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common
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wayland: Ignore configure events during splash (#16398)
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2024-04-02 17:55:02 -07:00 |
display_servers
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Fix some warnings
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2023-12-22 09:50:01 +01:00 |
drivers
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
drivers_context
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wayland: Ignore configure events during splash (#16398)
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2024-04-02 17:55:02 -07:00 |
drivers_font
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Remove now obsolete xdk1_xfonts.c
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2023-06-15 12:59:32 +02:00 |
drivers_font_renderer
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Cleanups for font drivers
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2023-06-15 12:37:09 +02:00 |
drivers_shader
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
include
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MESA UWP Integration (#16285)
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2024-03-02 09:36:17 -08:00 |
video_filters
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Add files via upload (#15609)
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2023-08-17 06:12:35 -07:00 |
widgets
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Fix achievement widget padding (#16303)
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2024-02-27 23:20:24 -08:00 |
font_driver.c
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Get rid of some code duplication in MaterialUI/Ozone
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2023-06-16 00:48:16 +02:00 |
font_driver.h
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Get rid of some code duplication in MaterialUI/Ozone
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2023-06-16 00:48:16 +02:00 |
gfx_animation.c
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Cleanups/simplifications
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2023-08-17 21:58:41 +02:00 |
gfx_animation.h
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Header uniformity cleanups
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2023-05-30 21:21:05 +02:00 |
gfx_display.c
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Merge video_coord_array.c into video_driver.c
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2023-08-15 16:02:12 +02:00 |
gfx_display.h
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Header uniformity cleanups
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2023-05-30 21:21:05 +02:00 |
gfx_thumbnail_path.c
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Fix many warnings (#16180)
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2024-01-31 09:15:14 -08:00 |
gfx_thumbnail_path.h
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Flexible thumbnail matching (#16040)
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2023-12-27 02:26:46 -08:00 |
gfx_thumbnail.c
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Do not try to fetch full name thumbnails if not set explicitly. (#16174)
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2024-01-29 08:42:39 -08:00 |
gfx_thumbnail.h
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(menu_driver.c) Use flags instead of bools (#14500)
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2022-10-08 22:52:18 +02:00 |
gfx_widgets.c
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More widget corrections (#16296)
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2024-02-26 20:59:43 -08:00 |
gfx_widgets.h
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More widget corrections (#16296)
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2024-02-26 20:59:43 -08:00 |
video_crt_switch.c
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Fix videocore + switchres compile failure (#15971)
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2023-12-02 05:33:03 -08:00 |
video_crt_switch.h
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CRT: fix aspect ratio for tate games on a horizontal screen (#15378)
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2023-06-14 04:42:43 +02:00 |
video_defines.h
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Slang Subframe Shaders Feature (#16209)
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2024-02-09 03:12:55 -08:00 |
video_display_server.h
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Display server for KMS
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2023-05-19 17:34:25 +02:00 |
video_driver.c
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
video_driver.h
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
video_filter.c
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Reduce char arrays -
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2023-06-19 18:16:40 +02:00 |
video_filter.h
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Fix some linkage errors with RA MSVC 2010
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2017-12-30 13:00:08 +01:00 |
video_shader_parse.c
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Explicit typecast to bool for some flag to bool conversions
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2023-08-16 00:16:03 +02:00 |
video_shader_parse.h
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Header uniformity cleanups
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2023-05-30 21:21:05 +02:00 |
video_thread_wrapper.c
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fix crash showing achievement game placard when threaded video enabled and game image not cached (#16008)
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2023-12-12 21:43:54 -08:00 |
video_thread_wrapper.h
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(video_thread_wrapper) For threaded/audio video wrapper we will use
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2022-11-18 20:42:47 +01:00 |