RetroArch/network/discord.h
2021-11-05 13:45:00 +01:00

96 lines
2.6 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2018-2019 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __RARCH_DISCORD_H
#define __RARCH_DISCORD_H
#include <stdlib.h>
#include <stdarg.h>
#include <stdint.h>
#include <string.h>
#include <boolean.h>
#include <discord_rpc.h>
#include "../deps/discord-rpc/include/discord_rpc.h"
enum discord_presence
{
DISCORD_PRESENCE_NONE = 0,
DISCORD_PRESENCE_MENU,
DISCORD_PRESENCE_GAME,
DISCORD_PRESENCE_GAME_PAUSED,
DISCORD_PRESENCE_NETPLAY_HOSTING,
DISCORD_PRESENCE_NETPLAY_CLIENT,
DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED,
DISCORD_PRESENCE_RETROACHIEVEMENTS,
DISCORD_PRESENCE_SHUTDOWN
};
typedef struct discord_userdata
{
enum discord_presence status;
} discord_userdata_t;
/* The Discord API specifies these variables:
- userId --------- char[24] - the userId of the player asking to join
- username ------- char[344] - the username of the player asking to join
- discriminator -- char[8] - the discriminator of the player asking to join
- spectateSecret - char[128] - secret used for spectatin matches
- joinSecret - char[128] - secret used to join matches
- partyId - char[128] - the party you would be joining
*/
struct discord_state
{
int64_t start_time;
int64_t pause_time;
int64_t elapsed_time;
DiscordRichPresence presence; /* int64_t alignment */
unsigned status;
char self_party_id[128];
char peer_party_id[128];
char user_name[344];
char user_avatar[344];
bool ready;
bool avatar_ready;
bool connecting;
bool inited;
};
typedef struct discord_state discord_state_t;
void discord_update(enum discord_presence presence);
bool discord_is_ready(void);
void discord_avatar_set_ready(bool ready);
bool discord_avatar_is_ready(void);
char* discord_get_own_avatar(void);
char *discord_get_own_username(void);
discord_state_t *discord_state_get_ptr(void);
void discord_init(const char *discord_app_id, char *args);
#endif /* __RARCH_DISCORD_H */