mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-04 06:11:17 +00:00
1623 lines
47 KiB
C
1623 lines
47 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2012-2014 - OV2
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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/* Direct3D 9 driver with HLSL runtime backend.
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*
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* Minimum version : Direct3D 9.0 (2002)
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* Minimum OS : Windows 98, Windows 2000, Windows ME
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* Recommended OS : Windows XP
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* Requirements : HLSL or fixed function backend
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*/
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#define CINTERFACE
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#ifdef _XBOX
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#include <xtl.h>
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#include <xgraphics.h>
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#endif
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#include <formats/image.h>
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#include <compat/strl.h>
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#include <compat/posix_string.h>
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#include <file/file_path.h>
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#include <string/stdstring.h>
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#include <retro_math.h>
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#include <string.h>
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#include <retro_inline.h>
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#include <retro_math.h>
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#include <d3d9.h>
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#include <d3dx9shader.h>
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#include "d3d_shaders/opaque.hlsl.d3d9.h"
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#include "d3d9_renderchain.h"
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#ifdef HAVE_CONFIG_H
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#include "../../config.h"
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#endif
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#include <defines/d3d_defines.h>
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#include "../common/d3d_common.h"
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#include "../common/d3d9_common.h"
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#include "../video_coord_array.h"
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#include "../../configuration.h"
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#include "../../dynamic.h"
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#include "../../frontend/frontend_driver.h"
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#include "../common/win32_common.h"
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#ifdef HAVE_MENU
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#include "../../menu/menu_driver.h"
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#endif
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#ifdef HAVE_GFX_WIDGETS
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#include "../gfx_widgets.h"
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#endif
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#include "../font_driver.h"
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#include "../../core.h"
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#include "../../verbosity.h"
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#include "../../retroarch.h"
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#ifdef __WINRT__
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#error "UWP does not support D3D9"
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#endif
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/* TODO/FIXME - Temporary workaround for D3D9 not being able to poll flags during init */
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static gfx_ctx_driver_t d3d9_hlsl_fake_context;
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/* BEGIN HLSL RENDERCHAIN */
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#define RARCH_HLSL_MAX_SHADERS 16
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typedef struct hlsl_renderchain
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{
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struct d3d9_renderchain chain;
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struct shader_pass stock_shader;
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} hlsl_renderchain_t;
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static void *d3d9_hlsl_get_constant_by_name(LPD3DXCONSTANTTABLE prog, const char *name)
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{
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char lbl[64];
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lbl[0] = '\0';
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snprintf(lbl, sizeof(lbl), "$%s", name);
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return d3d9x_constant_table_get_constant_by_name(prog, NULL, lbl);
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}
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static INLINE void d3d9_hlsl_set_param_2f(LPD3DXCONSTANTTABLE prog, LPDIRECT3DDEVICE9 userdata, const char *name, const void *values)
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{
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D3DXHANDLE param = (D3DXHANDLE)d3d9_hlsl_get_constant_by_name(prog, name);
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if (param)
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d3d9x_constant_table_set_float_array(userdata, prog, (void*)param, values, 2);
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}
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static INLINE void d3d9_hlsl_set_param_1f(LPD3DXCONSTANTTABLE prog, LPDIRECT3DDEVICE9 userdata, const char *name, const void *value)
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{
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D3DXHANDLE param = (D3DXHANDLE)d3d9_hlsl_get_constant_by_name(prog, name);
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float *val = (float*)value;
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if (param)
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d3d9x_constant_table_set_float(prog, userdata, (void*)param, *val);
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}
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static INLINE void d3d9_hlsl_bind_program(LPDIRECT3DDEVICE9 dev,
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struct shader_pass *pass)
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{
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IDirect3DDevice9_SetVertexShader(dev, (LPDIRECT3DVERTEXSHADER9)pass->vprg);
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IDirect3DDevice9_SetPixelShader(dev, (LPDIRECT3DPIXELSHADER9)pass->fprg);
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}
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static INLINE void d3d9_hlsl_set_param_matrix(LPD3DXCONSTANTTABLE prog, LPDIRECT3DDEVICE9 userdata,
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const char *name, const void *values)
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{
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D3DXHANDLE param = (D3DXHANDLE)d3d9_hlsl_get_constant_by_name(prog, name);
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if (param)
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d3d9x_constant_table_set_matrix(userdata, prog, (void*)param, (D3DMATRIX*)values);
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}
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static bool d3d9_hlsl_load_program_from_file(
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LPDIRECT3DDEVICE9 dev,
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struct shader_pass *pass,
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const char *prog)
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{
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ID3DXBuffer *listing_f = NULL;
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ID3DXBuffer *listing_v = NULL;
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ID3DXBuffer *code_f = NULL;
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ID3DXBuffer *code_v = NULL;
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if (string_is_empty(prog))
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return false;
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if (!d3d9x_compile_shader_from_file(prog, NULL, NULL,
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"main_fragment", "ps_3_0", 0, &code_f, &listing_f, &pass->ftable))
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{
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RARCH_ERR("Could not compile fragment shader program (%s)..\n", prog);
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goto error;
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}
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if (!d3d9x_compile_shader_from_file(prog, NULL, NULL,
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"main_vertex", "vs_3_0", 0, &code_v, &listing_v, &pass->vtable))
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{
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RARCH_ERR("Could not compile vertex shader program (%s)..\n", prog);
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goto error;
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}
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IDirect3DDevice9_CreatePixelShader(dev,
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(const DWORD*)code_f->lpVtbl->GetBufferPointer(code_f),
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(LPDIRECT3DPIXELSHADER9*)&pass->fprg);
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IDirect3DDevice9_CreateVertexShader(dev,
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(const DWORD*)code_v->lpVtbl->GetBufferPointer(code_v),
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(LPDIRECT3DVERTEXSHADER9*)&pass->vprg);
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code_f->lpVtbl->Release(code_f);
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code_v->lpVtbl->Release(code_v);
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return true;
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error:
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RARCH_ERR("Cg/HLSL error:\n");
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if (listing_f)
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RARCH_ERR("Fragment:\n%s\n", (char*)listing_f->lpVtbl->GetBufferPointer(listing_f));
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if (listing_v)
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RARCH_ERR("Vertex:\n%s\n", (char*)listing_v->lpVtbl->GetBufferPointer(listing_v));
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listing_f->lpVtbl->Release(listing_f);
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listing_v->lpVtbl->Release(listing_v);
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return false;
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}
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static bool d3d9_hlsl_load_program(
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LPDIRECT3DDEVICE9 dev,
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struct shader_pass *pass,
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const char *prog)
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{
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ID3DXBuffer *listing_f = NULL;
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ID3DXBuffer *listing_v = NULL;
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ID3DXBuffer *code_f = NULL;
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ID3DXBuffer *code_v = NULL;
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if (!d3d9x_compile_shader(prog, strlen(prog), NULL, NULL,
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"main_fragment", "ps_3_0", 0, &code_f, &listing_f,
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&pass->ftable ))
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{
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RARCH_ERR("Could not compile stock fragment shader..\n");
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goto error;
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}
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if (!d3d9x_compile_shader(prog, strlen(prog), NULL, NULL,
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"main_vertex", "vs_3_0", 0, &code_v, &listing_v,
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&pass->vtable ))
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{
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RARCH_ERR("Could not compile stock vertex shader..\n");
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goto error;
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}
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IDirect3DDevice9_CreatePixelShader(dev,
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(const DWORD*)code_f->lpVtbl->GetBufferPointer(code_f),
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(LPDIRECT3DPIXELSHADER9*)&pass->fprg);
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IDirect3DDevice9_CreateVertexShader(dev,
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(const DWORD*)code_v->lpVtbl->GetBufferPointer(code_v),
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(LPDIRECT3DVERTEXSHADER9*)&pass->vprg);
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code_f->lpVtbl->Release(code_f);
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code_v->lpVtbl->Release(code_v);
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return true;
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error:
