mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-23 16:09:47 +00:00
1637 lines
44 KiB
C
1637 lines
44 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* RSound - A PCM audio client/server
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* Copyright (C) 2010 - Hans-Kristian Arntzen
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*
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* RSound is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RSound is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RSound.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "drivers/rsound.h"
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#ifdef __PS3__
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#ifdef __PSL1GHT__
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#include <sysmodule/sysmodule.h>
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#include <sys/systime.h>
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#include <net/net.h>
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#else
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#include <cell/sysmodule.h>
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#include <sys/timer.h>
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#include <sys/sys_time.h>
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#include <netex/net.h>
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#include <netex/errno.h>
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#endif
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#endif
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#if defined(GEKKO)
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#include <network.h>
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#else
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#define NETWORK_COMPAT_HEADERS 1
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#endif
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#ifdef NETWORK_COMPAT_HEADERS
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#include <sys/socket.h>
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#include <netdb.h>
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#include <netinet/in.h>
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#include <netinet/tcp.h>
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#include <arpa/inet.h>
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#ifdef __PS3__
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#ifdef __PSL1GHT__
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#include <net/poll.h>
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#else
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#include <sys/poll.h>
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#endif
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#else
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#include <poll.h>
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#endif
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#endif
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#include <fcntl.h>
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#ifdef _WIN32
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#include <direct.h>
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#else
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#include <unistd.h>
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#endif
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#include <ctype.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdarg.h>
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#include <time.h>
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#include <errno.h>
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#include <compat/strl.h>
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#include <retro_inline.h>
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#include <retro_miscellaneous.h>
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#include <retro_timers.h>
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/*
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****************************************************************************
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Naming convention. Functions for use in API are called rsd_*(), *
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internal function are called rsnd_*() *
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****************************************************************************
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*/
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/* Internal enumerations */
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enum rsd_logtype
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{
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RSD_LOG_DEBUG = 0,
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RSD_LOG_WARN,
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RSD_LOG_ERR
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};
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enum rsd_conn_type
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{
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RSD_CONN_TCP = 0x0000,
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RSD_CONN_UNIX = 0x0001,
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RSD_CONN_DECNET = 0x0002,
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RSD_CONN_PROTO = 0x100
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};
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/* Some logging macros. */
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#define RSD_WARN(fmt, args...)
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#define RSD_ERR(fmt, args...)
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#define RSD_DEBUG(fmt, args...)
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#if defined(__PS3__)
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static int init_count = 0;
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#define pollfd_fd(x) x.fd
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#define net_send(a,b,c,d) send(a,b,c,d)
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#define net_socket(a,b,c) socket(a,b,c)
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#define net_connect(a,b,c) connect(a,b,c)
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#define net_shutdown(a,b) shutdown(a,b)
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#define net_socketclose(x) socketclose(x)
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#define net_recv(a,b,c,d) recv(a,b,c,d)
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#elif defined(GEKKO)
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#define SHUT_RD 0
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#define socketpoll(x, y, z) net_poll(x, y, z)
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#define pollfd pollsd
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#define pollfd_fd(x) x.socket
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#define gethostbyname net_gethostbyname
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#define getsockopt net_getsockopt
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#define setsockopt net_setsockopt
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#define net_send(a,b,c,d) net_send(a,b,c,d)
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#define net_socket(a,b,c) net_socket(a,b,c)
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#define net_connect(a,b,c) net_connect(a,b,c)
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#define net_shutdown(a,b) net_shutdown(a,b)
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#define net_socketclose(x) net_close(x)
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#define net_recv(a,b,c,d) net_recv(a,b,c,d)
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#else
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#define pollfd_fd(x) x.fd
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#define net_socket(a,b,c) socket(a,b,c)
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#define socketpoll(x, y, z) poll(x, y, z)
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#define net_send(a,b,c,d) send(a,b,c,d)
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#define net_connect(a,b,c) connect(a,b,c)
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#define net_shutdown(a,b) shutdown(a,b)
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#define net_socketclose(x) close(x)
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#define net_recv(a,b,c,d) recv(a,b,c,d)
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#endif
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static ssize_t rsnd_send_chunk(int socket, const void *buf, size_t size, int blocking);
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static ssize_t rsnd_recv_chunk(int socket, void *buf, size_t size, int blocking);
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static int rsnd_start_thread(rsound_t *rd);
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static int rsnd_stop_thread(rsound_t *rd);
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static size_t rsnd_get_delay(rsound_t *rd);
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static size_t rsnd_get_ptr(rsound_t *rd);
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static int rsnd_reset(rsound_t *rd);
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/* Protocol functions */
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static int rsnd_send_identity_info(rsound_t *rd);
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static int rsnd_close_ctl(rsound_t *rd);
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static int rsnd_send_info_query(rsound_t *rd);
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static int rsnd_update_server_info(rsound_t *rd);
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static int rsnd_poll(struct pollfd *fd, int numfd, int timeout);
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static void rsnd_cb_thread(void *thread_data);
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static void rsnd_thread(void *thread_data);
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/* Determine whether we're running big- or little endian */
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static INLINE int rsnd_is_little_endian(void)
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{
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uint16_t i = 1;
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return *((uint8_t*)&i);
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}
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/* Simple functions for swapping bytes */
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static INLINE void rsnd_swap_endian_16 ( uint16_t * x )
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{
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*x = (*x>>8) | (*x<<8);
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}
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static INLINE void rsnd_swap_endian_32 ( uint32_t * x )
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{
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*x = (*x >> 24 ) |
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((*x<<8) & 0x00FF0000) |
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((*x>>8) & 0x0000FF00) |
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(*x << 24);
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}
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static INLINE int rsnd_format_to_samplesize ( uint16_t fmt )
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{
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switch(fmt)
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{
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case RSD_S32_LE:
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case RSD_S32_BE:
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case RSD_S32_NE:
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case RSD_U32_LE:
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case RSD_U32_BE:
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case RSD_U32_NE:
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return 4;
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case RSD_S16_LE:
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case RSD_U16_LE:
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case RSD_S16_BE:
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case RSD_U16_BE:
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case RSD_S16_NE:
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case RSD_U16_NE:
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return 2;
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case RSD_U8:
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case RSD_S8:
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case RSD_ALAW:
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case RSD_MULAW:
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return 1;
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default:
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return -1;
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}
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}
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int rsd_samplesize( rsound_t *rd )
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{
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return rd->samplesize;
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}
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/* Creates sockets and attempts to connect to the server. Returns -1 when failed, and 0 when success. */
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static int rsnd_connect_server( rsound_t *rd )
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{
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struct sockaddr_in addr;
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struct pollfd fd;
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int i = 1;
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(void)i;
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memset(&addr, 0, sizeof(addr));
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addr.sin_family = AF_INET;
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addr.sin_port = htons(atoi(rd->port));
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if (!isdigit(rd->host[0]))
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{
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struct hostent *host = gethostbyname(rd->host);
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if (!host)
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return -1;
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addr.sin_addr.s_addr = inet_addr(host->h_addr_list[0]);
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}
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else
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addr.sin_addr.s_addr = inet_addr(rd->host);
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rd->conn_type = RSD_CONN_TCP;
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rd->conn.socket = net_socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if ( rd->conn.socket < 0 )
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goto error;
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rd->conn.ctl_socket = net_socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if ( rd->conn.ctl_socket < 0 )
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goto error;
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/* Uses non-blocking IO since it performed more deterministic with poll()/send() */
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#ifdef __PS3__
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setsockopt(rd->conn.socket, SOL_SOCKET, SO_NBIO, &i, sizeof(int));
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setsockopt(rd->conn.ctl_socket, SOL_SOCKET, SO_NBIO, &i, sizeof(int));
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#else
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fcntl(rd->conn.socket, F_SETFL, O_NONBLOCK);
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fcntl(rd->conn.ctl_socket, F_SETFL, O_NONBLOCK);
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#endif
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/* Nonblocking connect with 3 second timeout */
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net_connect(rd->conn.socket, (struct sockaddr*)&addr, sizeof(addr));
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pollfd_fd(fd) = rd->conn.socket;
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fd.events = POLLOUT;
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rsnd_poll(&fd, 1, 3000);
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if (!(fd.revents & POLLOUT))
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goto error;
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net_connect(rd->conn.ctl_socket, (struct sockaddr*)&addr, sizeof(addr));
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pollfd_fd(fd) = rd->conn.ctl_socket;
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rsnd_poll(&fd, 1, 3000);
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if (!(fd.revents & POLLOUT))
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goto error;
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return 0;
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/* Cleanup for errors. */
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error:
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RSD_ERR("[RSound] Connecting to server failed. \"%s\"", rd->host);
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return -1;
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}
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/* Conjures a WAV-header and sends this to server. Returns -1 when failed, and 0 when success. */
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static int rsnd_send_header_info(rsound_t *rd)
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{
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/* Defines the size of a wave header */
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#define HEADER_SIZE 44
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char *header = calloc(1, HEADER_SIZE);
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if (!header)
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{
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RSD_ERR("[RSound] Could not allocate memory.");
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return -1;
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}
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uint16_t temp16;
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uint32_t temp32;
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/* These magic numbers represent the position of the elements in the wave header.
