Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
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Jesse Talavera-Greenberg cbf49a0b77
XDelta patch support (Take 2) (#15915)
* Add xdelta in deps

* Include <assert.h> in xdelta3.h

- Otherwise the static_assert calls can fail

* Build xdelta3 in Makefile.common

* Add xdelta support to the softpatching infrastructure

- The patching itself isn't fully implemented yet

* Adjust how xdelta3.h checks the sizes of some types

- Now checks max values instead of relying on autotools

* Add some enums that were excluded by the cherry-pick

* Remove stray whitespace

* Adjust SIZE macros in xdelta3.h

- Move them outside the XD3_USE_LARGEFILE64 block
- Add more SIZE declarations
- Make SIZEOF_UNSIGNED_LONG_LONG contingent on the presence of ULLONG_MAX

* Reintegrate xdelta support

* Enable support for xdelta's secondary compressors

- Necessary for some patches

* Fix some format specifiers

* Remove unnecessary files from xdelta

* Include xdelta3.h with a relative path

* Add xdelta3 headers to HEADERS variable

* Gate Xdelta support behind HAVE_XDELTA

- HAVE_XDELTA is on by default
- HAVE_PATCH is still required for HAVE_XDELTA to be meaningful
- Support is mostly contingent on the availability of LZMA
- Anything modern should be okay
- Legacy platforms (e.g. DOS) may need to have Xdelta support disabled
- At least until some other solution can be found

* Disable HAVE_XDELTA on platforms where the build recently failed

- These come from looking at the failed builds on GitHub
- These are guesses, and may turn out to be wrong

* Fix a potential memory leak

- Whoops, looks like I need to call two cleanup functions
- xd3_close_stream exists separately from xd3_free_stream

* Split the --help printout for --xdelta into its own strlcat call

- GCC was complaining about #ifdefs within macro arguments being non-portable

* Fix some incorrect printf format specifiers

* Modify Xdelta to adhere to C89

- It's mostly using RetroArch's INLINE macro instead of the inline keyword

* Slight cleanups

* Remove a stray comma that was hindering C89 builds

* Add XDelta support to CHANGES.md

* Change how the xdelta patch's name is computed

- To be in line with other recent refactoring

* Fix an incorrect merge

- Whoops, this part was from before I figured out how to get the size of a patched file

* Explain the song-and-dance behind computing a patched file's size

* Define some XDelta3-related constants to 0 on 32-bit platforms

* Adjust some Xdelta-related macro definitions

- Exclude the encoder, since we're not making patches
- Move some #defines to after inclusion of <stdint.h>, to fix undefined behavior
- Remove _WIN32_WINNT overrides, since they were for code that we're not using