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RARCH_ERR("Cg/HLSL error:\n");
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if (listing_f)
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RARCH_ERR("Fragment:\n%s\n", (char*)listing_f->lpVtbl->GetBufferPointer(listing_f));
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if (listing_v)
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RARCH_ERR("Vertex:\n%s\n", (char*)listing_v->lpVtbl->GetBufferPointer(listing_v));
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listing_f->lpVtbl->Release(listing_f);
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listing_v->lpVtbl->Release(listing_v);
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return false;
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}
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static void hlsl_d3d9_renderchain_set_shader_params(
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d3d9_renderchain_t *chain,
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LPDIRECT3DDEVICE9 dev,
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struct shader_pass *pass,
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unsigned video_w, unsigned video_h,
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unsigned tex_w, unsigned tex_h,
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unsigned viewport_w, unsigned viewport_h)
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{
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float frame_cnt;
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float video_size[2];
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float texture_size[2];
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float output_size[2];
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void *fprg = pass->ftable;
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void *vprg = pass->vtable;
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video_size[0] = video_w;
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video_size[1] = video_h;
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texture_size[0] = tex_w;
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texture_size[1] = tex_h;
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output_size[0] = viewport_w;
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output_size[1] = viewport_h;
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d3d9x_constant_table_set_defaults(dev, fprg);
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d3d9x_constant_table_set_defaults(dev, vprg);
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d3d9_hlsl_set_param_2f(vprg, dev, "IN.video_size", &video_size);
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d3d9_hlsl_set_param_2f(fprg, dev, "IN.video_size", &video_size);
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d3d9_hlsl_set_param_2f(vprg, dev, "IN.texture_size", &texture_size);
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d3d9_hlsl_set_param_2f(fprg, dev, "IN.texture_size", &texture_size);
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d3d9_hlsl_set_param_2f(vprg, dev, "IN.output_size", &output_size);
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d3d9_hlsl_set_param_2f(fprg, dev, "IN.output_size", &output_size);
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frame_cnt = chain->frame_count;
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if (pass->info.pass->frame_count_mod)
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frame_cnt = chain->frame_count
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% pass->info.pass->frame_count_mod;
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d3d9_hlsl_set_param_1f(fprg, dev, "IN.frame_count", &frame_cnt);
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d3d9_hlsl_set_param_1f(vprg, dev, "IN.frame_count", &frame_cnt);
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}
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static bool hlsl_d3d9_renderchain_init_shader_fvf(
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d3d9_renderchain_t *chain,
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struct shader_pass *pass)
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{
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static const D3DVERTEXELEMENT9 decl[4] =
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{
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{0, offsetof(Vertex, x), D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_POSITION, 0},
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{0, offsetof(Vertex, color), D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_COLOR, 0},
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{0, offsetof(Vertex, u), D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
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D3DDECLUSAGE_TEXCOORD, 0},
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D3DDECL_END()
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};
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return d3d9_vertex_declaration_new(chain->dev,
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decl, (void**)&pass->vertex_decl);
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}
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static bool hlsl_d3d9_renderchain_create_first_pass(
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LPDIRECT3DDEVICE9 dev,
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d3d9_renderchain_t *chain,
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const struct LinkInfo *info,
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unsigned _fmt)
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{
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unsigned i;
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struct shader_pass pass = { 0 };
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unsigned fmt =
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(_fmt == RETRO_PIXEL_FORMAT_RGB565)
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? D3D9_RGB565_FORMAT
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: D3D9_XRGB8888_FORMAT;
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pass.info = *info;
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pass.last_width = 0;
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pass.last_height = 0;
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pass.attrib_map = (struct unsigned_vector_list*)
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unsigned_vector_list_new();
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chain->prev.ptr = 0;
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for (i = 0; i < TEXTURES; i++)
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{
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int32_t filter = d3d_translate_filter(info->pass->filter);
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chain->prev.last_width[i] = 0;
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chain->prev.last_height[i] = 0;
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chain->prev.vertex_buf[i] = (LPDIRECT3DVERTEXBUFFER9)
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d3d9_vertex_buffer_new(
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chain->dev, 4 * sizeof(struct Vertex),
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D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, NULL);
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if (!chain->prev.vertex_buf[i])
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return false;
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chain->prev.tex[i] = (LPDIRECT3DTEXTURE9)
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d3d9_texture_new(chain->dev,
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info->tex_w, info->tex_h, 1, 0, fmt,
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D3DPOOL_MANAGED, 0, 0, 0, NULL, NULL, false);
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if (!chain->prev.tex[i])
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return false;
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IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)chain->prev.tex[i]);
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IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_MINFILTER, filter);
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IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_MAGFILTER, filter);
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IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
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IDirect3DDevice9_SetSamplerState(dev, 0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
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IDirect3DDevice9_SetTexture(chain->dev, 0, (IDirect3DBaseTexture9*)NULL);
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}
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d3d9_hlsl_load_program_from_file(chain->dev,
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&pass, info->pass->source.path);
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if (!hlsl_d3d9_renderchain_init_shader_fvf(chain, &pass))
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return false;
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shader_pass_vector_list_append(chain->passes, pass);
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return true;
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}
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static void hlsl_d3d9_renderchain_calc_and_set_shader_mvp(
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hlsl_renderchain_t *chain,
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struct shader_pass *pass,
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unsigned vp_width, unsigned vp_height,
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unsigned rotation)
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{
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struct d3d_matrix proj, ortho, rot, matrix;
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d3d_matrix_identity(&ortho);
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d3d_matrix_ortho_off_center_lh(&ortho, 0,
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vp_width, 0, vp_height, 0, 1);
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d3d_matrix_identity(&rot);
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d3d_matrix_rotation_z(&rot, rotation * (D3D_PI / 2.0));
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d3d_matrix_multiply(&proj, &ortho, &rot);
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d3d_matrix_transpose(&matrix, &proj);
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d3d9_hlsl_set_param_matrix(pass->vtable,
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chain->chain.dev, "modelViewProj", (const void*)&matrix);
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}
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static INLINE void d3d9_hlsl_renderchain_set_vertices_on_change(
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d3d9_renderchain_t *chain,
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struct shader_pass *pass,
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unsigned width, unsigned height,
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unsigned out_width, unsigned out_height,
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unsigned vp_width, unsigned vp_height,
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unsigned rotation
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)
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{
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struct Vertex vert[4];
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void *verts = NULL;
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const struct
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LinkInfo *info = (const struct LinkInfo*)&pass->info;
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float _u = (float)(width) / info->tex_w;
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float _v = (float)(height) / info->tex_h;
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pass->last_width = width;
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pass->last_height = height;
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/* Copied from D3D8 driver */
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vert[0].x = 0.0f;
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vert[0].y = 1.0f;
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vert[0].z = 1.0f;
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vert[1].x = 1.0f;
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vert[1].y = 1.0f;
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vert[1].z = 1.0f;
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vert[2].x = 0.0f;
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vert[2].y = 0.0f;
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vert[2].z = 1.0f;
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vert[3].x = 1.0f;
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vert[3].y = 0.0f;
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vert[3].z = 1.0f;
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vert[0].u = 0.0f;
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vert[0].v = 0.0f;
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vert[1].v = 0.0f;
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vert[2].u = 0.0f;
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vert[1].u = _u;
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vert[2].v = _v;
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vert[3].u = _u;
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vert[3].v = _v;
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vert[0].color = 0xFFFFFFFF;
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vert[1].color = 0xFFFFFFFF;
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vert[2].color = 0xFFFFFFFF;
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vert[3].color = 0xFFFFFFFF;
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|
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/* Align texels and vertices.
