RetroArch/gfx/d3d9/xdk_d3d.cpp

519 lines
13 KiB
C++

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2014 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifdef _XBOX
#include <xtl.h>
#include <xgraphics.h>
#endif
#include "../../driver.h"
#include "xdk_d3d.h"
#ifdef HAVE_HLSL
#include "../../gfx/shader_hlsl.h"
#endif
#include "./../../gfx/gfx_context.h"
#include "../../general.h"
#include "../../message_queue.h"
#include "../../xdk/xdk_resources.h"
#include "render_chain_xdk.h"
#include "d3d_shared.h"
static void d3d_free(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d_deinitialize(d3d);
#ifdef _XBOX
if (d3d->ctx_driver && d3d->ctx_driver->destroy)
d3d->ctx_driver->destroy(d3d);
d3d->ctx_driver = NULL;
#endif
if (d3d->dev)
d3d->dev->Release();
if (d3d->g_pD3D)
d3d->g_pD3D->Release();
#ifdef HAVE_MONITOR
Monitor::last_hm = MonitorFromWindow(d3d->hWnd,
MONITOR_DEFAULTTONEAREST);
DestroyWindow(d3d->hWnd);
#endif
if (d3d)
delete d3d;
#ifndef _XBOX
UnregisterClass("RetroArch", GetModuleHandle(NULL));
#endif
}
static bool d3d_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
/* TODO - stub */
d3d_video_t *d3d = (d3d_video_t*)data;
switch (type)
{
case RARCH_SHADER_CG:
#ifdef HAVE_HLSL
d3d->shader = &hlsl_backend;
break;
#endif
default:
d3d->shader = NULL;
break;
}
if (!d3d->shader)
{
RARCH_ERR("[D3D]: Cannot find shader core for path: %s.\n", path);
return false;
}
return true;
}
static bool d3d_init_chain(void *data, const video_info_t *info)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d_video_t *link_info = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
link_info->tex_w = link_info->tex_h = RARCH_SCALE_BASE * info->input_scale;
d3d_deinit_chain(d3d);
#ifndef _XBOX
d3d->chain = new renderchain_t();
if (!d3d->chain)
return false;
if (!renderchain_init(d3d->chain, &d3d->video_info, d3dr, d3d->cgCtx,
&d3d->final_viewport, &link_info,
d3d->video_info.rgb32 ? ARGB : RGB565))
{
RARCH_ERR("[D3D]: Failed to init render chain.\n");
return false;
}
unsigned current_width = link_info.tex_w;
unsigned current_height = link_info.tex_h;
unsigned out_width = 0;
unsigned out_height = 0;
for (unsigned i = 1; i < d3d->shader.passes; i++)
{
renderchain_convert_geometry(d3d->chain, &link_info,
out_width, out_height,
current_width, current_height, &d3d->final_viewport);
link_info.pass = &d3d->shader.pass[i];
link_info.tex_w = next_pow2(out_width);
link_info.tex_h = next_pow2(out_height);
current_width = out_width;
current_height = out_height;
if (!renderchain_add_pass(d3d->chain, &link_info))
{
RARCH_ERR("[D3D]: Failed to add pass.\n");
return false;
}
}
#else
if (!renderchain_init(d3d, info))
{
RARCH_ERR("[D3D]: Failed to init render chain.\n");
return false;
}
#endif
#ifndef _XBOX
#ifndef DONT_HAVE_STATE_TRACKER
if (!d3d_init_imports(d3d))
{
RARCH_ERR("[D3D]: Failed to init imports.\n");
return false;
}
#endif
#endif
return true;
}
static void d3d_reinit_renderchain(void *data,
const video_info_t *video)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d->pixel_size = video->rgb32 ?
