RetroArch/gfx/drivers/ctr_gfx.c
2021-04-24 15:36:03 +02:00

1599 lines
50 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2014-2017 - Ali Bouhlel
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <3ds.h>
#include <retro_inline.h>
#include <retro_math.h>
#include <formats/image.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../gfx_widgets.h"
#endif
#include "../font_driver.h"
#include "../../ctr/gpu_old.h"
#include "ctr_gu.h"
#include "../../configuration.h"
#include "../../command.h"
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../verbosity.h"
#include "../common/ctr_common.h"
#ifndef HAVE_THREADS
#include "../../tasks/tasks_internal.h"
#endif
/* An annoyance...
* Have to keep track of bottom screen enable state
* externally, otherwise cannot detect current state
* when reinitialising... */
bool ctr_bottom_screen_enabled = true;
static INLINE void ctr_check_3D_slider(ctr_video_t* ctr, ctr_video_mode_enum video_mode)
{
float slider_val = *(float*)0x1FF81080;
if (slider_val == 0.0f)
{
ctr->video_mode = CTR_VIDEO_MODE_2D;
ctr->enable_3d = false;
return;
}
switch (video_mode)
{
case CTR_VIDEO_MODE_3D:
{
s16 offset = slider_val * 10.0f;
ctr->video_mode = CTR_VIDEO_MODE_3D;
ctr->frame_coords[1] = ctr->frame_coords[0];
ctr->frame_coords[2] = ctr->frame_coords[0];
ctr->frame_coords[1].x0 -= offset;
ctr->frame_coords[1].x1 -= offset;
ctr->frame_coords[2].x0 += offset;
ctr->frame_coords[2].x1 += offset;
GSPGPU_FlushDataCache(ctr->frame_coords, 3 * sizeof(ctr_vertex_t));
if (ctr->supports_parallax_disable)
ctr_set_parallax_layer(true);
ctr->enable_3d = true;
}
break;
case CTR_VIDEO_MODE_2D_400X240:
case CTR_VIDEO_MODE_2D_800X240:
if (ctr->supports_parallax_disable)
{
ctr->video_mode = video_mode;
ctr_set_parallax_layer(false);
ctr->enable_3d = true;
}
else
{
ctr->video_mode = CTR_VIDEO_MODE_2D;
ctr->enable_3d = false;
}
break;
case CTR_VIDEO_MODE_2D:
default:
ctr->video_mode = CTR_VIDEO_MODE_2D;
ctr->enable_3d = false;
break;
}
}
static INLINE void ctr_set_screen_coords(ctr_video_t * ctr)
{
if (ctr->rotation == 0)
{
ctr->frame_coords->x0 = ctr->vp.x;
ctr->frame_coords->y0 = ctr->vp.y;
ctr->frame_coords->x1 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y1 = ctr->vp.y + ctr->vp.height;
}
else if (ctr->rotation == 1) /* 90° */
{
ctr->frame_coords->x0 = ctr->vp.x;
ctr->frame_coords->y0 = ctr->vp.y;
ctr->frame_coords->x1 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y1 = ctr->vp.y + ctr->vp.height;
}
else if (ctr->rotation == 2) /* 180° */
{
ctr->frame_coords->x1 = ctr->vp.x;
ctr->frame_coords->y1 = ctr->vp.y;
ctr->frame_coords->x0 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y0 = ctr->vp.y + ctr->vp.height;
}
else /* 270° */
{
ctr->frame_coords->x1 = ctr->vp.x;
ctr->frame_coords->y1 = ctr->vp.y;
ctr->frame_coords->x0 = ctr->vp.x + ctr->vp.width;
ctr->frame_coords->y0 = ctr->vp.y + ctr->vp.height;
}
}
#ifdef HAVE_OVERLAY
static void ctr_render_overlay(void *data);
static void ctr_free_overlay(ctr_video_t *ctr)
{
unsigned i;
for (i = 0; i < ctr->overlays; i++)
{
linearFree(ctr->overlay[i].frame_coords);
linearFree(ctr->overlay[i].texture.data);
}
free(ctr->overlay);
ctr->overlay = NULL;
ctr->overlays = 0;
}
#endif
static void ctr_update_viewport(
ctr_video_t* ctr,
settings_t *settings,
int custom_vp_x,
int custom_vp_y,
unsigned custom_vp_width,
unsigned custom_vp_height
)
{
int x = 0;
int y = 0;
float width = ctr->vp.full_width;
float height = ctr->vp.full_height;
float desired_aspect = video_driver_get_aspect_ratio();
bool video_scale_integer = settings->bools.video_scale_integer;
unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
if (ctr->rotation & 0x1)
desired_aspect = 1.0 / desired_aspect;
if (video_scale_integer)
{
video_viewport_get_scaled_integer(&ctr->vp, ctr->vp.full_width,
ctr->vp.full_height, desired_aspect, ctr->keep_aspect);
}
else if (ctr->keep_aspect)
{
#if defined(HAVE_MENU)
if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
x = custom_vp_x;
y = custom_vp_y;
width = custom_vp_width;
height = custom_vp_height;
}
else
#endif
{
float delta;
float device_aspect = ((float)ctr->vp.full_width) / ctr->vp.full_height;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(width * (0.5f - delta));
width = (unsigned)roundf(2.0f * width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(height * (0.5f - delta));
height = (unsigned)roundf(2.0f * height * delta);
}
}
ctr->vp.x = x;
ctr->vp.y = y;
ctr->vp.width = width;
ctr->vp.height = height;
}
else
{
ctr->vp.x = ctr->vp.y = 0;
ctr->vp.width = width;
ctr->vp.height = height;
}
ctr_set_screen_coords(ctr);
ctr->should_resize = false;
}
static void ctr_lcd_aptHook(APT_HookType hook, void* param)
{
ctr_video_t *ctr = (ctr_video_t*)param;
if (!ctr)
return;
if (hook == APTHOOK_ONRESTORE)
{
GPUCMD_SetBufferOffset(0);
shaderProgramUse(&ctr->shader);
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DepthMap(-1.0f, 0.0f);
GPU_SetFaceCulling(GPU_CULL_NONE);
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
GPU_SetStencilOp(GPU_STENCIL_KEEP, GPU_STENCIL_KEEP, GPU_STENCIL_KEEP);
GPU_SetBlendingColor(0, 0, 0, 0);
GPU_SetDepthTestAndWriteMask(false, GPU_ALWAYS, GPU_WRITE_COLOR);
GPUCMD_AddMaskedWrite(GPUREG_EARLYDEPTH_TEST1, 0x1, 0);
GPUCMD_AddWrite(GPUREG_EARLYDEPTH_TEST2, 0);
GPU_SetAlphaBlending(GPU_BLEND_ADD, GPU_BLEND_ADD,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
GPU_SetAlphaTest(false, GPU_ALWAYS, 0x00);
GPU_SetTextureEnable(GPU_TEXUNIT0);