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We can't simply send a wave struct over the network since the compiler is allowed to
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pad our structs as they like, so sizeof(waveheader) might not be similar on two different
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systems. */
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#define RATE 24
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#define CHANNEL 22
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#define FRAMESIZE 34
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#define FORMAT 42
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uint32_t temp_rate = rd->rate;
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uint16_t temp_channels = rd->channels;
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uint16_t temp_bits = 8 * rsnd_format_to_samplesize(rd->format);
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uint16_t temp_format = rd->format;
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/* Checks the format for native endian which will need to be set properly. */
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switch ( temp_format )
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{
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case RSD_S16_NE:
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if ( rsnd_is_little_endian() )
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temp_format = RSD_S16_LE;
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else
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temp_format = RSD_S16_BE;
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break;
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case RSD_U16_NE:
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if ( rsnd_is_little_endian() )
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temp_format = RSD_U16_LE;
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else
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temp_format = RSD_U16_BE;
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break;
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case RSD_S32_NE:
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if ( rsnd_is_little_endian() )
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temp_format = RSD_S32_LE;
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else
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temp_format = RSD_S32_BE;
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break;
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case RSD_U32_NE:
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if ( rsnd_is_little_endian() )
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temp_format = RSD_U32_LE;
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else
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temp_format = RSD_U32_BE;
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break;
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default:
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break;
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}
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/* Since the values in the wave header we are interested in, are little endian (>_<), we need
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to determine whether we're running it or not, so we can byte swap accordingly.
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Could determine this compile time, but it was simpler to do it this way. */
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/* Fancy macros for embedding little endian values into the header. */
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#define SET32(buf,offset,x) (*((uint32_t*)(buf+offset)) = x)
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#define SET16(buf,offset,x) (*((uint16_t*)(buf+offset)) = x)
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#define LSB16(x) if ( !rsnd_is_little_endian() ) { rsnd_swap_endian_16(&(x)); }
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#define LSB32(x) if ( !rsnd_is_little_endian() ) { rsnd_swap_endian_32(&(x)); }
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/* Here we embed in the rest of the WAV header for it to be somewhat valid */
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strlcpy(header, "RIFF", sizeof(header));
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SET32(header, 4, 0);
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strlcpy(header+8, "WAVE", sizeof(header));
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strlcpy(header+12, "fmt ", sizeof(header));
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temp32 = 16;
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LSB32(temp32);
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SET32(header, 16, temp32);
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temp16 = 0; /* PCM data */
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switch( rd->format )
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{
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case RSD_S16_LE:
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case RSD_U8:
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temp16 = 1;
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break;
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case RSD_ALAW:
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temp16 = 6;
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break;
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case RSD_MULAW:
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temp16 = 7;
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break;
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}
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LSB16(temp16);
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SET16(header, 20, temp16);
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/* Channels here */
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LSB16(temp_channels);
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SET16(header, CHANNEL, temp_channels);
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/* Samples per sec */
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LSB32(temp_rate);
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SET32(header, RATE, temp_rate);
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temp32 = rd->rate * rd->channels * rsnd_format_to_samplesize(rd->format);
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LSB32(temp32);
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SET32(header, 28, temp32);
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temp16 = rd->channels * rsnd_format_to_samplesize(rd->format);
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LSB16(temp16);
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SET16(header, 32, temp16);
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/* Bits per sample */
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LSB16(temp_bits);
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SET16(header, FRAMESIZE, temp_bits);
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strlcpy(header+36, "data", sizeof(header));
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/* Do not care about cksize here (impossible to know beforehand).
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* It is used by the server for format. */
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LSB16(temp_format);
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SET16(header, FORMAT, temp_format);
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/* End static header */
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if ( rsnd_send_chunk(rd->conn.socket, header, HEADER_SIZE, 1) != HEADER_SIZE )
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{
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free(header);
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return -1;
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}
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free(header);
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return 0;
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}
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/* Recieves backend info from server that is of interest to the client. (This mini-protocol might be extended later on.) */
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static int rsnd_get_backend_info ( rsound_t *rd )
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{
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#define RSND_HEADER_SIZE 8
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#define LATENCY 0
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#define CHUNKSIZE 1
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/* Header is 2 uint32_t's. = 8 bytes. */
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uint32_t rsnd_header[2] = {0};
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if ( rsnd_recv_chunk(rd->conn.socket, rsnd_header, RSND_HEADER_SIZE, 1) != RSND_HEADER_SIZE )
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{
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RSD_ERR("[RSound] Couldn't receive chunk.\n");
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return -1;
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}
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/* Again, we can't be 100% certain that sizeof(backend_info_t) is equal on every system */
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if ( rsnd_is_little_endian() )
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{
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rsnd_swap_endian_32(&rsnd_header[LATENCY]);
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rsnd_swap_endian_32(&rsnd_header[CHUNKSIZE]);
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}
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rd->backend_info.latency = rsnd_header[LATENCY];
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rd->backend_info.chunk_size = rsnd_header[CHUNKSIZE];
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#define MAX_CHUNK_SIZE 1024 /* We do not want larger chunk sizes than this. */
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if ( rd->backend_info.chunk_size > MAX_CHUNK_SIZE || rd->backend_info.chunk_size <= 0 )
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rd->backend_info.chunk_size = MAX_CHUNK_SIZE;
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/* Assumes a default buffer size should it cause problems of being too small */
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if ( rd->buffer_size == 0 || rd->buffer_size < rd->backend_info.chunk_size * 2 )
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rd->buffer_size = rd->backend_info.chunk_size * 32;
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if ( rd->fifo_buffer != NULL )
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fifo_free(rd->fifo_buffer);
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rd->fifo_buffer = fifo_new (rd->buffer_size);
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if (!rd->fifo_buffer)
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{
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RSD_ERR("[RSound] Failed to create FIFO buffer.\n");
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return -1;
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}
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/* Only bother with setting network buffer size if we're doing TCP. */
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if ( rd->conn_type & RSD_CONN_TCP )
|
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{
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#define MAX_TCP_BUFSIZE (1 << 14)
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int bufsiz = rd->buffer_size;
|
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if (bufsiz > MAX_TCP_BUFSIZE)
|
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bufsiz = MAX_TCP_BUFSIZE;
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|
|
setsockopt(rd->conn.socket, SOL_SOCKET, SO_SNDBUF, &bufsiz, sizeof(int));
|
|
bufsiz = rd->buffer_size;
|
|
setsockopt(rd->conn.ctl_socket, SOL_SOCKET, SO_SNDBUF, &bufsiz, sizeof(int));
|
|
bufsiz = rd->buffer_size;
|
|
setsockopt(rd->conn.ctl_socket, SOL_SOCKET, SO_RCVBUF, &bufsiz, sizeof(int));
|
|
|
|
int flag = 1;
|
|
setsockopt(rd->conn.socket, IPPROTO_TCP, TCP_NODELAY, &flag, sizeof(int));
|
|
flag = 1;
|
|
setsockopt(rd->conn.ctl_socket, IPPROTO_TCP, TCP_NODELAY, &flag, sizeof(int));
|
|
}
|
|
|
|
/* Can we read the last 8 bytes so we can use the protocol interface? */
|
|
/* This is non-blocking. */
|
|
if ( rsnd_recv_chunk(rd->conn.socket, rsnd_header, RSND_HEADER_SIZE, 0) == RSND_HEADER_SIZE )
|
|
rd->conn_type |= RSD_CONN_PROTO;
|
|
else
|
|
{ RSD_DEBUG("[RSound] Failed to get new proto.\n"); }
|
|
|
|
/* We no longer want to read from this socket. */
|
|
#ifdef _WIN32
|
|
net_shutdown(rd->conn.socket, SD_RECEIVE);
|
|
#elif !defined(__APPLE__) /* OSX doesn't seem to like shutdown() */
|
|
net_shutdown(rd->conn.socket, SHUT_RD);
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Makes sure that we're connected and done with wave header handshaking. Returns -1 on error, and 0 on success.