sizeof(uint32_t) : sizeof(uint16_t);
d3d->tex_w = d3d->tex_h =
RARCH_SCALE_BASE * video->input_scale;
RARCH_LOG(
"Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n",
d3d->tex_w, d3d->tex_h, d3d->pixel_size * CHAR_BIT);
d3d_deinit_chain(d3d);
d3d_init_chain(d3d, video);
}
#ifdef HAVE_RMENU
extern struct texture_image *menu_texture;
#endif
#ifdef _XBOX1
static bool texture_image_render(void *data,
struct texture_image *out_img,
int x, int y, int w, int h, bool force_fullscreen)
{
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
if (out_img->pixels == NULL || out_img->vertex_buf == NULL)
return false;
float fX = static_cast<float>(x);
float fY = static_cast<float>(y);
// create the new vertices
Vertex newVerts[] =
{
// x, y, z, color, u ,v
{fX, fY, 0.0f, 0, 0, 0},
{fX + w, fY, 0.0f, 0, 1, 0},
{fX + w, fY + h, 0.0f, 0, 1, 1},
{fX, fY + h, 0.0f, 0, 0, 1}
};
// load the existing vertices
Vertex *pCurVerts;
HRESULT ret = out_img->vertex_buf->Lock(0, 0,
(unsigned char**)&pCurVerts, 0);
if (FAILED(ret))
return false;
// copy the new verts over the old verts
memcpy(pCurVerts, newVerts, 4 * sizeof(Vertex));
out_img->vertex_buf->Unlock();
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
/* Also blend the texture with the set alpha value. */
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_DIFFUSE);
d3d->dev->SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
/* Draw the quad. */
d3dr->SetTexture(0, out_img->pixels);
D3DDevice_SetStreamSources(d3dr, 0,
out_img->vertex_buf, 0, sizeof(Vertex));
d3dr->SetVertexShader(D3DFVF_CUSTOMVERTEX);
if (force_fullscreen)
{
D3DVIEWPORT vp = {0};
vp.Width = w;
vp.Height = h;
vp.X = 0;
vp.Y = 0;
vp.MinZ = 0.0f;
vp.MaxZ = 1.0f;
d3dr->SetViewport(&vp);
}
D3DDevice_DrawPrimitive(d3dr, D3DPT_QUADLIST, 0, 1);
return true;
}
#endif
#ifdef HAVE_MENU
static void d3d_draw_texture(void *data)
{
d3d_video_t *d3d = (d3d_video_t*)data;
#if defined(HAVE_RMENU)
menu_texture->x = 0;
menu_texture->y = 0;
if (d3d->menu_texture_enable)
{
d3d->dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
d3d->dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, true);
texture_image_render(d3d, menu_texture,
menu_texture->x, menu_texture->y,
d3d->screen_width, d3d->screen_height, true);
d3d->dev->SetRenderState(D3DRS_ALPHABLENDENABLE, false);
}
#endif
}
#endif
static void d3d_calculate_rect(void *data, unsigned width,
unsigned height, bool keep, float desired_aspect);
static bool d3d_frame(void *data, const void *frame,
unsigned width, unsigned height, unsigned pitch,
const char *msg)
{
D3DVIEWPORT screen_vp;
d3d_video_t *d3d = (d3d_video_t*)data;
LPDIRECT3DDEVICE d3dr = (LPDIRECT3DDEVICE)d3d->dev;
if (!frame)
return true;
RARCH_PERFORMANCE_INIT(d3d_frame);
RARCH_PERFORMANCE_START(d3d_frame);
#ifndef _XBOX
/* We cannot recover in fullscreen. */
if (d3d->needs_restore && IsIconic(d3d->hWnd))
return true;
#endif
if (d3d->needs_restore && !d3d_restore(d3d))
{
RARCH_ERR("[D3D]: Failed to restore.\n");
return false;
}
if (d3d->should_resize)
{
d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
d3d->video_info.force_aspect, g_extern.system.aspect_ratio);
#ifndef _XBOX
renderchain_set_final_viewport(d3d->chain, &d3d->final_viewport);
d3d_recompute_pass_sizes(d3d);
#endif
d3d->should_resize = false;
}
/* render_chain() only clears out viewport,
* clear out everything. */
screen_vp.X = 0;
screen_vp.Y = 0;
screen_vp.MinZ = 0;
screen_vp.MaxZ = 1;
screen_vp.Width = d3d->screen_width;
screen_vp.Height = d3d->screen_height;
d3dr->SetViewport(&screen_vp);
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
/* Insert black frame first, so we can screenshot, etc. */
