(CopyFromBitmap)(
_In_opt_ CONST D2D1_POINT_2U *destPoint,
_In_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_RECT_U *srcRect
) PURE;
STDMETHOD(CopyFromRenderTarget)(
_In_opt_ CONST D2D1_POINT_2U *destPoint,
_In_ ID2D1RenderTarget *renderTarget,
_In_opt_ CONST D2D1_RECT_U *srcRect
) PURE;
STDMETHOD(CopyFromMemory)(
_In_opt_ CONST D2D1_RECT_U *dstRect,
_In_ CONST void *srcData,
UINT32 pitch
) PURE;
}; // interface ID2D1Bitmap
/// <summary>
/// Represents an collection of gradient stops that can then be the source resource
/// for either a linear or radial gradient brush.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a7-12e2-11dc-9fed-001143a055f9") ID2D1GradientStopCollection : public ID2D1Resource
{
/// <summary>
/// Returns the number of stops in the gradient.
/// </summary>
STDMETHOD_(UINT32, GetGradientStopCount)(
) CONST PURE;
/// <summary>
/// Copies the gradient stops from the collection into the caller's interface. The
/// returned colors have straight alpha.
/// </summary>
STDMETHOD_(void, GetGradientStops)(
_Out_writes_to_(gradientStopsCount, _Inexpressible_("Retrieved through GetGradientStopCount()") ) D2D1_GRADIENT_STOP *gradientStops,
UINT32 gradientStopsCount
) CONST PURE;
/// <summary>
/// Returns whether the interpolation occurs with 1.0 or 2.2 gamma.
/// </summary>
STDMETHOD_(D2D1_GAMMA, GetColorInterpolationGamma)(
) CONST PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendMode)(
) CONST PURE;
}; // interface ID2D1GradientStopCollection
/// <summary>
/// The root brush interface. All brushes can be used to fill or pen a geometry.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a8-12e2-11dc-9fed-001143a055f9") ID2D1Brush : public ID2D1Resource
{
/// <summary>
/// Sets the opacity for when the brush is drawn over the entire fill of the brush.
/// </summary>
STDMETHOD_(void, SetOpacity)(
FLOAT opacity
) PURE;
/// <summary>
/// Sets the transform that applies to everything drawn by the brush.
/// </summary>
STDMETHOD_(void, SetTransform)(
_In_ CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(FLOAT, GetOpacity)(
) CONST PURE;
STDMETHOD_(void, GetTransform)(
_Out_ D2D1_MATRIX_3X2_F *transform
) CONST PURE;
COM_DECLSPEC_NOTHROW
void
SetTransform(
CONST D2D1_MATRIX_3X2_F &transform
)
{
SetTransform(&transform);
}
}; // interface ID2D1Brush
/// <summary>
/// A bitmap brush allows a bitmap to be used to fill a geometry.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906aa-12e2-11dc-9fed-001143a055f9") ID2D1BitmapBrush : public ID2D1Brush
{
/// <summary>
/// Sets how the bitmap is to be treated outside of its natural extent on the X
/// axis.
/// </summary>
STDMETHOD_(void, SetExtendModeX)(
D2D1_EXTEND_MODE extendModeX
) PURE;
/// <summary>
/// Sets how the bitmap is to be treated outside of its natural extent on the X
/// axis.
/// </summary>
STDMETHOD_(void, SetExtendModeY)(
D2D1_EXTEND_MODE extendModeY
) PURE;
/// <summary>
/// Sets the interpolation mode used when this brush is used.
/// </summary>
STDMETHOD_(void, SetInterpolationMode)(
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode
) PURE;
/// <summary>
/// Sets the bitmap associated as the source of this brush.
/// </summary>
STDMETHOD_(void, SetBitmap)(
_In_opt_ ID2D1Bitmap *bitmap
) PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeX)(
) CONST PURE;
STDMETHOD_(D2D1_EXTEND_MODE, GetExtendModeY)(
) CONST PURE;
STDMETHOD_(D2D1_BITMAP_INTERPOLATION_MODE, GetInterpolationMode)(
) CONST PURE;
STDMETHOD_(void, GetBitmap)(
_Outptr_result_maybenull_ ID2D1Bitmap **bitmap
) CONST PURE;
}; // interface ID2D1BitmapBrush
/// <summary>
/// Paints an area with a solid color.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a9-12e2-11dc-9fed-001143a055f9") ID2D1SolidColorBrush : public ID2D1Brush
{
STDMETHOD_(void, SetColor)(
_In_ CONST D2D1_COLOR_F *color
) PURE;
STDMETHOD_(D2D1_COLOR_F, GetColor)(
) CONST PURE;
COM_DECLSPEC_NOTHROW
void
SetColor(
CONST D2D1_COLOR_F &color
)
{
SetColor(&color);
}
}; // interface ID2D1SolidColorBrush
/// <summary>
/// Paints an area with a linear gradient.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906ab-12e2-11dc-9fed-001143a055f9") ID2D1LinearGradientBrush : public ID2D1Brush
{
STDMETHOD_(void, SetStartPoint)(
D2D1_POINT_2F startPoint
) PURE;
/// <summary>
/// Sets the end point of the gradient in local coordinate space. This is not
/// influenced by the geometry being filled.
/// </summary>
STDMETHOD_(void, SetEndPoint)(
D2D1_POINT_2F endPoint
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetStartPoint)(
) CONST PURE;
STDMETHOD_(D2D1_POINT_2F, GetEndPoint)(
) CONST PURE;
STDMETHOD_(void, GetGradientStopCollection)(
_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
) CONST PURE;
}; // interface ID2D1LinearGradientBrush
/// <summary>
/// Paints an area with a radial gradient.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906ac-12e2-11dc-9fed-001143a055f9") ID2D1RadialGradientBrush : public ID2D1Brush
{
/// <summary>
/// Sets the center of the radial gradient. This will be in local coordinates and
/// will not depend on the geometry being filled.
/// </summary>
STDMETHOD_(void, SetCenter)(
D2D1_POINT_2F center
) PURE;
/// <summary>
/// Sets offset of the origin relative to the radial gradient center.
/// </summary>
STDMETHOD_(void, SetGradientOriginOffset)(
D2D1_POINT_2F gradientOriginOffset
) PURE;
STDMETHOD_(void, SetRadiusX)(
FLOAT radiusX
) PURE;
STDMETHOD_(void, SetRadiusY)(
FLOAT radiusY
) PURE;
STDMETHOD_(D2D1_POINT_2F, GetCenter)(
) CONST PURE;
STDMETHOD_(D2D1_POINT_2F, GetGradientOriginOffset)(
) CONST PURE;
STDMETHOD_(FLOAT, GetRadiusX)(
) CONST PURE;
STDMETHOD_(FLOAT, GetRadiusY)(
) CONST PURE;
STDMETHOD_(void, GetGradientStopCollection)(
_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
) CONST PURE;
}; // interface ID2D1RadialGradientBrush
/// <summary>
/// Resource interface that holds pen style properties.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd9069d-12e2-11dc-9fed-001143a055f9") ID2D1StrokeStyle : public ID2D1Resource
{
STDMETHOD_(D2D1_CAP_STYLE, GetStartCap)(
) CONST PURE;
STDMETHOD_(D2D1_CAP_STYLE, GetEndCap)(
) CONST PURE;
STDMETHOD_(D2D1_CAP_STYLE, GetDashCap)(
) CONST PURE;
STDMETHOD_(FLOAT, GetMiterLimit)(
) CONST PURE;
STDMETHOD_(D2D1_LINE_JOIN, GetLineJoin)(
) CONST PURE;
STDMETHOD_(FLOAT, GetDashOffset)(
) CONST PURE;
STDMETHOD_(D2D1_DASH_STYLE, GetDashStyle)(
) CONST PURE;
STDMETHOD_(UINT32, GetDashesCount)(
) CONST PURE;
/// <summary>
/// Returns the dashes from the object into a user allocated array. The user must
/// call GetDashesCount to retrieve the required size.
/// </summary>
STDMETHOD_(void, GetDashes)(
_Out_writes_(dashesCount) FLOAT *dashes,
UINT32 dashesCount
) CONST PURE;
}; // interface ID2D1StrokeStyle
/// <summary>
/// Represents a geometry resource and defines a set of helper methods for
/// manipulating and measuring geometric shapes. Interfaces that inherit from
/// ID2D1Geometry define specific shapes.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a1-12e2-11dc-9fed-001143a055f9") ID2D1Geometry : public ID2D1Resource
{
/// <summary>
/// Retrieve the bounds of the geometry, with an optional applied transform.