|
|
This goes for all other functions in use. */
|
|
static int rsnd_create_connection(rsound_t *rd)
|
|
{
|
|
int rc;
|
|
|
|
/* Are we connected to the server? If not, these values have been set to <0, so we make sure that we connect */
|
|
if ( rd->conn.socket <= 0 && rd->conn.ctl_socket <= 0 )
|
|
{
|
|
rc = rsnd_connect_server(rd);
|
|
if (rc < 0)
|
|
{
|
|
RSD_ERR("[RSound] connect server failed.\n");
|
|
rsd_stop(rd);
|
|
return -1;
|
|
}
|
|
|
|
/* After connecting, makes really sure that we have a working connection. */
|
|
struct pollfd fd;
|
|
pollfd_fd(fd) = rd->conn.socket;
|
|
fd.events = POLLOUT;
|
|
|
|
if ( rsnd_poll(&fd, 1, 2000) < 0 )
|
|
{
|
|
RSD_ERR("[RSound] rsnd_poll failed.\n");
|
|
rsd_stop(rd);
|
|
return -1;
|
|
}
|
|
|
|
if ( !(fd.revents & POLLOUT) )
|
|
{
|
|
RSD_ERR("[RSound] Poll didn't return what we wanted.\n");
|
|
rsd_stop(rd);
|
|
return -1;
|
|
}
|
|
}
|
|
/* Is the server ready for data? The first thing it expects is the wave header */
|
|
if ( !rd->ready_for_data )
|
|
{
|
|
/* Part of the uber simple protocol.
|
|
1. Send wave header.
|
|
2. Recieve backend info like latency and preferred packet size.
|
|
3. Starts the playback thread. */
|
|
|
|
rc = rsnd_send_header_info(rd);
|
|
if (rc < 0)
|
|
{
|
|
RSD_ERR("[RSound] Send header failed.\n");
|
|
rsd_stop(rd);
|
|
return -1;
|
|
}
|
|
|
|
rc = rsnd_get_backend_info(rd);
|
|
if (rc < 0)
|
|
{
|
|
RSD_ERR("[RSound] Get backend info failed.\n");
|
|
rsd_stop(rd);
|
|
return -1;
|
|
}
|
|
|
|
rc = rsnd_start_thread(rd);
|
|
if (rc < 0)
|
|
{
|
|
RSD_ERR("[RSound] Starting thread failed.\n");
|
|
rsd_stop(rd);
|
|
return -1;
|
|
}
|
|
|
|
if ( (rd->conn_type & RSD_CONN_PROTO) && strlen(rd->identity) > 0 )
|
|
{
|
|
rsnd_send_identity_info(rd);
|
|
}
|
|
|
|
rd->ready_for_data = 1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Sends a chunk over the network. Makes sure that everything is sent if blocking. Returns -1 if connection is lost, non-negative if success.
|
|
* If blocking, and not enough data is recieved, it will return -1. */
|
|
static ssize_t rsnd_send_chunk(int socket, const void* buf, size_t size, int blocking)
|
|
{
|
|
ssize_t rc = 0;
|
|
size_t wrote = 0;
|
|
ssize_t send_size = 0;
|
|
struct pollfd fd;
|
|
pollfd_fd(fd) = socket;
|
|
fd.events = POLLOUT;
|
|
|
|
int sleep_time = (blocking) ? 10000 : 0;
|
|
|
|
#define MAX_PACKET_SIZE 1024
|
|
|
|
while ( wrote < size )
|
|
{
|
|
if ( rsnd_poll(&fd, 1, sleep_time) < 0 )
|
|
return -1;
|
|
|
|
if ( fd.revents & POLLHUP )
|
|
{
|
|
RSD_WARN("*** Remote side hung up! ***");
|
|
return -1;
|
|
}
|
|
|
|
if ( fd.revents & POLLOUT )
|
|
{
|
|
/* We try to limit ourselves to 1KiB packet sizes. */
|
|
send_size = (size - wrote) > MAX_PACKET_SIZE ? MAX_PACKET_SIZE : size - wrote;
|
|
rc = net_send(socket, (const char*)buf + wrote, send_size, 0);
|
|
if ( rc < 0 )
|
|
{
|
|
RSD_ERR("[RSound] Error sending chunk, %s.\n", strerror(errno));
|
|
return rc;
|
|
}
|
|
wrote += rc;
|
|
}
|
|
else
|
|
{
|
|
/* If server hasn't stopped blocking after 10 secs, then we should probably shut down the stream. */
|
|
if ( blocking )
|
|
return -1;
|
|
else
|
|
return wrote;
|
|
}
|
|
|
|
}
|
|
return (ssize_t)wrote;
|
|
}
|
|
|
|
/* Recieved chunk. Makes sure that everything is recieved if blocking. Returns -1 if connection is lost, non-negative if success.