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
GPU_SetTexEnv(1, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(2, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(3, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(4, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(5, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(ctr->menu.frame_coords),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
GPU_Finalize();
ctrGuFlushAndRun(true);
gspWaitForEvent(GSPGPU_EVENT_P3D, false);
ctr->p3d_event_pending = false;
}
if ((hook == APTHOOK_ONSUSPEND) && (ctr->video_mode == CTR_VIDEO_MODE_2D_400X240))
{
memcpy(gfxTopRightFramebuffers[ctr->current_buffer_top],
gfxTopLeftFramebuffers[ctr->current_buffer_top],
400 * 240 * 3);
GSPGPU_FlushDataCache(gfxTopRightFramebuffers[ctr->current_buffer_top], 400 * 240 * 3);
}
if ((hook == APTHOOK_ONSUSPEND) && ctr->supports_parallax_disable)
ctr_set_parallax_layer(*(float*)0x1FF81080 != 0.0);
if ((hook == APTHOOK_ONSUSPEND) || (hook == APTHOOK_ONRESTORE) || (hook == APTHOOK_ONWAKEUP))
{
Handle lcd_handle;
u8 not_2DS;
CFGU_GetModelNintendo2DS(&not_2DS);
if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
{
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = ((hook == APTHOOK_ONSUSPEND) || ctr_bottom_screen_enabled)? 0x00110040: 0x00120040;
cmdbuf[1] = 2;
svcSendSyncRequest(lcd_handle);
svcCloseHandle(lcd_handle);
}
}
if (menu_driver_is_alive())
{
return;
}
else if ((hook == APTHOOK_ONSUSPEND) || (hook == APTHOOK_ONSLEEP))
{
command_event(CMD_EVENT_AUDIO_STOP, NULL);
}
else if ((hook == APTHOOK_ONRESTORE) || (hook == APTHOOK_ONWAKEUP))
{
command_event(CMD_EVENT_AUDIO_START, NULL);
}
}
static void ctr_vsync_hook(ctr_video_t* ctr)
{
ctr->vsync_event_pending = false;
}
#ifndef HAVE_THREADS
static bool ctr_tasks_finder(retro_task_t *task,void *userdata)
{
return task;
}
task_finder_data_t ctr_tasks_finder_data = {ctr_tasks_finder, NULL};
#endif
static void ctr_set_bottom_screen_enable(void* data, bool enabled)
{
Handle lcd_handle;
u8 not_2DS;
ctr_video_t *ctr = (ctr_video_t*)data;
if (!ctr)
return;
gfxBottomFramebuffers[0] = enabled ? (u8*)ctrConsole->frameBuffer:
(u8*)ctr->empty_framebuffer;
CFGU_GetModelNintendo2DS(&not_2DS);
if(not_2DS && srvGetServiceHandle(&lcd_handle, "gsp::Lcd") >= 0)
{
u32 *cmdbuf = getThreadCommandBuffer();
cmdbuf[0] = enabled? 0x00110040: 0x00120040;
cmdbuf[1] = 2;
svcSendSyncRequest(lcd_handle);
svcCloseHandle(lcd_handle);
}
ctr_bottom_screen_enabled = enabled;
}
static void* ctr_init(const video_info_t* video,
input_driver_t** input, void** input_data)
{
float refresh_rate;
u8 device_model = 0xFF;
void* ctrinput = NULL;
settings_t *settings = config_get_ptr();
bool lcd_bottom = settings->bools.video_3ds_lcd_bottom;
ctr_video_t* ctr = (ctr_video_t*)linearAlloc(sizeof(ctr_video_t));
if (!ctr)
return NULL;
memset(ctr, 0, sizeof(ctr_video_t));
ctr->vp.x = 0;
ctr->vp.y = 0;
ctr->vp.width = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->vp.height = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->vp.full_width = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->vp.full_height = CTR_TOP_FRAMEBUFFER_HEIGHT;
video_driver_set_size(ctr->vp.width, ctr->vp.height);
ctr->drawbuffers.top.left = vramAlloc(CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT * 2 * sizeof(uint32_t));
ctr->drawbuffers.top.right = (void*)((uint32_t*)ctr->drawbuffers.top.left + CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT);
ctr->display_list_size = 0x4000;
ctr->display_list = linearAlloc(ctr->display_list_size * sizeof(uint32_t));
GPU_Reset(NULL, ctr->display_list, ctr->display_list_size);
ctr->vertex_cache.size = 0x1000;
ctr->vertex_cache.buffer = linearAlloc(ctr->vertex_cache.size * sizeof(ctr_vertex_t));
ctr->vertex_cache.current = ctr->vertex_cache.buffer;
ctr->rgb32 = video->rgb32;
ctr->texture_width = video->input_scale * RARCH_SCALE_BASE;
ctr->texture_height = video->input_scale * RARCH_SCALE_BASE;
ctr->texture_linear =
linearMemAlign(ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2), 128);
ctr->texture_swizzled =
linearMemAlign(ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2), 128);
ctr->frame_coords = linearAlloc(3 * sizeof(ctr_vertex_t));
ctr->frame_coords->x0 = 0;
ctr->frame_coords->y0 = 0;
ctr->frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->frame_coords->u0 = 0;
ctr->frame_coords->v0 = 0;
ctr->frame_coords->u1 = CTR_TOP_FRAMEBUFFER_WIDTH;
ctr->frame_coords->v1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
ctr->menu.texture_width = 512;
ctr->menu.texture_height = 512;
ctr->menu.texture_linear =
linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128);
ctr->menu.texture_swizzled =
linearMemAlign(ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t), 128);
ctr->menu.frame_coords = linearAlloc(sizeof(ctr_vertex_t));
ctr->menu.frame_coords->x0 = 40;
ctr->menu.frame_coords->y0 = 0;
ctr->menu.frame_coords->x1 = CTR_TOP_FRAMEBUFFER_WIDTH - 40;
ctr->menu.frame_coords->y1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
ctr->menu.frame_coords->u0 = 0;
ctr->menu.frame_coords->v0 = 0;
ctr->menu.frame_coords->u1 = CTR_TOP_FRAMEBUFFER_WIDTH - 80;
ctr->menu.frame_coords->v1 = CTR_TOP_FRAMEBUFFER_HEIGHT;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
ctr_set_scale_vector(&ctr->scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->texture_width, ctr->texture_height);
ctr_set_scale_vector(&ctr->menu.scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->menu.texture_width, ctr->menu.texture_height);
