RetroArch/gfx/drivers/metal.m
Autechre 7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00

548 lines
14 KiB
Objective-C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018 - Stuart Carnie
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#import <Metal/Metal.h>
#import <MetalKit/MetalKit.h>
#include <stdio.h>
#include <stdint.h>
#include <math.h>
#include <string.h>
#include <compat/strl.h>
#include <gfx/scaler/scaler.h>
#include <gfx/video_frame.h>
#include <formats/image.h>
#include <retro_inline.h>
#include <retro_miscellaneous.h>
#include <retro_math.h>
#include <retro_assert.h>
#include <libretro.h>
#ifdef HAVE_CONFIG_H
#import "../../config.h"
#endif
#ifdef HAVE_MENU
#import "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#import "../gfx_widgets.h"
#endif
#import "../font_driver.h"
#import "../common/metal_common.h"
#import "../../driver.h"
#import "../../configuration.h"
#import "../../retroarch.h"
#import "../../verbosity.h"
#import "../video_coord_array.h"
#include "../../ui/drivers/cocoa/apple_platform.h"
static uint32_t metal_get_flags(void *data);
#pragma mark Graphics Context for Metal
// The graphics context for the Metal driver is just a stubbed out version
// It supports getting metrics such as dpi which is needed for iOS/tvOS
#if defined(HAVE_COCOATOUCH)
static bool metal_gfx_ctx_get_metrics(void *data, enum display_metric_types type,
float *value)
{
CGRect screenRect = [[UIScreen mainScreen] bounds];
CGFloat scale = [[UIScreen mainScreen] scale];
float displayHeight = screenRect.size.height;
float physicalWidth = screenRect.size.width * scale;
float physicalHeight = screenRect.size.height * scale;
float dpi = 160 * scale;
CGFloat maxSize = fmaxf(physicalWidth, physicalHeight);
NSInteger idiom_type = UI_USER_INTERFACE_IDIOM();
switch (idiom_type)
{
case -1:
break;
case UIUserInterfaceIdiomPad:
dpi = 132 * scale;
break;
case UIUserInterfaceIdiomPhone:
if (maxSize >= 2208.0) {
// Larger iPhones: iPhone Plus, X, XR, XS, XS Max, 11, 11 Pro Max
dpi = 81 * scale;
} else {
dpi = 163 * scale;
}
break;
case UIUserInterfaceIdiomTV:
case UIUserInterfaceIdiomCarPlay:
/* TODO */
break;
}
(void)displayHeight;
switch (type)
{
case DISPLAY_METRIC_MM_WIDTH:
*value = physicalWidth;
break;
case DISPLAY_METRIC_MM_HEIGHT:
*value = physicalHeight;
break;
case DISPLAY_METRIC_DPI:
*value = dpi;
break;
case DISPLAY_METRIC_NONE:
default:
*value = 0;
return false;
}
return true;
}
#endif
/* Temporary workaround for metal not being able to poll flags during init */
static gfx_ctx_driver_t metal_fake_context = {
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL, /* get_refresh_rate */
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
#ifdef HAVE_COCOATOUCH
metal_gfx_ctx_get_metrics,
#else
NULL,
#endif
NULL, /* translate_aspect */
NULL, /* update_title */
NULL,
NULL, /* set_resize */
NULL,
NULL,
false,
NULL,
NULL,
NULL,
NULL, /* image_buffer_init */
NULL, /* image_buffer_write */
NULL, /* show_mouse */
"metal",
NULL,
NULL,
NULL,
NULL, /* get_context_data */
NULL /* make_current */
};
static bool metal_set_shader(void *data,
enum rarch_shader_type type, const char *path);
static void *metal_init(
const video_info_t *video,
input_driver_t **input,
void **input_data)
{
const char *shader_path;
enum rarch_shader_type type;
MetalDriver *md = nil;
[apple_platform setViewType:APPLE_VIEW_TYPE_METAL];
md = [[MetalDriver alloc] initWithVideo:video input:input inputData:input_data];
if (md == nil)
return NULL;
metal_fake_context.get_flags = metal_get_flags;
video_context_driver_set(&metal_fake_context);
shader_path = retroarch_get_shader_preset();
type = video_shader_parse_type(shader_path);
metal_set_shader((__bridge void *)md, type, shader_path);
return (__bridge_retained void *)md;
}
static bool metal_frame(void *data, const void *frame,
unsigned frame_width, unsigned frame_height,