|
|
* If blocking, and not enough data is recieved, it will return -1. */
|
|
static ssize_t rsnd_recv_chunk(int socket, void *buf, size_t size, int blocking)
|
|
{
|
|
ssize_t rc = 0;
|
|
size_t has_read = 0;
|
|
ssize_t read_size = 0;
|
|
struct pollfd fd;
|
|
pollfd_fd(fd) = socket;
|
|
fd.events = POLLIN;
|
|
|
|
int sleep_time = (blocking) ? 5000 : 0;
|
|
|
|
while ( has_read < size )
|
|
{
|
|
if ( rsnd_poll(&fd, 1, sleep_time) < 0 )
|
|
{
|
|
RSD_ERR("[RSound] Poll failed.\n");
|
|
return -1;
|
|
}
|
|
|
|
if ( fd.revents & POLLHUP )
|
|
{
|
|
RSD_ERR("[RSound] Server hung up.\n");
|
|
return -1;
|
|
}
|
|
|
|
if ( fd.revents & POLLIN )
|
|
{
|
|
read_size = (size - has_read) > MAX_PACKET_SIZE ? MAX_PACKET_SIZE : size - has_read;
|
|
rc = net_recv(socket, (char*)buf + has_read, read_size, 0);
|
|
if ( rc <= 0 )
|
|
{
|
|
RSD_ERR("[RSound] Error receiving chunk, %s.\n", strerror(errno));
|
|
return rc;
|
|
}
|
|
has_read += rc;
|
|
}
|
|
else
|
|
{
|
|
if ( blocking )
|
|
{
|
|
RSD_ERR("[RSound] Block fail.\n");
|
|
return -1;
|
|
}
|
|
else
|
|
return has_read;
|
|
}
|
|
}
|
|
|
|
return (ssize_t)has_read;
|
|
}
|
|
|
|
static int rsnd_poll(struct pollfd *fd, int numfd, int timeout)
|
|
{
|
|
for (;;)
|
|
{
|
|
if (socketpoll(fd, numfd, timeout) < 0)
|
|
{
|
|
if (errno == EINTR)
|
|
continue;
|
|
|
|
perror("poll");
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
static int64_t rsnd_get_time_usec(void)
|
|
{
|
|
#if defined(_WIN32)
|
|
static LARGE_INTEGER freq;
|
|
if (!freq.QuadPart && !QueryPerformanceFrequency(&freq)) /* Frequency is guaranteed to not change. */
|
|
return 0;
|
|
|
|
LARGE_INTEGER count;
|
|
if (!QueryPerformanceCounter(&count))
|
|
return 0;
|
|
return count.QuadPart * 1000000 / freq.QuadPart;
|
|
#elif defined(__PS3__)
|
|
return sysGetSystemTime();
|
|
#elif defined(GEKKO)
|
|
return ticks_to_microsecs(gettime());
|
|
#elif defined(__MACH__) /* OSX doesn't have clock_gettime ... */
|
|
clock_serv_t cclock;
|
|
mach_timespec_t mts;
|
|
host_get_clock_service(mach_host_self(), CALENDAR_CLOCK, &cclock);
|
|
clock_get_time(cclock, &mts);
|
|
mach_port_deallocate(mach_task_self(), cclock);
|
|
return mts.tv_sec * INT64_C(1000000) + (mts.tv_nsec + 500) / 1000;
|
|
#elif defined(_POSIX_MONOTONIC_CLOCK) || defined(__QNX__) || defined(ANDROID)
|
|
struct timespec tv;
|
|
if (clock_gettime(CLOCK_MONOTONIC, &tv) < 0)
|
|
return 0;
|
|
return tv.tv_sec * INT64_C(1000000) + (tv.tv_nsec + 500) / 1000;
|
|
#elif defined(EMSCRIPTEN)
|
|
return emscripten_get_now() * 1000;
|
|
#else
|
|
#error "Your platform does not have a timer function implemented in rsnd_get_time_usec(). Cannot continue."
|
|
#endif
|
|
}
|
|
|
|
/* Calculates how many bytes there are in total in the virtual buffer. This is calculated client side.
|
|
It should be accurate enough unless we have big problems with buffer underruns.
|
|
This function is called by rsd_delay() to determine the latency.
|
|
This function might be changed in the future to correctly determine latency from server. */
|
|
static void rsnd_drain(rsound_t *rd)
|
|
{
|
|
/* If the audio playback has started on the server we need to use timers. */
|
|
if ( rd->has_written )
|
|
{
|
|
/* Calculates the amount of bytes that the server has consumed. */
|
|
int64_t time = rsnd_get_time_usec();
|
|
|
|
int64_t delta = time - rd->start_time;
|
|
delta *= rd->rate * rd->channels * rd->samplesize;
|
|
delta /= 1000000;
|
|
/* Calculates the amount of data we have in our virtual buffer. Only used to calculate delay. */
|
|
slock_lock(rd->thread.mutex);
|
|
rd->bytes_in_buffer = (int)((int64_t)rd->total_written + (int64_t)FIFO_READ_AVAIL(rd->fifo_buffer) - delta);
|
|
slock_unlock(rd->thread.mutex);
|
|
}
|
|
else
|
|
{
|
|
slock_lock(rd->thread.mutex);
|
|
rd->bytes_in_buffer = FIFO_READ_AVAIL(rd->fifo_buffer);
|
|
slock_unlock(rd->thread.mutex);
|
|
}
|
|
}
|
|
|
|
/* Tries to fill the buffer. Uses signals to determine when the buffer is ready to be filled. Should the thread not be active
|
|
it will treat this as an error. Crude implementation of a blocking FIFO. */
|
|
static size_t rsnd_fill_buffer(rsound_t *rd, const char *buf, size_t size)
|
|
{
|
|
|
|
/* Wait until we have a ready buffer */
|
|
for (;;)
|
|
{
|
|
/* Should the thread be shut down while we're running, return with error */
|
|
if ( !rd->thread_active )
|
|
return 0;
|
|
|
|
slock_lock(rd->thread.mutex);
|
|
if (FIFO_WRITE_AVAIL(rd->fifo_buffer) >= size)
|
|
{
|
|
slock_unlock(rd->thread.mutex);
|
|
break;
|
|
}
|
|
slock_unlock(rd->thread.mutex);
|
|
|
|
/* Sleeps until we can write to the FIFO. */
|
|
slock_lock(rd->thread.cond_mutex);
|
|
scond_signal(rd->thread.cond);
|
|
|
|
RSD_DEBUG("[RSound] rsnd_fill_buffer: Going to sleep.\n");
|
|
scond_wait(rd->thread.cond, rd->thread.cond_mutex);
|
|
RSD_DEBUG("[RSound] rsnd_fill_buffer: Woke up.\n");
|
|
slock_unlock(rd->thread.cond_mutex);
|
|
}
|
|
|
|
slock_lock(rd->thread.mutex);
|
|
fifo_write(rd->fifo_buffer, buf, size);