memset(ctr->texture_linear, 0x00, ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4:2));
#if 0
memset(ctr->menu.texture_swizzled , 0x00, ctr->menu.texture_width * ctr->menu.texture_height * 2);
#endif
ctr->dvlb = DVLB_ParseFile((u32*)ctr_sprite_shbin, ctr_sprite_shbin_size);
ctrGuSetVshGsh(&ctr->shader, ctr->dvlb, 2, 2);
shaderProgramUse(&ctr->shader);
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT, CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DepthMap(-1.0f, 0.0f);
GPU_SetFaceCulling(GPU_CULL_NONE);
GPU_SetStencilTest(false, GPU_ALWAYS, 0x00, 0xFF, 0x00);
GPU_SetStencilOp(GPU_STENCIL_KEEP, GPU_STENCIL_KEEP, GPU_STENCIL_KEEP);
GPU_SetBlendingColor(0, 0, 0, 0);
#if 0
GPU_SetDepthTestAndWriteMask(true, GPU_GREATER, GPU_WRITE_ALL);
#endif
GPU_SetDepthTestAndWriteMask(false, GPU_ALWAYS, GPU_WRITE_COLOR);
#if 0
GPU_SetDepthTestAndWriteMask(true, GPU_ALWAYS, GPU_WRITE_ALL);
#endif
GPUCMD_AddMaskedWrite(GPUREG_EARLYDEPTH_TEST1, 0x1, 0);
GPUCMD_AddWrite(GPUREG_EARLYDEPTH_TEST2, 0);
GPU_SetAlphaBlending(GPU_BLEND_ADD, GPU_BLEND_ADD,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA,
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA);
GPU_SetAlphaTest(false, GPU_ALWAYS, 0x00);
GPU_SetTextureEnable(GPU_TEXUNIT0);
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
GPU_SetTexEnv(1, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(2, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(3, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(4, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(5, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
ctrGuSetAttributeBuffers(2,
VIRT_TO_PHYS(ctr->menu.frame_coords),
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 0 |
CTRGU_ATTRIBFMT(GPU_SHORT, 4) << 4,
sizeof(ctr_vertex_t));
GPU_Finalize();
ctrGuFlushAndRun(true);
ctr->p3d_event_pending = true;
ctr->ppf_event_pending = false;
if (input && input_data)
{
ctrinput = input_driver_init_wrap(&input_ctr, settings->arrays.input_joypad_driver);
*input = ctrinput ? &input_ctr : NULL;
*input_data = ctrinput;
}
ctr->keep_aspect = true;
ctr->should_resize = true;
ctr->smooth = video->smooth;
ctr->vsync = video->vsync;
ctr->current_buffer_top = 0;
#if defined(HAVE_OVERLAY) || defined(HAVE_GFX_WIDGETS)
video_driver_set_rgba();
#endif
/* Only O3DS and O3DSXL support running in 'dual-framebuffer'
* mode with the parallax barrier disabled
* (i.e. these are the only platforms that can use
* CTR_VIDEO_MODE_2D_400X240 and CTR_VIDEO_MODE_2D_800X240) */
CFGU_GetSystemModel(&device_model); /* (0 = O3DS, 1 = O3DSXL, 2 = N3DS, 3 = 2DS, 4 = N3DSXL, 5 = N2DSXL) */
ctr->supports_parallax_disable = (device_model == 0) || (device_model == 1);
ctr->empty_framebuffer = linearAlloc(320 * 240 * 2);
memset(ctr->empty_framebuffer, 0, 320 * 240 * 2);
refresh_rate = (32730.0 * 8192.0) / 4481134.0;
driver_ctl(RARCH_DRIVER_CTL_SET_REFRESH_RATE, &refresh_rate);
aptHook(&ctr->lcd_aptHook, ctr_lcd_aptHook, ctr);
font_driver_init_osd(ctr, video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_CTR);
ctr->msg_rendering_enabled = false;
ctr->menu_texture_frame_enable = false;
ctr->menu_texture_enable = false;
/* Set bottom screen enable state, if required */
if (lcd_bottom != ctr_bottom_screen_enabled)
ctr_set_bottom_screen_enable(ctr, lcd_bottom);
gspSetEventCallback(GSPGPU_EVENT_VBlank0,
(ThreadFunc)ctr_vsync_hook, ctr, false);
return ctr;
}
#if 0
#define CTR_INSPECT_MEMORY_USAGE
#endif
static bool ctr_frame(void* data, const void* frame,
unsigned width, unsigned height,
uint64_t frame_count,
unsigned pitch, const char* msg, video_frame_info_t *video_info)
{
static uint64_t currentTick,lastTick;
touchPosition state_tmp_touch;
extern GSPGPU_FramebufferInfo topFramebufferInfo;
extern u8* gfxSharedMemory;
extern u8 gfxThreadID;
uint32_t diff;
uint32_t state_tmp = 0;
ctr_video_t *ctr = (ctr_video_t*)data;
static float fps = 0.0;
static int total_frames = 0;
static int frames = 0;
settings_t *settings = config_get_ptr();
unsigned disp_mode = settings->uints.video_3ds_display_mode;
bool statistics_show = video_info->statistics_show;
const char *stat_text = video_info->stat_text;
float video_refresh_rate = video_info->refresh_rate;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
int custom_vp_x = video_info->custom_vp_x;
int custom_vp_y = video_info->custom_vp_y;
unsigned custom_vp_width = video_info->custom_vp_width;
unsigned custom_vp_height = video_info->custom_vp_height;
#ifdef HAVE_MENU
bool menu_is_alive = video_info->menu_is_alive;
#endif
#ifdef HAVE_GFX_WIDGETS
bool widgets_active = video_info->widgets_active;
#endif
if (!width || !height || !settings)
{
gspWaitForEvent(GSPGPU_EVENT_VBlank0, true);
return true;
}
state_tmp = hidKeysDown();
hidTouchRead(&state_tmp_touch);
if((state_tmp & KEY_TOUCH) && (state_tmp_touch.py < 120))
{
ctr_set_bottom_screen_enable(ctr, !ctr_bottom_screen_enabled);
}
if (ctr->p3d_event_pending)
{
gspWaitForEvent(GSPGPU_EVENT_P3D, false);
ctr->p3d_event_pending = false;
}
if (ctr->ppf_event_pending)
{
gspWaitForEvent(GSPGPU_EVENT_PPF, false);
ctr->ppf_event_pending = false;
}
#ifndef HAVE_THREADS
if (task_queue_find(&ctr_tasks_finder_data))
{
#if 0
ctr->vsync_event_pending = true;
#endif
while (ctr->vsync_event_pending)
{
task_queue_check();
svcSleepThread(0);
}
}
#endif
if (ctr->vsync)
{
/* If we are running at the display refresh rate,
* then all is well - just wait on the *current* VBlank0
* event and carry on.
