Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
Nathan Strong c832828ddb Figured out the cause of crash
== DETAILS
cause of crash: trying to deference init when it's null
the reason it was going into deregister: the HID/VID lookup was
failing because it wasn't getting initialized first
cause of 2nd crash: the "end of pad list" method looked for an entry
with a magic value, so we add an end marker
2021-10-05 09:23:08 -07:00
.github
.vscode wip commit 2021-10-05 09:10:41 -07:00
audio Merge pull request #12821 from markwkidd/config_h 2021-09-10 16:59:15 +02:00
bluetooth
bootstrap Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
camera/drivers
cheevos Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
cores standardize include path for config.h 2021-08-18 18:54:40 -04:00
ctr
deps WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
dingux (RS-90) Move appdata (retroarch) base directory to external microsd card 2021-07-15 16:56:23 +01:00
dist-scripts
docs
emscripten
frontend Show Windows 11 version string 2021-10-05 04:37:44 +02:00
gfx Fix available resolution options and improve scaling together with pixel perfect 2021-10-04 23:53:55 +02:00
griffin Move video driver functions over to gfx/video_driver.c 2021-09-27 19:37:22 +02:00
input Figured out the cause of crash 2021-10-05 09:23:08 -07:00
intl Adding proper translations for changing resolution 2021-10-04 23:53:55 +02:00
led
libretro-common Merge pull request #13066 from 3rd-fork/master 2021-10-03 23:12:28 +02:00
libretro-db C89 buildfix 2021-08-24 22:32:47 +03:00
location/drivers Add missing header for Android 2021-09-21 17:00:58 +02:00
media
memory
menu Merge pull request #13068 from fjtrujy/ps2/change_res 2021-10-05 12:42:07 +02:00
midi/drivers Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
misc/cpufreq Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
network Get rid of some needless getters/setters 2021-09-30 21:10:12 +02:00
pkg Merge pull request #13066 from 3rd-fork/master 2021-10-03 23:12:28 +02:00
play_feature_delivery
ps2 Add support of HDD for PS2 2021-08-12 14:07:14 +02:00
qb Remove HAVE_STRIPES - unfinished and unusable menu driver right 2021-08-31 17:50:24 +02:00
record/drivers
reference
samples/tasks/database Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
shaders
shaders-hlsl
shaders-hlsl-no-opt/asm/frag
shaders-msl
shaders-no-opt/asm/frag
tasks Put scaler_ctx back in screenshot_state 2021-10-02 04:19:46 +02:00
tests-other
tools Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917) 2021-09-03 06:15:25 +02:00
ui Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
uwp strip out winrt storagefiles 2021-10-01 09:58:17 +01:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
wifi Add wifi configuration menu 2021-05-31 02:20:34 +00:00
wii
wiiu WIIU: Clean up a bunch of compiler warnings 2021-09-25 13:25:39 -07:00
.editorconfig HTTPS link to EditorConfig.org 2021-07-06 13:55:43 +09:00
.gitignore correct vscode gitignore typo (#13029) 2021-09-23 18:40:26 +02:00
.gitlab-ci.yml (.gitlab-ci.yml) Remove unnecessary 'env.exe' commands from MSVC builds 2021-10-04 15:53:34 +01:00
.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff
accessibility.h
AUTHORS.h Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
autosave.h
CHANGES.md Update CHANGES.md 2021-09-19 05:35:20 +02:00
cheat_manager.c Have only one getter for runloop_state 2021-09-21 19:08:26 +02:00
cheat_manager.h
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Updating CODING-GUIDELINES - typo fix 2021-08-28 17:24:32 +02:00
com.libretro.RetroArch.appdata.xml
command.c Fix some header includes 2021-09-30 23:31:54 +02:00
command.h Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
config.def.h Add option for change video windows offsets, from video output 2021-10-04 23:53:54 +02:00
config.def.keybinds.h bind trigger to first mouse button by default 2021-05-20 22:50:49 -04:00
config.features.h Adding a generic queue and linked list. 2021-05-05 10:41:13 -07:00
configuration.c Add option for change video windows offsets, from video output 2021-10-04 23:53:54 +02:00
configuration.h Add option for change video windows offsets, from video output 2021-10-04 23:53:54 +02:00
configure
content.h Fix ram states to file when core deinit (#12956) 2021-09-08 18:01:07 +02:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core_backup.c Fix potentially bad regression - would crash on any platform where unsigned long is more than 32 bits (not sure if any platform has this, however) 2021-09-30 17:19:38 +02:00
core_backup.h
core_info.c Buildfix 2021-09-20 15:54:07 +02:00
core_info.h Move coreinfo_get_ptr internal state back to core_info.c (#13020) 2021-09-20 15:43:27 +02:00
core_option_manager.c Create consistent naming conventions - use retroarch_ instead 2021-09-28 12:56:10 +02:00
core_option_manager.h Add environment callback for enabling core option menu visibility updates without toggling Quick Menu 2021-08-18 16:08:26 +01:00
core_updater_list.c
core_updater_list.h
core.h Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
database_info.c (Database) Fix heap-buffer-overflow when fetching CRC values 2021-08-11 17:32:45 +01:00
database_info.h
defaults.h
disk_control_interface.c Concatinate some previously truncated strings for easier translation (#12120) 2021-09-16 19:00:14 +02:00