* Fix Xdelta support

* Wrap an encoder-only function in `#if XD3_ENCODER`
2023-11-23 20:19:07 -08:00
.github Piping to xcpretty hides compilation failures without set -o pipefail 2023-07-02 05:47:38 +02:00
.vscode change vscode settings to add a ruler at width 80 (#13358) 2021-12-14 14:07:25 +01:00
audio (WASAPI) Shared buffer refactor + cleanup (#15929) 2023-11-19 08:44:25 -08:00
bluetooth bluetoothctl: add / modify pairing steps (#13818) 2022-04-03 19:29:03 +02:00
bootstrap VITA: don't fail if vm_memblock can't be allocated (#13545) 2022-01-25 04:19:00 +01:00
camera Remove asserts 2023-01-09 00:51:05 +01:00
cheevos reinitialize rewind buffer after loading game with achievements (#15934) 2023-11-22 08:50:09 -08:00
cores (Video processor) C89 buildfix 2023-11-01 03:53:59 +01:00
ctr Cleanups 2023-06-01 22:52:05 +02:00
deps XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
dingux Small cleanups 2023-05-03 21:10:21 +02:00
dist-scripts (Emscripten) Modularize the JavaScript and clean up the web build (#15688) 2023-11-02 13:25:50 -07:00
docs XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
emscripten (Emscripten) Modularize the JavaScript and clean up the web build (#15688) 2023-11-02 13:25:50 -07:00
fastlane/metadata/android/en-US Add F-Droid metadata to repo in Fastlane format 2022-06-18 10:30:13 -06:00
frontend Fix linux narrator (#15904) 2023-11-14 09:52:19 -08:00
gfx [Win32] Fix window size when aspect ratio is < 0 (#15941) 2023-11-22 10:14:48 -08:00
griffin [cheevos] upgrade to rcheevos 11.0 (#15859) 2023-11-02 11:52:36 -07:00
input Wii/Wii U: Fix 3 USB controllers. See #7015 (#15938) 2023-11-22 08:49:12 -08:00
intl Fetch translations from Crowdin 2023-11-24 00:11:15 +00:00
led Cleanups/style nits 2023-02-23 13:15:14 +01:00
libretro-common Updates to the netplay netpacket interface (#15887) 2023-11-09 16:36:08 -08:00
libretro-db Silence some warnings and general cleanups 2023-08-16 22:08:01 +02:00
location/drivers Add missing header for Android 2021-09-21 17:00:58 +02:00
media revision to macOS app icon set 2022-05-25 20:04:48 -07:00
memory Cleanups/style nits 2023-02-23 13:15:14 +01:00
menu (XMB) Corrections and cleanups (#15935) 2023-11-22 08:49:27 -08:00
midi/drivers Fix local header path includes 2021-12-04 16:11:02 +01:00
misc/cpufreq Prefer using snprintf instead of insecure sprintf 2021-05-18 15:14:08 +02:00
network (cheevos) use rc_client for state management (#15912) 2023-11-15 13:18:20 -08:00
pkg update emscripten web testing docs (#15925) 2023-11-18 16:28:12 -08:00
play_feature_delivery Reduce strlcat calls where possible 2023-06-19 06:00:10 +02:00
qb XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
record Reduce strlcat calls where possible 2023-06-19 06:00:10 +02:00
reference Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
samples/tasks/database Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-hlsl Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-hlsl-no-opt/asm/frag Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-msl Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
shaders-no-opt/asm/frag Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
steam (Steam) Buildfix 2022-08-26 12:58:06 +02:00
tasks XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
tests-other Squashed 'deps/SPIRV-Cross/' content from commit f3a75d1d4b 2023-01-20 18:00:31 +01:00
tools (Shaders) pass rotation index to shaders (#15136) 2023-03-26 21:20:27 +01:00
ui Warning fixes. (#15877) 2023-11-06 00:04:17 -08:00
uwp UWP: Handle key presses while ALT is held down (#15680) 2023-09-19 06:09:58 -07:00
vita/launcher (vita/launcher) Use snprintf 2021-05-18 15:07:58 +02:00
webos Add initial webOS port courtesy of informatic/webosbrew/mariotaku 2021-08-11 20:04:11 +02:00
wii (Netplay) Some cleaning 2022-05-30 22:02:24 -03:00
wiiu Cleanups 2023-06-01 22:52:05 +02:00
.editorconfig HTTPS link to EditorConfig.org 2021-07-06 13:55:43 +09:00
.gitignore Update .gitignore (#15922) 2023-11-17 11:26:05 -08:00
.gitlab-ci.yml Use same Xcode project for iOS as is used for packaging (take 2) (#15118) 2023-03-22 07:43:00 +01:00
.project
.travis.yml (Travis) Try to take out two Travis jobs that always fail and are 2021-03-22 22:16:19 +01:00
10bpc-gl.diff
accessibility.h Small fixes for signedness warnings. (#15873) 2023-11-05 15:33:49 -08:00
AUTHORS.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
autosave.h
CHANGES.md XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
cheat_manager.c Do away with one temp buffer 2023-09-06 02:50:56 +02:00
cheat_manager.h Localize string and other cleanups 2023-05-28 23:48:26 +02:00