*
* If we are running at below the display refresh rate,
* then we have problems: frame updates will happen
* entirely out of sync with VBlank0 events. To elaborate,
* we'll wait for a VBlank0 here, but it will already have
* happened partway through the previous frame. So it's:
* 'oh good - let's render the current frame', but the next
* VBlank0 will occur in less time than it takes to draw the
* current frame, resulting in 'overlap' and screen tearing.
*
* This seems to be a consequence of using the GPU directly.
* Other 3DS homebrew typically uses the ctrulib function
* gfxSwapBuffers(), which ensures an immediate buffer
* swap every time, and no tearing. We can't do this:
* instead, we use a variant of the ctrulib function
* gfxSwapBuffersGpu(), which seems to send a notification,
* and the swap happens when it happens...
*
* I don't know how to fix this 'properly' (probably needs
* some low level rewriting, maybe switching to an implementation
* based on citro3d), but I can at least implement a hack/workaround
* that allows 50Hz content to be run without tearing. This involves
* the following:
*
* If content frame rate is more than 10% lower than the 3DS
* display refresh rate, don't wait on the *current* VBlank0
* event (because it is 'tainted'), but instead wait on the
* *next* VBlank0 event (which will ensure we have enough time
* to write/flush the display buffers).
*
* This fixes screen tearing, but it has a significant impact on
* performance...
* */
bool next_event = false;
struct retro_system_av_info *av_info = video_viewport_get_system_av_info();
if (av_info)
next_event = av_info->timing.fps < video_refresh_rate * 0.9f;
gspWaitForEvent(GSPGPU_EVENT_VBlank0, next_event);
}
ctr->vsync_event_pending = true;
/* Internal counters/statistics
* > This is only required if the bottom screen is enabled */
if (ctr_bottom_screen_enabled)
{
frames++;
currentTick = svcGetSystemTick();
diff = currentTick - lastTick;
if(diff > CTR_CPU_TICKS_PER_SECOND)
{
fps = (float)frames * ((float) CTR_CPU_TICKS_PER_SECOND / (float) diff);
lastTick = currentTick;
frames = 0;
}
#ifdef CTR_INSPECT_MEMORY_USAGE
uint32_t ctr_get_stack_usage(void);
void ctr_linear_get_stats(void);
extern u32 __linear_heap_size;
extern u32 __heap_size;
MemInfo mem_info;
PageInfo page_info;
u32 query_addr = 0x08000000;
printf(PRINTFPOS(0,0));
while (query_addr < 0x40000000)
{
svcQueryMemory(&mem_info, &page_info, query_addr);
printf("0x%08X --> 0x%08X (0x%08X) \n", mem_info.base_addr, mem_info.base_addr + mem_info.size, mem_info.size);
query_addr = mem_info.base_addr + mem_info.size;
if(query_addr == 0x1F000000)
query_addr = 0x30000000;
}
#if 0
static u32* dummy_pointer;
if(total_frames == 500)
dummy_pointer = malloc(0x2000000);
if(total_frames == 1000)
free(dummy_pointer);
#endif
printf("========================================");
printf("0x%08X 0x%08X 0x%08X\n", __heap_size, gpuCmdBufOffset, (__linear_heap_size - linearSpaceFree()));
printf("fps: %8.4f frames: %i (%X)\n", fps, total_frames++, (__linear_heap_size - linearSpaceFree()));
printf("========================================");
u32 app_memory = *((u32*)0x1FF80040);
u64 mem_used;
svcGetSystemInfo(&mem_used, 0, 1);
printf("total mem : 0x%08X \n", app_memory);
printf("used: 0x%08X free: 0x%08X \n", (u32)mem_used, app_memory - (u32)mem_used);
static u32 stack_usage = 0;
extern u32 __stack_bottom;
if(!(total_frames & 0x3F))
stack_usage = ctr_get_stack_usage();
printf("stack total:0x%08X used: 0x%08X\n", 0x10000000 - __stack_bottom, stack_usage);
printf("========================================");
ctr_linear_get_stats();
printf("========================================");
#else
printf(PRINTFPOS(29,0)"fps: %8.4f frames: %i\r", fps, total_frames++);
#endif
fflush(stdout);
}
if (ctr->should_resize)
ctr_update_viewport(ctr, settings,
custom_vp_x,
custom_vp_y,
custom_vp_width,
custom_vp_height
);
ctrGuSetMemoryFill(true, (u32*)ctr->drawbuffers.top.left, 0x00000000,
(u32*)ctr->drawbuffers.top.left + 2 * CTR_TOP_FRAMEBUFFER_WIDTH * CTR_TOP_FRAMEBUFFER_HEIGHT,
0x201, NULL, 0x00000000,
0,
0x201);
GPUCMD_SetBufferOffset(0);
if (width > ctr->texture_width)
width = ctr->texture_width;
if (height > ctr->texture_height)
height = ctr->texture_height;
if(frame)
{
if(((((u32)(frame)) >= 0x14000000 && ((u32)(frame)) < 0x40000000)) /* frame in linear memory */
&& !((u32)frame & 0x7F) /* 128-byte aligned */
&& !(pitch & 0xF) /* 16-byte aligned */
&& (pitch > 0x40))
{
/* can copy the buffer directly with the GPU */
#if 0
GSPGPU_FlushDataCache(frame, pitch * height);
#endif
ctrGuSetCommandList_First(true,(void*)frame, pitch * height,0,0,0,0);
ctrGuCopyImage(true, frame, pitch / (ctr->rgb32? 4: 2), height, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, false,
ctr->texture_swizzled, ctr->texture_width, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, true);
}
else
{
int i;