if (g_settings.video.black_frame_insertion)
{
D3DDevice_Presents(d3d, d3dr);
if (d3d->needs_restore)
return true;
d3dr->Clear(0, 0, D3DCLEAR_TARGET, 0, 1, 0);
}
#ifdef _XBOX
renderchain_render_pass(d3d, frame, width, height,
pitch, d3d->dev_rotation);
#else
if (!renderchain_render(d3d->chain, frame, width, height,
pitch, d3d->dev_rotation))
{
RARCH_ERR("[D3D]: Failed to render scene.\n");
return false;
}
#endif
if (d3d->font_ctx && d3d->font_ctx->render_msg && msg)
{
#if defined(_XBOX1)
float msg_width = 60;
float msg_height = 365;
#elif defined(_XBOX360)
float msg_width = (g_extern.lifecycle_state & (1ULL << MODE_MENU_HD)) ? 160 : 100;
float msg_height = 90;
#endif
struct font_params font_parms = {0};
font_parms.x = msg_width;
font_parms.y = msg_height;
font_parms.scale = 21;
d3d->font_ctx->render_msg(d3d, msg, &font_parms);
}
#ifdef HAVE_MENU
if (g_extern.lifecycle_state & (1ULL << MODE_MENU)
&& driver.menu_ctx && driver.menu_ctx->frame)
driver.menu_ctx->frame();
if (d3d && d3d->menu_texture_enable)
d3d_draw_texture(d3d);
#endif
RARCH_PERFORMANCE_STOP(d3d_frame);
if (d3d && d3d->ctx_driver && d3d->ctx_driver->update_window_title)
d3d->ctx_driver->update_window_title(d3d);
if (d3d && d3d->ctx_driver && d3d->ctx_driver->swap_buffers)
d3d->ctx_driver->swap_buffers(d3d);
return true;
}
#ifdef HAVE_MENU
static void d3d_set_texture_frame(void *data,
const void *frame, bool rgb32, unsigned width, unsigned height,
float alpha)
{
(void)frame;
(void)rgb32;
(void)width;
(void)height;
(void)alpha;
}
static void d3d_set_texture_enable(void *data, bool state, bool full_screen)
{
d3d_video_t *d3d = (d3d_video_t*)data;
d3d->menu_texture_enable = state;
d3d->menu_texture_full_screen = full_screen;
}
#endif
static const video_poke_interface_t d3d_poke_interface = {
NULL,
#ifdef HAVE_FBO
NULL,
NULL,
#endif
d3d_set_aspect_ratio,
d3d_apply_state_changes,
#ifdef HAVE_MENU
d3d_set_texture_frame,
d3d_set_texture_enable,
#endif
d3d_set_osd_msg,
d3d_show_mouse,
};
static void d3d_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &d3d_poke_interface;
}
static void *d3d_init(const video_info_t *info,
const input_driver_t **input, void **input_data)
{
#ifdef _XBOX
if (driver.video_data)
{
d3d_video_t *vid = (d3d_video_t*)driver.video_data;
/* Reinitialize renderchain as we
* might have changed pixel formats.*/
d3d_reinit_renderchain(vid, info);
if (input && input_data)
{
*input = driver.input;
*input_data = driver.input_data;
}
driver.video_data_own = true;
driver.input_data_own = true;
return driver.video_data;
}
#endif
d3d_video_t *vid = new d3d_video_t();
if (!vid)
return NULL;
vid->ctx_driver = d3d_get_context(vid);
if (!vid->ctx_driver)
{
free(vid);
return NULL;
}
/* Default values */
vid->g_pD3D = NULL;
vid->dev = NULL;
#ifndef _XBOX
vid->font = NULL;
#endif
vid->dev_rotation = 0;
vid->needs_restore = false;
#ifdef HAVE_CG
vid->cgCtx = NULL;
#endif
#ifdef HAVE_OVERLAY
vid->overlays_enabled = false;
#endif
vid->should_resize = false;
vid->vsync = info->vsync;
vid->menu = NULL;
if (!d3d_construct(vid, info, input, input_data))
{
RARCH_ERR("[D3D]: Failed to init D3D.\n");
delete vid;
return NULL;
}
#ifdef _XBOX
driver.video_data_own = true;
driver.input_data_own = true;
#endif
return vid;
}
static bool d3d_read_viewport(void *data, uint8_t *buffer)
{
(void)data;
(void)buffer;
return false;
}
video_driver_t video_d3d = {
d3d_init,
d3d_frame,
d3d_set_nonblock_state,
d3d_alive,
d3d_focus,
d3d_set_shader,
d3d_free,
"d3d",
d3d_set_rotation,
d3d_viewport_info,
d3d_read_viewport,
#ifdef HAVE_OVERLAY
NULL, /* overlay_interface */
#endif
d3d_get_poke_interface,
};