Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Go to file
Twinaphex cdcadf6237
Merge pull request #7769 from rzumer/patch-2
Update NES and SNES hashing methods
2019-01-10 15:14:08 +01:00
.github
.vscode make file copy operation a function 2018-12-16 16:55:12 -05:00
audio Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
bootstrap Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
camera camera: Fix v4l2 driver that broke years ago 2018-09-09 17:44:03 -07:00
cheevos Merge pull request #7769 from rzumer/patch-2 2019-01-10 15:14:08 +01:00
cheevos-new ozone: fix cheevos badges, convert cheevos.c to LF 2018-11-19 10:23:55 +01:00
cores Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
ctr Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
defines
deps Update Discord RPC 2018-12-28 17:16:13 -05:00
discord disable discord avatar for now, not time to hook it up properly 2019-01-09 21:13:04 -05:00
dist-scripts Dist-cores support PS2 platform 2018-12-31 18:56:21 +01:00
docs
emscripten
frontend Merge pull request #7892 from Datamats/libnx_nwindow 2019-01-08 23:36:20 +01:00
gfx Apply guideline styles for PS2 files 2019-01-10 09:37:09 +01:00
griffin Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
input Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
intl Update msg_hash_pt_br.h 2019-01-09 20:02:34 -02:00
led Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
libretro-common This commit revert part of the changes done for the PS4 implementation but fixes PS2 crash 2019-01-10 02:20:49 +01:00
libretro-db Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
location
managers Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
media New 16x16 icon 2018-09-22 12:14:18 -03:00
memory
menu (RGUI) Add specific color conversion for Gekko [Wii/Gamecube] 2019-01-09 22:05:33 +01:00
midi Add ALSA MIDI driver 2018-10-04 21:48:11 +02:00
network Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
pkg msvc-uwp: fixed certificate file name 2019-01-08 16:29:54 -05:00
ps2 Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
qb qb: Remove outdated checks. 2019-01-07 14:42:06 -08:00
record Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
runahead Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
samples/tasks/database
tasks Fix crashes with '--disable-menu' and the Qt frontend. 2019-01-09 10:02:32 -08:00
tools Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
translation
ui Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
uwp (UWP) Add support for loading cores from optional packages 2019-01-01 16:21:47 +01:00
wifi
wii Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
wiiu Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
.editorconfig
.gitignore Add generated wayland-protocols to .gitignore 2018-12-09 18:55:30 +04:00
.project
.travis.yml Fix Travis 2018-11-19 12:04:43 -03:00
10bpc-gl.diff Add unfinished patch 2018-11-25 07:19:23 +01:00
AUTHORS.h Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
autosave.h
CHANGES.md More icons to ozone, update changelog 2019-01-06 01:04:32 -03:00
command.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
command.h Add FPS counter hotkey. 2018-11-29 13:12:11 +01:00
config.def.h (RGUI) Add colour themes 2019-01-09 10:50:24 +00:00
config.def.keybinds.h Add FPS counter hotkey. 2018-11-29 13:12:11 +01:00
config.features.h chore(metal): Separate legacy GL and Metal source 2018-11-04 20:50:50 -07:00
configuration.c (RGUI) Add colour themes 2019-01-09 10:50:24 +00:00
configuration.h (RGUI) Add colour themes 2019-01-09 10:50:24 +00:00
configure
content.h Fix crashes with '--disable-menu' and the Qt frontend. 2019-01-09 10:02:32 -08:00
CONTRIBUTING.md
COPYING
core_impl.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
core_info.c Start replacing WinRT ifdefs so that Windows Phone 8 can be detected 2019-01-02 13:30:58 +01:00
core_info.h
core_type.h easter egg 2019-01-05 18:33:29 -05:00
core.h
database_info.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
database_info.h
defaults.h
dirs.c Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
dirs.h
Doxyfile doxygen: quiet output 2018-09-30 23:37:45 -04:00
driver.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
driver.h