uint8_t *dst = (uint8_t*)ctr->texture_linear;
const uint8_t *src = frame;
for (i = 0; i < height; i++)
{
memcpy(dst, src, width * (ctr->rgb32? 4: 2));
dst += ctr->texture_width * (ctr->rgb32? 4: 2);
src += pitch;
}
GSPGPU_FlushDataCache(ctr->texture_linear,
ctr->texture_width * ctr->texture_height * (ctr->rgb32? 4: 2));
ctrGuCopyImage(false, ctr->texture_linear, ctr->texture_width, ctr->texture_height, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, false,
ctr->texture_swizzled, ctr->texture_width, ctr->rgb32 ? CTRGU_RGBA8: CTRGU_RGB565, true);
}
ctr->frame_coords->u0 = 0;
ctr->frame_coords->v0 = 0;
ctr->frame_coords->u1 = width;
ctr->frame_coords->v1 = height;
GSPGPU_FlushDataCache(ctr->frame_coords, sizeof(ctr_vertex_t));
}
GPUCMD_AddWrite(GPUREG_GSH_BOOLUNIFORM, ctr->rotation & 1);
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->scale_vector, 1);
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->texture_swizzled), ctr->texture_width, ctr->texture_height,
(ctr->smooth? GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR)
: GPU_TEXTURE_MAG_FILTER(GPU_NEAREST) | GPU_TEXTURE_MIN_FILTER(GPU_NEAREST)) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
ctr->rgb32 ? GPU_RGBA8: GPU_RGB565);
ctr_check_3D_slider(ctr, (ctr_video_mode_enum)disp_mode);
/* ARGB --> RGBA */
if (ctr->rgb32)
{
GPU_SetTexEnv(0,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, 0),
GPU_CONSTANT,
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_G, 0, 0),
0,
GPU_MODULATE, GPU_REPLACE,
0xFF0000FF);
GPU_SetTexEnv(1,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, GPU_PREVIOUS),
GPU_PREVIOUS,
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_B, 0, 0),
0,
GPU_MULTIPLY_ADD, GPU_REPLACE,
0x00FF00);
GPU_SetTexEnv(2,
GPU_TEVSOURCES(GPU_TEXTURE0, GPU_CONSTANT, GPU_PREVIOUS),
GPU_PREVIOUS,
GPU_TEVOPERANDS(GPU_TEVOP_RGB_SRC_ALPHA, 0, 0),
0,
GPU_MULTIPLY_ADD, GPU_REPLACE,
0xFF0000);
}
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_2D_800X240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
if (ctr->menu_texture_enable)
{
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->frame_coords[1]));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(&ctr->frame_coords[2]));
}
else
{
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
}
else
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->frame_coords));
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
/* restore */
if (ctr->rgb32)
{
GPU_SetTexEnv(0, GPU_TEXTURE0, GPU_TEXTURE0, 0, 0, GPU_REPLACE, GPU_REPLACE, 0);
GPU_SetTexEnv(1, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
GPU_SetTexEnv(2, GPU_PREVIOUS, GPU_PREVIOUS, 0, 0, 0, 0, 0);
}
#ifdef HAVE_MENU
if (ctr->menu_texture_enable)
{
if(ctr->menu_texture_frame_enable)
{
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->menu.texture_swizzled), ctr->menu.texture_width, ctr->menu.texture_height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA4);
GPUCMD_AddWrite(GPUREG_GSH_BOOLUNIFORM, 0);
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->menu.scale_vector, 1);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->menu.frame_coords));
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_2D_800X240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
}
ctr->msg_rendering_enabled = true;
menu_driver_frame(menu_is_alive, video_info);
ctr->msg_rendering_enabled = false;
}
else if (statistics_show)
{
if (osd_params)
{
font_driver_render_msg(ctr, stat_text,
(const struct font_params*)osd_params, NULL);
}
}
#endif
#ifdef HAVE_OVERLAY
if (ctr->overlay_enabled)
ctr_render_overlay(ctr);
#endif
#ifdef HAVE_GFX_WIDGETS
if (widgets_active)
gfx_widgets_frame(video_info);
#endif
if (msg)
font_driver_render_msg(ctr, msg, NULL, NULL);
GPU_FinishDrawing();
GPU_Finalize();
ctrGuFlushAndRun(true);
ctrGuDisplayTransfer(true, ctr->drawbuffers.top.left,
240,
ctr->video_mode == CTR_VIDEO_MODE_2D_800X240 ? 800 : 400,
CTRGU_RGBA8,
gfxTopLeftFramebuffers[ctr->current_buffer_top], 240, CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
if ((ctr->video_mode == CTR_VIDEO_MODE_2D_400X240) || (ctr->video_mode == CTR_VIDEO_MODE_3D))
ctrGuDisplayTransfer(true, ctr->drawbuffers.top.right,
240,
400,
CTRGU_RGBA8,
gfxTopRightFramebuffers[ctr->current_buffer_top], 240, CTRGU_RGB8, CTRGU_MULTISAMPLE_NONE);
/* Swap buffers : */
#ifdef USE_CTRULIB_2
u32 *buf0, *buf1;
u32 stride;
buf0 = (u32*)gfxTopLeftFramebuffers[ctr->current_buffer_top];
if(ctr->video_mode == CTR_VIDEO_MODE_2D_800X240)
{
buf1 = (u32*)(gfxTopLeftFramebuffers[ctr->current_buffer_top] + 240 * 3);
stride = 240 * 3 * 2;
}
else
{
if (ctr->enable_3d)
buf1 = (u32*)gfxTopRightFramebuffers[ctr->current_buffer_top];
else
buf1 = buf0;
stride = 240 * 3;
}
u8 bit5 = (ctr->enable_3d != 0);
gspPresentBuffer(GFX_TOP, ctr->current_buffer_top, buf0, buf1,
stride, (1<<8)|((1^bit5)<<6)|((bit5)<<5)|GSP_BGR8_OES);
#else
topFramebufferInfo.
