RetroArch/input/input_overlay.h
2015-11-30 04:47:41 +01:00

255 lines
5.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2015 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INPUT_OVERLAY_H__
#define INPUT_OVERLAY_H__
#include <stdint.h>
#include <boolean.h>
#include <retro_miscellaneous.h>
#include <formats/image.h>
#include "../libretro.h"
#ifdef __cplusplus
extern "C" {
#endif
#define BOX_RADIAL 0x18df06d2U
#define BOX_RECT 0x7c9d4d93U
#define KEY_ANALOG_LEFT 0x56b92e81U
#define KEY_ANALOG_RIGHT 0x2e4dc654U
#define OVERLAY_GET_KEY(state, key) (((state)->keys[(key) / 32] >> ((key) % 32)) & 1)
#define OVERLAY_SET_KEY(state, key) (state)->keys[(key) / 32] |= 1 << ((key) % 32)
#define OVERLAY_CLEAR_KEY(state, key) (state)->keys[(key) / 32] &= ~(1 << ((key) % 32))
/* Overlay driver acts as a medium between input drivers
* and video driver.
*
* Coordinates are fetched from input driver, and an
* overlay with pressable actions are displayed on-screen.
*
* This interface requires that the video driver has support
* for the overlay interface.
*/
typedef struct video_overlay_interface
{
void (*enable)(void *data, bool state);
bool (*load)(void *data,
const void *images, unsigned num_images);
void (*tex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*vertex_geom)(void *data, unsigned image,
float x, float y, float w, float h);
void (*full_screen)(void *data, bool enable);
void (*set_alpha)(void *data, unsigned image, float mod);
} video_overlay_interface_t;
enum overlay_hitbox
{
OVERLAY_HITBOX_RADIAL = 0,
OVERLAY_HITBOX_RECT
};
enum overlay_type
{
OVERLAY_TYPE_BUTTONS = 0,
OVERLAY_TYPE_ANALOG_LEFT,
OVERLAY_TYPE_ANALOG_RIGHT,
OVERLAY_TYPE_KEYBOARD
};
enum overlay_status
{
OVERLAY_STATUS_NONE = 0,
OVERLAY_STATUS_DEFERRED_LOAD,
OVERLAY_STATUS_DEFERRED_LOADING_IMAGE,
OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS,
OVERLAY_STATUS_DEFERRED_LOADING,
OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE,
OVERLAY_STATUS_DEFERRED_DONE,
OVERLAY_STATUS_DEFERRED_ERROR
};
enum overlay_image_transfer_status
{
OVERLAY_IMAGE_TRANSFER_NONE = 0,
OVERLAY_IMAGE_TRANSFER_BUSY,
OVERLAY_IMAGE_TRANSFER_DONE,
OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE,
OVERLAY_IMAGE_TRANSFER_DESC_ITERATE,
OVERLAY_IMAGE_TRANSFER_DESC_DONE,
OVERLAY_IMAGE_TRANSFER_ERROR
};
struct overlay
{
struct overlay_desc *descs;
size_t size;
size_t pos;
unsigned pos_increment;
struct texture_image image;
bool block_scale;
float mod_x, mod_y, mod_w, mod_h;
float x, y, w, h;
float scale;
float center_x, center_y;
bool full_screen;
char name[64];
struct
{
struct
{
char key[64];
char path[PATH_MAX_LENGTH];
} paths;
struct
{
char key[64];
} names;
struct
{
char array[256];
char key[64];
} rect;
struct
{
char key[64];
unsigned size;
} descs;
bool normalized;
float alpha_mod;
float range_mod;
} config;
struct texture_image *load_images;
unsigned load_images_size;
};
struct overlay_desc
{
float x;
float y;
enum overlay_hitbox hitbox;
float range_x, range_y;
float range_x_mod, range_y_mod;
float mod_x, mod_y, mod_w, mod_h;
float delta_x, delta_y;
enum overlay_type type;
uint64_t key_mask;
float analog_saturate_pct;
unsigned next_index;
char next_index_name[64];
struct texture_image image;
unsigned image_index;
float alpha_mod;
float range_mod;
bool updated;
bool movable;
};
typedef struct overlay_desc overlay_desc_t;
typedef struct input_overlay input_overlay_t;
typedef struct
{
struct overlay *overlays;
struct overlay *active;
size_t size;
} overlay_task_data_t;
/**
* input_overlay_free:
*
* Frees overlay handle.
**/
void input_overlay_free(void);
void input_overlay_free_overlay(struct overlay *overlay);
/**
* input_overlay_init
*
* Initializes the overlay system.
*/
void input_overlay_init(void);
/**
* input_overlay_set_alpha_mod:
* @mod : New modulating factor to apply.
*
* Sets a modulating factor for alpha channel. Default is 1.0.
* The alpha factor is applied for all overlays.
**/
void input_overlay_set_alpha_mod(float mod);
/**
* input_overlay_set_scale_factor:
* @scale : Factor of scale to apply.
*
* Scales the overlay by a factor of scale.
**/
void input_overlay_set_scale_factor(float scale);
/**
* input_overlay_next:
*
* Switch to the next available overlay
* screen.
**/
void input_overlay_next(float opacity);
/*
* input_poll_overlay:
* @ol : pointer to overlay
*
* Poll pressed buttons/keys on currently active overlay.
**/
void input_poll_overlay(float opacity);
void input_state_overlay(int16_t *ret,
unsigned port, unsigned device, unsigned idx,
unsigned id);
bool input_overlay_key_pressed(int key);
bool input_overlay_is_alive(void);
#ifdef __cplusplus
}
#endif
#endif