uint64_t frame_count,
unsigned pitch, const char *msg,
video_frame_info_t *video_info)
{
MetalDriver *md = (__bridge MetalDriver *)data;
return [md renderFrame:frame
data:data
width:frame_width
height:frame_height
frameCount:frame_count
pitch:pitch
msg:msg
info:video_info];
}
static void metal_set_nonblock_state(void *data, bool non_block,
bool adaptive_vsync_enabled, unsigned swap_interval)
{
MetalDriver *md = (__bridge MetalDriver *)data;
md.context.displaySyncEnabled = !non_block;
}
static bool metal_alive(void *data) { return true; }
static bool metal_has_windowed(void *data) { return true; }
static bool metal_focus(void *data) { return apple_platform.hasFocus; }
static bool metal_suppress_screensaver(void *data, bool disable)
{
return [apple_platform setDisableDisplaySleep:disable];
}
static bool metal_set_shader(void *data,
enum rarch_shader_type type, const char *path)
{
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return false;
if (type != RARCH_SHADER_SLANG)
{
if (!string_is_empty(path) && type != RARCH_SHADER_SLANG)
RARCH_WARN("[Metal] Only Slang shaders are supported. Falling back to stock.\n");
path = NULL;
}
/* TODO actually return to stock */
if (string_is_empty(path))
return true;
return [md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]];
#else
return false;
#endif
}
static void metal_free(void *data)
{
MetalDriver *md = (__bridge_transfer MetalDriver *)data;
md = nil;
}
static void metal_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (md == nil) {
return;
}
[md setViewportWidth:viewport_width height:viewport_height forceFull:force_full allowRotate:allow_rotate];
}
static void metal_set_rotation(void *data, unsigned rotation)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (md == nil) {
return;
}
[md setRotation:rotation];
}
static void metal_viewport_info(void *data, struct video_viewport *vp)
{
MetalDriver *md = (__bridge MetalDriver *)data;
*vp = *md.viewport;
}
static bool metal_read_viewport(void *data, uint8_t *buffer, bool is_idle)
{
MetalDriver *md = (__bridge MetalDriver *)data;
return [md.frameView readViewport:buffer isIdle:is_idle];
}
static uintptr_t metal_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
MetalDriver *md = (__bridge MetalDriver *)video_data;
struct texture_image *img = (struct texture_image *)data;
if (!img)
return 0;
struct texture_image image = *img;
Texture *t = [md.context newTexture:image filter:filter_type];
return (uintptr_t)(__bridge_retained void *)(t);
}
static void metal_unload_texture(void *data,
bool threaded, uintptr_t handle)
{
if (!handle)
return;
Texture *t = (__bridge_transfer Texture *)(void *)handle;
t = nil;
}
static void metal_set_video_mode(void *data,
unsigned width, unsigned height,
bool fullscreen)
{
RARCH_LOG("[Metal]: set_video_mode res=%dx%d fullscreen=%s\n",
width, height,
fullscreen ? "YES" : "NO");
}
static float metal_get_refresh_rate(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
(void)md;
return 0.0f;
}
static void metal_set_filtering(void *data, unsigned index, bool smooth, bool ctx_scaling)
{
MetalDriver *md = (__bridge MetalDriver *)data;
[md.frameView setFilteringIndex:index smooth:smooth];
}
static void metal_set_aspect_ratio(void *data, unsigned aspect_ratio_idx)
{
MetalDriver *md = (__bridge MetalDriver *)data;
md.keepAspect = YES;
[md setNeedsResize];
}
static void metal_apply_state_changes(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
[md setNeedsResize];
}
static void metal_set_texture_frame(void *data, const void *frame,
bool rgb32, unsigned width, unsigned height,
float alpha)
{
MetalDriver *md = (__bridge MetalDriver *)data;
settings_t *settings = config_get_ptr();
bool menu_linear_filter = settings->bools.menu_linear_filter;
[md.menu updateWidth:width
height:height
format:rgb32 ? RPixelFormatBGRA8Unorm : RPixelFormatBGRA4Unorm