active_framebuf = ctr->current_buffer_top;
topFramebufferInfo.
framebuf0_vaddr = (u32*)gfxTopLeftFramebuffers[ctr->current_buffer_top];
if(ctr->video_mode == CTR_VIDEO_MODE_2D_800X240)
{
topFramebufferInfo.
framebuf1_vaddr = (u32*)(gfxTopLeftFramebuffers[ctr->current_buffer_top] + 240 * 3);
topFramebufferInfo.
framebuf_widthbytesize = 240 * 3 * 2;
}
else
{
if (ctr->enable_3d)
topFramebufferInfo.
framebuf1_vaddr = (u32*)gfxTopRightFramebuffers[ctr->current_buffer_top];
else
topFramebufferInfo.
framebuf1_vaddr = topFramebufferInfo.framebuf0_vaddr;
topFramebufferInfo.
framebuf_widthbytesize = 240 * 3;
}
u8 bit5 = (ctr->enable_3d != 0);
topFramebufferInfo.format = (1<<8)|((1^bit5)<<6)|((bit5)<<5)|GSP_BGR8_OES;
topFramebufferInfo.
framebuf_dispselect = ctr->current_buffer_top;
topFramebufferInfo.unk = 0x00000000;
u8* framebufferInfoHeader = gfxSharedMemory+0x200+gfxThreadID*0x80;
GSPGPU_FramebufferInfo*
framebufferInfo = (GSPGPU_FramebufferInfo*)&framebufferInfoHeader[0x4];
framebufferInfoHeader[0x0] ^= 1;
framebufferInfo[framebufferInfoHeader[0x0]] = topFramebufferInfo;
framebufferInfoHeader[0x1] = 1;
#endif
ctr->current_buffer_top ^= 1;
ctr->p3d_event_pending = true;
ctr->ppf_event_pending = true;
return true;
}
static void ctr_set_nonblock_state(void* data, bool toggle,
bool a, unsigned b)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->vsync = !toggle;
}
static bool ctr_alive(void* data)
{
(void)data;
return true;
}
static bool ctr_focus(void* data)
{
(void)data;
return true;
}
static bool ctr_suppress_screensaver(void* data, bool enable)
{
(void)data;
(void)enable;
return false;
}
static void ctr_free(void* data)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (!ctr)
return;
aptUnhook(&ctr->lcd_aptHook);
gspSetEventCallback(GSPGPU_EVENT_VBlank0, NULL, NULL, true);
shaderProgramFree(&ctr->shader);
DVLB_Free(ctr->dvlb);
vramFree(ctr->drawbuffers.top.left);
linearFree(ctr->display_list);
linearFree(ctr->texture_linear);
linearFree(ctr->texture_swizzled);
linearFree(ctr->frame_coords);
linearFree(ctr->menu.texture_linear);
linearFree(ctr->menu.texture_swizzled);
linearFree(ctr->menu.frame_coords);
linearFree(ctr->empty_framebuffer);
linearFree(ctr->vertex_cache.buffer);
linearFree(ctr);
#if 0
gfxExit();
#endif
}
static void ctr_set_texture_frame(void* data, const void* frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
int i;
ctr_video_t* ctr = (ctr_video_t*)data;
int line_width = width;
(void)rgb32;
(void)alpha;
if(!ctr || !frame)
return;
if (line_width > ctr->menu.texture_width)
line_width = ctr->menu.texture_width;
if (height > (unsigned)ctr->menu.texture_height)
height = (unsigned)ctr->menu.texture_height;
const uint16_t* src = frame;
uint16_t* dst = (uint16_t*)ctr->menu.texture_linear;
for (i = 0; i < height; i++)
{
memcpy(dst, src, line_width * sizeof(uint16_t));
dst += ctr->menu.texture_width;
src += width;
}
ctr->menu.frame_coords->x0 = (CTR_TOP_FRAMEBUFFER_WIDTH - width) / 2;
ctr->menu.frame_coords->y0 = (CTR_TOP_FRAMEBUFFER_HEIGHT - height) / 2;
ctr->menu.frame_coords->x1 = ctr->menu.frame_coords->x0 + width;
ctr->menu.frame_coords->y1 = ctr->menu.frame_coords->y0 + height;
ctr->menu.frame_coords->u0 = 0;
ctr->menu.frame_coords->v0 = 0;
ctr->menu.frame_coords->u1 = width;
ctr->menu.frame_coords->v1 = height;
GSPGPU_FlushDataCache(ctr->menu.frame_coords, sizeof(ctr_vertex_t));
ctr->menu_texture_frame_enable = true;
GSPGPU_FlushDataCache(ctr->menu.texture_linear,
ctr->menu.texture_width * ctr->menu.texture_height * sizeof(uint16_t));
ctrGuCopyImage(false, ctr->menu.texture_linear, ctr->menu.texture_width, ctr->menu.texture_height, CTRGU_RGBA4444,false,
ctr->menu.texture_swizzled, ctr->menu.texture_width, CTRGU_RGBA4444, true);
}
static void ctr_set_texture_enable(void* data, bool state, bool full_screen)
{
(void) full_screen;
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->menu_texture_enable = state;
}
static void ctr_set_rotation(void* data, unsigned rotation)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (!ctr)
return;
ctr->rotation = rotation;
ctr->should_resize = true;
}
static void ctr_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->smooth = smooth;
}
static void ctr_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
ctr_video_t *ctr = (ctr_video_t*)data;
if(!ctr)
return;
ctr->keep_aspect = true;
ctr->should_resize = true;
}
static void ctr_apply_state_changes(void* data)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
ctr->should_resize = true;
}
static void ctr_viewport_info(void* data, struct video_viewport* vp)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr)