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*
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* Fixes infamous 'half-texel offset' issue of D3D9
|
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* http://msdn.microsoft.com/en-us/library/bb219690%28VS.85%29.aspx.
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*/
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/* Maybe we do need something like this left out for now */
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#if 0
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for (i = 0; i < 4; i++)
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{
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vert[i].x -= 0.5f;
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vert[i].y += 0.5f;
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}
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#endif
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IDirect3DVertexBuffer9_Lock(pass->vertex_buf, 0, 0, &verts, 0);
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memcpy(verts, vert, sizeof(vert));
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IDirect3DVertexBuffer9_Unlock(pass->vertex_buf);
|
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}
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|
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static void hlsl_d3d9_renderchain_set_vertices(
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d3d9_video_t *d3d,
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hlsl_renderchain_t *chain,
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struct shader_pass *pass,
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unsigned width, unsigned height,
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unsigned out_width, unsigned out_height,
|
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unsigned vp_width, unsigned vp_height,
|
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uint64_t frame_count,
|
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unsigned rotation)
|
|
{
|
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if (pass->last_width != width || pass->last_height != height)
|
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d3d9_hlsl_renderchain_set_vertices_on_change(&chain->chain,
|
|
pass, width, height, out_width, out_height,
|
|
vp_width, vp_height, rotation);
|
|
|
|
hlsl_d3d9_renderchain_calc_and_set_shader_mvp(chain, pass,
|
|
vp_width, vp_height, rotation);
|
|
hlsl_d3d9_renderchain_set_shader_params(&chain->chain,
|
|
chain->chain.dev,
|
|
pass,
|
|
width, height,
|
|
pass->info.tex_w, pass->info.tex_h,
|
|
vp_width, vp_height);
|
|
}
|
|
|
|
static void d3d9_hlsl_deinit_progs(hlsl_renderchain_t *chain)
|
|
{
|
|
if (chain->chain.passes->count >= 1)
|
|
{
|
|
unsigned i;
|
|
|
|
d3d9_vertex_buffer_free(NULL,
|
|
chain->chain.passes->data[0].vertex_decl);
|
|
|
|
for (i = 1; i < chain->chain.passes->count; i++)
|
|
{
|
|
if (chain->chain.passes->data[i].tex)
|
|
IDirect3DTexture9_Release(chain->chain.passes->data[i].tex);
|
|
chain->chain.passes->data[i].tex = NULL;
|
|
d3d9_vertex_buffer_free(
|
|
chain->chain.passes->data[i].vertex_buf,
|
|
chain->chain.passes->data[i].vertex_decl);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void d3d9_hlsl_destroy_resources(hlsl_renderchain_t *chain)
|
|
{
|
|
unsigned i;
|
|
|
|
for (i = 0; i < TEXTURES; i++)
|
|
{
|
|
if (chain->chain.prev.tex[i])
|
|
IDirect3DTexture9_Release(chain->chain.prev.tex[i]);
|
|
if (chain->chain.prev.vertex_buf[i])
|
|
d3d9_vertex_buffer_free(chain->chain.prev.vertex_buf[i], NULL);
|
|
}
|
|
|
|
d3d9_hlsl_deinit_progs(chain);
|
|
|
|
for (i = 0; i < chain->chain.luts->count; i++)
|
|
{
|
|
if (chain->chain.luts->data[i].tex)
|
|
IDirect3DTexture9_Release(chain->chain.luts->data[i].tex);
|
|
}
|
|
}
|
|
|
|
static void hlsl_d3d9_renderchain_free(void *data)
|
|
{
|
|
hlsl_renderchain_t *chain = (hlsl_renderchain_t*)data;
|
|
|
|
if (!chain)
|
|
return;
|
|
|
|
d3d9_hlsl_destroy_resources(chain);
|
|
d3d9_renderchain_destroy_passes_and_luts(&chain->chain);
|
|
free(chain);
|
|
}
|
|
|
|
static bool hlsl_d3d9_renderchain_init(
|
|
d3d9_video_t *d3d,
|
|
hlsl_renderchain_t *chain,
|
|
LPDIRECT3DDEVICE9 dev,
|
|
const D3DVIEWPORT9 *final_viewport,
|
|
const struct LinkInfo *info,
|
|
unsigned fmt
|
|
)
|
|
{
|
|
chain->chain.dev = dev;
|
|
chain->chain.final_viewport = (D3DVIEWPORT9*)final_viewport;
|
|
chain->chain.frame_count = 0;
|
|
chain->chain.pixel_size = (fmt == RETRO_PIXEL_FORMAT_RGB565) ? 2 : 4;
|
|
|
|
if (!hlsl_d3d9_renderchain_create_first_pass(dev, &chain->chain, info, fmt))
|
|
return false;
|
|
if (!d3d9_hlsl_load_program(chain->chain.dev, &chain->stock_shader, stock_hlsl_program))
|
|
return false;
|
|
|
|
d3d9_hlsl_bind_program(dev, &chain->stock_shader);
|
|
|
|
return true;
|
|
}
|
|
|
|
static void hlsl_d3d9_renderchain_render_pass(
|
|
hlsl_renderchain_t *chain,
|
|
struct shader_pass *pass,
|
|
unsigned pass_index)
|
|
{
|
|
/* Currently we override the passes shader program
|
|
with the stock shader as at least the last pass
|
|
is not setup correctly */
|
|
#if 0
|
|
d3d9_hlsl_bind_program(chain->chain.dev, pass);
|
|
#else
|
|
d3d9_hlsl_bind_program(chain->chain.dev, &chain->stock_shader);
|
|
#endif
|
|
|
|
IDirect3DDevice9_SetTexture(chain->chain.dev, 0,
|
|
(IDirect3DBaseTexture9*)pass->tex);
|
|
|
|
/* D3D8 sets the sampler address modes -
|
|
I've left them out for the time being
|
|
but maybe this is a bug in d3d9 */
|
|
#if 0
|
|
IDirect3DDevice9_SetSamplerState(chain->chain.dev,
|
|
0, D3DSAMP_ADDRESSU, D3DTADDRESS_BORDER);
|
|
IDirect3DDevice9_SetSamplerState(chain->chain.dev,
|
|
0, D3DSAMP_ADDRESSV, D3DTADDRESS_BORDER);
|
|
#endif
|
|
IDirect3DDevice9_SetSamplerState(chain->chain.dev,
