RetroArch/gfx/video_context_driver.h
2016-09-12 17:29:01 +02:00

334 lines
9.9 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __VIDEO_CONTEXT_DRIVER_H
#define __VIDEO_CONTEXT_DRIVER_H
#include <boolean.h>
#include <retro_common_api.h>
#include "video_driver.h"
RETRO_BEGIN_DECLS
#ifndef MAX_EGLIMAGE_TEXTURES
#define MAX_EGLIMAGE_TEXTURES 32
#endif
enum gfx_ctx_api
{
GFX_CTX_NONE = 0,
GFX_CTX_OPENGL_API,
GFX_CTX_OPENGL_ES_API,
GFX_CTX_DIRECT3D8_API,
GFX_CTX_DIRECT3D9_API,
GFX_CTX_OPENVG_API,
GFX_CTX_VULKAN_API
};
enum display_metric_types
{
DISPLAY_METRIC_NONE = 0,
DISPLAY_METRIC_MM_WIDTH,
DISPLAY_METRIC_MM_HEIGHT,
DISPLAY_METRIC_DPI
};
enum display_flags
{
GFX_CTX_FLAGS_NONE = 0,
GFX_CTX_FLAGS_GL_CORE_CONTEXT,
GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES
};
typedef void (*gfx_ctx_proc_t)(void);
typedef struct gfx_ctx_driver
{
/* The opaque pointer is the underlying video driver data (e.g. gl_t for
* OpenGL contexts). Although not advised, the context driver is allowed
* to hold a pointer to it as the context never outlives the video driver.
*
* The context driver is responsible for it's own data.*/
void* (*init)(void *video_driver);
void (*destroy)(void *data);
/* Which API to bind to. */
bool (*bind_api)(void *video_driver, enum gfx_ctx_api,
unsigned major, unsigned minor);
/* Sets the swap interval. */
void (*swap_interval)(void *data, unsigned);
/* Sets video mode. Creates a window, etc. */
bool (*set_video_mode)(void*, unsigned, unsigned, bool);
/* Gets current window size.
* If not initialized yet, it returns current screen size. */
void (*get_video_size)(void*, unsigned*, unsigned*);
void (*get_video_output_size)(void*, unsigned*, unsigned*);
void (*get_video_output_prev)(void*);
void (*get_video_output_next)(void*);
bool (*get_metrics)(void *data, enum display_metric_types type,
float *value);
/* Translates a window size to an aspect ratio.
* In most cases this will be just width / height, but
* some contexts will better know which actual aspect ratio is used.
* This can be NULL to assume the default behavior.
*/
float (*translate_aspect)(void*, unsigned, unsigned);
/* Asks driver to update window title (FPS, etc). */
void (*update_window_title)(void*);
/* Queries for resize and quit events.
* Also processes events. */
void (*check_window)(void*, bool*, bool*,
unsigned*, unsigned*, unsigned);
/* Acknowledge a resize event. This is needed for some APIs.
* Most backends will ignore this. */
bool (*set_resize)(void*, unsigned, unsigned);
/* Checks if window has input focus. */
bool (*has_focus)(void*);
/* Should the screensaver be suppressed? */
bool (*suppress_screensaver)(void *data, bool enable);
/* Checks if context driver has windowed support. */
bool (*has_windowed)(void*);
/* Swaps buffers. VBlank sync depends on
* earlier calls to swap_interval. */
void (*swap_buffers)(void*);
/* Most video backends will want to use a certain input driver.
* Checks for it here. */
void (*input_driver)(void*, const input_driver_t**, void**);
/* Wraps whatever gl_proc_address() there is.
* Does not take opaque, to avoid lots of ugly wrapper code. */
gfx_ctx_proc_t (*get_proc_address)(const char*);
/* Returns true if this context supports EGLImage buffers for
* screen drawing and was initalized correctly. */
bool (*image_buffer_init)(void*, const video_info_t*);
/* Writes the frame to the EGLImage and sets image_handle to it.
* Returns true if a new image handle is created.
* Always returns true the first time it's called for a new index.
* The graphics core must handle a change in the handle correctly. */
bool (*image_buffer_write)(void*, const void *frame, unsigned width,
unsigned height, unsigned pitch, bool rgb32,
unsigned index, void **image_handle);
/* Shows or hides mouse. Can be NULL if context doesn't
* have a concept of mouse pointer. */
void (*show_mouse)(void *data, bool state);
/* Human readable string. */
const char *ident;
uint32_t (*get_flags)(void *data);
void (*set_flags)(void *data, uint32_t flags);
/* Optional. Binds HW-render offscreen context. */
void (*bind_hw_render)(void *data, bool enable);
/* Optional. Gets base data for the context which is used by the driver.