*vp = ctr->vp;
}
static uintptr_t ctr_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
void* tmpdata;
ctr_texture_t *texture = NULL;
ctr_video_t *ctr = (ctr_video_t*)video_data;
struct texture_image *image = (struct texture_image*)data;
int size = image->width
* image->height * sizeof(uint32_t);
if ((size * 3) > linearSpaceFree())
return 0;
if (!ctr || !image || image->width > 2048 || image->height > 2048)
return 0;
texture = (ctr_texture_t*)
calloc(1, sizeof(ctr_texture_t));
texture->width = next_pow2(image->width);
texture->height = next_pow2(image->height);
texture->active_width = image->width;
texture->active_height = image->height;
texture->data = linearAlloc(
texture->width * texture->height * sizeof(uint32_t));
texture->type = filter_type;
if (!texture->data)
{
free(texture);
return 0;
}
if ((image->width <= 32) || (image->height <= 32))
{
int i, j;
uint32_t* src = (uint32_t*)image->pixels;
for (j = 0; j < image->height; j++)
for (i = 0; i < image->width; i++)
{
((uint32_t*)texture->data)[ctrgu_swizzle_coords(i, j,
texture->width)] =
((*src >> 8) & 0x00FF00)
| ((*src >> 24) & 0xFF)
| ((*src << 8) & 0xFF0000)
| ((*src << 24) & 0xFF000000);
src++;
}
GSPGPU_FlushDataCache(texture->data, texture->width
* texture->height * sizeof(uint32_t));
}
else
{
int i;
uint32_t *src = NULL;
uint32_t *dst = NULL;
tmpdata = linearAlloc(image->width
* image->height * sizeof(uint32_t));
if (!tmpdata)
{
free(texture->data);
free(texture);
return 0;
}
src = (uint32_t*)image->pixels;
dst = (uint32_t*)tmpdata;
for (i = 0; i < image->width * image->height; i++)
{
*dst =
((*src >> 8) & 0x00FF00)
| ((*src >> 24) & 0xFF)
| ((*src << 8) & 0xFF0000)
| ((*src << 24) & 0xFF000000);
dst++;
src++;
}
GSPGPU_FlushDataCache(tmpdata,
image->width * image->height * sizeof(uint32_t));
ctrGuCopyImage(true, tmpdata,
image->width, image->height, CTRGU_RGBA8, false,
texture->data, texture->width, CTRGU_RGBA8, true);
#if 0
gspWaitForEvent(GSPGPU_EVENT_PPF, false);
ctr->ppf_event_pending = false;
#else
ctr->ppf_event_pending = true;
#endif
linearFree(tmpdata);
}
return (uintptr_t)texture;
}
static void ctr_unload_texture(void *data, bool threaded,
uintptr_t handle)
{
struct ctr_texture *texture = (struct ctr_texture*)handle;
if (!texture)
return;
if (texture->data)
{
if (((u32)texture->data & 0xFF000000) == 0x1F000000)
vramFree(texture->data);
else
linearFree(texture->data);
}
free(texture);
}
#ifdef HAVE_OVERLAY
static void ctr_overlay_tex_geom(void *data,
unsigned image, float x, float y, float w, float h)
{
ctr_video_t *ctr = (ctr_video_t *)data;
struct ctr_overlay_data *o = NULL;
if (ctr)
o = (struct ctr_overlay_data *)&ctr->overlay[image];
if (!o)
return;
// printf("tex_geom[%i]: %i, %i, %.6f, %.6f\n%.6f, %.6f, ", image, o->texture.width, o->texture.height,x,y,w,h);
o->frame_coords->u0 = x*o->texture.width;
o->frame_coords->v0 = y*o->texture.height;
o->frame_coords->u1 = w*o->texture.width;
o->frame_coords->v1 = h*o->texture.height;
// printf("tex_geom[%i]: %i, %i, %i, %i\n", image, o->frame_coords->u0,o->frame_coords->v0,o->frame_coords->u1,o->frame_coords->v1);
GSPGPU_FlushDataCache(o->frame_coords, sizeof(ctr_vertex_t));
}
static void ctr_overlay_vertex_geom(void *data,
unsigned image, float x, float y, float w, float h)
{
ctr_video_t *ctr = (ctr_video_t *)data;
struct ctr_overlay_data *o = NULL;
if (ctr)
o = (struct ctr_overlay_data *)&ctr->overlay[image];
if (!o)
return;
// printf("vertex_geom[%i]: %.6f, %.6f, %.6f, %.6f, ", image, x,y,w,h);
o->frame_coords->x0 = x * CTR_TOP_FRAMEBUFFER_WIDTH;
o->frame_coords->y0 = y * CTR_TOP_FRAMEBUFFER_HEIGHT;
o->frame_coords->x1 = w * (o->frame_coords->x0 + o->texture.width);
o->frame_coords->y1 = h * (o->frame_coords->y0 + o->texture.height);
// printf("vertex_geom[%i]: %i, %i, %i, %i\n", image, o->frame_coords->x0,o->frame_coords->y0,o->frame_coords->x1,o->frame_coords->y1);
GSPGPU_FlushDataCache(o->frame_coords, sizeof(ctr_vertex_t));
}
static bool ctr_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
void* tmpdata;
unsigned i, j;
ctr_texture_t *texture = NULL;
ctr_video_t *ctr = (ctr_video_t *)data;
struct texture_image *images = (struct texture_image *)image_data;
ctr_free_overlay(ctr);
ctr->overlay = (struct ctr_overlay_data *)calloc(num_images, sizeof(*ctr->overlay));
if (!ctr)
return false;
ctr->overlays = num_images;
for (i = 0; i < num_images; i++)
{
struct ctr_overlay_data *o = (struct ctr_overlay_data *)&ctr->overlay[i];
o->frame_coords = linearAlloc(sizeof(ctr_vertex_t));
if (!ctr || !images || images[i].width > 1024 || images[i].height > 1024)
return 0;
memset(&o->texture, 0, sizeof(ctr_texture_t));
