mirror of
https://github.com/libretro/RetroArch.git
synced 2024-12-01 04:00:32 +00:00
689ac432d6
input driver itself, and make function static
200 lines
4.5 KiB
C
200 lines
4.5 KiB
C
/* RetroArch - A frontend for libretro.
|
|
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
|
|
* Copyright (C) 2011-2017 - Daniel De Matteis
|
|
*
|
|
* RetroArch is free software: you can redistribute it and/or modify it under the terms
|
|
* of the GNU General Public License as published by the Free Software Found-
|
|
* ation, either version 3 of the License, or (at your option) any later version.
|
|
*
|
|
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
|
|
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
|
|
* PURPOSE. See the GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with RetroArch.
|
|
* If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include <stdint.h>
|
|
#include <stdlib.h>
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "../../config.h"
|
|
#endif
|
|
|
|
#ifdef _XBOX
|
|
#include <xtl.h>
|
|
#endif
|
|
|
|
#include <boolean.h>
|
|
#include <libretro.h>
|
|
|
|
#include "../../config.def.h"
|
|
|
|
#include "../input_driver.h"
|
|
|
|
/* TODO/FIXME -
|
|
* fix game focus toggle */
|
|
|
|
typedef struct xdk_input
|
|
{
|
|
const input_device_driver_t *joypad;
|
|
} xdk_input_t;
|
|
|
|
static void xdk_input_poll(void *data)
|
|
{
|
|
xdk_input_t *xdk = (xdk_input_t*)data;
|
|
|
|
if (xdk && xdk->joypad)
|
|
xdk->joypad->poll();
|
|
}
|
|
|
|
static int16_t xdk_input_state(void *data,
|
|
rarch_joypad_info_t *joypad_info,
|
|
const struct retro_keybind **binds,
|
|
unsigned port, unsigned device,
|
|
unsigned index, unsigned id)
|
|
{
|
|
xdk_input_t *xdk = (xdk_input_t*)data;
|
|
|
|
if (port >= DEFAULT_MAX_PADS)
|
|
return 0;
|
|
|
|
switch (device)
|
|
{
|
|
case RETRO_DEVICE_JOYPAD:
|
|
if (id == RETRO_DEVICE_ID_JOYPAD_MASK)
|
|
{
|
|
unsigned i;
|
|
int16_t ret = 0;
|
|
|
|
for (i = 0; i < RARCH_FIRST_CUSTOM_BIND; i++)
|
|
{
|
|
if (binds[port][i].valid)
|
|
{
|
|
if (
|
|
button_is_pressed(xdk->joypad, joypad_info, binds[port],
|
|
port, i))
|
|
ret |= (1 << i);
|
|
}
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
if (binds[port][id].valid)
|
|
{
|
|
if (
|
|
button_is_pressed(xdk->joypad, joypad_info, binds[port],
|
|
port, id))
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
case RETRO_DEVICE_ANALOG:
|
|
break;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void xdk_input_free_input(void *data)
|
|
{
|
|
xdk_input_t *xdk = (xdk_input_t*)data;
|
|
|
|
if (!xdk)
|
|
return;
|
|
|
|
if (xdk->joypad)
|
|
xdk->joypad->destroy();
|
|
|
|
free(xdk);
|
|
}
|
|
|
|
static void *xdk_input_init(const char *joypad_driver)
|
|
{
|
|
xdk_input_t *xdk = (xdk_input_t*)calloc(1, sizeof(*xdk));
|
|
if (!xdk)
|
|
return NULL;
|
|
|
|
xdk->joypad = input_joypad_init_driver(joypad_driver, xdk);
|
|
|
|
return xdk;
|
|
}
|
|
|
|
static uint64_t xdk_input_get_capabilities(void *data)
|
|
{
|
|
(void)data;
|
|
|
|
return (1 << RETRO_DEVICE_JOYPAD) | (1 << RETRO_DEVICE_ANALOG);
|
|
}
|
|
|
|
/* FIXME - are we sure about treating low frequency motor as the
|
|
* "strong" motor? Does it apply for Xbox too? */
|
|
|
|
static bool xdk_input_set_rumble(void *data, unsigned port,
|
|
enum retro_rumble_effect effect, uint16_t strength)
|
|
{
|
|
#ifdef _XBOX360
|
|
#if 0
|
|
XINPUT_VIBRATION rumble_state;
|
|
#endif
|
|
#endif
|
|
xdk_input_t *xdk = (xdk_input_t*)data;
|
|
bool val = false;
|
|
|
|
(void)xdk;
|
|
|
|
#if 0
|
|
#if defined(_XBOX360)
|
|
if (effect == RETRO_RUMBLE_STRONG)
|
|
rumble_state.wLeftMotorSpeed = strength;
|
|
else if (effect == RETRO_RUMBLE_WEAK)
|
|
rumble_state.wRightMotorSpeed = strength;
|
|
val = XInputSetState(port, &rumble_state) == ERROR_SUCCESS;
|
|
#elif defined(_XBOX1)
|
|
#if 0
|
|
XINPUT_FEEDBACK rumble_state;
|
|
|
|
if (effect == RETRO_RUMBLE_STRONG)
|
|
rumble_state.Rumble.wLeftMotorSpeed = strength;
|
|
else if (effect == RETRO_RUMBLE_WEAK)
|
|
rumble_state.Rumble.wRightMotorSpeed = strength;
|
|
val = XInputSetState(xdk->gamepads[port], &rumble_state) == ERROR_SUCCESS;
|
|
#endif
|
|
#endif
|
|
#endif
|
|
return val;
|
|
}
|
|
|
|
static const input_device_driver_t *xdk_input_get_joypad_driver(void *data)
|
|
{
|
|
xdk_input_t *xdk = (xdk_input_t*)data;
|
|
if (!xdk)
|
|
return NULL;
|
|
return xdk->joypad;
|
|
}
|
|
|
|
static void xdk_input_grab_mouse(void *data, bool state)
|
|
{
|
|
(void)data;
|
|
(void)state;
|
|
}
|
|
|
|
input_driver_t input_xinput = {
|
|
xdk_input_init,
|
|
xdk_input_poll,
|
|
xdk_input_state,
|
|
xdk_input_free_input,
|
|
NULL,
|
|
NULL,
|
|
xdk_input_get_capabilities,
|
|
"xinput",
|
|
xdk_input_grab_mouse,
|
|
NULL,
|
|
xdk_input_set_rumble,
|
|
xdk_input_get_joypad_driver,
|
|
NULL,
|
|
false
|
|
};
|