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121174c9af
discord_state_t instead
96 lines
2.6 KiB
C
96 lines
2.6 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2018-2019 - Andrés Suárez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef __RARCH_DISCORD_H
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#define __RARCH_DISCORD_H
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#include <stdlib.h>
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#include <stdarg.h>
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#include <stdint.h>
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#include <string.h>
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#include <boolean.h>
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#include <discord_rpc.h>
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#include "../deps/discord-rpc/include/discord_rpc.h"
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enum discord_presence
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{
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DISCORD_PRESENCE_NONE = 0,
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DISCORD_PRESENCE_MENU,
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DISCORD_PRESENCE_GAME,
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DISCORD_PRESENCE_GAME_PAUSED,
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DISCORD_PRESENCE_NETPLAY_HOSTING,
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DISCORD_PRESENCE_NETPLAY_CLIENT,
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DISCORD_PRESENCE_NETPLAY_NETPLAY_STOPPED,
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DISCORD_PRESENCE_RETROACHIEVEMENTS,
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DISCORD_PRESENCE_SHUTDOWN
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};
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typedef struct discord_userdata
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{
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enum discord_presence status;
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} discord_userdata_t;
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/* The Discord API specifies these variables:
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- userId --------- char[24] - the userId of the player asking to join
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- username ------- char[344] - the username of the player asking to join
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- discriminator -- char[8] - the discriminator of the player asking to join
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- spectateSecret - char[128] - secret used for spectatin matches
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- joinSecret - char[128] - secret used to join matches
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- partyId - char[128] - the party you would be joining
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*/
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struct discord_state
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{
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int64_t start_time;
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int64_t pause_time;
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int64_t elapsed_time;
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DiscordRichPresence presence; /* int64_t alignment */
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unsigned status;
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char self_party_id[128];
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char peer_party_id[128];
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char user_name[344];
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char user_avatar[344];
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bool ready;
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bool avatar_ready;
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bool connecting;
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bool inited;
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};
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typedef struct discord_state discord_state_t;
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void discord_update(enum discord_presence presence);
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bool discord_is_ready(void);
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void discord_avatar_set_ready(bool ready);
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bool discord_avatar_is_ready(void);
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char* discord_get_own_avatar(void);
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char *discord_get_own_username(void);
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discord_state_t *discord_state_get_ptr(void);
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void discord_init(const char *discord_app_id, char *args);
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#endif /* __RARCH_DISCORD_H */
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