/// </summary>
STDMETHOD(GetBounds)(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ D2D1_RECT_F *bounds
) CONST PURE;
/// <summary>
/// Get the bounds of the corresponding geometry after it has been widened or have
/// an optional pen style applied.
/// </summary>
STDMETHOD(GetWidenedBounds)(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_RECT_F *bounds
) CONST PURE;
/// <summary>
/// Checks to see whether the corresponding penned and widened geometry contains the
/// given point.
/// </summary>
STDMETHOD(StrokeContainsPoint)(
D2D1_POINT_2F point,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ BOOL *contains
) CONST PURE;
/// <summary>
/// Test whether the given fill of this geometry would contain this point.
/// </summary>
STDMETHOD(FillContainsPoint)(
D2D1_POINT_2F point,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ BOOL *contains
) CONST PURE;
/// <summary>
/// Compare how one geometry intersects or contains another geometry.
/// </summary>
STDMETHOD(CompareWithGeometry)(
_In_ ID2D1Geometry *inputGeometry,
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_GEOMETRY_RELATION *relation
) CONST PURE;
/// <summary>
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
/// removed.
/// </summary>
STDMETHOD(Simplify)(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
/// <summary>
/// Tessellates a geometry into triangles.
/// </summary>
STDMETHOD(Tessellate)(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1TessellationSink *tessellationSink
) CONST PURE;
/// <summary>
/// Performs a combine operation between the two geometries to produce a resulting
/// geometry.
/// </summary>
STDMETHOD(CombineWithGeometry)(
_In_ ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
/// <summary>
/// Computes the outline of the geometry. The result is written back into a
/// simplified geometry sink.
/// </summary>
STDMETHOD(Outline)(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
/// <summary>
/// Computes the area of the geometry.
/// </summary>
STDMETHOD(ComputeArea)(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ FLOAT *area
) CONST PURE;
/// <summary>
/// Computes the length of the geometry.
/// </summary>
STDMETHOD(ComputeLength)(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_ FLOAT *length
) CONST PURE;
/// <summary>
/// Computes the point and tangent a given distance along the path.
/// </summary>
STDMETHOD(ComputePointAtLength)(
FLOAT length,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_Out_opt_ D2D1_POINT_2F *point,
_Out_opt_ D2D1_POINT_2F *unitTangentVector
) CONST PURE;
/// <summary>
/// Get the geometry and widen it as well as apply an optional pen style.
/// </summary>
STDMETHOD(Widen)(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST PURE;
/// <summary>
/// Retrieve the bounds of the geometry, with an optional applied transform.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
GetBounds(
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ D2D1_RECT_F *bounds
) CONST
{
return GetBounds(&worldTransform, bounds);
}
/// <summary>
/// Get the bounds of the corresponding geometry after it has been widened or have
/// an optional pen style applied.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
GetWidenedBounds(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_RECT_F *bounds
) CONST
{
return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, bounds);
}
/// <summary>
/// Get the bounds of the corresponding geometry after it has been widened or have
/// an optional pen style applied.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
GetWidenedBounds(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ D2D1_RECT_F *bounds
) CONST
{
return GetWidenedBounds(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
}
/// <summary>
/// Get the bounds of the corresponding geometry after it has been widened or have
/// an optional pen style applied.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
GetWidenedBounds(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ D2D1_RECT_F *bounds
) CONST
{
return GetWidenedBounds(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, bounds);
}
COM_DECLSPEC_NOTHROW
HRESULT
StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_ BOOL *contains
) CONST
{
return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, contains);
}
/// <summary>
/// Checks to see whether the corresponding penned and widened geometry contains the
/// given point.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ BOOL *contains
) CONST
{
return StrokeContainsPoint(point, strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
COM_DECLSPEC_NOTHROW
HRESULT
StrokeContainsPoint(
D2D1_POINT_2F point,
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ BOOL *contains
) CONST
{
return StrokeContainsPoint(point, strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
COM_DECLSPEC_NOTHROW
HRESULT
FillContainsPoint(
D2D1_POINT_2F point,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_ BOOL *contains
) CONST
{
return FillContainsPoint(point, &worldTransform, flatteningTolerance, contains);
}
/// <summary>
/// Test whether the given fill of this geometry would contain this point.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
FillContainsPoint(
D2D1_POINT_2F point,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ BOOL *contains
) CONST
{
return FillContainsPoint(point, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
COM_DECLSPEC_NOTHROW
HRESULT
FillContainsPoint(
D2D1_POINT_2F point,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ BOOL *contains
) CONST
{
return FillContainsPoint(point, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, contains);
}
/// <summary>
/// Compare how one geometry intersects or contains another geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CompareWithGeometry(
_In_ ID2D1Geometry *inputGeometry,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
FLOAT flatteningTolerance,
_Out_ D2D1_GEOMETRY_RELATION *relation
) CONST
{
return CompareWithGeometry(inputGeometry, &inputGeometryTransform, flatteningTolerance, relation);
}
/// <summary>
/// Compare how one geometry intersects or contains another geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CompareWithGeometry(
_In_ ID2D1Geometry *inputGeometry,
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
_Out_ D2D1_GEOMETRY_RELATION *relation
) CONST
{
return CompareWithGeometry(inputGeometry, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
}
/// <summary>
/// Compare how one geometry intersects or contains another geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CompareWithGeometry(
_In_ ID2D1Geometry *inputGeometry,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
_Out_ D2D1_GEOMETRY_RELATION *relation
) CONST
{
return CompareWithGeometry(inputGeometry, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, relation);
}
/// <summary>
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
/// removed.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Simplify(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Simplify(simplificationOption, &worldTransform, flatteningTolerance, geometrySink);
}
/// <summary>
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
/// removed.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Simplify(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Simplify(simplificationOption, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Converts a geometry to a simplified geometry that has arcs and quadratic beziers
/// removed.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Simplify(
D2D1_GEOMETRY_SIMPLIFICATION_OPTION simplificationOption,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Simplify(simplificationOption, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Tessellates a geometry into triangles.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Tessellate(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1TessellationSink *tessellationSink
) CONST
{
return Tessellate(&worldTransform, flatteningTolerance, tessellationSink);
}
/// <summary>
/// Tessellates a geometry into triangles.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Tessellate(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_In_ ID2D1TessellationSink *tessellationSink
) CONST
{
return Tessellate(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
}
/// <summary>
/// Tessellates a geometry into triangles.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Tessellate(
CONST D2D1_MATRIX_3X2_F &worldTransform,
_In_ ID2D1TessellationSink *tessellationSink
) CONST
{
return Tessellate(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, tessellationSink);
}
/// <summary>
/// Performs a combine operation between the two geometries to produce a resulting
/// geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CombineWithGeometry(
_In_ ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, flatteningTolerance, geometrySink);
}
/// <summary>
/// Performs a combine operation between the two geometries to produce a resulting
/// geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CombineWithGeometry(
_In_ ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
_In_opt_ CONST D2D1_MATRIX_3X2_F *inputGeometryTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return CombineWithGeometry(inputGeometry, combineMode, inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Performs a combine operation between the two geometries to produce a resulting
/// geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CombineWithGeometry(
_In_ ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