|
|
slock_unlock(rd->thread.mutex);
|
|
#if 0
|
|
RSD_DEBUG("[RSound] fill_buffer: Wrote to buffer.\n");
|
|
#endif
|
|
|
|
/* Send signal to thread that buffer has been updated */
|
|
#if 0
|
|
RSD_DEBUG("[RSound] fill_buffer: Waking up thread.\n");
|
|
#endif
|
|
scond_signal(rd->thread.cond);
|
|
|
|
return size;
|
|
}
|
|
|
|
static int rsnd_start_thread(rsound_t *rd)
|
|
{
|
|
if ( !rd->thread_active )
|
|
{
|
|
rd->thread_active = 1;
|
|
rd->thread.thread = (sthread_t*)sthread_create(rd->audio_callback ? rsnd_cb_thread : rsnd_thread, rd);
|
|
if ( !rd->thread.thread )
|
|
{
|
|
rd->thread_active = 0;
|
|
RSD_ERR("[RSound] Failed to create thread.");
|
|
return -1;
|
|
}
|
|
return 0;
|
|
}
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
/* Makes sure that the playback thread has been correctly shut down */
|
|
static int rsnd_stop_thread(rsound_t *rd)
|
|
{
|
|
if ( rd->thread_active )
|
|
{
|
|
|
|
RSD_DEBUG("[RSound] Shutting down thread.\n");
|
|
|
|
slock_lock(rd->thread.cond_mutex);
|
|
rd->thread_active = 0;
|
|
scond_signal(rd->thread.cond);
|
|
slock_unlock(rd->thread.cond_mutex);
|
|
|
|
sthread_join(rd->thread.thread);
|
|
RSD_DEBUG("[RSound] Thread joined successfully.\n");
|
|
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
RSD_DEBUG("Thread is already shut down.\n");
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* Calculates audio delay in bytes */
|
|
static size_t rsnd_get_delay(rsound_t *rd)
|
|
{
|
|
int ptr;
|
|
rsnd_drain(rd);
|
|
ptr = rd->bytes_in_buffer;
|
|
|
|
/* Adds the backend latency to the calculated latency. */
|
|
ptr += (int)rd->backend_info.latency;
|
|
|
|
slock_lock(rd->thread.mutex);
|
|
ptr += rd->delay_offset;
|
|
RSD_DEBUG("Offset: %d.\n", rd->delay_offset);
|
|
slock_unlock(rd->thread.mutex);
|
|
|
|
if ( ptr < 0 )
|
|
ptr = 0;
|
|
|
|
return (size_t)ptr;
|
|
}
|
|
|
|
static size_t rsnd_get_ptr(rsound_t *rd)
|
|
{
|
|
int ptr;
|
|
slock_lock(rd->thread.mutex);
|
|
ptr = FIFO_READ_AVAIL(rd->fifo_buffer);
|
|
slock_unlock(rd->thread.mutex);
|
|
|
|
return ptr;
|
|
}
|
|
|
|
static int rsnd_send_identity_info(rsound_t *rd)
|
|
{
|
|
#define RSD_PROTO_MAXSIZE 256
|
|
#define RSD_PROTO_CHUNKSIZE 8
|
|
|
|
char tmpbuf[RSD_PROTO_MAXSIZE];
|
|
char sendbuf[RSD_PROTO_MAXSIZE];
|
|
|
|
snprintf(tmpbuf, RSD_PROTO_MAXSIZE - 1, " IDENTITY %s", rd->identity);
|
|
tmpbuf[RSD_PROTO_MAXSIZE - 1] = '\0';
|
|
snprintf(sendbuf, RSD_PROTO_MAXSIZE - 1, "RSD%5d%s", (int)strlen(tmpbuf), tmpbuf);
|
|
sendbuf[RSD_PROTO_MAXSIZE - 1] = '\0';
|
|
|
|
if ( rsnd_send_chunk(rd->conn.ctl_socket, sendbuf, strlen(sendbuf), 0) != (ssize_t)strlen(sendbuf) )
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
static int rsnd_close_ctl(rsound_t *rd)
|
|
{
|
|
if ( !(rd->conn_type & RSD_CONN_PROTO) )
|
|
return -1;
|
|
|
|
struct pollfd fd;
|
|
pollfd_fd(fd) = rd->conn.ctl_socket;
|
|
fd.events = POLLOUT;
|
|
|
|
if ( rsnd_poll(&fd, 1, 0) < 0 )
|
|
return -1;
|
|
|
|
if ( fd.revents & POLLOUT )
|
|
{
|
|
const char *sendbuf = "RSD 9 CLOSECTL";
|
|
if (net_send(rd->conn.ctl_socket, sendbuf, strlen(sendbuf), 0) < 0 )
|
|
return -1;
|
|
}
|
|
else if ( fd.revents & POLLHUP )
|
|
return 0;
|
|
|
|
/* Let's wait for reply (or POLLHUP) */
|
|
|
|
fd.events = POLLIN;
|
|
int index = 0;
|
|
char buf[RSD_PROTO_MAXSIZE*2] = {0};
|
|
|
|
for (;;)
|
|
{
|
|
if (rsnd_poll(&fd, 1, 2000) < 0)
|
|
return -1;
|
|
|
|
if (fd.revents & POLLHUP)
|
|
break;
|
|
|
|
if (fd.revents & POLLIN)
|
|
{
|
|
const char *subchar;
|
|
/* We just read everything in large chunks until we find
|
|
* what we're looking for */
|
|
int rc = net_recv(rd->conn.ctl_socket, buf + index, RSD_PROTO_MAXSIZE*2 - 1 - index, 0);
|
|
|
|
if (rc <= 0 )
|
|
return -1;
|
|
|
|
/* Can we find it directly? */
|
|
if ( strstr(buf, "RSD 12 CLOSECTL OK") != NULL )
|
|
break;
|
|
else if ( strstr(buf, "RSD 15 CLOSECTL ERROR") != NULL )
|
|
return -1;
|
|
|
|
subchar = strrchr(buf, 'R');
|
|
if (!subchar)
|
|
index = 0;
|
|
else
|
|
{
|
|
memmove(buf, subchar, strlen(subchar) + 1);
|
|
index = strlen(buf);
|
|
}
|
|
|
|
}
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
net_socketclose(rd->conn.ctl_socket);
|
|
return 0;
|
|
}
|
|
|
|
/* Sends delay info request to server on the ctl socket.
|
|
* This code section isn't critical, and will work if it works.
|
|
* It will never block. */
|
|
static int rsnd_send_info_query(rsound_t *rd)
|
|
{
|
|
char tmpbuf[RSD_PROTO_MAXSIZE];
|
|
char sendbuf[RSD_PROTO_MAXSIZE];
|
|
|
|
snprintf(tmpbuf, RSD_PROTO_MAXSIZE - 1, " INFO %lld", (long long int)rd->total_written);
|
|
tmpbuf[RSD_PROTO_MAXSIZE - 1] = '\0';
|
|
snprintf(sendbuf, RSD_PROTO_MAXSIZE - 1, "RSD%5d%s", (int)strlen(tmpbuf), tmpbuf);
|
|
sendbuf[RSD_PROTO_MAXSIZE - 1] = '\0';
|
|
|
|
if ( rsnd_send_chunk(rd->conn.ctl_socket, sendbuf, strlen(sendbuf), 0) != (ssize_t)strlen(sendbuf) )
|
|
return -1;
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* We check if there's any pending delay information from the server.
