RetroArch/remote.c
2016-05-09 07:19:18 +02:00

238 lines
5.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#ifndef _WIN32
#include <unistd.h>
#endif
#include <compat/strl.h>
#include <compat/posix_string.h>
#include <file/file_path.h>
#include <retro_miscellaneous.h>
#include <net/net_compat.h>
#include <net/net_socket.h>
#include "remote.h"
#include "msg_hash.h"
#include "runloop.h"
#include "verbosity.h"
#define DEFAULT_NETWORK_GAMEPAD_PORT 55400
#define UDP_FRAME_PACKETS 16
struct input_remote
{
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
int net_fd[MAX_USERS];
#endif
bool state[RARCH_BIND_LIST_END];
};
typedef struct input_remote_state
{
/* This is a bitmask of (1 << key_bind_id). */
uint64_t buttons[MAX_USERS];
/* Left X, Left Y, Right X, Right Y */
int16_t analog[4][MAX_USERS];
} input_remote_state_t;
static input_remote_state_t remote_st_ptr;
static input_remote_state_t *input_remote_get_state_ptr(void)
{
return &remote_st_ptr;
}
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
static bool input_remote_init_network(input_remote_t *handle,
uint16_t port, unsigned user)
{
int fd;
struct addrinfo *res = NULL;
port = port + user;
if (!network_init())
return false;
RARCH_LOG("Bringing up remote interface on port %hu.\n",
(unsigned short)port);
fd = socket_init((void**)&res, port, NULL, SOCKET_TYPE_DATAGRAM);
if (fd < 0)
goto error;
handle->net_fd[user] = fd;
if (!socket_nonblock(handle->net_fd[user]))
goto error;
if (!socket_bind(handle->net_fd[user], res))
{
RARCH_ERR("Failed to bind socket.\n");
goto error;
}
freeaddrinfo_retro(res);
return true;
error:
if (res)
freeaddrinfo_retro(res);
return false;
}
#endif
input_remote_t *input_remote_new(uint16_t port)
{
unsigned user;
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
settings_t *settings = config_get_ptr();
#endif
input_remote_t *handle = (input_remote_t*)
calloc(1, sizeof(*handle));
if (!handle)
return NULL;
(void)port;
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
for(user = 0; user < settings->input.max_users; user ++)
{
handle->net_fd[user] = -1;
if(settings->network_remote_enable_user[user])
if (!input_remote_init_network(handle, port, user))
goto error;
}
#endif
return handle;
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
error:
input_remote_free(handle);
return NULL;
#endif
}
void input_remote_free(input_remote_t *handle)
{
unsigned user;
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
settings_t *settings = config_get_ptr();
for(user = 0; user < settings->input.max_users; user ++)
socket_close(handle->net_fd[user]);
#endif
free(handle);
}
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
static void input_remote_parse_packet(char *buffer, unsigned size, unsigned user)
{
input_remote_state_t *ol_state = input_remote_get_state_ptr();
/* todo implement parsing of input_state from the packet */
ol_state->buttons[user] = atoi(buffer);
}
#endif
void input_remote_state(
int16_t *ret,
unsigned port,
unsigned device,
unsigned idx,
unsigned id)
{
input_remote_state_t *ol_state = input_remote_get_state_ptr();
if (!ol_state)
return;
switch (device)
{
case RETRO_DEVICE_JOYPAD:
if (input_remote_key_pressed(id, port))
*ret |= 1;
break;
case RETRO_DEVICE_ANALOG:
{
unsigned base = 0;
if (idx == RETRO_DEVICE_INDEX_ANALOG_RIGHT)
base = 2;
if (id == RETRO_DEVICE_ID_ANALOG_Y)
base += 1;
if (ol_state && ol_state->analog[base][port])
*ret = ol_state->analog[base][port];
}
break;
}
}
bool input_remote_key_pressed(int key, unsigned port)
{
input_remote_state_t *ol_state = input_remote_get_state_ptr();
if (!ol_state)
return false;
return (ol_state->buttons[port] & (UINT64_C(1) << key));
}
void input_remote_poll(input_remote_t *handle)
{
unsigned user;
settings_t *settings = config_get_ptr();
input_remote_state_t *ol_state = input_remote_get_state_ptr();
for(user = 0; user < settings->input.max_users; user++)
{
if (settings->network_remote_enable_user[user])
{
#if defined(HAVE_NETWORK_GAMEPAD) && defined(HAVE_NETPLAY)
char buf[8];
ssize_t ret;
fd_set fds;
struct timeval tmp_tv = {0};
if (handle->net_fd[user] < 0)
return;
FD_ZERO(&fds);
FD_SET(handle->net_fd[user], &fds);
ret = recvfrom(handle->net_fd[user], buf,
sizeof(buf) - 1, 0, NULL, NULL);
if (ret > 0)
input_remote_parse_packet(buf, sizeof(buf), user);
else
#endif
ol_state->buttons[user] = 0;
}
}
}