CONST D2D1_MATRIX_3X2_F &inputGeometryTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return CombineWithGeometry(inputGeometry, combineMode, &inputGeometryTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Computes the outline of the geometry. The result is written back into a
/// simplified geometry sink.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Outline(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Outline(&worldTransform, flatteningTolerance, geometrySink);
}
/// <summary>
/// Computes the outline of the geometry. The result is written back into a
/// simplified geometry sink.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Outline(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Outline(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Computes the outline of the geometry. The result is written back into a
/// simplified geometry sink.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Outline(
CONST D2D1_MATRIX_3X2_F &worldTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Outline(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Computes the area of the geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputeArea(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_ FLOAT *area
) CONST
{
return ComputeArea(&worldTransform, flatteningTolerance, area);
}
/// <summary>
/// Computes the area of the geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputeArea(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ FLOAT *area
) CONST
{
return ComputeArea(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
}
/// <summary>
/// Computes the area of the geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputeArea(
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ FLOAT *area
) CONST
{
return ComputeArea(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, area);
}
/// <summary>
/// Computes the length of the geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputeLength(
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_ FLOAT *length
) CONST
{
return ComputeLength(&worldTransform, flatteningTolerance, length);
}
/// <summary>
/// Computes the length of the geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputeLength(
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_ FLOAT *length
) CONST
{
return ComputeLength(worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
}
/// <summary>
/// Computes the length of the geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputeLength(
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_ FLOAT *length
) CONST
{
return ComputeLength(&worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, length);
}
/// <summary>
/// Computes the point and tangent a given distance along the path.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputePointAtLength(
FLOAT length,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_Out_opt_ D2D1_POINT_2F *point,
_Out_opt_ D2D1_POINT_2F *unitTangentVector
) CONST
{
return ComputePointAtLength(length, &worldTransform, flatteningTolerance, point, unitTangentVector);
}
/// <summary>
/// Computes the point and tangent a given distance along the path.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputePointAtLength(
FLOAT length,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_Out_opt_ D2D1_POINT_2F *point,
_Out_opt_ D2D1_POINT_2F *unitTangentVector
) CONST
{
return ComputePointAtLength(length, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
}
/// <summary>
/// Computes the point and tangent a given distance along the path.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
ComputePointAtLength(
FLOAT length,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_Out_opt_ D2D1_POINT_2F *point,
_Out_opt_ D2D1_POINT_2F *unitTangentVector
) CONST
{
return ComputePointAtLength(length, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, point, unitTangentVector);
}
/// <summary>
/// Get the geometry and widen it as well as apply an optional pen style.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Widen(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
FLOAT flatteningTolerance,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Widen(strokeWidth, strokeStyle, &worldTransform, flatteningTolerance, geometrySink);
}
/// <summary>
/// Get the geometry and widen it as well as apply an optional pen style.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Widen(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
_In_opt_ CONST D2D1_MATRIX_3X2_F *worldTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Widen(strokeWidth, strokeStyle, worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
/// <summary>
/// Get the geometry and widen it as well as apply an optional pen style.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
Widen(
FLOAT strokeWidth,
_In_opt_ ID2D1StrokeStyle *strokeStyle,
CONST D2D1_MATRIX_3X2_F &worldTransform,
_In_ ID2D1SimplifiedGeometrySink *geometrySink
) CONST
{
return Widen(strokeWidth, strokeStyle, &worldTransform, D2D1_DEFAULT_FLATTENING_TOLERANCE, geometrySink);
}
}; // interface ID2D1Geometry
/// <summary>
/// Describes a two-dimensional rectangle.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a2-12e2-11dc-9fed-001143a055f9") ID2D1RectangleGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetRect)(
_Out_ D2D1_RECT_F *rect
) CONST PURE;
}; // interface ID2D1RectangleGeometry
/// <summary>
/// Describes a rounded rectangle.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a3-12e2-11dc-9fed-001143a055f9") ID2D1RoundedRectangleGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetRoundedRect)(
_Out_ D2D1_ROUNDED_RECT *roundedRect
) CONST PURE;
}; // interface ID2D1RoundedRectangleGeometry
/// <summary>
/// Represents an ellipse.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a4-12e2-11dc-9fed-001143a055f9") ID2D1EllipseGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetEllipse)(
_Out_ D2D1_ELLIPSE *ellipse
) CONST PURE;
}; // interface ID2D1EllipseGeometry
/// <summary>
/// Represents a composite geometry, composed of other ID2D1Geometry objects.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a6-12e2-11dc-9fed-001143a055f9") ID2D1GeometryGroup : public ID2D1Geometry
{
STDMETHOD_(D2D1_FILL_MODE, GetFillMode)(
) CONST PURE;
STDMETHOD_(UINT32, GetSourceGeometryCount)(
) CONST PURE;
STDMETHOD_(void, GetSourceGeometries)(
_Out_writes_(geometriesCount) ID2D1Geometry **geometries,
UINT32 geometriesCount
) CONST PURE;
}; // interface ID2D1GeometryGroup
/// <summary>
/// Represents a geometry that has been transformed.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906bb-12e2-11dc-9fed-001143a055f9") ID2D1TransformedGeometry : public ID2D1Geometry
{
STDMETHOD_(void, GetSourceGeometry)(
_Outptr_ ID2D1Geometry **sourceGeometry
) CONST PURE;
STDMETHOD_(void, GetTransform)(
_Out_ D2D1_MATRIX_3X2_F *transform
) CONST PURE;
}; // interface ID2D1TransformedGeometry
/// <summary>
/// Describes a geometric path that does not contain quadratic bezier curves or
/// arcs.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd9069e-12e2-11dc-9fed-001143a055f9") ID2D1SimplifiedGeometrySink : public IUnknown
{
STDMETHOD_(void, SetFillMode)(
D2D1_FILL_MODE fillMode
) PURE;
STDMETHOD_(void, SetSegmentFlags)(
D2D1_PATH_SEGMENT vertexFlags
) PURE;
STDMETHOD_(void, BeginFigure)(
D2D1_POINT_2F startPoint,
D2D1_FIGURE_BEGIN figureBegin
) PURE;
STDMETHOD_(void, AddLines)(
_In_reads_(pointsCount) CONST D2D1_POINT_2F *points,
UINT32 pointsCount
) PURE;
STDMETHOD_(void, AddBeziers)(
_In_reads_(beziersCount) CONST D2D1_BEZIER_SEGMENT *beziers,
UINT32 beziersCount
) PURE;
STDMETHOD_(void, EndFigure)(
D2D1_FIGURE_END figureEnd
) PURE;
STDMETHOD(Close)(
) PURE;
}; // interface ID2D1SimplifiedGeometrySink
/// <summary>
/// Describes a geometric path that can contain lines, arcs, cubic Bezier curves,
/// and quadratic Bezier curves.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd9069f-12e2-11dc-9fed-001143a055f9") ID2D1GeometrySink : public ID2D1SimplifiedGeometrySink
{
STDMETHOD_(void, AddLine)(
D2D1_POINT_2F point
) PURE;
STDMETHOD_(void, AddBezier)(
_In_ CONST D2D1_BEZIER_SEGMENT *bezier
) PURE;
STDMETHOD_(void, AddQuadraticBezier)(
_In_ CONST D2D1_QUADRATIC_BEZIER_SEGMENT *bezier
) PURE;
STDMETHOD_(void, AddQuadraticBeziers)(
_In_reads_(beziersCount) CONST D2D1_QUADRATIC_BEZIER_SEGMENT *beziers,
UINT32 beziersCount
) PURE;
STDMETHOD_(void, AddArc)(
_In_ CONST D2D1_ARC_SEGMENT *arc
) PURE;
COM_DECLSPEC_NOTHROW
void
AddBezier(
CONST D2D1_BEZIER_SEGMENT &bezier
)
{
AddBezier(&bezier);
}
COM_DECLSPEC_NOTHROW
void
AddQuadraticBezier(
CONST D2D1_QUADRATIC_BEZIER_SEGMENT &bezier
)
{
AddQuadraticBezier(&bezier);
}
COM_DECLSPEC_NOTHROW
void
AddArc(
CONST D2D1_ARC_SEGMENT &arc
)
{
AddArc(&arc);
}
}; // interface ID2D1GeometrySink
/// <summary>
/// Populates an ID2D1Mesh object with triangles.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906c1-12e2-11dc-9fed-001143a055f9") ID2D1TessellationSink : public IUnknown
{
STDMETHOD_(void, AddTriangles)(
_In_reads_(trianglesCount) CONST D2D1_TRIANGLE *triangles,
UINT32 trianglesCount
) PURE;
STDMETHOD(Close)(
) PURE;
}; // interface ID2D1TessellationSink
/// <summary>
/// Represents a complex shape that may be composed of arcs, curves, and lines.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906a5-12e2-11dc-9fed-001143a055f9") ID2D1PathGeometry : public ID2D1Geometry
{
/// <summary>
/// Opens a geometry sink that will be used to create this path geometry.
/// </summary>
STDMETHOD(Open)(
_COM_Outptr_ ID2D1GeometrySink **geometrySink
) PURE;
/// <summary>
/// Retrieve the contents of this geometry. The caller passes an implementation of a
/// ID2D1GeometrySink interface to receive the data.