CODE_OF_CONDUCT.md Include subject line inclusion. 2021-08-26 09:34:40 -04:00
CODING-GUIDELINES Update CODING-GUIDELINES 2022-10-04 17:53:52 +02:00
com.libretro.RetroArch.appdata.xml chore: Update metadata manifest (Linux) 2021-10-13 16:08:58 +03:00
command.c Set fixed locale for numbers, close to config read/write (#15782) 2023-10-31 12:03:24 -07:00
command.h reinitialize rewind buffer after loading game with achievements (#15934) 2023-11-22 08:50:09 -08:00
config.def.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
config.def.keybinds.h Show also lightgun bind labels instead of only 'N/A' (#15535) 2023-07-31 05:12:21 +02:00
config.features.h Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
configuration.c XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
configuration.h (WASAPI) Shared buffer refactor + cleanup (#15929) 2023-11-19 08:44:25 -08:00
configure
content.h Replay rewind fix (#15079) 2023-03-11 18:37:48 +01:00
CONTRIBUTING.md Add coding standards. 2021-08-25 10:54:04 -04:00
COPYING
core_backup.c Cleanups 2023-09-02 16:42:49 +02:00
core_backup.h Cleanups 2023-09-02 16:42:49 +02:00
core_info.c - Safer code - use strlcpy where possible instead of manual character 2023-06-20 16:33:55 +02:00
core_info.h Remove unused core_info_hw_api_supported 2022-07-17 08:10:01 +02:00
core_option_manager.c * Remove more strlcat calls 2023-06-20 17:43:33 +02:00
core_option_manager.h General cleanups - 2022-08-01 21:31:45 +02:00
core_updater_list.c If we already know the length of the string, use strldup instead. 2022-08-25 16:31:54 +02:00
core_updater_list.h (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
core.h Simplify core_serialize_size and core_serialize_size_special 2023-06-16 17:20:27 +02:00
database_info.c Graceful fallback to readonly mode if RDB can't be opened readwrite (#15569) 2023-08-10 11:04:47 -07:00
database_info.h database_info.h - cleanup to struct 2023-06-16 20:35:15 +02:00
default.txt Update default.txt 2023-09-22 13:37:26 -07:00
defaults.h Revive/rewrite Keyboard Overlay and OSK Toggle 2023-07-09 04:42:49 +02:00
disk_control_interface.c Small style nits and plain sense cleanups 2023-08-16 01:14:50 +02:00
disk_control_interface.h Refine documentation 2022-08-01 15:46:08 +02:00
disk_index_file.c Small style nits and plain sense cleanups 2023-08-16 01:14:50 +02:00
disk_index_file.h More struct reordering/alignment 2020-08-14 21:00:04 +02:00
Doxyfile
driver.h Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
dynamic.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
fetch-submodules.sh
file_path_special.c Cleanup unused variable warnings 2023-06-01 22:34:16 +02:00
file_path_special.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
github-contributors.py Update AUTHORS.h and script 2021-08-31 22:42:31 +03:00
lakka-switch.h Lakka Switch Updates.... (#15754) 2023-10-06 04:55:22 -07:00
lakka.h * (PSP/Vita) Remove unused variables 2021-08-12 18:51:33 +02:00
list_special.h Cloud Sync (#15548) 2023-08-04 09:20:50 +02:00
location_driver.c rarch_system_info_t local vars should be renamed from 'system' 2023-07-15 07:22:38 +02:00
location_driver.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
Makefile Fix trivial signedness warnings (#15377) 2023-06-14 04:43:11 +02:00
Makefile.apple
Makefile.classic_sega_mini Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.classic_snesc Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.common XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.ctr Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.ctr.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.dingux Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.dos XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.emscripten replace dashes with underscores in core names (#15910) 2023-11-15 13:18:41 -08:00
Makefile.griffin Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.lfx000 Add Leapfrog (LFx000) Target (#14697) 2022-12-04 22:53:13 +01:00
Makefile.libnx Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.libogc
Makefile.miyoo XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.msvc (WIN32) Prefer D3D11 and WASAPI (#15913) 2023-11-16 06:04:48 -08:00
Makefile.ngc XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.openpandora Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.orbis second attempt to fix PS4 build 2023-05-15 03:41:45 +02:00
Makefile.orbis.salamander Improve makefiles 2022-11-08 21:36:44 +01:00
Makefile.pandora Remove remaining mentions of joyconfig (#14787) 2022-12-31 02:35:08 +01:00
Makefile.ps2 XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.ps2.salamander [PS2] Use ps2_drivers library for simplify frontend (#14724) 2022-12-12 05:52:57 +01:00
