RetroArch/gfx/ext/rarch_video.h
2012-10-21 21:59:25 +02:00

286 lines
9.4 KiB
C

/////
// API header for external RetroArch video and input plugins.
//
//
#ifndef __RARCH_VIDEO_DRIVER_H
#define __RARCH_VIDEO_DRIVER_H
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
#ifdef _WIN32
#ifdef RARCH_DLL_IMPORT
#define RARCH_API_EXPORT __declspec(dllimport)
#else
#define RARCH_API_EXPORT __declspec(dllexport)
#endif
#define RARCH_API_CALLTYPE __cdecl
#else
#define RARCH_API_EXPORT
#define RARCH_API_CALLTYPE
#endif
#define RARCH_GRAPHICS_API_VERSION 5
// Since we don't want to rely on C++ or C99 for a proper boolean type,
// make sure return semantics are perfectly clear ... ;)
#ifndef RARCH_OK
#define RARCH_OK 1
#endif
#ifndef RARCH_ERROR
#define RARCH_ERROR 0
#endif
#ifndef RARCH_TRUE
#define RARCH_TRUE 1
#endif
#ifndef RARCH_FALSE
#define RARCH_FALSE 0
#endif
#define RARCH_COLOR_FORMAT_RGB565 0
#define RARCH_COLOR_FORMAT_XRGB8888 1
#define RARCH_INPUT_SCALE_BASE 256
typedef struct py_state py_state_t;
// Create a new runtime for Python.
// py_script: The python script to be loaded. If is_file is true, this will be the full path to a file.
// If false, it will be an UTF-8 encoded string of the script.
// is_file: Tells if py_script is the path to a script, or a script itself.
// py_class: name of the class being instantiated.
typedef py_state_t *(*python_state_new_cb)(const char *py_script, unsigned is_file, const char *py_class);
// Grabs a value from the Python runtime.
// id: The uniform (class method) to be called.
// frame_count: Passes frame_count as an argument to the script.
typedef float (*python_state_get_cb)(py_state_t *handle, const char *id, unsigned frame_count);
// Frees the runtime.
typedef void (*python_state_free_cb)(py_state_t *handle);
typedef struct rarch_video_info
{
// Width of window.
// If fullscreen mode is requested,
// a width of 0 means the resolution of the desktop should be used.
unsigned width;
// Height of window.
// If fullscreen mode is requested,
// a height of 0 means the resolutiof the desktop should be used.
unsigned height;
// If true, start the window in fullscreen mode.
int fullscreen;
// If true, VSync should be enabled.
int vsync;
// If true, the output image should have the aspect ratio
// as set in aspect_ratio.
int force_aspect;
// Aspect ratio. Only takes effect if force_aspect is enabled.
float aspect_ratio;
// Requests that the image is smoothed,
// using bilinear filtering or otherwise.
// If this cannot be implemented efficiently, this can be disregarded.
// If smooth is false, nearest-neighbor scaling is requested.
int smooth;
// input_scale defines the maximum size of the picture that will
// ever be used with the frame callback.
// The maximum resolution is a multiple of 256x256 size (RARCH_INPUT_SCALE_BASE),
// so an input scale of 2
// means you should allocate a texture or of 512x512.
unsigned input_scale;
// Defines the coloring format used of the input frame.
// XRGB1555 format is 16-bit and has byte ordering: 0RRRRRGGGGGBBBBB,
// in native endian.
// ARGB8888 is AAAAAAAARRRRRRRRGGGGGGGGBBBBBBBB, native endian.
// Alpha channel should be disregarded.
int color_format;
// If non-NULL, requests the use of an XML shader.
// Can be disregarded.
const char *xml_shader;
// If non-NULL, requests the use of a Cg shader.
// Can be disregarded.
// If both are non-NULL,
// Cg or XML could be used at the discretion of the plugin.
const char *cg_shader;
// Requestes that a certain
// TTF font is used for rendering messages to the screen.
// Can be disregarded.
const char *ttf_font;
unsigned ttf_font_size;
unsigned ttf_font_color; // Font color, in format ARGB8888. Alpha should be disregarded.
// A title that should be displayed in the title bar of the window.
const char *title_hint;
// Functions to peek into the python runtime for shaders.
// Check typedefs above for explanation.
// These may be NULL if RetroArch is not built with Python support.
python_state_new_cb python_state_new;
python_state_get_cb python_state_get;
python_state_free_cb python_state_free;
} rarch_video_info_t;
// Some convenience macros.
// Extract which axes to test for in negative or positive direction.
// May be equal to RARCH_NO_AXIS, which means testing should not occur.
#define RARCH_AXIS_NEG_GET(x) (((unsigned)(x) >> 16) & 0xFFFFU)
#define RARCH_AXIS_POS_GET(x) ((unsigned)(x) & 0xFFFFU)
// I hope no joypad will ever have this many buttons or axes ... ;)
// If joykey is this value, do not check that button.
