RetroArch/gfx/drivers
2024-03-19 08:59:36 -07:00
..
ctr_shaders [3DS] Allow sideways screen rotation 2020-10-27 21:13:19 -07:00
d3d_shaders Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
gl_shaders [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
gx2_shaders Cleanups 2023-06-01 22:52:05 +02:00
rsx_shaders (PSL1GHT) Add improvements to the RSX driver (#14965) 2023-02-10 08:29:45 +01:00
vulkan_shaders Cleanups/style nits 2023-02-23 13:15:14 +01:00
caca_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
ctr_gfx.c (CTR) Cut down on runloop_get_flags calls 2023-08-16 19:53:59 +02:00
ctr_gu.h [3DS] Update to libctru 2.0 2020-08-26 19:08:12 -07:00
d3d8.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
d3d9_renderchain.h Append Preset (#14737) (#14757) 2022-12-22 21:36:32 +01:00
d3d9cg.c Remove unneeded video_driver_set_gpu_device_string/get_gpu_device_string 2023-09-06 03:08:48 +02:00
d3d9hlsl.c Remove unneeded video_driver_set_gpu_device_string/get_gpu_device_string 2023-09-06 03:08:48 +02:00
d3d10.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
d3d11.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
d3d12.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
dispmanx_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
drm_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
drm_pixformats.h Seems to come from here - add license text to it - 2016-07-04 15:05:50 +02:00
exynos_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
fpga_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
gdi_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
gl1.c Squashed commit of the following: (#16142) 2024-01-19 23:11:31 -08:00
gl2.c Fix gl2.c OpenGL ES detection. (#16313) 2024-03-03 07:57:47 -08:00
gl3.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
gx2_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
gx_gfx_vi_encoder.c Cleanups/style nits 2023-02-23 13:15:14 +01:00
gx_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
metal.m Squashed commit of the following: (#16142) 2024-01-19 23:11:31 -08:00
network_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
oga_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
omap_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
ps2_gfx.c Clean up gfx driver interface structs (#15379) 2023-06-14 04:42:34 +02:00
psp1_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
psp1_gfx.h Clean up trailing whitespace 2017-12-12 00:24:18 -08:00
rsx_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sdl2_gfx.c Update sdl2_gfx.c 2023-10-31 12:01:00 -07:00
sdl_dingux_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sdl_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sdl_rs90_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sixel_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
sunxi_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
switch_nx_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
vg.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
vga_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
vita2d_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
vulkan.c Added rolling scan line simulation based on the shader subframe feature. This is implemented with a scrolling scissor rect rather than in the shader itself as this is more efficient although may not work for every shader pass - we may need an option to exclude certain passes. The implementation simply divides the screen up by the number of sub frames and then moves the scissor rect down over the screen over the number of sub frames. (#16282) 2024-03-19 08:59:36 -07:00
xenon360_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
xshm_gfx.c video_frame_info - start passing flags 2023-08-16 19:17:23 +02:00
xvideo.c video_frame_info - more flags 2023-08-16 19:47:24 +02:00