/// </summary>
STDMETHOD(Stream)(
_In_ ID2D1GeometrySink *geometrySink
) CONST PURE;
STDMETHOD(GetSegmentCount)(
_Out_ UINT32 *count
) CONST PURE;
STDMETHOD(GetFigureCount)(
_Out_ UINT32 *count
) CONST PURE;
}; // interface ID2D1PathGeometry
/// <summary>
/// Represents a set of vertices that form a list of triangles.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd906c2-12e2-11dc-9fed-001143a055f9") ID2D1Mesh : public ID2D1Resource
{
/// <summary>
/// Opens the mesh for population.
/// </summary>
STDMETHOD(Open)(
_COM_Outptr_ ID2D1TessellationSink **tessellationSink
) PURE;
}; // interface ID2D1Mesh
/// <summary>
/// Represents the backing store required to render a layer.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd9069b-12e2-11dc-9fed-001143a055f9") ID2D1Layer : public ID2D1Resource
{
STDMETHOD_(D2D1_SIZE_F, GetSize)(
) CONST PURE;
}; // interface ID2D1Layer
/// <summary>
/// Represents the drawing state of a render target: the antialiasing mode,
/// transform, tags, and text-rendering options.
/// </summary>
interface DX_DECLARE_INTERFACE("28506e39-ebf6-46a1-bb47-fd85565ab957") ID2D1DrawingStateBlock : public ID2D1Resource
{
/// <summary>
/// Retrieves the state currently contained within this state block resource.
/// </summary>
STDMETHOD_(void, GetDescription)(
_Out_ D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
) CONST PURE;
/// <summary>
/// Sets the state description of this state block resource.
/// </summary>
STDMETHOD_(void, SetDescription)(
_In_ CONST D2D1_DRAWING_STATE_DESCRIPTION *stateDescription
) PURE;
/// <summary>
/// Sets the text rendering parameters of this state block resource.
/// </summary>
STDMETHOD_(void, SetTextRenderingParams)(
_In_opt_ IDWriteRenderingParams *textRenderingParams = NULL
) PURE;
/// <summary>
/// Retrieves the text rendering parameters contained within this state block
/// resource. If a NULL text rendering parameter was specified, NULL will be
/// returned.
/// </summary>
STDMETHOD_(void, GetTextRenderingParams)(
_Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams
) CONST PURE;
COM_DECLSPEC_NOTHROW
void
SetDescription(
CONST D2D1_DRAWING_STATE_DESCRIPTION &stateDescription
)
{
SetDescription(&stateDescription);
}
}; // interface ID2D1DrawingStateBlock
/// <summary>
/// Represents an object that can receive drawing commands. Interfaces that inherit
/// from ID2D1RenderTarget render the drawing commands they receive in different
/// ways.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd90694-12e2-11dc-9fed-001143a055f9") ID2D1RenderTarget : public ID2D1Resource
{
/// <summary>
/// Create a D2D bitmap by copying from memory, or create uninitialized.
/// </summary>
STDMETHOD(CreateBitmap)(
D2D1_SIZE_U size,
_In_opt_ CONST void *srcData,
UINT32 pitch,
_In_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
_COM_Outptr_ ID2D1Bitmap **bitmap
) PURE;
/// <summary>
/// Create a D2D bitmap by copying a WIC bitmap.
/// </summary>
STDMETHOD(CreateBitmapFromWicBitmap)(
_In_ IWICBitmapSource *wicBitmapSource,
_In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
_COM_Outptr_ ID2D1Bitmap **bitmap
) PURE;
/// <summary>
/// Create a D2D bitmap by sharing bits from another resource. The bitmap must be
/// compatible with the render target for the call to succeed. For example, an
/// IWICBitmap can be shared with a software target, or a DXGI surface can be shared
/// with a DXGI render target.
/// </summary>
STDMETHOD(CreateSharedBitmap)(
_In_ REFIID riid,
_Inout_ void *data,
_In_opt_ CONST D2D1_BITMAP_PROPERTIES *bitmapProperties,
_COM_Outptr_ ID2D1Bitmap **bitmap
) PURE;
/// <summary>
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
/// or pen a geometry.
/// </summary>
STDMETHOD(CreateBitmapBrush)(
_In_opt_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_BITMAP_BRUSH_PROPERTIES *bitmapBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
) PURE;
STDMETHOD(CreateSolidColorBrush)(
_In_ CONST D2D1_COLOR_F *color,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_COM_Outptr_ ID2D1SolidColorBrush **solidColorBrush
) PURE;
/// <summary>
/// A gradient stop collection represents a set of stops in an ideal unit length.
/// This is the source resource for a linear gradient and radial gradient brush.
/// </summary>
/// <param name="colorInterpolationGamma">Specifies which space the color
/// interpolation occurs in.</param>
/// <param name="extendMode">Specifies how the gradient will be extended outside of
/// the unit length.</param>
STDMETHOD(CreateGradientStopCollection)(
_In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
_In_range_(>=,1) UINT32 gradientStopsCount,
D2D1_GAMMA colorInterpolationGamma,
D2D1_EXTEND_MODE extendMode,
_COM_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
) PURE;
STDMETHOD(CreateLinearGradientBrush)(
_In_ CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *linearGradientBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_In_ ID2D1GradientStopCollection *gradientStopCollection,
_COM_Outptr_ ID2D1LinearGradientBrush **linearGradientBrush
) PURE;
STDMETHOD(CreateRadialGradientBrush)(
_In_ CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES *radialGradientBrushProperties,
_In_opt_ CONST D2D1_BRUSH_PROPERTIES *brushProperties,
_In_ ID2D1GradientStopCollection *gradientStopCollection,
_COM_Outptr_ ID2D1RadialGradientBrush **radialGradientBrush
) PURE;
/// <summary>
/// Creates a bitmap render target whose bitmap can be used as a source for
/// rendering in the API.
/// </summary>
/// <param name="desiredSize">The requested size of the target in DIPs. If the pixel
/// size is not specified, the DPI is inherited from the parent target. However, the
/// render target will never contain a fractional number of pixels.</param>
/// <param name="desiredPixelSize">The requested size of the render target in
/// pixels. If the DIP size is also specified, the DPI is calculated from these two
/// values. If the desired size is not specified, the DPI is inherited from the
/// parent render target. If neither value is specified, the compatible render
/// target will be the same size and have the same DPI as the parent target.</param>
/// <param name="desiredFormat">The desired pixel format. The format must be
/// compatible with the parent render target type. If the format is not specified,
/// it will be inherited from the parent render target.</param>
/// <param name="options">Allows the caller to retrieve a GDI compatible render
/// target.</param>
/// <param name="bitmapRenderTarget">The returned bitmap render target.</param>
STDMETHOD(CreateCompatibleRenderTarget)(
_In_opt_ CONST D2D1_SIZE_F *desiredSize,
_In_opt_ CONST D2D1_SIZE_U *desiredPixelSize,
_In_opt_ CONST D2D1_PIXEL_FORMAT *desiredFormat,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
) PURE;
/// <summary>
/// Creates a layer resource that can be used on any target and which will resize
/// under the covers if necessary.
/// </summary>
/// <param name="size">The resolution independent minimum size hint for the layer
/// resource. Specify this to prevent unwanted reallocation of the layer backing
/// store. The size is in DIPs, but, it is unaffected by the current world
/// transform. If the size is unspecified, the returned resource is a placeholder
/// and the backing store will be allocated to be the minimum size that can hold the
/// content when the layer is pushed.</param>
STDMETHOD(CreateLayer)(
_In_opt_ CONST D2D1_SIZE_F *size,
_COM_Outptr_ ID2D1Layer **layer
) PURE;
/// <summary>
/// Create a D2D mesh.
/// </summary>
STDMETHOD(CreateMesh)(
_COM_Outptr_ ID2D1Mesh **mesh
) PURE;
STDMETHOD_(void, DrawLine)(
D2D1_POINT_2F point0,
D2D1_POINT_2F point1,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, DrawRectangle)(
_In_ CONST D2D1_RECT_F *rect,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillRectangle)(
_In_ CONST D2D1_RECT_F *rect,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawRoundedRectangle)(
_In_ CONST D2D1_ROUNDED_RECT *roundedRect,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillRoundedRectangle)(
_In_ CONST D2D1_ROUNDED_RECT *roundedRect,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawEllipse)(
_In_ CONST D2D1_ELLIPSE *ellipse,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
STDMETHOD_(void, FillEllipse)(
_In_ CONST D2D1_ELLIPSE *ellipse,
_In_ ID2D1Brush *brush
) PURE;
STDMETHOD_(void, DrawGeometry)(
_In_ ID2D1Geometry *geometry,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
) PURE;
/// <param name="opacityBrush">An optionally specified opacity brush. Only the alpha
/// channel of the corresponding brush will be sampled and will be applied to the
/// entire fill of the geometry. If this brush is specified, the fill brush must be
/// a bitmap brush with an extend mode of D2D1_EXTEND_MODE_CLAMP.</param>
STDMETHOD_(void, FillGeometry)(
_In_ ID2D1Geometry *geometry,
_In_ ID2D1Brush *brush,
_In_opt_ ID2D1Brush *opacityBrush = NULL
) PURE;
/// <summary>
/// Fill a mesh. Since meshes can only render aliased content, the render target
/// antialiasing mode must be set to aliased.