disk_control_interface.h
disk_index_file.c Another style nit 2021-07-20 05:23:12 +02:00
disk_index_file.h
Doxyfile
driver.h Move code over to input_driver.c 2021-09-13 18:33:53 +02:00
dynamic.h Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
fetch-submodules.sh
file_path_special.c Add compile option to make unix use cwd as env (#12989) 2021-09-15 21:48:11 +02:00
file_path_special.h Core Info Cache Improvements 2021-05-06 15:00:55 +01:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h (Static Platforms) Ensure 'Always Reload Core on Run Content' setting is applied when loading content via the file browser 2021-05-12 10:59:07 +01:00
location_driver.c Move location driver code to separate file 2021-09-20 06:26:14 +02:00
location_driver.h Move location driver code to separate file 2021-09-20 06:26:14 +02:00
Makefile Set -I. at the beginning to include the right config.h 2021-04-27 17:37:27 +02:00
Makefile.apple
Makefile.classic_sega_mini
Makefile.classic_snesc
Makefile.common wip commit 2021-10-05 09:10:41 -07:00
Makefile.ctr (3DS) Add bottom screen menu (#12470) 2021-09-03 18:14:03 +02:00
Makefile.ctr.salamander (3DS) Add bottom screen menu (#12470) 2021-09-03 18:14:03 +02:00
Makefile.dingux
Makefile.emscripten
Makefile.griffin Apply this to make MSVC 2005 compile with new resampler 2021-06-11 12:07:16 +02:00
Makefile.libnx (libnx) Enable video filters (#13004) 2021-09-17 14:27:37 +02:00
Makefile.libogc
Makefile.msvc
Makefile.ngc Update 7-Zip dependency to latest stable version (fixes CHD support on static platforms) 2021-04-28 12:00:50 +01:00
Makefile.openpandora
Makefile.orbis
Makefile.pandora
Makefile.ps2 Add PS2 Support for changing resolution and offset 2021-10-04 23:53:55 +02:00
Makefile.ps2.salamander Add support of HDD for PS2 2021-08-12 14:07:14 +02:00
Makefile.psl1ght First basic RSX driver for PSL1GHT 2021-07-12 09:35:44 +02:00
Makefile.psl1ght.salamander PSL1GHT salamander build fix 2021-05-19 00:31:09 +02:00
Makefile.psp1 Remove embedded PTE from RA and use the one provided by the toolchain 2021-06-07 12:48:13 +02:00
Makefile.psp1.salamander
Makefile.retrofw (.gitlab-ci.yml) Add RetroFW target 2021-07-29 13:18:52 +01:00
Makefile.rg350 Remove bash-ism which was preventing strip from working on OpenDingux 2021-06-26 21:08:22 -05:00
Makefile.rg350_odbeta (OpenDingux Beta) Disable OpenAL + minor compilation flag optimisation (#12948) 2021-09-06 16:11:44 +02:00
Makefile.rs90 (RS-90) Disable unnecessary/inappropriate build flags 2021-07-15 11:15:55 +01:00
Makefile.switch
Makefile.vita Remove math-neon on frangarcj's recommendation - not used 2021-08-15 09:47:31 +02:00
Makefile.vita.salamander
Makefile.webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
Makefile.wii (Wii) Disable RSound support - will only cost RAM and is probably 2021-08-11 22:13:47 +02:00
Makefile.wii.salamander
Makefile.wiiu wip commit 2021-10-05 09:10:41 -07:00
Makefile.win
manual_content_scan.c (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
manual_content_scan.h (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
midi_driver.c Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
midi_driver.h Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
msg_hash.c Put this behind HAVE_LANGEXTRA 2021-06-04 20:50:21 +02:00
msg_hash.h Adding proper translations for changing resolution 2021-10-04 23:53:55 +02:00
no-xib.diff
nvda_controller.h
nvdaControllerClient64.dll
paths.h
performance_counters.h
playlist.c (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
playlist.h (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md
retroarch_data.h Input refactors pt3 (#13053) 2021-10-01 07:18:30 +02:00
retroarch_fwd_decls.h Input refactors pt3 (#13053) 2021-10-01 07:18:30 +02:00
retroarch_types.h Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh
retroarch-mingw-build.sh
retroarch.c Unify the HID driver architecture 2021-10-05 09:23:08 -07:00
retroarch.cfg New feature: Use gamepad combo to quit Retroarch (#13017) 2021-09-24 18:30:46 +02:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h Get rid of input_mouse_grabbed - move retroarch types to 2021-09-30 23:22:50 +02:00
runloop.h More naming consistency changes - take 'retroarch_' prefix out of 2021-09-28 13:48:49 +02:00
runtime_file.c MSVC buildfixes 2021-05-21 17:09:55 +02:00
runtime_file.h
setting_list.h
state_manager.c Create consistent naming conventions - use retroarch_ instead 2021-09-28 12:56:10 +02:00
state_manager.h
switch_performance_profiles.h
translation_defines.h
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc
verbosity.c Fix debug-level logging definitions 2021-08-02 22:58:39 -05:00
verbosity.h Fix debug-level logging definitions 2021-08-02 22:58:39 -05:00
version_git.c
version_git.h
version.all Bump version 2021-09-19 05:19:36 +02:00
version.dtd Bump version 2021-09-19 05:19:36 +02:00
version.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • macOS (PPC, x86-32 and x86-64)
  • PlayStation 2
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS/2DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

Socials

The links below belong to our official channels. Links other than this may have been created by fans, independent members or followers. We seriously recommend using our original resources.