filter:menu_linear_filter ? RTextureFilterLinear : RTextureFilterNearest];
[md.menu updateFrame:frame];
md.menu.alpha = alpha;
}
static void metal_set_texture_enable(void *data, bool state, bool full_screen)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
md.menu.enabled = state;
#if 0
md.menu.fullScreen = full_screen;
#endif
}
static void metal_show_mouse(void *data, bool state)
{
[apple_platform setCursorVisible:state];
}
static struct video_shader *metal_get_current_shader(void *data)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return NULL;
return md.frameView.shader;
}
static uint32_t metal_get_flags(void *data)
{
uint32_t flags = 0;
BIT32_SET(flags, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES);
BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION);
BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING);
BIT32_SET(flags, GFX_CTX_FLAGS_SCREENSHOTS_SUPPORTED);
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG);
#endif
return flags;
}
static const video_poke_interface_t metal_poke_interface = {
metal_get_flags,
metal_load_texture,
metal_unload_texture,
metal_set_video_mode,
metal_get_refresh_rate,
metal_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
metal_set_aspect_ratio,
metal_apply_state_changes,
metal_set_texture_frame,
metal_set_texture_enable,
font_driver_render_msg,
metal_show_mouse,
NULL, /* grab_mouse_toggle */
metal_get_current_shader,
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void metal_get_poke_interface(void *data,
const video_poke_interface_t **iface)
{
(void)data;
*iface = &metal_poke_interface;
}
#ifdef HAVE_OVERLAY
static void metal_overlay_enable(void *data, bool state)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
md.overlay.enabled = state;
}
static bool metal_overlay_load(void *data,
const void *images, unsigned num_images)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return NO;
return [md.overlay loadImages:(const struct texture_image *)images count:num_images];
}
static void metal_overlay_tex_geom(void *data, unsigned index,
float x, float y, float w, float h)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
[md.overlay updateTextureCoordsX:x y:y w:w h:h index:index];
}
static void metal_overlay_vertex_geom(void *data, unsigned index,
float x, float y, float w, float h)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
[md.overlay updateVertexX:x y:y w:w h:h index:index];
}
static void metal_overlay_full_screen(void *data, bool enable)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
md.overlay.fullscreen = enable;
}
static void metal_overlay_set_alpha(void *data, unsigned index, float mod)
{
MetalDriver *md = (__bridge MetalDriver *)data;
if (!md)
return;
[md.overlay updateAlpha:mod index:index];
}
static const video_overlay_interface_t metal_overlay_interface = {
.enable = metal_overlay_enable,
.load = metal_overlay_load,
.tex_geom = metal_overlay_tex_geom,
.vertex_geom = metal_overlay_vertex_geom,
.full_screen = metal_overlay_full_screen,
.set_alpha = metal_overlay_set_alpha,
};
static void metal_get_overlay_interface(void *data,
const video_overlay_interface_t **iface)
{
(void)data;
*iface = &metal_overlay_interface;
}
#endif
#ifdef HAVE_GFX_WIDGETS
static bool metal_gfx_widgets_enabled(void *data)
{
(void)data;
return true;
}
#endif
video_driver_t video_metal = {
metal_init,
metal_frame,
metal_set_nonblock_state,
metal_alive,
metal_focus,
metal_suppress_screensaver,
metal_has_windowed,
metal_set_shader,
metal_free,
"metal",
metal_set_viewport,
metal_set_rotation,
metal_viewport_info,
metal_read_viewport,
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
metal_get_overlay_interface,
#endif
#ifdef HAVE_VIDEO_LAYOUT
NULL,
#endif
metal_get_poke_interface,
NULL, /* metal_wrap_type_to_enum */
#ifdef HAVE_GFX_WIDGETS
metal_gfx_widgets_enabled
#endif
};