|
|
* In that case, we read the packet. */
|
|
static int rsnd_update_server_info(rsound_t *rd)
|
|
{
|
|
long long int client_ptr = -1;
|
|
long long int serv_ptr = -1;
|
|
char temp[RSD_PROTO_MAXSIZE + 1] = {0};
|
|
|
|
/* We read until we have the last (most recent) data in the network buffer. */
|
|
for (;;)
|
|
{
|
|
ssize_t rc;
|
|
const char *substr;
|
|
char *tmpstr;
|
|
memset(temp, 0, sizeof(temp));
|
|
|
|
/* We first recieve the small header. We just use the larger buffer as it is disposable. */
|
|
rc = rsnd_recv_chunk(rd->conn.ctl_socket, temp, RSD_PROTO_CHUNKSIZE, 0);
|
|
if ( rc == 0 )
|
|
break;
|
|
else if ( rc < RSD_PROTO_CHUNKSIZE )
|
|
return -1;
|
|
|
|
temp[RSD_PROTO_CHUNKSIZE] = '\0';
|
|
|
|
if (!(substr = strstr(temp, "RSD")))
|
|
return -1;
|
|
|
|
/* Jump over "RSD" in header */
|
|
substr += 3;
|
|
|
|
/* The length of the argument message is stored in the small 8 byte header. */
|
|
long int len = strtol(substr, NULL, 0);
|
|
|
|
/* Recieve the rest of the data. */
|
|
if ( rsnd_recv_chunk(rd->conn.ctl_socket, temp, len, 0) < len )
|
|
return -1;
|
|
|
|
/* We only bother if this is an INFO message. */
|
|
substr = strstr(temp, "INFO");
|
|
if (!substr)
|
|
continue;
|
|
|
|
/* Jump over "INFO" in header */
|
|
substr += 4;
|
|
|
|
client_ptr = strtoull(substr, &tmpstr, 0);
|
|
if ( client_ptr == 0 || *tmpstr == '\0' )
|
|
return -1;
|
|
|
|
substr = tmpstr;
|
|
serv_ptr = strtoull(substr, NULL, 0);
|
|
if ( serv_ptr <= 0 )
|
|
return -1;
|
|
}
|
|
|
|
if ( client_ptr > 0 && serv_ptr > 0 )
|
|
{
|
|
|
|
int delay = rsd_delay(rd);
|
|
int delta = (int)(client_ptr - serv_ptr);
|
|
slock_lock(rd->thread.mutex);
|
|
delta += FIFO_READ_AVAIL(rd->fifo_buffer);
|
|
slock_unlock(rd->thread.mutex);
|
|
|
|
RSD_DEBUG("[RSound] Delay: %d, Delta: %d.\n", delay, delta);
|
|
|
|
/* We only update the pointer if the data we got is quite recent. */
|
|
if ( rd->total_written - client_ptr < 4 * rd->backend_info.chunk_size && rd->total_written > client_ptr )
|
|
{
|
|
int offset_delta = delta - delay;
|
|
int max_offset = rd->backend_info.chunk_size;
|
|
if ( offset_delta < -max_offset )
|
|
offset_delta = -max_offset;
|
|
else if ( offset_delta > max_offset )
|
|
offset_delta = max_offset;
|
|
|
|
slock_lock(rd->thread.mutex);
|
|
rd->delay_offset += offset_delta;
|
|
slock_unlock(rd->thread.mutex);
|
|
RSD_DEBUG("[RSound] Changed offset-delta: %d.\n", offset_delta);
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* Sort of simulates the behavior of pthread_cancel() */
|
|
#define _TEST_CANCEL() \
|
|
if ( !rd->thread_active ) \
|
|
break
|
|
|
|
/* The blocking thread */
|
|
static void rsnd_thread ( void * thread_data )
|
|
{
|
|
/* We share data between thread and callable functions */
|
|
rsound_t *rd = thread_data;
|
|
int rc;
|
|
char buffer[rd->backend_info.chunk_size];
|
|
|
|
/* Plays back data as long as there is data in the buffer. Else, sleep until it can. */
|
|
/* Two (;;) for loops! :3 Beware! */
|
|
for (;;)
|
|
{
|
|
for (;;)
|
|
{
|
|
_TEST_CANCEL();
|
|
|
|
/* We ask the server to send its latest backend data. Do not really care about errors atm.
|
|
* We only bother to check after 1 sec of audio has been played, as it might be quite inaccurate in the start of the stream. */
|
|
if ( (rd->conn_type & RSD_CONN_PROTO) && (rd->total_written > rd->channels * rd->rate * rd->samplesize) )
|
|
{
|
|
rsnd_send_info_query(rd);
|
|
rsnd_update_server_info(rd);
|
|
}
|
|
|
|
/* If the buffer is empty or we've stopped the stream, jump out of this for loop */
|
|
slock_lock(rd->thread.mutex);
|
|
if (FIFO_READ_AVAIL(rd->fifo_buffer) < rd->backend_info.chunk_size || !rd->thread_active)
|
|
{
|
|
slock_unlock(rd->thread.mutex);
|
|
break;
|
|
}
|
|
slock_unlock(rd->thread.mutex);
|
|
|
|
_TEST_CANCEL();
|
|
slock_lock(rd->thread.mutex);
|
|
fifo_read(rd->fifo_buffer, buffer, sizeof(buffer));
|
|
slock_unlock(rd->thread.mutex);
|
|
rc = rsnd_send_chunk(rd->conn.socket, buffer, sizeof(buffer), 1);
|
|
|
|
/* If this happens, we should make sure that subsequent and current calls to rsd_write() will fail. */
|
|
if ( rc != (int)rd->backend_info.chunk_size )
|
|
{
|
|
_TEST_CANCEL();
|
|
rsnd_reset(rd);
|
|
|
|
/* Wakes up a potentially sleeping fill_buffer() */
|
|
scond_signal(rd->thread.cond);
|
|
|
|
/* This thread will not be joined, so detach. */
|
|
sthread_detach(rd->thread.thread);
|
|
return;
|
|
}
|
|
|
|
/* If this was the first write, set the start point for the timer. */
|
|
if ( !rd->has_written )
|
|
{
|
|
slock_lock(rd->thread.mutex);
|
|
rd->start_time = rsnd_get_time_usec();
|
|
rd->has_written = 1;
|
|
slock_unlock(rd->thread.mutex);
|
|
}
|
|
|
|
/* Increase the total_written counter. Used in rsnd_drain() */
|
|
slock_lock(rd->thread.mutex);
|
|
rd->total_written += rc;
|
|
slock_unlock(rd->thread.mutex);
|
|
|
|
/* Buffer has decreased, signal fill_buffer() */
|
|
scond_signal(rd->thread.cond);
|
|
|
|
}
|
|
|
|
/* If we're still good to go, sleep. We are waiting for fill_buffer() to fill up some data. */
|
|
|
|
if ( rd->thread_active )
|
|
{
|
|
/* There is a very slim change of getting a deadlock using the cond_wait scheme.
|
|
* This solution is rather dirty, but avoids complete deadlocks at the very least.
|
|
*/
|
|
|
|
slock_lock(rd->thread.cond_mutex);
|
|
scond_signal(rd->thread.cond);
|
|
|
|
if ( rd->thread_active )
|
|
{
|
|
RSD_DEBUG("[RSound] Thread going to sleep.\n");
|
|
scond_wait(rd->thread.cond, rd->thread.cond_mutex);
|
|
RSD_DEBUG("[RSound] Thread woke up.\n");
|
|
}
|
|
|
|
slock_unlock(rd->thread.cond_mutex);
|
|
RSD_DEBUG("[RSound] Thread unlocked cond_mutex.\n");
|
|
}
|
|
/* Abort request, chap. */
|
|
else
|
|
{
|
|
scond_signal(rd->thread.cond);
|
|
return;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
/* Callback thread */
|
|
static void rsnd_cb_thread(void *thread_data)
|
|
{
|
|
rsound_t *rd = thread_data;
|
|
size_t read_size = rd->backend_info.chunk_size;
|
|
if (rd->cb_max_size != 0 && rd->cb_max_size < read_size)
|
|
read_size = rd->cb_max_size;
|
|
|
|
uint8_t buffer[rd->backend_info.chunk_size];
|
|
|
|
while (rd->thread_active)
|
|
{
|
|
size_t has_read = 0;
|
|
|
|
while (has_read < rd->backend_info.chunk_size)
|
|
{
|
|
size_t will_read = read_size < rd->backend_info.chunk_size - has_read ? read_size : rd->backend_info.chunk_size - has_read;
|
|
|
|
rsd_callback_lock(rd);
|
|
ssize_t ret = rd->audio_callback(buffer + has_read, will_read, rd->cb_data);
|
|
rsd_callback_unlock(rd);
|
|
|
|
if (ret < 0)
|
|
{
|
|
rsnd_reset(rd);
|
|
sthread_detach(rd->thread.thread);
|
|
rd->error_callback(rd->cb_data);
|
|
return;
|
|
}
|
|
|
|
has_read += ret;
|
|
|
|
if (ret < (ssize_t)will_read)
|
|
{
|
|
if ((int)rsd_delay_ms(rd) < rd->max_latency / 2)
|
|
{
|
|
RSD_DEBUG("[RSound] Callback thread: Requested %d bytes, got %d.\n", (int)will_read, (int)ret);
|
|
memset(buffer + has_read, 0, will_read - ret);
|
|
has_read += will_read - ret;
|
|
}
|
|
else
|
|
{
|
|
/* The network might do things in large chunks, so it may request large amounts of data in short periods of time.