dynamic.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
dynamic.h fix https://github.com/libretro/fbalpha/issues/24#issuecomment-445803876 2018-12-10 22:09:42 -05:00
fetch-submodules.sh
file_path_special.c [discord] **not-working** download the connecting user avatar seems something special needs to be done for https transfers on windows at least 2018-12-28 17:16:14 -05:00
file_path_special.h [discord] **not-working** download the connecting user avatar seems something special needs to be done for https transfers on windows at least 2018-12-28 17:16:14 -05:00
file_path_str.c
github-contributors.py
lakka.h [LIBNX] Implement Over-/Downclocking and minor fixes 2018-11-29 18:42:44 +01:00
list_special.c
list_special.h
Makefile Merge pull request #7772 from orbea/opt 2019-01-05 17:21:16 +01:00
Makefile.apple chore: Call Makefile.app to generate Qt moc files 2018-09-07 20:32:57 -07:00
Makefile.classic_armv7_a7 Remove some hardcoded version strings. 2018-12-20 22:13:19 -08:00
Makefile.common Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
Makefile.ctr Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.ctr.salamander Update 2019-01-08 21:43:40 +01:00
Makefile.emscripten qb: Add '--disable-menu'. (#7910) 2019-01-06 17:30:50 -05:00
Makefile.griffin Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.libnx libnx: add HAVE_CHD to the Makefile 2019-01-07 19:08:41 +01:00
Makefile.libogc Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.msvc qb: Add '--disable-menu'. (#7910) 2019-01-06 17:30:50 -05:00
Makefile.openpandora
Makefile.orbis Merge branch 'master' into orbis2 2019-01-08 20:18:08 +01:00
Makefile.pandora
Makefile.ps2 Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.ps3 Add RC_DISABLE_LUA for now for non-Makefile.common targets as general 2018-09-29 21:08:35 +02:00
Makefile.ps3.cobra
Makefile.ps3.salamander Add fopen_utf8 for Salamander builds 2019-01-08 21:42:52 +01:00
Makefile.psl1ght
Makefile.psp1 Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.psp1.salamander Add fopen_utf8 for Salamander builds 2019-01-08 21:42:52 +01:00
Makefile.switch Makefile: Better respect CFLAGS and CXXFLAGS as environment variables. 2018-12-30 17:17:19 -08:00
Makefile.vita Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
Makefile.vita.salamander Add fopen_utf8 for Salamander builds 2019-01-08 21:42:52 +01:00
Makefile.wii.salamander Add fopen_utf8 for Salamander builds 2019-01-08 21:42:52 +01:00
Makefile.wiiu Add fopen_utf8 for Salamander builds 2019-01-08 21:42:52 +01:00
Makefile.win qb: Add '--disable-menu'. (#7910) 2019-01-06 17:30:50 -05:00
movie.c Silence more warnings 2018-10-04 16:32:40 +02:00
movie.h
msg_hash.c easter egg 2019-01-05 18:33:29 -05:00
msg_hash.h (RGUI) Add colour themes 2019-01-09 10:50:24 +00:00
no-xib.diff
paths.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
paths.h easter egg 2019-01-05 18:33:29 -05:00
performance_counters.c
performance_counters.h
playlist.c fix heap overflow with playlists 2019-01-08 23:08:58 -05:00
playlist.h
README-exynos.md
README-mali_fbdev_r4p0.md
README-OMAP.md
README.md Move the resolutions so they are listed smallest to biggest instead of random, fix some typos 2018-11-19 16:36:01 -08:00
retroarch-android-debug.diff
retroarch-mingw-build.sh
retroarch.c Wrap access to runloop_key_event 2019-01-10 02:49:25 +01:00
retroarch.cfg Create option for dx video drivers to toggle displaying memory use 2018-11-28 00:01:09 -07:00
retroarch.desktop
retroarch.h Wrap access to runloop_key_event 2019-01-10 02:49:25 +01:00
setting_list.c Squeeze extra blank lines with cat(1). 2019-01-08 11:04:58 -08:00
setting_list.h Cleanups 2018-09-26 15:46:27 +02:00
switch_performance_profiles.h Fix c89 build with clang. 2018-12-16 07:02:14 -08:00
travis_metal_deploy.sh travis: unzip quietly so build log is not truncated 2018-09-03 20:00:03 -04:00
travis-deploy-key.enc travis: deploy OSX Metal build 2018-09-02 21:57:06 -04:00
verbosity.c Change C++ comments to c 2018-12-31 21:08:25 +01:00
verbosity.h
version_git.c
version_git.h
version.all Bump version up to 1.7.5 2018-09-15 20:24:04 +02:00
version.dtd Bump version up to 1.7.5 2018-09-15 20:24:04 +02:00
version.h
wiiu-devel.properties.template