|
|
0, D3DSAMP_MINFILTER,
|
|
d3d_translate_filter(pass->info.pass->filter));
|
|
IDirect3DDevice9_SetSamplerState(chain->chain.dev,
|
|
0, D3DSAMP_MAGFILTER,
|
|
d3d_translate_filter(pass->info.pass->filter));
|
|
|
|
IDirect3DDevice9_SetVertexDeclaration(
|
|
chain->chain.dev, pass->vertex_decl);
|
|
IDirect3DDevice9_SetStreamSource(
|
|
chain->chain.dev, 0, pass->vertex_buf,
|
|
0,sizeof(struct Vertex));
|
|
|
|
#if 0
|
|
/* Set orig texture. */
|
|
d3d9_hlsl_renderchain_bind_orig(chain, chain->dev, pass);
|
|
|
|
/* Set prev textures. */
|
|
d3d9_hlsl_renderchain_bind_prev(chain, chain->dev, pass);
|
|
|
|
/* Set lookup textures */
|
|
for (i = 0; i < chain->luts->count; i++)
|
|
{
|
|
CGparameter vparam;
|
|
CGparameter fparam = d3d9_hlsl_get_constant_by_name(
|
|
pass->fprg, chain->luts->data[i].id);
|
|
int bound_index = -1;
|
|
|
|
if (fparam)
|
|
{
|
|
unsigned index = cgGetParameterResourceIndex(fparam);
|
|
bound_index = index;
|
|
|
|
d3d9_renderchain_add_lut_internal(chain, index, i);
|
|
}
|
|
|
|
vparam = d3d9_hlsl_get_constant_by_name(pass->vprg,
|
|
chain->luts->data[i].id);
|
|
|
|
if (vparam)
|
|
{
|
|
unsigned index = cgGetParameterResourceIndex(vparam);
|
|
if (index != (unsigned)bound_index)
|
|
d3d9_renderchain_add_lut_internal(chain, index, i);
|
|
}
|
|
}
|
|
|
|
/* We only bother binding passes which are two indices behind. */
|
|
if (pass_index >= 3)
|
|
d3d9_hlsl_renderchain_bind_pass(chain, chain->chain.dev,
|
|
pass, pass_index);
|
|
#endif
|
|
|
|
IDirect3DDevice9_BeginScene(chain->chain.dev);
|
|
IDirect3DDevice9_DrawPrimitive(chain->chain.dev,
|
|
D3DPT_TRIANGLESTRIP, 0, 2);
|
|
IDirect3DDevice9_EndScene(chain->chain.dev);
|
|
|
|
/* So we don't render with linear filter into render targets,
|
|
* which apparently looked odd (too blurry). */
|
|
IDirect3DDevice9_SetSamplerState(chain->chain.dev,
|
|
0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
IDirect3DDevice9_SetSamplerState(chain->chain.dev,
|
|
0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
|
|
d3d9_renderchain_unbind_all(&chain->chain);
|
|
}
|
|
|
|
static void hlsl_d3d9_renderchain_render(
|
|
d3d9_video_t *d3d,
|
|
const void *frame,
|
|
unsigned width, unsigned height,
|
|
unsigned pitch, unsigned rotation)
|
|
{
|
|
LPDIRECT3DSURFACE9 back_buffer, target;
|
|
unsigned i, current_width, current_height,
|
|
out_width = 0, out_height = 0;
|
|
struct shader_pass *last_pass = NULL;
|
|
struct shader_pass *first_pass = NULL;
|
|
hlsl_renderchain_t *chain = (hlsl_renderchain_t*)
|
|
d3d->renderchain_data;
|
|
|
|
d3d9_renderchain_start_render(&chain->chain);
|
|
|
|
current_width = width;
|
|
current_height = height;
|
|
|
|
first_pass = (struct shader_pass*)
|
|
&chain->chain.passes->data[0];
|
|
|
|
d3d9_convert_geometry(
|
|
&first_pass->info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, chain->chain.final_viewport);
|
|
|
|
d3d9_blit_to_texture(first_pass->tex,
|
|
frame,
|
|
first_pass->info.tex_w,
|
|
first_pass->info.tex_h,
|
|
width,
|
|
height,
|
|
first_pass->last_width,
|
|
first_pass->last_height,
|
|
pitch,
|
|
chain->chain.pixel_size);
|
|
|
|
/* Grab back buffer. */
|
|
d3d9_device_get_render_target(
|
|
chain->chain.dev, 0, (void**)&back_buffer);
|
|
|
|
/* In-between render target passes. */
|
|
for (i = 0; i < chain->chain.passes->count - 1; i++)
|
|
{
|
|
D3DVIEWPORT9 viewport = {0};
|
|
struct shader_pass *from_pass = (struct shader_pass*)
|
|
&chain->chain.passes->data[i];
|
|
struct shader_pass *to_pass = (struct shader_pass*)
|
|
&chain->chain.passes->data[i + 1];
|
|
|
|
IDirect3DTexture9_GetSurfaceLevel(
|
|
(LPDIRECT3DTEXTURE9)to_pass->tex, 0, (IDirect3DSurface9**)&target);
|
|
IDirect3DDevice9_SetRenderTarget(chain->chain.dev, 0, target);
|
|
|
|
d3d9_convert_geometry(&from_pass->info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, chain->chain.final_viewport);
|
|
|
|
/* Clear out whole FBO. */
|
|
viewport.Width = to_pass->info.tex_w;
|
|
viewport.Height = to_pass->info.tex_h;
|
|
viewport.MinZ = 0.0f;
|
|
viewport.MaxZ = 1.0f;
|
|
|
|
IDirect3DDevice9_SetViewport(
|
|
chain->chain.dev, (D3DVIEWPORT9*)&viewport);
|
|
IDirect3DDevice9_Clear(
|
|
chain->chain.dev, 0, 0, D3DCLEAR_TARGET,
|
|
0, 1, 0);
|
|
|
|
viewport.Width = out_width;
|
|
viewport.Height = out_height;
|
|
|
|
IDirect3DDevice9_SetViewport(
|
|
chain->chain.dev, (D3DVIEWPORT9*)&viewport);
|
|
|
|
hlsl_d3d9_renderchain_set_vertices(
|
|
d3d,
|
|
chain, from_pass,
|
|
current_width, current_height,
|
|
out_width, out_height,
|
|
out_width, out_height,
|
|
chain->chain.frame_count, 0);
|
|
|
|
hlsl_d3d9_renderchain_render_pass(chain,
|
|
from_pass,
|
|
i + 1);
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
IDirect3DSurface9_Release(target);
|
|
}
|
|
|
|
/* Final pass */
|
|
IDirect3DDevice9_SetRenderTarget(chain->chain.dev, 0, back_buffer);
|
|
|
|
last_pass = (struct shader_pass*)&chain->chain.passes->
|
|
data[chain->chain.passes->count - 1];
|
|
|
|
d3d9_convert_geometry(&last_pass->info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, chain->chain.final_viewport);
|
|
|
|
IDirect3DDevice9_SetViewport(
|
|
chain->chain.dev, (D3DVIEWPORT9*)chain->chain.final_viewport);
|
|
|
|
hlsl_d3d9_renderchain_set_vertices(
|
|
d3d,
|
|
chain, last_pass,
|
|
current_width, current_height,
|
|
out_width, out_height,
|
|
chain->chain.final_viewport->Width,
|
|
chain->chain.final_viewport->Height,
|
|
chain->chain.frame_count, rotation);
|
|
|
|
hlsl_d3d9_renderchain_render_pass(chain, last_pass,
|
|
chain->chain.passes->count);
|
|
|
|
chain->chain.frame_count++;
|
|
|
|
if (back_buffer)
|
|
IDirect3DSurface9_Release(back_buffer);
|
|
|
|
d3d9_renderchain_end_render(&chain->chain);
|
|
d3d9_hlsl_bind_program(chain->chain.dev, &chain->stock_shader);