|
|
* This breaks when the caller cannot buffer up big buffers beforehand, so do short sleeps inbetween.
|
|
* This is somewhat dirty, but I cannot see a better solution
|
|
*/
|
|
retro_sleep(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
ssize_t ret = rsnd_send_chunk(rd->conn.socket, buffer, rd->backend_info.chunk_size, 1);
|
|
if (ret != (ssize_t)rd->backend_info.chunk_size)
|
|
{
|
|
rsnd_reset(rd);
|
|
sthread_detach(rd->thread.thread);
|
|
rd->error_callback(rd->cb_data);
|
|
return;
|
|
}
|
|
|
|
/* If this was the first write, set the start point for the timer. */
|
|
if (!rd->has_written)
|
|
{
|
|
rd->start_time = rsnd_get_time_usec();
|
|
rd->has_written = 1;
|
|
}
|
|
|
|
rd->total_written += rd->backend_info.chunk_size;
|
|
|
|
if ( (rd->conn_type & RSD_CONN_PROTO) && (rd->total_written > rd->channels * rd->rate * rd->samplesize) )
|
|
{
|
|
rsnd_send_info_query(rd);
|
|
rsnd_update_server_info(rd);
|
|
}
|
|
|
|
if (rd->has_written)
|
|
rsd_delay_wait(rd);
|
|
}
|
|
}
|
|
|
|
static int rsnd_reset(rsound_t *rd)
|
|
{
|
|
if ( rd->conn.socket != -1 )
|
|
net_socketclose(rd->conn.socket);
|
|
|
|
if ( rd->conn.socket != 1 )
|
|
net_socketclose(rd->conn.ctl_socket);
|
|
|
|
/* Pristine stuff, baby! */
|
|
slock_lock(rd->thread.mutex);
|
|
rd->conn.socket = -1;
|
|
rd->conn.ctl_socket = -1;
|
|
rd->total_written = 0;
|
|
rd->ready_for_data = 0;
|
|
rd->has_written = 0;
|
|
rd->bytes_in_buffer = 0;
|
|
rd->thread_active = 0;
|
|
rd->delay_offset = 0;
|
|
slock_unlock(rd->thread.mutex);
|
|
scond_signal(rd->thread.cond);
|
|
|
|
return 0;
|
|
}
|
|
|
|
int rsd_stop(rsound_t *rd)
|
|
{
|
|
const char buf[] = "RSD 5 STOP";
|
|
|
|
rsnd_stop_thread(rd);
|
|
|
|
/* Do not really care about errors here.
|
|
* The socket will be closed down in any case in rsnd_reset(). */
|
|
rsnd_send_chunk(rd->conn.ctl_socket, buf, strlen(buf), 0);
|
|
|
|
rsnd_reset(rd);
|
|
return 0;
|
|
}
|
|
|
|
size_t rsd_write( rsound_t *rsound, const void* buf, size_t size)
|
|
{
|
|
size_t max_write, written = 0;
|
|
if ( !rsound->ready_for_data )
|
|
return 0;
|
|
|
|
max_write = (rsound->buffer_size - rsound->backend_info.chunk_size)/2;
|
|
|
|
/* Makes sure that we can handle arbitrary large write sizes */
|
|
|
|
while ( written < size )
|
|
{
|
|
size_t write_size = (size - written) > max_write ? max_write : (size - written);
|
|
size_t result = rsnd_fill_buffer(rsound, (const char*)buf + written, write_size);
|
|
|
|
if (result == 0)
|
|
{
|
|
rsd_stop(rsound);
|
|
return 0;
|
|
}
|
|
written += result;
|
|
}
|
|
return written;
|
|
}
|
|
|
|
int rsd_start(rsound_t *rsound)
|
|
{
|
|
if ( rsnd_create_connection(rsound) < 0 )
|
|
return -1;
|
|
return 0;
|
|
}
|
|
|
|
int rsd_exec(rsound_t *rsound)
|
|
{
|
|
RSD_DEBUG("[RSound] rsd_exec().\n");
|
|
|
|
/* Makes sure we have a working connection */
|
|
if ( rsound->conn.socket < 0 )
|
|
{
|
|
RSD_DEBUG("[RSound] Calling rsd_start().\n");
|
|
if ( rsd_start(rsound) < 0 )
|
|
{
|
|
RSD_ERR("[RSound] rsd_start() failed.\n");
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
RSD_DEBUG("[RSound] Closing ctl.\n");
|
|
if ( rsnd_close_ctl(rsound) < 0 )
|
|
return -1;
|
|
|
|
int fd = rsound->conn.socket;
|
|
RSD_DEBUG("[RSound] Socket: %d.\n", fd);
|
|
|
|
rsnd_stop_thread(rsound);
|
|
|
|
#ifdef __PS3__
|
|
int i = 0;
|
|
setsockopt(rsound->conn.socket, SOL_SOCKET, SO_NBIO, &i, sizeof(int));
|
|
#else
|
|
fcntl(rsound->conn.socket, F_SETFL, O_NONBLOCK);
|
|
#endif
|
|
|
|
/* Flush the buffer */
|
|
if (FIFO_READ_AVAIL(rsound->fifo_buffer) > 0 )
|
|
{
|
|
char buffer[FIFO_READ_AVAIL(rsound->fifo_buffer)];
|
|
fifo_read(rsound->fifo_buffer, buffer, sizeof(buffer));
|
|
if ( rsnd_send_chunk(fd, buffer, sizeof(buffer), 1) != (ssize_t)sizeof(buffer) )
|
|
{
|
|
RSD_DEBUG("[RSound] Failed flushing buffer.\n");
|
|
net_socketclose(fd);
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
RSD_DEBUG("[RSound] Returning from rsd_exec().\n");
|
|
rsd_free(rsound);
|
|
return fd;
|
|
}
|
|
|
|
/* ioctl()-ish param setting :D */
|
|
int rsd_set_param(rsound_t *rd, enum rsd_settings option, void* param)
|
|
{
|
|
int retval = 0;
|
|
|
|
switch(option)
|
|
{
|
|
case RSD_SAMPLERATE:
|
|
if ( *(int*)param > 0 )
|
|
{
|
|
rd->rate = *((int*)param);
|
|
break;
|
|
}
|
|
else
|
|
retval = -1;
|
|
break;
|
|
case RSD_CHANNELS:
|
|
if ( *(int*)param > 0 )
|
|
{
|
|
rd->channels = *((int*)param);
|
|
break;
|
|
}
|
|
else
|
|
retval = -1;
|
|
break;
|
|
case RSD_HOST:
|
|
if ( rd->host != NULL )
|
|
free(rd->host);
|
|
rd->host = strdup((char*)param);
|
|
break;
|
|
case RSD_PORT:
|
|
if ( rd->port != NULL )
|
|
free(rd->port);
|
|
rd->port = strdup((char*)param);
|
|
break;
|
|
case RSD_BUFSIZE:
|
|
if ( *(int*)param > 0 )
|
|
{
|
|
rd->buffer_size = *((int*)param);
|
|
break;
|
|
}
|
|
else
|
|
retval = -1;
|
|
break;
|
|
case RSD_LATENCY:
|
|
rd->max_latency = *((int*)param);
|
|
break;
|
|
|
|
/* Checks if format is valid. */
|
|
case RSD_FORMAT:
|
|
rd->format = (uint16_t)(*((int*)param));
|
|
rd->samplesize = rsnd_format_to_samplesize(rd->format);
|
|
|
|
if ( rd->samplesize == -1 )
|
|
{
|
|
rd->format = RSD_S16_LE;
|
|
rd->samplesize = rsnd_format_to_samplesize(RSD_S16_LE);
|
|
*((int*)param) = (int)RSD_S16_LE;
|
|
}
|
|
break;
|
|
|
|
case RSD_IDENTITY:
|
|
strlcpy(rd->identity, param, sizeof(rd->identity));
|
|
rd->identity[sizeof(rd->identity)-1] = '\0';
|
|
break;
|
|
|
|
default:
|
|
retval = -1;
|
|
}
|
|
|
|
return retval;
|
|
}
|
|
|
|
void rsd_delay_wait(rsound_t *rd)
|
|
{
|
|
|
|
/* When called, we make sure that the latency never goes over the time designated in RSD_LATENCY.