/// </summary>
STDMETHOD_(void, FillMesh)(
_In_ ID2D1Mesh *mesh,
_In_ ID2D1Brush *brush
) PURE;
/// <summary>
/// Fill using the alpha channel of the supplied opacity mask bitmap. The brush
/// opacity will be modulated by the mask. The render target antialiasing mode must
/// be set to aliased.
/// </summary>
STDMETHOD_(void, FillOpacityMask)(
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
D2D1_OPACITY_MASK_CONTENT content,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
) PURE;
STDMETHOD_(void, DrawBitmap)(
_In_ ID2D1Bitmap *bitmap,
_In_opt_ CONST D2D1_RECT_F *destinationRectangle = NULL,
FLOAT opacity = 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
) PURE;
/// <summary>
/// Draws the text within the given layout rectangle and by default also performs
/// baseline snapping.
/// </summary>
STDMETHOD_(void, DrawText)(
_In_reads_(stringLength) CONST WCHAR *string,
UINT32 stringLength,
_In_ IDWriteTextFormat *textFormat,
_In_ CONST D2D1_RECT_F *layoutRect,
_In_ ID2D1Brush *defaultFillBrush,
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
) PURE;
/// <summary>
/// Draw a text layout object. If the layout is not subsequently changed, this can
/// be more efficient than DrawText when drawing the same layout repeatedly.
/// </summary>
/// <param name="options">The specified text options. If D2D1_DRAW_TEXT_OPTIONS_CLIP
/// is used, the text is clipped to the layout bounds. These bounds are derived from
/// the origin and the layout bounds of the corresponding IDWriteTextLayout object.
/// </param>
STDMETHOD_(void, DrawTextLayout)(
D2D1_POINT_2F origin,
_In_ IDWriteTextLayout *textLayout,
_In_ ID2D1Brush *defaultFillBrush,
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE
) PURE;
STDMETHOD_(void, DrawGlyphRun)(
D2D1_POINT_2F baselineOrigin,
_In_ CONST DWRITE_GLYPH_RUN *glyphRun,
_In_ ID2D1Brush *foregroundBrush,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
) PURE;
STDMETHOD_(void, SetTransform)(
_In_ CONST D2D1_MATRIX_3X2_F *transform
) PURE;
STDMETHOD_(void, GetTransform)(
_Out_ D2D1_MATRIX_3X2_F *transform
) CONST PURE;
STDMETHOD_(void, SetAntialiasMode)(
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD_(D2D1_ANTIALIAS_MODE, GetAntialiasMode)(
) CONST PURE;
STDMETHOD_(void, SetTextAntialiasMode)(
D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode
) PURE;
STDMETHOD_(D2D1_TEXT_ANTIALIAS_MODE, GetTextAntialiasMode)(
) CONST PURE;
STDMETHOD_(void, SetTextRenderingParams)(
_In_opt_ IDWriteRenderingParams *textRenderingParams = NULL
) PURE;
/// <summary>
/// Retrieve the text render parameters. NOTE: If NULL is specified to
/// SetTextRenderingParameters, NULL will be returned.
/// </summary>
STDMETHOD_(void, GetTextRenderingParams)(
_Outptr_result_maybenull_ IDWriteRenderingParams **textRenderingParams
) CONST PURE;
/// <summary>
/// Set a tag to correspond to the succeeding primitives. If an error occurs
/// rendering a primitive, the tags can be returned from the Flush or EndDraw call.
/// </summary>
STDMETHOD_(void, SetTags)(
D2D1_TAG tag1,
D2D1_TAG tag2
) PURE;
/// <summary>
/// Retrieves the currently set tags. This does not retrieve the tags corresponding
/// to any primitive that is in error.
/// </summary>
STDMETHOD_(void, GetTags)(
_Out_opt_ D2D1_TAG *tag1 = NULL,
_Out_opt_ D2D1_TAG *tag2 = NULL
) CONST PURE;
/// <summary>
/// Start a layer of drawing calls. The way in which the layer must be resolved is
/// specified first as well as the logical resource that stores the layer
/// parameters. The supplied layer resource might grow if the specified content
/// cannot fit inside it. The layer will grow monotonically on each axis. If a NULL
/// ID2D1Layer is provided, then a layer resource will be allocated automatically.
/// </summary>
STDMETHOD_(void, PushLayer)(
_In_ CONST D2D1_LAYER_PARAMETERS *layerParameters,
_In_opt_ ID2D1Layer *layer
) PURE;
/// <summary>
/// Ends a layer that was defined with particular layer resources.
/// </summary>
STDMETHOD_(void, PopLayer)(
) PURE;
STDMETHOD(Flush)(
_Out_opt_ D2D1_TAG *tag1 = NULL,
_Out_opt_ D2D1_TAG *tag2 = NULL
) PURE;
/// <summary>
/// Gets the current drawing state and saves it into the supplied
/// IDrawingStatckBlock.
/// </summary>
STDMETHOD_(void, SaveDrawingState)(
_Inout_ ID2D1DrawingStateBlock *drawingStateBlock
) CONST PURE;
/// <summary>
/// Copies the state stored in the block interface.
/// </summary>
STDMETHOD_(void, RestoreDrawingState)(
_In_ ID2D1DrawingStateBlock *drawingStateBlock
) PURE;
/// <summary>
/// Pushes a clip. The clip can be antialiased. The clip must be axis aligned. If
/// the current world transform is not axis preserving, then the bounding box of the
/// transformed clip rect will be used. The clip will remain in effect until a
/// PopAxisAligned clip call is made.
/// </summary>
STDMETHOD_(void, PushAxisAlignedClip)(
_In_ CONST D2D1_RECT_F *clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
) PURE;
STDMETHOD_(void, PopAxisAlignedClip)(
) PURE;
STDMETHOD_(void, Clear)(
_In_opt_ CONST D2D1_COLOR_F *clearColor = NULL
) PURE;
/// <summary>
/// Start drawing on this render target. Draw calls can only be issued between a
/// BeginDraw and EndDraw call.
/// </summary>
STDMETHOD_(void, BeginDraw)(
) PURE;
/// <summary>
/// Ends drawing on the render target, error results can be retrieved at this time,
/// or when calling flush.
/// </summary>
STDMETHOD(EndDraw)(
_Out_opt_ D2D1_TAG *tag1 = NULL,
_Out_opt_ D2D1_TAG *tag2 = NULL
) PURE;
STDMETHOD_(D2D1_PIXEL_FORMAT, GetPixelFormat)(
) CONST PURE;
/// <summary>
/// Sets the DPI on the render target. This results in the render target being
/// interpreted to a different scale. Neither DPI can be negative. If zero is
/// specified for both, the system DPI is chosen. If one is zero and the other
/// unspecified, the DPI is not changed.
/// </summary>
STDMETHOD_(void, SetDpi)(
FLOAT dpiX,
FLOAT dpiY
) PURE;
/// <summary>
/// Return the current DPI from the target.
/// </summary>
STDMETHOD_(void, GetDpi)(
_Out_ FLOAT *dpiX,
_Out_ FLOAT *dpiY
) CONST PURE;
/// <summary>
/// Returns the size of the render target in DIPs.
/// </summary>
STDMETHOD_(D2D1_SIZE_F, GetSize)(
) CONST PURE;
/// <summary>
/// Returns the size of the render target in pixels.
/// </summary>
STDMETHOD_(D2D1_SIZE_U, GetPixelSize)(
) CONST PURE;
/// <summary>
/// Returns the maximum bitmap and render target size that is guaranteed to be
/// supported by the render target.
/// </summary>
STDMETHOD_(UINT32, GetMaximumBitmapSize)(
) CONST PURE;
/// <summary>
/// Returns true if the given properties are supported by this render target. The
/// DPI is ignored. NOTE: If the render target type is software, then neither
/// D2D1_FEATURE_LEVEL_9 nor D2D1_FEATURE_LEVEL_10 will be considered to be
/// supported.