|
|
hlsl_d3d9_renderchain_calc_and_set_shader_mvp(
|
|
chain, &chain->stock_shader,
|
|
chain->chain.final_viewport->Width,
|
|
chain->chain.final_viewport->Height, 0);
|
|
}
|
|
|
|
static bool hlsl_d3d9_renderchain_add_pass(
|
|
hlsl_renderchain_t *chain,
|
|
const struct LinkInfo *info)
|
|
{
|
|
struct shader_pass pass;
|
|
|
|
pass.info = *info;
|
|
pass.last_width = 0;
|
|
pass.last_height = 0;
|
|
pass.attrib_map = (struct unsigned_vector_list*)
|
|
unsigned_vector_list_new();
|
|
pass.pool = D3DPOOL_DEFAULT;
|
|
|
|
d3d9_hlsl_load_program_from_file(
|
|
chain->chain.dev, &pass, info->pass->source.path);
|
|
|
|
if (hlsl_d3d9_renderchain_init_shader_fvf(&chain->chain, &pass))
|
|
return d3d9_renderchain_add_pass(&chain->chain, &pass,
|
|
info);
|
|
return false;
|
|
}
|
|
|
|
/* END HLSL RENDERCHAIN */
|
|
|
|
static uint32_t d3d9_hlsl_get_flags(void *data)
|
|
{
|
|
uint32_t flags = 0;
|
|
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
|
|
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_HLSL);
|
|
|
|
return flags;
|
|
}
|
|
|
|
static void d3d9_hlsl_deinitialize(d3d9_video_t *d3d)
|
|
{
|
|
font_driver_free_osd();
|
|
|
|
hlsl_d3d9_renderchain_free(d3d->renderchain_data);
|
|
|
|
d3d9_vertex_buffer_free(d3d->menu_display.buffer,
|
|
d3d->menu_display.decl);
|
|
|
|
d3d->renderchain_data = NULL;
|
|
d3d->menu_display.buffer = NULL;
|
|
d3d->menu_display.decl = NULL;
|
|
}
|
|
|
|
static bool d3d9_hlsl_init_base(
|
|
d3d9_video_t *d3d, const video_info_t *info)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
#ifndef _XBOX
|
|
HWND focus_window = win32_get_window();
|
|
#endif
|
|
|
|
memset(&d3dpp, 0, sizeof(d3dpp));
|
|
|
|
g_pD3D9 = (LPDIRECT3D9)d3d9_create();
|
|
|
|
/* this needs g_pD3D9 created first */
|
|
d3d9_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
if (!g_pD3D9)
|
|
return false;
|
|
if (!d3d9_create_device(&d3d->dev, &d3dpp,
|
|
g_pD3D9,
|
|
focus_window,
|
|
d3d->cur_mon_id)
|
|
)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
static bool renderchain_d3d_hlsl_init_first(
|
|
enum gfx_ctx_api api,
|
|
void **renderchain_handle)
|
|
{
|
|
hlsl_renderchain_t *renderchain =
|
|
(hlsl_renderchain_t*)calloc(1, sizeof(*renderchain));
|
|
if (!renderchain)
|
|
return false;
|
|
|
|
d3d9_init_renderchain(&renderchain->chain);
|
|
|
|
*renderchain_handle = renderchain;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d9_hlsl_init_chain(d3d9_video_t *d3d,
|
|
unsigned input_scale, bool rgb32)
|
|
{
|
|
struct LinkInfo link_info;
|
|
#ifndef _XBOX
|
|
unsigned current_width, current_height, out_width, out_height;
|
|
#endif
|
|
unsigned i = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
bool video_smooth = settings->bools.video_smooth;
|
|
|
|
/* Setup information for first pass. */
|
|
link_info.pass = NULL;
|
|
link_info.tex_w = input_scale * RARCH_SCALE_BASE;
|
|
link_info.tex_h = input_scale * RARCH_SCALE_BASE;
|
|
link_info.pass = &d3d->shader.pass[0];
|
|
|
|
if (!renderchain_d3d_hlsl_init_first(GFX_CTX_DIRECT3D9_API,
|
|
&d3d->renderchain_data))
|
|
return false;
|
|
if (!d3d->renderchain_data)
|
|
return false;
|
|
|
|
RARCH_LOG("[D3D9]: Using HLSL shader backend.\n");
|
|
|
|
if (
|
|
!hlsl_d3d9_renderchain_init(
|
|
d3d, d3d->renderchain_data,
|
|
d3d->dev, &d3d->final_viewport, &link_info,
|
|
rgb32
|
|
? RETRO_PIXEL_FORMAT_XRGB8888
|
|
: RETRO_PIXEL_FORMAT_RGB565
|
|
)
|
|
)
|
|
return false;
|
|
|
|
d3d9_log_info(&link_info);
|
|
|
|
#ifndef _XBOX
|
|
current_width = link_info.tex_w;
|
|
current_height = link_info.tex_h;
|
|
out_width = 0;
|
|
out_height = 0;
|
|
|
|
for (i = 1; i < d3d->shader.passes; i++)
|
|
{
|
|
d3d9_convert_geometry(
|
|
&link_info,
|
|
&out_width, &out_height,
|
|
current_width, current_height, &d3d->final_viewport);
|
|
|
|
link_info.pass = &d3d->shader.pass[i];
|
|
link_info.tex_w = next_pow2(out_width);
|
|
link_info.tex_h = next_pow2(out_height);
|
|
|
|
current_width = out_width;
|
|
current_height = out_height;
|
|
|
|
if (!hlsl_d3d9_renderchain_add_pass(
|
|
d3d->renderchain_data, &link_info))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to add pass.\n");
|
|
return false;
|
|
}
|
|
d3d9_log_info(&link_info);
|
|
}
|
|
#endif
|
|
|
|
{
|
|
hlsl_renderchain_t *_chain = (hlsl_renderchain_t*)d3d->renderchain_data;
|
|
d3d9_renderchain_t *chain = (d3d9_renderchain_t*)&_chain->chain;
|
|
|
|
for (i = 0; i < d3d->shader.luts; i++)
|
|
{
|
|
if (!d3d9_renderchain_add_lut(
|
|
chain,
|
|
d3d->shader.lut[i].id,
|
|
d3d->shader.lut[i].path,
|
|
d3d->shader.lut[i].filter == RARCH_FILTER_UNSPEC
|
|
? video_smooth
|
|
: (d3d->shader.lut[i].filter == RARCH_FILTER_LINEAR)))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to init LUTs.\n");
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d9_hlsl_initialize(
|
|
d3d9_video_t *d3d, const video_info_t *info)
|
|
{
|
|
unsigned width, height;
|
|
bool ret = true;
|
|
|
|
if (!g_pD3D9)
|
|
ret = d3d9_hlsl_init_base(d3d, info);
|
|
else if (d3d->needs_restore)
|
|
{
|
|
D3DPRESENT_PARAMETERS d3dpp;
|
|
|
|
d3d9_make_d3dpp(d3d, info, &d3dpp);
|
|
|
|
/* The D3DX font driver uses POOL_DEFAULT resources
|
|
* and will prevent a clean reset here
|
|
* another approach would be to keep track of all created D3D
|
|
* font objects and free/realloc them around the d3d_reset call */
|
|
#ifdef HAVE_MENU
|
|
menu_driver_ctl(RARCH_MENU_CTL_DEINIT, NULL);
|
|
#endif
|
|
|
|
if (!d3d9_reset(d3d->dev, &d3dpp))
|
|
{
|
|
d3d9_hlsl_deinitialize(d3d);
|
|
IDirect3D9_Release(g_pD3D9);
|
|
g_pD3D9 = NULL;
|
|
|
|
ret = d3d9_hlsl_init_base(d3d, info);
|
|
if (ret)
|
|
RARCH_LOG("[D3D9]: Recovered from dead state.\n");
|
|
}
|
|
|
|
#ifdef HAVE_MENU
|
|
menu_driver_init(info->is_threaded);
|
|
#endif
|
|
}
|
|
|
|
if (!ret)
|
|
return ret;
