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ctr_shaders
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[3DS] Allow sideways screen rotation
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2020-10-27 21:13:19 -07:00 |
d3d_shaders
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Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390)
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2021-12-22 02:17:17 +01:00 |
gl_shaders
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[VITA] Add support for Vita GLES2 (PIGLET)
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2021-01-06 19:14:30 +01:00 |
gx2_shaders
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Cleanups
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2023-06-01 22:52:05 +02:00 |
rsx_shaders
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(PSL1GHT) Add improvements to the RSX driver (#14965)
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2023-02-10 08:29:45 +01:00 |
vulkan_shaders
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Cleanups/style nits
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2023-02-23 13:15:14 +01:00 |
caca_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
ctr_gfx.c
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(CTR) Cut down on runloop_get_flags calls
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2023-08-16 19:53:59 +02:00 |
ctr_gu.h
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[3DS] Update to libctru 2.0
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2020-08-26 19:08:12 -07:00 |
d3d8.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
d3d9_renderchain.h
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Append Preset (#14737) (#14757)
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2022-12-22 21:36:32 +01:00 |
d3d9cg.c
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Remove unneeded video_driver_set_gpu_device_string/get_gpu_device_string
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2023-09-06 03:08:48 +02:00 |
d3d9hlsl.c
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Remove unneeded video_driver_set_gpu_device_string/get_gpu_device_string
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2023-09-06 03:08:48 +02:00 |
d3d10.c
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
d3d11.c
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
d3d12.c
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
dispmanx_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
drm_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
drm_pixformats.h
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Seems to come from here - add license text to it -
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2016-07-04 15:05:50 +02:00 |
exynos_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
fpga_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
gdi_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
gl1.c
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Squashed commit of the following: (#16142)
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2024-01-19 23:11:31 -08:00 |
gl2.c
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Fix gl2.c OpenGL ES detection. (#16313)
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2024-03-03 07:57:47 -08:00 |
gl3.c
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
gx2_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
gx_gfx_vi_encoder.c
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Cleanups/style nits
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2023-02-23 13:15:14 +01:00 |
gx_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
metal.m
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Squashed commit of the following: (#16142)
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2024-01-19 23:11:31 -08:00 |
network_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
oga_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
omap_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
ps2_gfx.c
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Clean up gfx driver interface structs (#15379)
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2023-06-14 04:42:34 +02:00 |
psp1_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
psp1_gfx.h
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Clean up trailing whitespace
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2017-12-12 00:24:18 -08:00 |
rsx_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
sdl2_gfx.c
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Update sdl2_gfx.c
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2023-10-31 12:01:00 -07:00 |
sdl_dingux_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
sdl_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
sdl_rs90_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
sixel_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
sunxi_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
switch_nx_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
vg.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
vga_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
vita2d_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
vulkan.c
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Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282)
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2024-03-19 08:59:36 -07:00 |
xenon360_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
xshm_gfx.c
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video_frame_info - start passing flags
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2023-08-16 19:17:23 +02:00 |
xvideo.c
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video_frame_info - more flags
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2023-08-16 19:47:24 +02:00 |