/// </summary>
STDMETHOD_(BOOL, IsSupported)(
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties
) CONST PURE;
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmap(
D2D1_SIZE_U size,
_In_opt_ CONST void *srcData,
UINT32 pitch,
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
_COM_Outptr_ ID2D1Bitmap **bitmap
)
{
return CreateBitmap(size, srcData, pitch, &bitmapProperties, bitmap);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmap(
D2D1_SIZE_U size,
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
_COM_Outptr_ ID2D1Bitmap **bitmap
)
{
return CreateBitmap(size, NULL, 0, &bitmapProperties, bitmap);
}
/// <summary>
/// Create a D2D bitmap by copying a WIC bitmap.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapFromWicBitmap(
_In_ IWICBitmapSource *wicBitmapSource,
CONST D2D1_BITMAP_PROPERTIES &bitmapProperties,
_COM_Outptr_ ID2D1Bitmap **bitmap
)
{
return CreateBitmapFromWicBitmap(wicBitmapSource, &bitmapProperties, bitmap);
}
/// <summary>
/// Create a D2D bitmap by copying a WIC bitmap.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapFromWicBitmap(
_In_ IWICBitmapSource *wicBitmapSource,
_COM_Outptr_ ID2D1Bitmap **bitmap
)
{
return CreateBitmapFromWicBitmap(wicBitmapSource, NULL, bitmap);
}
/// <summary>
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
/// or pen a geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapBrush(
_In_opt_ ID2D1Bitmap *bitmap,
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, NULL, NULL, bitmapBrush);
}
/// <summary>
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
/// or pen a geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapBrush(
_In_opt_ ID2D1Bitmap *bitmap,
CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, NULL, bitmapBrush);
}
/// <summary>
/// Creates a bitmap brush. The bitmap is scaled, rotated, skewed or tiled to fill
/// or pen a geometry.
/// </summary>
COM_DECLSPEC_NOTHROW
HRESULT
CreateBitmapBrush(
_In_opt_ ID2D1Bitmap *bitmap,
CONST D2D1_BITMAP_BRUSH_PROPERTIES &bitmapBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
_COM_Outptr_ ID2D1BitmapBrush **bitmapBrush
)
{
return CreateBitmapBrush(bitmap, &bitmapBrushProperties, &brushProperties, bitmapBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateSolidColorBrush(
CONST D2D1_COLOR_F &color,
_COM_Outptr_ ID2D1SolidColorBrush **solidColorBrush
)
{
return CreateSolidColorBrush(&color, NULL, solidColorBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateSolidColorBrush(
CONST D2D1_COLOR_F &color,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
_COM_Outptr_ ID2D1SolidColorBrush **solidColorBrush
)
{
return CreateSolidColorBrush(&color, &brushProperties, solidColorBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateGradientStopCollection(
_In_reads_(gradientStopsCount) CONST D2D1_GRADIENT_STOP *gradientStops,
UINT32 gradientStopsCount,
_COM_Outptr_ ID2D1GradientStopCollection **gradientStopCollection
)
{
return CreateGradientStopCollection(gradientStops, gradientStopsCount, D2D1_GAMMA_2_2, D2D1_EXTEND_MODE_CLAMP, gradientStopCollection);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateLinearGradientBrush(
CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
_In_ ID2D1GradientStopCollection *gradientStopCollection,
_COM_Outptr_ ID2D1LinearGradientBrush **linearGradientBrush
)
{
return CreateLinearGradientBrush(&linearGradientBrushProperties, NULL, gradientStopCollection, linearGradientBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateLinearGradientBrush(
CONST D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES &linearGradientBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
_In_ ID2D1GradientStopCollection *gradientStopCollection,
_COM_Outptr_ ID2D1LinearGradientBrush **linearGradientBrush
)
{
return CreateLinearGradientBrush(&linearGradientBrushProperties, &brushProperties, gradientStopCollection, linearGradientBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateRadialGradientBrush(
CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
_In_ ID2D1GradientStopCollection *gradientStopCollection,
_COM_Outptr_ ID2D1RadialGradientBrush **radialGradientBrush
)
{
return CreateRadialGradientBrush(&radialGradientBrushProperties, NULL, gradientStopCollection, radialGradientBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateRadialGradientBrush(
CONST D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES &radialGradientBrushProperties,
CONST D2D1_BRUSH_PROPERTIES &brushProperties,
_In_ ID2D1GradientStopCollection *gradientStopCollection,
_COM_Outptr_ ID2D1RadialGradientBrush **radialGradientBrush
)
{
return CreateRadialGradientBrush(&radialGradientBrushProperties, &brushProperties, gradientStopCollection, radialGradientBrush);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateCompatibleRenderTarget(
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(NULL, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, NULL, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, NULL, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
D2D1_PIXEL_FORMAT desiredFormat,
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE, bitmapRenderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateCompatibleRenderTarget(
D2D1_SIZE_F desiredSize,
D2D1_SIZE_U desiredPixelSize,
D2D1_PIXEL_FORMAT desiredFormat,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options,
_COM_Outptr_ ID2D1BitmapRenderTarget **bitmapRenderTarget
)
{
return CreateCompatibleRenderTarget(&desiredSize, &desiredPixelSize, &desiredFormat, options, bitmapRenderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateLayer(
D2D1_SIZE_F size,
_COM_Outptr_ ID2D1Layer **layer
)
{
return CreateLayer(&size, layer);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateLayer(
_COM_Outptr_ ID2D1Layer **layer
)
{
return CreateLayer(NULL, layer);
}
COM_DECLSPEC_NOTHROW
void
DrawRectangle(
CONST D2D1_RECT_F &rect,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
)
{
DrawRectangle(&rect, brush, strokeWidth, strokeStyle);
}
COM_DECLSPEC_NOTHROW
void
FillRectangle(
CONST D2D1_RECT_F &rect,
_In_ ID2D1Brush *brush
)
{
FillRectangle(&rect, brush);
}
COM_DECLSPEC_NOTHROW
void
DrawRoundedRectangle(
CONST D2D1_ROUNDED_RECT &roundedRect,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
)
{
DrawRoundedRectangle(&roundedRect, brush, strokeWidth, strokeStyle);
}
COM_DECLSPEC_NOTHROW
void
FillRoundedRectangle(
CONST D2D1_ROUNDED_RECT &roundedRect,
_In_ ID2D1Brush *brush
)
{
FillRoundedRectangle(&roundedRect, brush);
}
COM_DECLSPEC_NOTHROW
void
DrawEllipse(
CONST D2D1_ELLIPSE &ellipse,
_In_ ID2D1Brush *brush,
FLOAT strokeWidth = 1.0f,
_In_opt_ ID2D1StrokeStyle *strokeStyle = NULL
)
{
DrawEllipse(&ellipse, brush, strokeWidth, strokeStyle);
}
COM_DECLSPEC_NOTHROW
void
FillEllipse(
CONST D2D1_ELLIPSE &ellipse,
_In_ ID2D1Brush *brush
)
{
FillEllipse(&ellipse, brush);
}
COM_DECLSPEC_NOTHROW
void
FillOpacityMask(
_In_ ID2D1Bitmap *opacityMask,
_In_ ID2D1Brush *brush,
D2D1_OPACITY_MASK_CONTENT content,
CONST D2D1_RECT_F &destinationRectangle,
CONST D2D1_RECT_F &sourceRectangle
)
{
FillOpacityMask(opacityMask, brush, content, &destinationRectangle, &sourceRectangle);
}
COM_DECLSPEC_NOTHROW
void
DrawBitmap(
_In_ ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity = 1.0f,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR,
_In_opt_ CONST D2D1_RECT_F *sourceRectangle = NULL
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, sourceRectangle);
}
COM_DECLSPEC_NOTHROW
void
DrawBitmap(
_In_ ID2D1Bitmap *bitmap,
CONST D2D1_RECT_F &destinationRectangle,
FLOAT opacity,
D2D1_BITMAP_INTERPOLATION_MODE interpolationMode,
CONST D2D1_RECT_F &sourceRectangle
)
{
DrawBitmap(bitmap, &destinationRectangle, opacity, interpolationMode, &sourceRectangle);
}
COM_DECLSPEC_NOTHROW
void
SetTransform(
CONST D2D1_MATRIX_3X2_F &transform
)
{
SetTransform(&transform);
}
COM_DECLSPEC_NOTHROW
void
PushLayer(
CONST D2D1_LAYER_PARAMETERS &layerParameters,
_In_opt_ ID2D1Layer *layer
)
{
PushLayer(&layerParameters, layer);
}
COM_DECLSPEC_NOTHROW
void
PushAxisAlignedClip(
CONST D2D1_RECT_F &clipRect,
D2D1_ANTIALIAS_MODE antialiasMode
)
{
return PushAxisAlignedClip(&clipRect, antialiasMode);
}
COM_DECLSPEC_NOTHROW
void
Clear(
CONST D2D1_COLOR_F &clearColor
)
{
return Clear(&clearColor);
}
/// <summary>
/// Draws the text within the given layout rectangle and by default also performs
/// baseline snapping.