|
|
|
|
if (!d3d9_hlsl_init_chain(d3d, info->input_scale, info->rgb32))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to initialize render chain.\n");
|
|
return false;
|
|
}
|
|
|
|
video_driver_get_size(&width, &height);
|
|
d3d9_set_viewport(d3d,
|
|
width, height, false, true);
|
|
|
|
font_driver_init_osd(d3d, info,
|
|
false,
|
|
info->is_threaded,
|
|
FONT_DRIVER_RENDER_D3D9_API);
|
|
|
|
{
|
|
static const D3DVERTEXELEMENT9 VertexElements[4] = {
|
|
{0, offsetof(Vertex, x),
|
|
D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT,
|
|
D3DDECLUSAGE_POSITION,0},
|
|
{0, offsetof(Vertex, u),
|
|
D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT,
|
|
D3DDECLUSAGE_TEXCOORD,0},
|
|
{0, offsetof(Vertex, color),
|
|
D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT,
|
|
D3DDECLUSAGE_COLOR, 0},
|
|
D3DDECL_END()
|
|
};
|
|
if (!d3d9_vertex_declaration_new(d3d->dev,
|
|
(void*)VertexElements, (void**)&d3d->menu_display.decl))
|
|
return false;
|
|
}
|
|
|
|
d3d->menu_display.offset = 0;
|
|
d3d->menu_display.size = 1024;
|
|
d3d->menu_display.buffer = d3d9_vertex_buffer_new(
|
|
d3d->dev, d3d->menu_display.size * sizeof(Vertex),
|
|
D3DUSAGE_WRITEONLY,
|
|
0,
|
|
D3DPOOL_DEFAULT,
|
|
NULL);
|
|
|
|
if (!d3d->menu_display.buffer)
|
|
return false;
|
|
|
|
d3d_matrix_identity(&d3d->mvp_transposed);
|
|
d3d_matrix_ortho_off_center_lh(&d3d->mvp_transposed, 0, 1, 0, 1, 0, 1);
|
|
d3d_matrix_transpose(&d3d->mvp, &d3d->mvp_transposed);
|
|
|
|
IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_CULLMODE, D3DCULL_NONE);
|
|
IDirect3DDevice9_SetRenderState(d3d->dev, D3DRS_SCISSORTESTENABLE, TRUE);
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d9_hlsl_restore(d3d9_video_t *d3d)
|
|
{
|
|
d3d9_hlsl_deinitialize(d3d);
|
|
|
|
if (!d3d9_hlsl_initialize(d3d, &d3d->video_info))
|
|
{
|
|
RARCH_ERR("[D3D9]: Restore error.\n");
|
|
return false;
|
|
}
|
|
|
|
d3d->needs_restore = false;
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d9_hlsl_set_shader(void *data,
|
|
enum rarch_shader_type type, const char *path)
|
|
{
|
|
d3d9_video_t *d3d = (d3d9_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return false;
|
|
|
|
if (!string_is_empty(d3d->shader_path))
|
|
free(d3d->shader_path);
|
|
d3d->shader_path = NULL;
|
|
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
case RARCH_SHADER_HLSL:
|
|
if (!string_is_empty(path))
|
|
d3d->shader_path = strdup(path);
|
|
|
|
break;
|
|
case RARCH_SHADER_NONE:
|
|
break;
|
|
default:
|
|
RARCH_WARN("[D3D9]: Only Cg shaders are supported. Falling back to stock.\n");
|
|
}
|
|
|
|
if (!d3d9_process_shader(d3d) || !d3d9_hlsl_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to set shader.\n");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool d3d9_hlsl_init_internal(d3d9_video_t *d3d,
|
|
const video_info_t *info, input_driver_t **input,
|
|
void **input_data)
|
|
{
|
|
#ifdef HAVE_MONITOR
|
|
bool windowed_full;
|
|
RECT mon_rect;
|
|
MONITORINFOEX current_mon;
|
|
HMONITOR hm_to_use;
|
|
#endif
|
|
#ifdef HAVE_WINDOW
|
|
DWORD style;
|
|
unsigned win_width = 0;
|
|
unsigned win_height = 0;
|
|
RECT rect = {0};
|
|
#endif
|
|
unsigned full_x = 0;
|
|
unsigned full_y = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
overlay_t *menu = (overlay_t*)calloc(1, sizeof(*menu));
|
|
|
|
if (!menu)
|
|
return false;
|
|
|
|
d3d->menu = menu;
|
|
d3d->cur_mon_id = 0;
|
|
d3d->menu->tex_coords[0] = 0;
|
|
d3d->menu->tex_coords[1] = 0;
|
|
d3d->menu->tex_coords[2] = 1;
|
|
d3d->menu->tex_coords[3] = 1;
|
|
d3d->menu->vert_coords[0] = 0;
|
|
d3d->menu->vert_coords[1] = 1;
|
|
d3d->menu->vert_coords[2] = 1;
|
|
d3d->menu->vert_coords[3] = -1;
|
|
|
|
#ifdef HAVE_WINDOW
|
|
memset(&d3d->windowClass, 0, sizeof(d3d->windowClass));
|
|
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_common;
|
|
#ifdef HAVE_DINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "dinput"))
|
|
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_dinput;
|
|
#endif
|
|
#ifdef HAVE_WINRAWINPUT
|
|
if (string_is_equal(settings->arrays.input_driver, "raw"))
|
|
d3d->windowClass.lpfnWndProc = wnd_proc_d3d_winraw;
|
|
#endif
|
|
win32_window_init(&d3d->windowClass, true, NULL);
|
|
#endif
|
|
|
|
#ifdef HAVE_MONITOR
|
|
win32_monitor_info(¤t_mon, &hm_to_use, &d3d->cur_mon_id);
|
|
|
|
mon_rect = current_mon.rcMonitor;
|
|
g_win32_resize_width = info->width;
|
|
g_win32_resize_height = info->height;
|
|
|
|
windowed_full = settings->bools.video_windowed_fullscreen;
|
|
|
|
full_x = (windowed_full || info->width == 0) ?
|
|
(mon_rect.right - mon_rect.left) : info->width;
|
|
full_y = (windowed_full || info->height == 0) ?
|
|
(mon_rect.bottom - mon_rect.top) : info->height;
|
|
#else
|
|
d3d9_get_video_size(d3d, &full_x, &full_y);
|
|
#endif
|
|
{
|
|
unsigned new_width = info->fullscreen ? full_x : info->width;
|
|
unsigned new_height = info->fullscreen ? full_y : info->height;
|
|
video_driver_set_size(new_width, new_height);
|
|
}
|
|
|
|
#ifdef HAVE_WINDOW
|
|
video_driver_get_size(&win_width, &win_height);
|
|
|
|
win32_set_style(¤t_mon, &hm_to_use, &win_width, &win_height,
|
|
info->fullscreen, windowed_full, &rect, &mon_rect, &style);
|
|
|
|
win32_window_create(d3d, style, &mon_rect, win_width,
|
|
win_height, info->fullscreen);
|
|
|
|
win32_set_window(&win_width, &win_height, info->fullscreen,
|
|
windowed_full, &rect);
|
|
#endif
|
|
|
|
d3d->video_info = *info;
|
|
|
|
if (!d3d9_hlsl_initialize(d3d, &d3d->video_info))
|
|
return false;
|
|
|
|
d3d9_hlsl_fake_context.get_flags = d3d9_hlsl_get_flags;
|
|
#ifndef _XBOX_
|
|
d3d9_hlsl_fake_context.get_metrics = win32_get_metrics;
|
|
#endif
|
|
video_context_driver_set(&d3d9_hlsl_fake_context);
|
|
{
|
|
const char *shader_preset = retroarch_get_shader_preset();
|
|