* This is mostly relevant for graphics APIs such as Vulkan
* which do not have global context state. */
void *(*get_context_data)(void *data);
/* Optional. Makes driver context (only GLX right now)
* active for this thread. */
void (*make_current)(bool release);
} gfx_ctx_driver_t;
typedef struct gfx_ctx_flags
{
uint32_t flags;
} gfx_ctx_flags_t;
typedef struct gfx_ctx_size
{
bool *quit;
bool *resize;
unsigned *width;
unsigned *height;
} gfx_ctx_size_t;
typedef struct gfx_ctx_mode
{
unsigned width;
unsigned height;
bool fullscreen;
} gfx_ctx_mode_t;
typedef struct gfx_ctx_metrics
{
enum display_metric_types type;
float *value;
} gfx_ctx_metrics_t;
typedef struct gfx_ctx_aspect
{
float *aspect;
unsigned width;
unsigned height;
} gfx_ctx_aspect_t;
typedef struct gfx_ctx_image
{
const void *frame;
unsigned width;
unsigned height;
unsigned pitch;
unsigned index;
bool rgb32;
void **handle;
} gfx_ctx_image_t;
typedef struct gfx_ctx_input
{
const input_driver_t **input;
void **input_data;
} gfx_ctx_input_t;
typedef struct gfx_ctx_proc_address
{
const char *sym;
retro_proc_address_t addr;
} gfx_ctx_proc_address_t;
typedef struct gfx_ctx_ident
{
const char *ident;
} gfx_ctx_ident_t;
extern const gfx_ctx_driver_t gfx_ctx_osmesa;
extern const gfx_ctx_driver_t gfx_ctx_sdl_gl;
extern const gfx_ctx_driver_t gfx_ctx_x_egl;
extern const gfx_ctx_driver_t gfx_ctx_wayland;
extern const gfx_ctx_driver_t gfx_ctx_x;
extern const gfx_ctx_driver_t gfx_ctx_d3d;
extern const gfx_ctx_driver_t gfx_ctx_drm;
extern const gfx_ctx_driver_t gfx_ctx_mali_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_vivante_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_android;
extern const gfx_ctx_driver_t gfx_ctx_ps3;
extern const gfx_ctx_driver_t gfx_ctx_wgl;
extern const gfx_ctx_driver_t gfx_ctx_videocore;
extern const gfx_ctx_driver_t gfx_ctx_bbqnx;
extern const gfx_ctx_driver_t gfx_ctx_cgl;
extern const gfx_ctx_driver_t gfx_ctx_cocoagl;
extern const gfx_ctx_driver_t gfx_ctx_emscripten;
extern const gfx_ctx_driver_t gfx_ctx_opendingux_fbdev;
extern const gfx_ctx_driver_t gfx_ctx_khr_display;
extern const gfx_ctx_driver_t gfx_ctx_null;
/**
* video_context_driver_init_first:
* @data : Input data.
* @ident : Identifier of graphics context driver to find.
* @api : API of higher-level graphics API.
* @major : Major version number of higher-level graphics API.
* @minor : Minor version number of higher-level graphics API.
* @hw_render_ctx : Request a graphics context driver capable of
* hardware rendering?
*
* Finds first suitable graphics context driver and initializes.
*
* Returns: graphics context driver if found, otherwise NULL.
**/
const gfx_ctx_driver_t *video_context_driver_init_first(void *data, const char *ident,
enum gfx_ctx_api api, unsigned major, unsigned minor, bool hw_render_ctx);
bool video_context_driver_check_window(gfx_ctx_size_t *size_data);
bool video_context_driver_find_prev_driver(void);
bool video_context_driver_find_next_driver(void);
bool video_context_driver_init_image_buffer(const video_info_t *data);
bool video_context_driver_write_to_image_buffer(gfx_ctx_image_t *img);
bool video_context_driver_get_video_output_prev(void);
bool video_context_driver_get_video_output_next(void);
bool video_context_driver_bind_hw_render(bool *enable);
void video_context_driver_make_current(bool restore);
bool video_context_driver_set(const gfx_ctx_driver_t *data);
void video_context_driver_destroy(void);
bool video_context_driver_update_window_title(void);
bool video_context_driver_swap_buffers(void);
bool video_context_driver_focus(void);
bool video_context_driver_get_video_output_size(gfx_ctx_size_t *size_data);
bool video_context_driver_swap_interval(unsigned *interval);
bool video_context_driver_get_proc_address(gfx_ctx_proc_address_t *proc);
bool video_context_driver_suppress_screensaver(bool *bool_data);
bool video_context_driver_get_ident(gfx_ctx_ident_t *ident);
bool video_context_driver_set_video_mode(gfx_ctx_mode_t *mode_info);
bool video_context_driver_set_resize(gfx_ctx_mode_t *mode_info);
bool video_context_driver_get_video_size(gfx_ctx_mode_t *mode_info);
bool video_context_driver_get_context_data(void *data);
bool video_context_driver_show_mouse(bool *bool_data);
void video_context_driver_set_data(void *data);
bool video_context_driver_get_flags(gfx_ctx_flags_t *flags);
bool video_context_driver_set_flags(gfx_ctx_flags_t *flags);
bool video_context_driver_get_metrics(gfx_ctx_metrics_t *metrics);
bool video_context_driver_translate_aspect(gfx_ctx_aspect_t *aspect);
bool video_context_driver_input_driver(gfx_ctx_input_t *inp);
bool video_context_driver_has_windowed(void);
void video_context_driver_free(void);
RETRO_END_DECLS
#endif