RetroArch/input/drivers_joypad/ps4_joypad.c
zoltanvb e5e7e66199
Add sensor function placeholders for all joypad drivers. (#16812)
In some cases, set_sensor_state and get_sensor_input are
more related to the joypad driver, e.g. in desktop platforms
where sensors are associated rather with the joypad.

If input driver supports the sensors, it is still preferred.
Placeholder inserted for all input drivers, no functionality
added yet.
2024-07-24 15:13:16 -07:00

364 lines
11 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2013-2014 - CatalystG
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stddef.h>
#include <boolean.h>
#include <orbis/libScePad.h>
#include <defines/ps4_defines.h>
#include "../input_driver.h"
#include "../../tasks/tasks_internal.h"
#include "../../verbosity.h"
#if 0
#define LERP(p, f, t) ((((p * 10) * (t * 10)) / (f * 10)) / 10)
#endif
#if defined(ORBIS)
#include <orbis/orbisPad.h>
OrbisPadConfig *confPad;
typedef struct SceUserServiceLoginUserIdList
{
int32_t userId[SCE_USER_SERVICE_MAX_LOGIN_USERS];
} SceUserServiceLoginUserIdList;
int sceUserServiceGetLoginUserIdList(
SceUserServiceLoginUserIdList* userIdList);
#endif
/*
* Global var's
*/
typedef struct
{
SceUserServiceUserId userId;
int handle[PS4_MAX_PAD_PORT_TYPES];
bool connected;
} ds_joypad_state;
/* TODO/FIXME - static globals */
static ds_joypad_state ds_joypad_states[PS4_MAX_ORBISPADS];
static uint64_t pad_state[PS4_MAX_ORBISPADS];
static int16_t analog_state[PS4_MAX_ORBISPADS][2][2];
static int16_t num_players = 0;
static INLINE int16_t convert_u8_to_s16(uint8_t val)
{
if (val == 0)
return -0x7fff;
return val * 0x0101 - 0x8000;
}
static const char *ps4_joypad_name(unsigned pad)
{
return "PS4 Controller";
}
static void *ps4_joypad_init(void *data)
{
int result, handle;
SceUserServiceLoginUserIdList user_id_list;
num_players = 0;
scePadInit();
confPad = orbisPadGetConf();
result = sceUserServiceGetLoginUserIdList(&user_id_list);
if (result == 0)
{
unsigned i;
for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++)
{
SceUserServiceUserId user_id = user_id_list.userId[i];
if (user_id != SCE_USER_SERVICE_USER_ID_INVALID)
{
int index = 0;
while (index < num_players)
{
ds_joypad_states[index].userId = user_id;
index++;
}
if (index == num_players)
{
ds_joypad_states[num_players].handle[0] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0, NULL);
if (ds_joypad_states[num_players].handle[0] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
ds_joypad_states[num_players].handle[0] = confPad->padHandle;
#if 0
scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0);
ds_joypad_states[num_players].handle[1] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0, NULL);
if (ds_joypad_states[num_players].handle[1] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
ds_joypad_states[num_players].handle[1] =
scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0);
ds_joypad_states[num_players].handle[2] = scePadOpen(user_id, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0, NULL);
if (ds_joypad_states[num_players].handle[2] == SCE_ORBISPAD_ERROR_ALREADY_OPENED)
ds_joypad_states[num_players].handle[2] =
scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0);
#endif
if ( ds_joypad_states[num_players].handle[0] > 0 ||
ds_joypad_states[num_players].handle[1] > 0 ||
ds_joypad_states[num_players].handle[2] > 0)
{
ds_joypad_states[num_players].connected = true;
ds_joypad_states[num_players].userId = user_id;
input_autoconfigure_connect(
ps4_joypad_name(num_players),
NULL,
ps4_joypad.ident,
num_players,
0,
0);
num_players++;
}
}
}
}
}
return (void*)-1;
}
static int32_t ps4_joypad_button(unsigned port, uint16_t joykey)
{
if (port >= PS4_MAX_ORBISPADS)
return 0;
return pad_state[port] & (UINT64_C(1) << joykey);
}
static int16_t ps4_joypad_axis(unsigned port, uint32_t joyaxis)
{
if (joyaxis == AXIS_NONE || port >= PS4_MAX_ORBISPADS)
return 0;
if (AXIS_NEG_GET(joyaxis) < 4)
{
int16_t val = 0;
int16_t axis = AXIS_NEG_GET(joyaxis);
switch (axis)
{
case 0:
case 1:
val = analog_state[port][0][axis];
break;
case 2:
case 3:
val = analog_state[port][1][axis - 2];
break;
}
if (val < 0)
return val;
}
else if (AXIS_POS_GET(joyaxis) < 4)
{
int16_t val = 0;
int16_t axis = AXIS_POS_GET(joyaxis);
switch (axis)
{
case 0:
case 1:
val = analog_state[port][0][axis];
break;
case 2:
case 3:
val = analog_state[port][1][axis - 2];
break;
}
if (val > 0)
return val;
}
return 0;
}
static int16_t ps4_joypad_state(
rarch_joypad_info_t *joypad_info,
const struct retro_keybind *binds,
unsigned port)
{
unsigned i;
int16_t ret = 0;
uint16_t port_idx = joypad_info->joy_idx;