Makefile.psl1ght Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psl1ght.salamander Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
Makefile.psp1 XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.psp1.salamander (PSP) Buildfix 2023-02-11 09:12:42 +01:00
Makefile.retrofw XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.rg350 Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rg350_odbeta Enable networking for RG350 (#15182) 2023-04-11 17:31:49 +02:00
Makefile.rs90 XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.switch Add HAVE_CORE_INFO_CACHE - disable this for Steam build 2021-10-14 15:57:28 +02:00
Makefile.vita XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.vita.salamander Add compat_strldup.c to Salamander versions 2022-08-25 17:00:23 +02:00
Makefile.webos Add HAVE_UPDATE_CORE_INFO for targets that already have HAVE_UPDATE_CORES defined 2022-12-23 01:52:38 +01:00
Makefile.wii XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.wii.salamander Forgot to add compat_strldup.c to Wii and WiiU salamanders 2022-08-25 17:02:05 +02:00
Makefile.wiiu XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
Makefile.win Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only 2023-02-23 21:03:41 +01:00
manual_content_scan.c Small style nits and plain sense cleanups 2023-08-16 01:14:50 +02:00
manual_content_scan.h Remove unused function 2022-12-05 21:40:51 +01:00
midi_driver.c Fix trivial signedness warnings (#15377) 2023-06-14 04:43:11 +02:00
midi_driver.h Split up midi_driver code to midi_driver.c 2021-09-20 03:43:37 +02:00
msg_hash.c Separate ffmpeg and audiomixer conditionals (#15872) 2023-11-05 15:32:14 -08:00
msg_hash.h Enforce swap interval 1 in menu if vsync is on + Restore menu_throttle_framerate option (#15889) 2023-11-10 18:40:02 -08:00
no-xib.diff
nvda_controller.h Change name of nvdaController.h 2020-05-10 08:51:25 +02:00
nvdaControllerClient64.dll
paths.h Override bind save + menu manager overhaul (#14895) 2023-01-24 01:42:50 +01:00
performance_counters.h Header uniformity - enums on top, then structs, then public declarations 2023-05-30 21:03:36 +02:00
playlist.c Save 'overwrite_playlist' to manual scan playlist 2023-07-26 15:57:49 +02:00
playlist.h Save 'overwrite_playlist' to manual scan playlist 2023-07-26 15:57:49 +02:00
README-exynos.md
README-mali_fbdev_r4p0.md Remove references to removed features (#13564) 2022-01-30 09:29:43 +01:00
README-OMAP.md
README.md fix broken discord invite (#15602) 2023-08-16 08:55:27 -07:00
retroarch_types.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
retroarch-android-debug.diff
retroarch-apple-packaging.sh Build OSX Metal using Makefile (#11941) 2021-01-26 09:48:15 +01:00
retroarch-mingw-build.sh
retroarch.c XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
retroarch.cfg Add microphone support via a new driver (#14731) 2023-06-06 21:55:06 +02:00
retroarch.desktop Add StartupWMClass to retroarch.desktop file 2021-08-08 23:14:56 -04:00
retroarch.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
runahead.c Rewrite input_state_get_last somewhat 2023-09-03 17:41:41 +02:00
runahead.h Split up runahead into its own file(s) - runahead.c/runahead.h - 2023-01-11 10:19:56 +01:00
runloop.c XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
runloop.h XDelta patch support (Take 2) (#15915) 2023-11-23 20:19:07 -08:00
runtime_file_defines.h (config.def.h) only try to include define headers 2022-11-27 22:57:17 +01:00
runtime_file.c Remove some temporary buffers (#15624) 2023-08-20 10:59:15 -07:00
runtime_file.h (runtime_file.c) Cleanups - remove functions that are never used 2023-06-16 01:23:24 +02:00
setting_list.h Turn setting_set_with_string_representation static 2023-06-16 02:41:36 +02:00
state_manager.c Add netpacket interface 2023-06-29 13:55:14 +02:00
state_manager.h Header uniformity cleanups 2023-05-30 21:21:05 +02:00
switch_performance_profiles.h Lakka Switch Updates.... (#15754) 2023-10-06 04:55:22 -07:00
translation_defines.h Add Belarusian language option (#15780) 2023-10-31 05:51:57 -07:00
travis_metal_deploy.sh Last fix 2021-05-29 11:03:35 +07:00
travis-deploy-key.enc
verbosity.c iOS/tvOS: rework JIT availability checks (#15590) 2023-08-14 06:41:43 -07:00
verbosity.h Revert "Log level prefix cleanup (#15852)" (#15907) 2023-11-14 14:31:55 -08:00
version_git.c
version_git.h
version.all Bump version 2023-07-17 12:46:49 +02:00
version.dtd Bump version 2023-07-17 12:46:49 +02:00
version.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status Crowdin