enum rarch_shader_type type = video_shader_parse_type(shader_preset);
|
|
|
|
d3d9_hlsl_set_shader(d3d, type, shader_preset);
|
|
}
|
|
|
|
d3d_input_driver(settings->arrays.input_joypad_driver,
|
|
settings->arrays.input_joypad_driver, input, input_data);
|
|
|
|
{
|
|
char version_str[128];
|
|
D3DADAPTER_IDENTIFIER9 ident = {0};
|
|
|
|
IDirect3D9_GetAdapterIdentifier(g_pD3D9, 0, 0, &ident);
|
|
|
|
version_str[0] = '\0';
|
|
|
|
snprintf(version_str, sizeof(version_str), "%u.%u.%u.%u",
|
|
HIWORD(ident.DriverVersion.HighPart),
|
|
LOWORD(ident.DriverVersion.HighPart),
|
|
HIWORD(ident.DriverVersion.LowPart),
|
|
LOWORD(ident.DriverVersion.LowPart));
|
|
|
|
RARCH_LOG("[D3D9]: Using GPU: \"%s\".\n", ident.Description);
|
|
RARCH_LOG("[D3D9]: GPU API Version: %s\n", version_str);
|
|
|
|
video_driver_set_gpu_device_string(ident.Description);
|
|
video_driver_set_gpu_api_version_string(version_str);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static void *d3d9_hlsl_init(const video_info_t *info,
|
|
input_driver_t **input, void **input_data)
|
|
{
|
|
d3d9_video_t *d3d = (d3d9_video_t*)calloc(1, sizeof(*d3d));
|
|
|
|
if (!d3d)
|
|
return NULL;
|
|
if (!d3d9_initialize_symbols(GFX_CTX_DIRECT3D9_API))
|
|
goto error;
|
|
|
|
#ifndef _XBOX
|
|
win32_window_reset();
|
|
win32_monitor_init();
|
|
#endif
|
|
|
|
/* Default values */
|
|
d3d->dev = NULL;
|
|
d3d->dev_rotation = 0;
|
|
d3d->needs_restore = false;
|
|
#ifdef HAVE_OVERLAY
|
|
d3d->overlays_enabled = false;
|
|
#endif
|
|
d3d->should_resize = false;
|
|
d3d->menu = NULL;
|
|
|
|
if (!d3d9_hlsl_init_internal(d3d, info, input, input_data))
|
|
goto error;
|
|
|
|
d3d->keep_aspect = info->force_aspect;
|
|
|
|
return d3d;
|
|
|
|
error:
|
|
RARCH_ERR("[D3D9]: Failed to init D3D.\n");
|
|
free(d3d);
|
|
return NULL;
|
|
}
|
|
|
|
static void d3d9_hlsl_free(void *data)
|
|
{
|
|
d3d9_video_t *d3d = (d3d9_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
d3d9_free_overlays(d3d);
|
|
if (d3d->overlays)
|
|
free(d3d->overlays);
|
|
d3d->overlays = NULL;
|
|
d3d->overlays_size = 0;
|
|
#endif
|
|
|
|
d3d9_free_overlay(d3d, d3d->menu);
|
|
if (d3d->menu)
|
|
free(d3d->menu);
|
|
d3d->menu = NULL;
|
|
|
|
d3d9_hlsl_deinitialize(d3d);
|
|
|
|
if (!string_is_empty(d3d->shader_path))
|
|
free(d3d->shader_path);
|
|
|
|
IDirect3DDevice9_Release(d3d->dev);
|
|
IDirect3D9_Release(g_pD3D9);
|
|
d3d->shader_path = NULL;
|
|
d3d->dev = NULL;
|
|
g_pD3D9 = NULL;
|
|
|
|
d3d9_deinitialize_symbols();
|
|
|
|
#ifndef _XBOX
|
|
win32_monitor_from_window();
|
|
win32_destroy_window();
|
|
#endif
|
|
free(d3d);
|
|
}
|
|
|
|
static bool d3d9_hlsl_frame(void *data, const void *frame,
|
|
unsigned frame_width, unsigned frame_height,
|
|
uint64_t frame_count, unsigned pitch,
|
|
const char *msg, video_frame_info_t *video_info)
|
|
{
|
|
D3DVIEWPORT9 screen_vp;
|
|
unsigned i = 0;
|
|
d3d9_video_t *d3d = (d3d9_video_t*)data;
|
|
unsigned width = video_info->width;
|
|
unsigned height = video_info->height;
|
|
bool statistics_show = video_info->statistics_show;
|
|
unsigned black_frame_insertion = video_info->black_frame_insertion;
|
|
struct font_params *osd_params = (struct font_params*)
|
|
&video_info->osd_stat_params;
|
|
const char *stat_text = video_info->stat_text;
|
|
bool menu_is_alive = video_info->menu_is_alive;
|
|
bool overlay_behind_menu = video_info->overlay_behind_menu;
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
bool widgets_active = video_info->widgets_active;
|
|
#endif
|
|
|
|
if (!frame)
|
|
return true;
|
|
|
|
/* We cannot recover in fullscreen. */
|
|
if (d3d->needs_restore)
|
|
{
|
|
#ifndef _XBOX
|
|
HWND window = win32_get_window();
|
|
if (IsIconic(window))
|
|
return true;
|
|
#endif
|
|
|
|
if (!d3d9_hlsl_restore(d3d))
|
|
{
|
|
RARCH_ERR("[D3D9]: Failed to restore.\n");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
if (d3d->should_resize)
|
|
{
|
|
hlsl_renderchain_t *_chain = (hlsl_renderchain_t*)d3d->renderchain_data;
|
|
d3d9_renderchain_t *chain = (d3d9_renderchain_t*)&_chain->chain;
|
|
|
|
d3d9_set_viewport(d3d, width, height, false, true);
|
|
|
|
if (chain)
|
|
chain->final_viewport = (D3DVIEWPORT9*)&d3d->final_viewport;
|
|
|
|
d3d9_recompute_pass_sizes(chain->dev, chain, d3d);
|
|
|
|
d3d->should_resize = false;
|
|
}
|
|
|
|
/* render_chain() only clears out viewport,
|
|
* clear out everything. */
|
|
screen_vp.X = 0;
|
|
screen_vp.Y = 0;
|
|
screen_vp.MinZ = 0;
|
|
screen_vp.MaxZ = 1;
|
|
screen_vp.Width = width;
|
|
screen_vp.Height = height;
|
|
IDirect3DDevice9_SetViewport(d3d->dev, (D3DVIEWPORT9*)&screen_vp);
|
|
IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
|
|
0, 1, 0);
|
|
|
|
IDirect3DDevice9_SetVertexShaderConstantF(d3d->dev, 0,
|
|
(const float*)&d3d->mvp_transposed, 4);
|
|
hlsl_d3d9_renderchain_render(
|
|
d3d, frame, frame_width, frame_height,
|
|
pitch, d3d->dev_rotation);
|
|
|
|
if (black_frame_insertion && !d3d->menu->enabled)
|
|
{
|
|
unsigned n;
|
|
for (n = 0; n < video_info->black_frame_insertion; ++n)
|
|
{
|
|
#ifdef _XBOX
|
|
bool ret = true;
|
|
IDirect3DDevice9_Present(d3d->dev, NULL, NULL, NULL, NULL);
|
|
#else
|
|
bool ret = (IDirect3DDevice9_Present(d3d->dev,
|
|
NULL, NULL, NULL, NULL) != D3DERR_DEVICELOST);
|
|
#endif
|
|
if (!ret || d3d->needs_restore)
|
|
return true;
|
|
IDirect3DDevice9_Clear(d3d->dev, 0, 0, D3DCLEAR_TARGET,
|
|
0, 1, 0);
|
|
}
|
|
}
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled && overlay_behind_menu)
|
|
{
|
|
IDirect3DDevice9_SetVertexShaderConstantF(d3d->dev, 0,
|
|
(const float*)&d3d->mvp_transposed, 4);
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d9_overlay_render(d3d, width, height, &d3d->overlays[i], true);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_MENU
|
|