if (port_idx < PS4_MAX_ORBISPADS)
{
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
{
/* Auto-binds are per joypad, not per user. */
const uint64_t joykey = (binds[i].joykey != NO_BTN)
? binds[i].joykey : joypad_info->auto_binds[i].joykey;
if (
(uint16_t)joykey != NO_BTN
&& pad_state[port_idx] & (UINT64_C(1) << (uint16_t)joykey)
)
ret |= ( 1 << i);
}
}
return ret;
}
static void ps4_joypad_get_buttons(unsigned port_num, input_bits_t *state)
{
if (port_num < PS4_MAX_ORBISPADS)
{
BITS_COPY16_PTR( state, pad_state[port_num] );
}
else
BIT256_CLEAR_ALL_PTR(state);
}
static void ps4_joypad_poll(void)
{
unsigned player;
ScePadData buttons;
unsigned players_count = num_players;
for (player = 0; player < SCE_USER_SERVICE_MAX_LOGIN_USERS; player++)
{
int ret;
unsigned j, k;
unsigned i = player;
if (!ds_joypad_states[player].connected)
continue;
ret = scePadReadState(ds_joypad_states[player].handle[0],&buttons);
if (!~buttons.connected)
{
ds_joypad_states[player].connected = false;
continue;
}
if (ret == 0)
{
int32_t state_tmp = buttons.buttons;
pad_state[i] = 0;
pad_state[i] |= (state_tmp & ORBISPAD_LEFT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_DOWN) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_RIGHT) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_UP) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_OPTIONS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_START) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_TOUCH_PAD) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_SELECT) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_TRIANGLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_X) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_SQUARE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_Y) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_CROSS) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_B) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_CIRCLE) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_A) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_R1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_L1) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_R2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R2) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_L2) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L2) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_R3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_R3) : 0;
pad_state[i] |= (state_tmp & ORBISPAD_L3) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_L3) : 0;
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.lx);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_LEFT] [RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ly);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_X] = convert_u8_to_s16(buttons.rx);
analog_state[i][RETRO_DEVICE_INDEX_ANALOG_RIGHT][RETRO_DEVICE_ID_ANALOG_Y] = convert_u8_to_s16(buttons.ry);
}
for (j = 0; j < 2; j++)
for (k = 0; k < 2; k++)
if (analog_state[i][j][k] == -0x8000)
analog_state[i][j][k] = -0x7fff;
}
}
static bool ps4_joypad_query_pad(unsigned pad)
{
return pad < PS4_MAX_ORBISPADS && pad_state[pad];
}
static bool ps4_joypad_rumble(unsigned pad,
enum retro_rumble_effect effect, uint16_t strength)
{
#if 0
ScePadVibrationParam params;
switch (effect)
{
case RETRO_RUMBLE_WEAK:
params.smallMotor = LERP(strength, 0xffff, 0xff);
break;
case RETRO_RUMBLE_STRONG:
params.largeMotor = LERP(strength, 0xffff, 0xff);
break;
}
scePadSetVibration(ds_joypad_states[pad].handle[0], &params);
return true;
#else
return false;
#endif
}
static void ps4_joypad_destroy(void)
{
#if 0
SceUserServiceUserId user_id;
SceUserServiceLoginUserIdList user_id_list;
if (sceUserServiceGetLoginUserIdList(&user_id_list) == 0)
{
unsigned i;
for (i = 0; i < SCE_USER_SERVICE_MAX_LOGIN_USERS; i++)
{
user_id = user_id_list.userId[i];
if (user_id != SCE_USER_SERVICE_USER_ID_INVALID)
{
int handle = scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_STANDARD, 0);
if (handle > 0)
scePadClose(handle);
if ((handle = scePadGetHandle(user_id, SCE_PAD_PORT_TYPE_SPECIAL, 0))
> 0)
scePadClose(handle);
if ((handle = scePadGetHandle(user_id,
SCE_PAD_PORT_TYPE_REMOTE_CONTROL, 0)) > 0)
scePadClose(handle);
}
}
}
#endif
}
input_device_driver_t ps4_joypad = {
ps4_joypad_init,
ps4_joypad_query_pad,
ps4_joypad_destroy,
ps4_joypad_button,
ps4_joypad_state,
ps4_joypad_get_buttons,
ps4_joypad_axis,
ps4_joypad_poll,
ps4_joypad_rumble,
NULL, /* set_rumble_gain */
NULL, /* set_sensor_state */
NULL, /* get_sensor_input */
ps4_joypad_name,
"ps4",
};