/// </summary>
COM_DECLSPEC_NOTHROW
void
DrawText(
_In_reads_(stringLength) CONST WCHAR *string,
UINT32 stringLength,
_In_ IDWriteTextFormat *textFormat,
CONST D2D1_RECT_F &layoutRect,
_In_ ID2D1Brush *defaultFillBrush,
D2D1_DRAW_TEXT_OPTIONS options = D2D1_DRAW_TEXT_OPTIONS_NONE,
DWRITE_MEASURING_MODE measuringMode = DWRITE_MEASURING_MODE_NATURAL
)
{
return DrawText(string, stringLength, textFormat, &layoutRect, defaultFillBrush, options, measuringMode);
}
COM_DECLSPEC_NOTHROW
BOOL
IsSupported(
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties
) CONST
{
return IsSupported(&renderTargetProperties);
}
}; // interface ID2D1RenderTarget
/// <summary>
/// Renders to an intermediate texture created by the CreateCompatibleRenderTarget
/// method.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd90695-12e2-11dc-9fed-001143a055f9") ID2D1BitmapRenderTarget : public ID2D1RenderTarget
{
STDMETHOD(GetBitmap)(
_COM_Outptr_ ID2D1Bitmap **bitmap
) PURE;
}; // interface ID2D1BitmapRenderTarget
/// <summary>
/// Renders drawing instructions to a window.
/// </summary>
interface DX_DECLARE_INTERFACE("2cd90698-12e2-11dc-9fed-001143a055f9") ID2D1HwndRenderTarget : public ID2D1RenderTarget
{
STDMETHOD_(D2D1_WINDOW_STATE, CheckWindowState)(
) PURE;
/// <summary>
/// Resize the buffer underlying the render target. This operation might fail if
/// there is insufficient video memory or system memory, or if the render target is
/// resized beyond the maximum bitmap size. If the method fails, the render target
/// will be placed in a zombie state and D2DERR_RECREATE_TARGET will be returned
/// from it when EndDraw is called. In addition an appropriate failure result will
/// be returned from Resize.
/// </summary>
STDMETHOD(Resize)(
_In_ CONST D2D1_SIZE_U *pixelSize
) PURE;
STDMETHOD_(HWND, GetHwnd)(
) CONST PURE;
COM_DECLSPEC_NOTHROW
HRESULT
Resize(
CONST D2D1_SIZE_U &pixelSize
)
{
return Resize(&pixelSize);
}
}; // interface ID2D1HwndRenderTarget
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
/*#pragma region Desktop Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
/// <summary>
/// Provides access to an device context that can accept GDI drawing commands.
/// </summary>
interface DX_DECLARE_INTERFACE("e0db51c3-6f77-4bae-b3d5-e47509b35838") ID2D1GdiInteropRenderTarget : public IUnknown
{
STDMETHOD(GetDC)(
D2D1_DC_INITIALIZE_MODE mode,
_Out_ HDC *hdc
) PURE;
STDMETHOD(ReleaseDC)(
_In_opt_ CONST RECT *update
) PURE;
}; // interface ID2D1GdiInteropRenderTarget
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
/*#pragma endregion*/
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
/// <summary>
/// Issues drawing commands to a GDI device context.
/// </summary>
interface DX_DECLARE_INTERFACE("1c51bc64-de61-46fd-9899-63a5d8f03950") ID2D1DCRenderTarget : public ID2D1RenderTarget
{
STDMETHOD(BindDC)(
_In_ CONST HDC hDC,
_In_ CONST RECT *pSubRect
) PURE;
}; // interface ID2D1DCRenderTarget
/// <summary>
/// The root factory interface for all of D2D's objects.
/// </summary>
interface DX_DECLARE_INTERFACE("06152247-6f50-465a-9245-118bfd3b6007") ID2D1Factory : public IUnknown
{
/// <summary>
/// Cause the factory to refresh any system metrics that it might have been snapped
/// on factory creation.
/// </summary>
STDMETHOD(ReloadSystemMetrics)(
) PURE;
/// <summary>
/// Retrieves the current desktop DPI. To refresh this, call ReloadSystemMetrics.
/// </summary>
STDMETHOD_(void, GetDesktopDpi)(
_Out_ FLOAT *dpiX,
_Out_ FLOAT *dpiY
) PURE;
STDMETHOD(CreateRectangleGeometry)(
_In_ CONST D2D1_RECT_F *rectangle,
_COM_Outptr_ ID2D1RectangleGeometry **rectangleGeometry
) PURE;
STDMETHOD(CreateRoundedRectangleGeometry)(
_In_ CONST D2D1_ROUNDED_RECT *roundedRectangle,
_COM_Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
) PURE;
STDMETHOD(CreateEllipseGeometry)(
_In_ CONST D2D1_ELLIPSE *ellipse,
_COM_Outptr_ ID2D1EllipseGeometry **ellipseGeometry
) PURE;
/// <summary>
/// Create a geometry which holds other geometries.
/// </summary>
STDMETHOD(CreateGeometryGroup)(
D2D1_FILL_MODE fillMode,
_In_reads_(geometriesCount) ID2D1Geometry **geometries,
UINT32 geometriesCount,
_COM_Outptr_ ID2D1GeometryGroup **geometryGroup
) PURE;
STDMETHOD(CreateTransformedGeometry)(
_In_ ID2D1Geometry *sourceGeometry,
_In_ CONST D2D1_MATRIX_3X2_F *transform,
_COM_Outptr_ ID2D1TransformedGeometry **transformedGeometry
) PURE;
/// <summary>
/// Returns an initially empty path geometry interface. A geometry sink is created
/// off the interface to populate it.
/// </summary>
STDMETHOD(CreatePathGeometry)(
_COM_Outptr_ ID2D1PathGeometry **pathGeometry
) PURE;
/// <summary>
/// Allows a non-default stroke style to be specified for a given geometry at draw
/// time.
/// </summary>
STDMETHOD(CreateStrokeStyle)(
_In_ CONST D2D1_STROKE_STYLE_PROPERTIES *strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_COM_Outptr_ ID2D1StrokeStyle **strokeStyle
) PURE;
/// <summary>
/// Creates a new drawing state block, this can be used in subsequent
/// SaveDrawingState and RestoreDrawingState operations on the render target.
/// </summary>
STDMETHOD(CreateDrawingStateBlock)(
_In_opt_ CONST D2D1_DRAWING_STATE_DESCRIPTION *drawingStateDescription,
_In_opt_ IDWriteRenderingParams *textRenderingParams,
_COM_Outptr_ ID2D1DrawingStateBlock **drawingStateBlock
) PURE;
/// <summary>
/// Creates a render target which is a source of bitmaps.
/// </summary>
STDMETHOD(CreateWicBitmapRenderTarget)(
_In_ IWICBitmap *target,
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
_COM_Outptr_ ID2D1RenderTarget **renderTarget
) PURE;
/// <summary>
/// Creates a render target that appears on the display.
/// </summary>
STDMETHOD(CreateHwndRenderTarget)(
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
_In_ CONST D2D1_HWND_RENDER_TARGET_PROPERTIES *hwndRenderTargetProperties,
_COM_Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget
) PURE;
/// <summary>
/// Creates a render target that draws to a DXGI Surface. The device that owns the
/// surface is used for rendering.
/// </summary>
STDMETHOD(CreateDxgiSurfaceRenderTarget)(
_In_ IDXGISurface *dxgiSurface,
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
_COM_Outptr_ ID2D1RenderTarget **renderTarget
) PURE;
/// <summary>
/// Creates a render target that draws to a GDI device context.