#define RARCH_NO_AXIS (0xFFFFFFFFU)
#define RARCH_NO_BTN ((unsigned short)0xFFFFU)
// Masks to test on joykey which hat direction is to be tested for.
#define RARCH_HAT_UP_MASK (1 << 15)
#define RARCH_HAT_DOWN_MASK (1 << 14)
#define RARCH_HAT_LEFT_MASK (1 << 13)
#define RARCH_HAT_RIGHT_MASK (1 << 12)
#define RARCH_HAT_MAP(x, hat) ((x & ((1 << 12) - 1)) | hat)
#define RARCH_HAT_MASK (RARCH_HAT_UP_MASK | RARCH_HAT_DOWN_MASK | \
RARCH_HAT_LEFT_MASK | RARCH_HAT_RIGHT_MASK)
// Test this on the joykey. If true, we want to test for a joypad hat
// rather than a button.
#define RARCH_GET_HAT_DIR(x) (x & RARCH_HAT_MASK)
// Gets the joypad hat to be tested for.
// Only valid when RARCH_GET_HAT_DIR() returns true.
#define RARCH_GET_HAT(x) (x & (~RARCH_HAT_MASK))
// key, joykey and joyaxis are all checked at the same time.
// If any one of these are pressed, return 1 in state callback.
struct rarch_keybind
{
// Keyboard key. The key values use the SDL 1.2 keysyms,
// which probably need to be transformed to the native format.
// The actual keysyms RetroArch uses are found in libretro.h.
unsigned short key;
// Joypad key. Joypad POV (hats) are embedded into this key as well.
unsigned short joykey;
// Joypad axis. Negative and positive axes are embedded into this variable.
unsigned joyaxis;
};
typedef struct rarch_input_driver
{
// Inits input driver.
// Joypad index denotes which joypads are desired for the various players.
// Should an entry be negative,
// do not open joypad for that player.
// Threshold states the minimum offset that a joypad axis
// has to be held for it to be registered.
// The range of this is [0, 1],
// where 0 means any displacement will register,
// and 1 means the axis has to be pressed all the way to register.
void *(*init)(const int joypad_index[8], float axis_threshold);
// Polls input. Called once every frame.
void (*poll)(void *data);
// Queries input state for a certain key on a certain player.
// Players are 1 - 8.
// For digital inputs, pressed key is 1, not pressed key is 0.
// Analog values have same range as a signed 16-bit integer.
short (*input_state)(void *data, const struct rarch_keybind *bind,
unsigned player);
// Queries analog input state for a certain key on a certain player in the range of [-0x8000, 0x7fff].
// Only the direction of the bind should be returned.
//
// E.g. if the bind has bind for negative axis 5, and the axis is pressed to the positive
// axis, the returned value should be 0.
short (*input_state_analog)(void *data, unsigned joyaxis,
unsigned player);
// Frees the input struct.
void (*free)(void *data);
// Human readable indentification string.
const char *ident;
} rarch_input_driver_t;
typedef struct rarch_video_driver
{
// Inits the video driver. Returns an opaque handle pointer to the driver.
// Returns NULL on error.
//
// Should the video driver request that a certain input driver is used,
// it is possible to set the driver to *input.
// If no certain driver is desired, set *input to NULL.
void *(*init)(const rarch_video_info_t *video,
const rarch_input_driver_t **input);
// Updates frame on the screen.
// Frame can be either XRGB1555 or ARGB32 format
// depending on rgb32 setting in rarch_video_info_t.
// Pitch is the distance in bytes between two scanlines in memory.
//
// When msg is non-NULL,
// it's a message that should be displayed to the user.
int (*frame)(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch, const char *msg);
// Requests nonblocking operation.
// True = VSync is turned off.
// False = VSync is turned on.
void (*set_nonblock_state)(void *data, int toggle);
// This must return false when the user exits the emulator.
int (*alive)(void *data);
// Does the window have focus?
int (*focus)(void *data);
// Frees the video driver.
void (*free)(void *data);
// A human-readable identification of the video driver.
const char *ident;
// Needs to be defined to RARCH_GRAPHICS_API_VERSION.
// This is used to detect API/ABI mismatches.
int api_version;
// The final image should be rotated counter-clockwise by rot * 90 degrees.
void (*set_rotation)(void *data, unsigned rot);
// Gets the current width/height of the viewport.
void (*viewport_size)(void *data, unsigned *width, unsigned *height);
// Reads the content of the viewport into memory.
// Tightly packed BGR888. Pitch is width * 3.
int (*read_viewport)(void *data, unsigned char *buffer);
} rarch_video_driver_t;
// Called by RetroArch on startup to get a driver handle.
// This is NOT dynamically allocated.
RARCH_API_EXPORT const rarch_video_driver_t* RARCH_API_CALLTYPE
rarch_video_init(void);
#ifdef __cplusplus
}
#endif
#endif