if (d3d->menu && d3d->menu->enabled)
|
|
{
|
|
IDirect3DDevice9_SetVertexShaderConstantF(d3d->dev, 0,
|
|
(const float*)&d3d->mvp_transposed, 4);
|
|
d3d9_overlay_render(d3d, width, height, d3d->menu, false);
|
|
|
|
d3d->menu_display.offset = 0;
|
|
IDirect3DDevice9_SetVertexDeclaration(d3d->dev, (LPDIRECT3DVERTEXDECLARATION9)d3d->menu_display.decl);
|
|
IDirect3DDevice9_SetStreamSource(d3d->dev, 0,
|
|
(LPDIRECT3DVERTEXBUFFER9)d3d->menu_display.buffer,
|
|
0, sizeof(Vertex));
|
|
IDirect3DDevice9_SetViewport(d3d->dev, (D3DVIEWPORT9*)&screen_vp);
|
|
menu_driver_frame(menu_is_alive, video_info);
|
|
}
|
|
else if (statistics_show)
|
|
{
|
|
if (osd_params)
|
|
{
|
|
IDirect3DDevice9_SetViewport(d3d->dev, (D3DVIEWPORT9*)&screen_vp);
|
|
IDirect3DDevice9_BeginScene(d3d->dev);
|
|
font_driver_render_msg(d3d, stat_text,
|
|
(const struct font_params*)osd_params, NULL);
|
|
IDirect3DDevice9_EndScene(d3d->dev);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_OVERLAY
|
|
if (d3d->overlays_enabled && !overlay_behind_menu)
|
|
{
|
|
IDirect3DDevice9_SetVertexShaderConstantF(d3d->dev, 0,
|
|
(const float*)&d3d->mvp_transposed, 4);
|
|
for (i = 0; i < d3d->overlays_size; i++)
|
|
d3d9_overlay_render(d3d, width, height, &d3d->overlays[i], true);
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
if (widgets_active)
|
|
gfx_widgets_frame(video_info);
|
|
#endif
|
|
|
|
if (msg && *msg)
|
|
{
|
|
IDirect3DDevice9_SetViewport(d3d->dev, (D3DVIEWPORT9*)&screen_vp);
|
|
IDirect3DDevice9_BeginScene(d3d->dev);
|
|
font_driver_render_msg(d3d, msg, NULL, NULL);
|
|
IDirect3DDevice9_EndScene(d3d->dev);
|
|
}
|
|
|
|
win32_update_title();
|
|
IDirect3DDevice9_Present(d3d->dev, NULL, NULL, NULL, NULL);
|
|
|
|
return true;
|
|
}
|
|
|
|
static const video_poke_interface_t d3d9_hlsl_poke_interface = {
|
|
d3d9_hlsl_get_flags,
|
|
d3d9_load_texture,
|
|
d3d9_unload_texture,
|
|
d3d9_set_video_mode,
|
|
#if defined(_XBOX) || defined(__WINRT__)
|
|
NULL,
|
|
#else
|
|
/* UWP does not expose this information easily */
|
|
win32_get_refresh_rate,
|
|
#endif
|
|
NULL,
|
|
NULL, /* get_video_output_size */
|
|
NULL, /* get_video_output_prev */
|
|
NULL, /* get_video_output_next */
|
|
NULL, /* get_current_framebuffer */
|
|
NULL, /* get_proc_address */
|
|
d3d9_set_aspect_ratio,
|
|
d3d9_apply_state_changes,
|
|
d3d9_set_menu_texture_frame,
|
|
d3d9_set_menu_texture_enable,
|
|
d3d9_set_osd_msg,
|
|
|
|
win32_show_cursor,
|
|
NULL, /* grab_mouse_toggle */
|
|
NULL, /* get_current_shader */
|
|
NULL, /* get_current_software_framebuffer */
|
|
NULL, /* get_hw_render_interface */
|
|
NULL, /* set_hdr_max_nits */
|
|
NULL, /* set_hdr_paper_white_nits */
|
|
NULL, /* set_hdr_contrast */
|
|
NULL /* set_hdr_expand_gamut */
|
|
};
|
|
|
|
static void d3d9_hlsl_get_poke_interface(void *data,
|
|
const video_poke_interface_t **iface)
|
|
{
|
|
*iface = &d3d9_hlsl_poke_interface;
|
|
}
|
|
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
static bool d3d9_hlsl_gfx_widgets_enabled(void *data)
|
|
{
|
|
return false; /* currently disabled due to memory issues */
|
|
}
|
|
#endif
|
|
|
|
static void d3d9_hlsl_set_resize(d3d9_video_t *d3d,
|
|
unsigned new_width, unsigned new_height)
|
|
{
|
|
/* No changes? */
|
|
if ( (new_width == d3d->video_info.width)
|
|
&& (new_height == d3d->video_info.height))
|
|
return;
|
|
|
|
d3d->video_info.width = new_width;
|
|
d3d->video_info.height = new_height;
|
|
video_driver_set_size(new_width, new_height);
|
|
}
|
|
|
|
static bool d3d9_hlsl_alive(void *data)
|
|
{
|
|
unsigned temp_width = 0;
|
|
unsigned temp_height = 0;
|
|
bool ret = false;
|
|
bool quit = false;
|
|
bool resize = false;
|
|
d3d9_video_t *d3d = (d3d9_video_t*)data;
|
|
|
|
/* Needed because some context drivers don't track their sizes */
|
|
video_driver_get_size(&temp_width, &temp_height);
|
|
|
|
win32_check_window(NULL, &quit, &resize, &temp_width, &temp_height);
|
|
|
|
if (quit)
|
|
d3d->quitting = quit;
|
|
|
|
if (resize)
|
|
{
|
|
d3d->should_resize = true;
|
|
d3d9_hlsl_set_resize(d3d, temp_width, temp_height);
|
|
d3d9_hlsl_restore(d3d);
|
|
}
|
|
|
|
ret = !quit;
|
|
|
|
if ( temp_width != 0 &&
|
|
temp_height != 0)
|
|
video_driver_set_size(temp_width, temp_height);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static void d3d9_hlsl_set_nonblock_state(void *data, bool state,
|
|
bool adaptive_vsync_enabled,
|
|
unsigned swap_interval)
|
|
{
|
|
#ifdef _XBOX
|
|
int interval = 0;
|
|
#endif
|
|
d3d9_video_t *d3d = (d3d9_video_t*)data;
|
|
|
|
if (!d3d)
|
|
return;
|
|
|
|
#ifdef _XBOX
|
|
if (!state)
|
|
interval = 1;
|
|
#endif
|
|
|
|
d3d->video_info.vsync = !state;
|
|
|
|
#ifdef _XBOX
|
|
IDirect3DDevice9_SetRenderState(d3d->dev,
|
|
D3DRS_PRESENTINTERVAL,
|
|
interval ?
|
|
D3DPRESENT_INTERVAL_ONE : D3DPRESENT_INTERVAL_IMMEDIATE);
|
|
#else
|
|
d3d->needs_restore = true;
|
|
d3d9_hlsl_restore(d3d);
|
|
#endif
|
|
}
|
|
|
|
#ifdef _XBOX
|
|
static bool d3d9_hlsl_suppress_screensaver(void *data, bool enable)
|
|
{
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
video_driver_t video_d3d9_hlsl = {
|
|
d3d9_hlsl_init,
|
|
d3d9_hlsl_frame,
|
|
d3d9_hlsl_set_nonblock_state,
|
|
d3d9_hlsl_alive,
|
|
NULL, /* focus */
|
|
#ifdef _XBOX
|
|
d3d9_hlsl_suppress_screensaver,
|
|
#else
|
|
win32_suppress_screensaver,
|
|
#endif
|
|
d3d9_has_windowed,
|
|
d3d9_hlsl_set_shader,
|
|
d3d9_hlsl_free,
|
|
"d3d9_hlsl",
|
|
d3d9_set_viewport,
|
|
d3d9_set_rotation,
|
|
d3d9_viewport_info,
|
|
d3d9_read_viewport,
|
|
NULL, /* read_frame_raw */
|
|
#ifdef HAVE_OVERLAY
|
|
d3d9_get_overlay_interface,
|
|
#endif
|
|
#ifdef HAVE_VIDEO_LAYOUT
|
|
NULL,
|
|
#endif
|
|
d3d9_hlsl_get_poke_interface,
|
|
NULL, /* wrap_type_to_enum */
|
|
#ifdef HAVE_GFX_WIDGETS
|
|
d3d9_hlsl_gfx_widgets_enabled
|
|
#endif
|
|
};
|