/// </summary>
STDMETHOD(CreateDCRenderTarget)(
_In_ CONST D2D1_RENDER_TARGET_PROPERTIES *renderTargetProperties,
_COM_Outptr_ ID2D1DCRenderTarget **dcRenderTarget
) PURE;
COM_DECLSPEC_NOTHROW
HRESULT
CreateRectangleGeometry(
CONST D2D1_RECT_F &rectangle,
_COM_Outptr_ ID2D1RectangleGeometry **rectangleGeometry
)
{
return CreateRectangleGeometry(&rectangle, rectangleGeometry);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateRoundedRectangleGeometry(
CONST D2D1_ROUNDED_RECT &roundedRectangle,
_COM_Outptr_ ID2D1RoundedRectangleGeometry **roundedRectangleGeometry
)
{
return CreateRoundedRectangleGeometry(&roundedRectangle, roundedRectangleGeometry);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateEllipseGeometry(
CONST D2D1_ELLIPSE &ellipse,
_COM_Outptr_ ID2D1EllipseGeometry **ellipseGeometry
)
{
return CreateEllipseGeometry(&ellipse, ellipseGeometry);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateTransformedGeometry(
_In_ ID2D1Geometry *sourceGeometry,
CONST D2D1_MATRIX_3X2_F &transform,
_COM_Outptr_ ID2D1TransformedGeometry **transformedGeometry
)
{
return CreateTransformedGeometry(sourceGeometry, &transform, transformedGeometry);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateStrokeStyle(
CONST D2D1_STROKE_STYLE_PROPERTIES &strokeStyleProperties,
_In_reads_opt_(dashesCount) CONST FLOAT *dashes,
UINT32 dashesCount,
_COM_Outptr_ ID2D1StrokeStyle **strokeStyle
)
{
return CreateStrokeStyle(&strokeStyleProperties, dashes, dashesCount, strokeStyle);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateDrawingStateBlock(
CONST D2D1_DRAWING_STATE_DESCRIPTION &drawingStateDescription,
_COM_Outptr_ ID2D1DrawingStateBlock **drawingStateBlock
)
{
return CreateDrawingStateBlock(&drawingStateDescription, NULL, drawingStateBlock);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateDrawingStateBlock(
_COM_Outptr_ ID2D1DrawingStateBlock **drawingStateBlock
)
{
return CreateDrawingStateBlock(NULL, NULL, drawingStateBlock);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateWicBitmapRenderTarget(
_In_ IWICBitmap *target,
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
_COM_Outptr_ ID2D1RenderTarget **renderTarget
)
{
return CreateWicBitmapRenderTarget(target, &renderTargetProperties, renderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateHwndRenderTarget(
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
CONST D2D1_HWND_RENDER_TARGET_PROPERTIES &hwndRenderTargetProperties,
_COM_Outptr_ ID2D1HwndRenderTarget **hwndRenderTarget
)
{
return CreateHwndRenderTarget(&renderTargetProperties, &hwndRenderTargetProperties, hwndRenderTarget);
}
COM_DECLSPEC_NOTHROW
HRESULT
CreateDxgiSurfaceRenderTarget(
_In_ IDXGISurface *dxgiSurface,
CONST D2D1_RENDER_TARGET_PROPERTIES &renderTargetProperties,
_COM_Outptr_ ID2D1RenderTarget **renderTarget
)
{
return CreateDxgiSurfaceRenderTarget(dxgiSurface, &renderTargetProperties, renderTarget);
}
}; // interface ID2D1Factory
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
#endif
#ifdef D2D_USE_C_DEFINITIONS
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
typedef interface ID2D1Resource ID2D1Resource;
typedef interface ID2D1Image ID2D1Image;
typedef interface ID2D1Bitmap ID2D1Bitmap;
typedef interface ID2D1GradientStopCollection ID2D1GradientStopCollection;
typedef interface ID2D1Brush ID2D1Brush;
typedef interface ID2D1BitmapBrush ID2D1BitmapBrush;
typedef interface ID2D1SolidColorBrush ID2D1SolidColorBrush;
typedef interface ID2D1LinearGradientBrush ID2D1LinearGradientBrush;
typedef interface ID2D1RadialGradientBrush ID2D1RadialGradientBrush;
typedef interface ID2D1StrokeStyle ID2D1StrokeStyle;
typedef interface ID2D1Geometry ID2D1Geometry;
typedef interface ID2D1RectangleGeometry ID2D1RectangleGeometry;
typedef interface ID2D1RoundedRectangleGeometry ID2D1RoundedRectangleGeometry;
typedef interface ID2D1EllipseGeometry ID2D1EllipseGeometry;
typedef interface ID2D1GeometryGroup ID2D1GeometryGroup;
typedef interface ID2D1TransformedGeometry ID2D1TransformedGeometry;
typedef interface ID2D1SimplifiedGeometrySink ID2D1SimplifiedGeometrySink;
typedef interface ID2D1GeometrySink ID2D1GeometrySink;
typedef interface ID2D1TessellationSink ID2D1TessellationSink;
typedef interface ID2D1PathGeometry ID2D1PathGeometry;
typedef interface ID2D1Mesh ID2D1Mesh;
typedef interface ID2D1Layer ID2D1Layer;
typedef interface ID2D1DrawingStateBlock ID2D1DrawingStateBlock;
typedef interface ID2D1RenderTarget ID2D1RenderTarget;
typedef interface ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget;
typedef interface ID2D1HwndRenderTarget ID2D1HwndRenderTarget;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
/*#pragma endregion*/
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
typedef interface ID2D1GdiInteropRenderTarget ID2D1GdiInteropRenderTarget;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
/*#pragma endregion*/
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
typedef interface ID2D1DCRenderTarget ID2D1DCRenderTarget;
typedef interface ID2D1Factory ID2D1Factory;
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
#endif
/*#pragma region Application Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)*/
#ifdef __cplusplus
extern "C"
{
#endif
//
// This export cannot be in a namespace because compiler name mangling isn't consistent
// also, this must be 'C' callable.
//
HRESULT WINAPI
D2D1CreateFactory(
_In_ D2D1_FACTORY_TYPE factoryType,
_In_ REFIID riid,
_In_opt_ CONST D2D1_FACTORY_OPTIONS *pFactoryOptions,
_Out_ void **ppIFactory
);
void WINAPI
D2D1MakeRotateMatrix(
_In_ FLOAT angle,
_In_ D2D1_POINT_2F center,
_Out_ D2D1_MATRIX_3X2_F *matrix
);
void WINAPI
D2D1MakeSkewMatrix(
_In_ FLOAT angleX,
_In_ FLOAT angleY,
_In_ D2D1_POINT_2F center,
_Out_ D2D1_MATRIX_3X2_F *matrix
);
BOOL WINAPI
D2D1IsMatrixInvertible(
_In_ CONST D2D1_MATRIX_3X2_F *matrix
);
BOOL WINAPI
D2D1InvertMatrix(
_Inout_ D2D1_MATRIX_3X2_F *matrix
);
#ifdef __cplusplus
}
#endif
#ifndef D2D1FORCEINLINE
#define D2D1FORCEINLINE FORCEINLINE
#endif // #ifndef D2D1FORCEINLINE
#include <d2d1helper.h>
#ifndef D2D_USE_C_DEFINITIONS
COM_DECLSPEC_NOTHROW
inline
HRESULT
D2D1CreateFactory(
_In_ D2D1_FACTORY_TYPE factoryType,
_In_ REFIID riid,
_Out_ void **factory
)
{
return
D2D1CreateFactory(
factoryType,
riid,
NULL,
factory);
}
template<class Factory>
COM_DECLSPEC_NOTHROW
HRESULT
D2D1CreateFactory(
_In_ D2D1_FACTORY_TYPE factoryType,
_Out_ Factory **factory
)
{
return
D2D1CreateFactory(
factoryType,
__uuidof(Factory),
reinterpret_cast<void **>(factory));
}
template<class Factory>
COM_DECLSPEC_NOTHROW
HRESULT
D2D1CreateFactory(
_In_ D2D1_FACTORY_TYPE factoryType,
_In_ CONST D2D1_FACTORY_OPTIONS &factoryOptions,
_Out_ Factory **ppFactory
)
{
return
D2D1CreateFactory(
factoryType,
__uuidof(Factory),
&factoryOptions,
reinterpret_cast<void **>(ppFactory));
}
#endif // #ifndef D2D_USE_C_DEFINITIONS
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) */
/*#pragma endregion*/
#endif // #ifndef _D2D1_H_