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99a1784aaf
We weren't using the event loop anyways ...
47 lines
1.3 KiB
C
47 lines
1.3 KiB
C
/* SSNES - A Super Nintendo Entertainment System (SNES) Emulator frontend for libsnes.
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* Copyright (C) 2010-2011 - Hans-Kristian Arntzen
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*
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* Some code herein may be based on code found in BSNES.
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*
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* SSNES is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* SSNES is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with SSNES.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __SSNES_SDL_INPUT_H
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#define __SSNES_SDL_INPUT_H
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#include "SDL.h"
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#include "general.h"
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#ifdef HAVE_DINPUT
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#include "ssnes_dinput.h"
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#endif
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typedef struct sdl_input
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{
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#ifdef HAVE_DINPUT
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sdl_dinput_t *di;
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#else
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SDL_Joystick *joysticks[MAX_PLAYERS];
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unsigned num_axes[MAX_PLAYERS];
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unsigned num_buttons[MAX_PLAYERS];
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unsigned num_hats[MAX_PLAYERS];
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unsigned num_joysticks;
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#endif
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bool use_keyboard;
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int16_t mouse_x, mouse_y;
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int16_t mouse_l, mouse_r, mouse_m;
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} sdl_input_t;
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#endif
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