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

ozone menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on discord, or visit our IRC channel: #retroarch @ irc.freenode.org. You could create a post in Reddit with Technical Support flair.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • Android (2.x to most recent version)
  • Apple iOS
  • Apple macOS (PPC, x86-32 and x86-64)
  • Apple tvOS
  • Blackberry
  • DOS
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • Haiku
  • Linux
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Microsoft Xbox One
  • Microsoft Xbox Series S/X
  • Miyoo
  • NetBSD
  • Nintendo 3DS/2DS
  • Nintendo GameCube
  • Nintendo NES/SNES Classic Edition
  • Nintendo Switch
  • Nintendo Wii
  • Nintendo Wii U
  • OpenBSD
  • OpenDingux
  • Original Microsoft Xbox
  • PlayStation2
  • PlayStation3
  • PlayStation4
  • PlayStation Portable
  • PlayStation Vita
  • Raspberry Pi
  • ReactOS
  • RetroFW
  • RS90
  • SerenityOS
  • Solaris
  • Windows 10
  • Windows 11
  • Windows 2000
  • Windows 7
  • Windows 8
  • Windows 95
  • Windows 98
  • Windows Millennium
  • Windows NT 3.5
  • Windows Vista
  • Windows XP

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Requirements

OpenGL1

Your videocard needs to at least support the OpenGL 1.1 spec.

Shaders: N/A

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly. XMB won't have shader pipeline effects because of the aforementioned lack of shader support.

OpenGL2

Your videocard needs to at least support the OpenGL 2.1 spec.

Shaders: You can choose between either NVIDIA Cg shaders (deprecated, requires separate runtime to be installed on your system), or GLSL shaders.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

OpenGL3

Your videocard needs to at least support the OpenGL 3.2 core feature spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Direct3D 11

Your videocard needs to at least support the Direct3D11 11.0 spec. The card also needs to support at least the Shader Model 4.0.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Vulkan

Your videocard needs to at least support the Vulkan 1.0 spec.

Shaders: You will be able to use modern Slang shaders with this driver.

Menu driver support: MaterialUI, XMB, Ozone and RGUI should all work correctly.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or manually configure them in retroarch.cfg.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.

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