|
|
Useful for certain blocking I/O designs where the latency still needs to be quite low.
|
|
Without this, the latency of the stream will depend on how big the network buffers are.
|
|
( We simulate that we're a low latency sound card ) */
|
|
|
|
/* Should we bother with checking latency at all? */
|
|
if ( rd->max_latency > 0 )
|
|
{
|
|
/* Latency of stream in ms */
|
|
int latency_ms = rsd_delay_ms(rd);
|
|
|
|
/* Should we sleep for a while to keep the latency low? */
|
|
if ( rd->max_latency < latency_ms )
|
|
{
|
|
int64_t sleep_ms = latency_ms - rd->max_latency;
|
|
RSD_DEBUG("[RSound] Delay wait: %d ms.\n", (int)sleep_ms);
|
|
retro_sleep((int)sleep_ms);
|
|
}
|
|
}
|
|
}
|
|
|
|
size_t rsd_pointer(rsound_t *rsound)
|
|
{
|
|
return rsnd_get_ptr(rsound);
|
|
}
|
|
|
|
size_t rsd_get_avail(rsound_t *rd)
|
|
{
|
|
return rd->buffer_size - rsnd_get_ptr(rd);
|
|
}
|
|
|
|
size_t rsd_delay(rsound_t *rd)
|
|
{
|
|
int ptr = rsnd_get_delay(rd);
|
|
if (ptr < 0)
|
|
ptr = 0;
|
|
|
|
return ptr;
|
|
}
|
|
|
|
size_t rsd_delay_ms(rsound_t* rd)
|
|
{
|
|
return (rsd_delay(rd) * 1000) / ( rd->rate * rd->channels * rd->samplesize );
|
|
}
|
|
|
|
int rsd_pause(rsound_t* rsound, int enable)
|
|
{
|
|
if (enable)
|
|
return rsd_stop(rsound);
|
|
|
|
return rsd_start(rsound);
|
|
}
|
|
|
|
int rsd_init(rsound_t** rsound)
|
|
{
|
|
int format = RSD_S16_LE;
|
|
*rsound = calloc(1, sizeof(rsound_t));
|
|
if (*rsound == NULL)
|
|
return -1;
|
|
|
|
(*rsound)->conn.socket = -1;
|
|
(*rsound)->conn.ctl_socket = -1;
|
|
|
|
(*rsound)->thread.mutex = slock_new();
|
|
(*rsound)->thread.cond_mutex = slock_new();
|
|
(*rsound)->cb_lock = slock_new();
|
|
(*rsound)->thread.cond = scond_new();
|
|
|
|
/* Assumes default of S16_LE samples. */
|
|
rsd_set_param(*rsound, RSD_FORMAT, &format);
|
|
|
|
rsd_set_param(*rsound, RSD_HOST, RSD_DEFAULT_HOST);
|
|
rsd_set_param(*rsound, RSD_PORT, RSD_DEFAULT_PORT);
|
|
|
|
#ifdef __PS3__
|
|
if (init_count == 0)
|
|
{
|
|
sysModuleLoad(SYSMODULE_NET);
|
|
netInitialize();
|
|
init_count++;
|
|
}
|
|
#endif
|
|
|
|
return 0;
|
|
}
|
|
|
|
int rsd_simple_start(rsound_t** rsound, const char* host, const char* port, const char* ident,
|
|
int rate, int channels, enum rsd_format format)
|
|
{
|
|
if ( rsd_init(rsound) < 0 )
|
|
return -1;
|
|
|
|
int fmt = format;
|
|
|
|
if ( host != NULL )
|
|
rsd_set_param(*rsound, RSD_HOST, (void*)host);
|
|
if ( port != NULL )
|
|
rsd_set_param(*rsound, RSD_PORT, (void*)port);
|
|
if ( ident != NULL )
|
|
rsd_set_param(*rsound, RSD_IDENTITY, (void*)ident);
|
|
|
|
if ( rsd_set_param(*rsound, RSD_SAMPLERATE, &rate) < 0 ||
|
|
rsd_set_param(*rsound, RSD_CHANNELS, &channels) < 0 ||
|
|
rsd_set_param(*rsound, RSD_FORMAT, &fmt) < 0 )
|
|
{
|
|
rsd_free(*rsound);
|
|
return -1;
|
|
}
|
|
|
|
if ( rsd_start(*rsound) < 0 )
|
|
{
|
|
rsd_free(*rsound);
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void rsd_set_callback(rsound_t *rsound, rsd_audio_callback_t audio_cb, rsd_error_callback_t err_cb, size_t max_size, void *userdata)
|
|
{
|
|
rsound->audio_callback = audio_cb;
|
|
rsound->error_callback = err_cb;
|
|
rsound->cb_max_size = max_size;
|
|
rsound->cb_data = userdata;
|
|
}
|
|
|
|
void rsd_callback_lock(rsound_t *rsound)
|
|
{
|
|
slock_lock(rsound->cb_lock);
|
|
}
|
|
|
|
void rsd_callback_unlock(rsound_t *rsound)
|
|
{
|
|
slock_unlock(rsound->cb_lock);
|
|
}
|
|
|
|
int rsd_free(rsound_t *rsound)
|
|
{
|
|
if (rsound->fifo_buffer)
|
|
fifo_free(rsound->fifo_buffer);
|
|
if (rsound->host)
|
|
free(rsound->host);
|
|
if (rsound->port)
|
|
free(rsound->port);
|
|
|
|
slock_free(rsound->thread.mutex);
|
|
slock_free(rsound->thread.cond_mutex);
|
|
slock_free(rsound->cb_lock);
|
|
scond_free(rsound->thread.cond);
|
|
|
|
free(rsound);
|
|
|
|
return 0;
|
|
}
|