Build Status Coverity Scan Build Status

RetroArch

RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes video game system emulators and game engines as well as more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores".

XMB menu driver

rgui menu driver

glui menu driver

libretro

libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little to no porting effort.

While RetroArch is the reference frontend for libretro, several other projects have used the libretro interface to include support for emulators and/or game engines. libretro is completely open and free for anyone to use.

libretro API header

Binaries

Latest binaries are currently hosted on the buildbot.

Support

To reach developers, either make an issue here on GitHub, make a thread on the forum, chat on Discord, or visit our IRC channel: #retroarch @ irc.freenode.org.

Documentation

See our Documentation Center. On Unix, man-pages are provided. More developer-centric stuff is found here.

Philosophy

RetroArch attempts to be small and lean while still having all the useful core features expected from an emulator. It is designed to be very portable and features a gamepad-centric and touchscreen UI. It also has a full-featured command-line interface.

In some areas, RetroArch goes beyond and emphasizes on not-so-common technical features such as multi-pass shader support, real-time rewind (Braid-style), video recording (using FFmpeg), run-ahead input latency removal, etc.

RetroArch also emphasizes being easy to integrate into various launcher frontends.

Platforms

RetroArch has been ported to the following platforms:

  • DOS
  • Windows
  • Linux
  • Emscripten (WebAssembly and JavaScript)
  • FreeBSD
  • NetBSD
  • OpenBSD
  • Haiku
  • Solaris
  • macOS (PPC, x86-32 and x86-64)
  • PlayStation 3
  • PlayStation Portable
  • PlayStation Vita
  • Original Microsoft Xbox
  • Microsoft Xbox 360 (Libxenon/XeXDK)
  • Nintendo GameCube
  • Nintendo Wii
  • Nintendo Wii U
  • Nintendo 3DS
  • Nintendo Switch
  • Nintendo NES/SNES Classic Edition
  • Raspberry Pi
  • Android
  • iOS
  • Blackberry

Dependencies (PC)

There are no true hard dependencies per se.

On Windows, RetroArch can run with only Win32 as dependency.

On Linux, there are no true dependencies. For optimal usage, the following dependencies come as recommended:

  • GL headers / Vulkan headers
  • X11 headers and libs, or EGL/KMS/GBM

OSX port of RetroArch requires latest versions of XCode to build.

RetroArch can utilize these libraries if enabled:

  • nvidia-cg-toolkit
  • libxml2 (GLSL XML shaders)
  • libfreetype2 (TTF font rendering on screen)

RetroArch needs at least one of these audio driver libraries:

  • ALSA
  • OSS
  • RoarAudio
  • RSound
  • OpenAL
  • JACK
  • SDL
  • PulseAudio
  • XAudio2 (Win32, Xbox 360)
  • DirectSound (Win32, Xbox 1)
  • CoreAudio (OSX, iOS)

To run properly, RetroArch requires a libretro implementation present; however, as it's typically loaded dynamically, it's not required at build time.

Dependencies (Console ports, mobile)

Console ports have their own dependencies, but generally do not require anything other than what the respective SDKs provide.

Configuring

The default configuration is defined in config.def.h. It is not recommended to change this unless you know what you're doing. These can later be tweaked by using a config file. A sample configuration file is installed to /etc/retroarch.cfg. This is the system-wide config file.

RetroArch will on startup create a config file in $XDG\_CONFIG\_HOME/retroarch/retroarch.cfg if it does not exist. Users only need to configure a certain option if the desired value deviates from the value defined in config.def.h.

To configure joypads, use the built-in menu or the retroarch-joyconfig command-line tool.

Compiling and installing

Instructions for compiling and installing RetroArch can be found in the Libretro/RetroArch Documentation Center.

CRT 15Khz Resolution Switching

CRT SwitchRes will turn on, on the fly. However, you will need to restart RetroArch to disable it. With CRT SwitchRes enable RetroArch will start in 2560 x 480 @ 60.

If you are running Windows, before enabling the CRT SwitchRes options please make sure you have installed CRTEmudriver and installed some modelines. The minimum modelines for all games to switch correctly are:

  • 2560 x 192 @ 60.000000
  • 2560 x 200 @ 60.000000
  • 2560 x 240 @ 60.000000
  • 2560 x 224 @ 60.000000
  • 2560 x 237 @ 60.000000
  • 2560 x 256 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 60.000000
  • 2560 x 480 @ 60.000000

Install these modelines replacing 2560 with your desired super resolution. The above resolutions are NTSC only so if you would be playing any PAL content please add PAL modelines:

  • 2560 x 192 @ 50.000000
  • 2560 x 200 @ 50.000000
  • 2560 x 240 @ 50.000000
  • 2560 x 224 @ 50.000000
  • 2560 x 288 @ 50.000000
  • 2560 x 237 @ 50.000000
  • 2560 x 254 @ 55.000000
  • 2560 x 448 @ 50.000000
  • 2560 x 480 @ 50.000000

Some games will require higher PAL resolutions which should also be installed:

  • 2560 x 512 @ 50.000000
  • 2560 x 576 @ 50.000000

Ideally install all these modelines and everything will work great.