o->texture.width = next_pow2(images[i].width);
o->texture.height = next_pow2(images[i].height);
o->texture.data = linearAlloc(
o->texture.width * o->texture.height * sizeof(uint32_t));
if (!o->texture.data)
{
free(o);
return 0;
}
uint32_t *src = NULL;
uint32_t *dst = NULL;
tmpdata = linearAlloc(images[i].width
* images[i].height * sizeof(uint32_t));
if (!tmpdata)
{
linearFree(o->texture.data);
free(o);
return 0;
}
src = (uint32_t*)images[i].pixels;
dst = (uint32_t*)tmpdata;
for (j = 0; j < images[i].width * images[i].height; j++)
{
*dst =
((*src >> 8) & 0x00FF00)
| ((*src >> 24) & 0xFF)
| ((*src << 8) & 0xFF0000)
| ((*src << 24) & 0xFF000000);
dst++;
src++;
}
GSPGPU_FlushDataCache(tmpdata,
images[i].width * images[i].height * sizeof(uint32_t));
ctrGuCopyImage(true, tmpdata,
images[i].width, images[i].height, CTRGU_RGBA8, false,
o->texture.data, o->texture.width, CTRGU_RGBA8, true);
ctr->ppf_event_pending = true;
linearFree(tmpdata);
ctr_overlay_tex_geom(ctr, i, 0, 0, 1, 1);
ctr_overlay_vertex_geom(ctr, i, 0, 0, 1, 1);
ctr_set_scale_vector(&o->scale_vector,
CTR_TOP_FRAMEBUFFER_WIDTH, CTR_TOP_FRAMEBUFFER_HEIGHT,
o->texture.width, o->texture.height);
ctr->overlay[i].alpha_mod = 1.0f;
}
return true;
}
static void ctr_overlay_enable(void *data, bool state)
{
ctr_video_t *ctr = (ctr_video_t *)data;
if (!ctr)
return;
ctr->overlay_enabled = state;
}
static void ctr_overlay_full_screen(void *data, bool enable)
{
ctr_video_t *ctr = (ctr_video_t *)data;
ctr->overlay_full_screen = enable;
}
static void ctr_overlay_set_alpha(void *data, unsigned image, float mod){ }
static void ctr_render_overlay(void *data)
{
unsigned i;
ctr_video_t *ctr = (ctr_video_t*)data;
for (i = 0; i < ctr->overlays; i++)
{
ctrGuSetTexture(GPU_TEXUNIT0, VIRT_TO_PHYS(ctr->overlay[i].texture.data), ctr->overlay[i].texture.width, ctr->overlay[i].texture.height,
GPU_TEXTURE_MAG_FILTER(GPU_LINEAR) | GPU_TEXTURE_MIN_FILTER(GPU_LINEAR) |
GPU_TEXTURE_WRAP_S(GPU_CLAMP_TO_EDGE) | GPU_TEXTURE_WRAP_T(GPU_CLAMP_TO_EDGE),
GPU_RGBA8);
GPUCMD_AddWrite(GPUREG_GSH_BOOLUNIFORM, 0);
ctrGuSetVertexShaderFloatUniform(0, (float*)&ctr->overlay[i].scale_vector, 1);
ctrGuSetAttributeBuffersAddress(VIRT_TO_PHYS(ctr->overlay[i].frame_coords));
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.left),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
ctr->video_mode == CTR_VIDEO_MODE_2D_800X240 ? CTR_TOP_FRAMEBUFFER_WIDTH * 2 : CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
if (ctr->video_mode == CTR_VIDEO_MODE_3D)
{
GPU_SetViewport(NULL,
VIRT_TO_PHYS(ctr->drawbuffers.top.right),
0, 0, CTR_TOP_FRAMEBUFFER_HEIGHT,
CTR_TOP_FRAMEBUFFER_WIDTH);
GPU_DrawArray(GPU_GEOMETRY_PRIM, 0, 1);
}
}
}
static const video_overlay_interface_t ctr_overlay = {
ctr_overlay_enable,
ctr_overlay_load,
ctr_overlay_tex_geom,
ctr_overlay_vertex_geom,
ctr_overlay_full_screen,
ctr_overlay_set_alpha,
};
void ctr_overlay_interface(void *data, const video_overlay_interface_t **iface)
{
ctr_video_t *ctr = (ctr_video_t *)data;
if (!ctr)
return;
*iface = &ctr_overlay;
}
#endif
static void ctr_set_osd_msg(void *data,
const char *msg,
const void *params, void *font)
{
ctr_video_t* ctr = (ctr_video_t*)data;
if (ctr && ctr->msg_rendering_enabled)
font_driver_render_msg(data, msg, params, font);
}
static uint32_t ctr_get_flags(void *data)
{
uint32_t flags = 0;
return flags;
}
static const video_poke_interface_t ctr_poke_interface = {
ctr_get_flags,
ctr_load_texture,
ctr_unload_texture,
NULL,
NULL,
ctr_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL,
ctr_set_aspect_ratio,
ctr_apply_state_changes,
ctr_set_texture_frame,
ctr_set_texture_enable,
font_driver_render_msg, /* ctr_set_osd_msg*/
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL /* get_hw_render_interface */
};
static void ctr_get_poke_interface(void* data,
const video_poke_interface_t** iface)
{
(void)data;
*iface = &ctr_poke_interface;
}
#ifdef HAVE_GFX_WIDGETS
static bool ctr_gfx_widgets_enabled(void *data)
{
(void)data;
return true;
}
#endif
static bool ctr_set_shader(void* data,
enum rarch_shader_type type, const char* path)
{
(void)data;
(void)type;
(void)path;
return false;
}
video_driver_t video_ctr =
{
ctr_init,
ctr_frame,
ctr_set_nonblock_state,
ctr_alive,
ctr_focus,
ctr_suppress_screensaver,
NULL, /* has_windowed */
ctr_set_shader,
ctr_free,
"ctr",
NULL, /* set_viewport */
ctr_set_rotation,
ctr_viewport_info,
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
ctr_overlay_interface,
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
ctr_get_poke_interface,
NULL,
#ifdef HAVE_GFX_WIDGETS
ctr_gfx_widgets_enabled
#endif
};