Super Resolutions

The default super resolution is 2560. It is displayed just under the CRT switch option, which can be found in video settings. This can be changed within the retroarch.cfg. The only compatible resolutions are 1920, 2560 and 3840. Any other resolutions will be ignored and native switching will be activated.

Native Resolutions

If native resolutions are activated you will need a whole new set of modelines:

  • 256 x 240 @ 50.006977 SNESpal

  • 256 x 448 @ 50.006977 SNESpal

  • 512 x 224 @ 50.006977 SNESpal

  • 512 x 240 @ 50.006977 SNESpal

  • 512 x 448 @ 50.006977 SNESpal

  • 256 x 240 @ 60.098812 SNESntsc

  • 256 x 448 @ 60.098812 SNESntsc

  • 512 x 240 @ 60.098812 SNESntsc

  • 512 x 224 @ 60.098812 SNESntsc

  • 512 x 448 @ 60.098812 SNESntsc

  • 256 x 192 @ 59.922745 MDntsc

  • 256 x 224 @ 59.922745 MDntsc

  • 320 x 224 @ 59.922745 MDntsc

  • 320 x 240 @ 59.922745 MDntsc

  • 320 x 448 @ 59.922745 MDntsc

  • 320 x 480 @ 59.922745 MDntsc

  • 256 x 192 @ 49.701458 MDpal

  • 256 x 224 @ 49.701458 MDpal

  • 320 x 224 @ 49.701458 MDpal

  • 320 x 240 @ 49.701458 MDpal

  • 320 x 288 @ 49.701458 MDpal

  • 320 x 448 @ 49.701458 MDpal

  • 320 x 480 @ 49.701458 MDpal

  • 320 x 576 @ 49.701458 MDpal

  • 256 x 288 @ 49.701458 MSYSpal

  • 256 x 240 @ 60.098812 NESntsc

  • 256 x 240 @ 50.006977 NESpal

  • 640 x 237 @ 60.130001 N64ntsc

  • 640 x 240 @ 60.130001 N64ntsc

  • 640 x 480 @ 60.130001 N64ntsc

  • 640 x 288 @ 50.000000 N64pal

  • 640 x 480 @ 50.000000 N64pal

  • 640 x 576 @ 50.000000 N64pal

  • 256 x 252 @ 49.759998 PSXpal

  • 320 x 252 @ 49.759998 PSXpal

  • 384 x 252 @ 49.759998 PSXpal

  • 640 x 252 @ 49.759998 PSXpal

  • 640 x 540 @ 49.759998 PSXpal

  • 384 x 240 @ 59.941002 PSXntsc

  • 256 x 480 @ 59.941002 PSXntsc

  • 352 x 240 @ 59.820000 Saturn/SGFX_NTSCp

  • 704 x 240 @ 59.820000 SaturnNTSCp

  • 352 x 480 @ 59.820000 SaturnNTSCi

  • 704 x 480 @ 59.820000 SaturnNTSCi

  • 352 x 288 @ 49.701458 SaturnPALp

  • 704 x 288 @ 49.701458 SaturnPALp

  • 352 x 576 @ 49.701458 SaturnPALi

  • 704 x 576 @ 49.701458 SaturnPALi

  • 240 x 160 @ 59.730000 GBA

  • 320 x 200 @ 60.000000 Doom

// Arcade

  • 400 x 254 @ 54.706841 MK
  • 384 x 224 @ 59.637405 CPS1

These modelines are more accurate giving exact hz. However, some games may have unwanted results. This is due to mid-scanline resolution changes on the original hardware. For the best results super resolutions are the way to go.

CRT resolution switching & MAME

Some arcade resolutions can be very different from consumer CRTs. There is resolution detection to ensure MAME games will be displayed in the closest available resolution but drawn at their native resolution within this resolution. Meaning that the MAME game will look just like the original hardware.

MAME ROMs that run in a vertical aspect like DoDonPachi need to be rotated within MAME before resolution switching and aspect correction will work. Do this before enabling CRT SwitchRes so that RetroArch will run in your desktop resolution. Once you have rotated any games that may need it turn CRT SwitchRes on.