mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-30 19:50:24 +00:00
1283 lines
36 KiB
C
1283 lines
36 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2017 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include <string.h>
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#ifdef HAVE_CONFIG_H
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#include "../config.h"
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#endif
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#include <libretro.h>
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#include <compat/posix_string.h>
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#include <compat/msvc.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <rhash.h>
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#include <string/stdstring.h>
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#include <streams/file_stream.h>
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#include <lists/string_list.h>
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#include "../configuration.h"
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#include "../retroarch.h"
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#include "../verbosity.h"
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#include "../frontend/frontend_driver.h"
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#include "../command.h"
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#include "../file_path_special.h"
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#include "video_shader_parse.h"
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#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
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#include "drivers_shader/slang_process.h"
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#endif
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static path_change_data_t *file_change_data = NULL;
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/**
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* wrap_mode_to_str:
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* @type : Wrap type.
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*
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* Translates wrap mode to human-readable string identifier.
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*
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* Returns: human-readable string identifier of wrap mode.
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**/
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static const char *wrap_mode_to_str(enum gfx_wrap_type type)
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{
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switch (type)
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{
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case RARCH_WRAP_BORDER:
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return "clamp_to_border";
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case RARCH_WRAP_EDGE:
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return "clamp_to_edge";
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case RARCH_WRAP_REPEAT:
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return "repeat";
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case RARCH_WRAP_MIRRORED_REPEAT:
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return "mirrored_repeat";
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default:
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break;
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}
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return "???";
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}
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/**
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* wrap_str_to_mode:
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* @type : Wrap type in human-readable string format.
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*
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* Translates wrap mode from human-readable string to enum mode value.
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*
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* Returns: enum mode value of wrap type.
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**/
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static enum gfx_wrap_type wrap_str_to_mode(const char *wrap_mode)
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{
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if (string_is_equal(wrap_mode, "clamp_to_border"))
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return RARCH_WRAP_BORDER;
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else if (string_is_equal(wrap_mode, "clamp_to_edge"))
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return RARCH_WRAP_EDGE;
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else if (string_is_equal(wrap_mode, "repeat"))
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return RARCH_WRAP_REPEAT;
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else if (string_is_equal(wrap_mode, "mirrored_repeat"))
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return RARCH_WRAP_MIRRORED_REPEAT;
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RARCH_WARN("Invalid wrapping type %s. Valid ones are: clamp_to_border"
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" (default), clamp_to_edge, repeat and mirrored_repeat. Falling back to default.\n",
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wrap_mode);
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return RARCH_WRAP_DEFAULT;
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}
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/**
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* video_shader_parse_pass:
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* @conf : Preset file to read from.
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* @pass : Shader passes handle.
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* @i : Index of shader pass.
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*
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* Parses shader pass from preset file.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_pass(config_file_t *conf,
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struct video_shader_pass *pass, unsigned i)
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{
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char shader_name[64];
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char filter_name_buf[64];
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char wrap_name_buf[64];
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char wrap_mode[64];
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char frame_count_mod_buf[64];
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char srgb_output_buf[64];
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char fp_fbo_buf[64];
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char mipmap_buf[64];
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char alias_buf[64];
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char scale_name_buf[64];
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char attr_name_buf[64];
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char scale_type[64];
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char scale_type_x[64];
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char scale_type_y[64];
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char frame_count_mod[64];
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size_t path_size = PATH_MAX_LENGTH;
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char *tmp_path = (char*)malloc(path_size);
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struct gfx_fbo_scale *scale = NULL;
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bool tmp_bool = false;
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float fattr = 0.0f;
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int iattr = 0;
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if (!tmp_path)
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return false;
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fp_fbo_buf[0] = mipmap_buf[0] = alias_buf[0] =
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scale_name_buf[0] = attr_name_buf[0] = scale_type[0] =
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scale_type_x[0] = scale_type_y[0] = frame_count_mod[0] =
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shader_name[0] = filter_name_buf[0] = wrap_name_buf[0] =
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wrap_mode[0] = frame_count_mod_buf[0] = srgb_output_buf[0] = '\0';
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/* Source */
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snprintf(shader_name, sizeof(shader_name), "shader%u", i);
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if (!config_get_path(conf, shader_name, tmp_path, path_size))
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{
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RARCH_ERR("Couldn't parse shader source (%s).\n", shader_name);
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free(tmp_path);
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return false;
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}
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fill_pathname_resolve_relative(pass->source.path,
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conf->path, tmp_path, sizeof(pass->source.path));
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free(tmp_path);
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/* Smooth */
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snprintf(filter_name_buf, sizeof(filter_name_buf), "filter_linear%u", i);
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if (config_get_bool(conf, filter_name_buf, &tmp_bool))
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{
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bool smooth = tmp_bool;
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pass->filter = smooth ? RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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}
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else
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pass->filter = RARCH_FILTER_UNSPEC;
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/* Wrapping mode */
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snprintf(wrap_name_buf, sizeof(wrap_name_buf), "wrap_mode%u", i);
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if (config_get_array(conf, wrap_name_buf, wrap_mode, sizeof(wrap_mode)))
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pass->wrap = wrap_str_to_mode(wrap_mode);
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/* Frame count mod */
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snprintf(frame_count_mod_buf, sizeof(frame_count_mod_buf), "frame_count_mod%u", i);
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if (config_get_array(conf, frame_count_mod_buf,
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frame_count_mod, sizeof(frame_count_mod)))
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pass->frame_count_mod = (unsigned)strtoul(frame_count_mod, NULL, 0);
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/* FBO types and mipmapping */
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snprintf(srgb_output_buf, sizeof(srgb_output_buf), "srgb_framebuffer%u", i);
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if (config_get_bool(conf, srgb_output_buf, &tmp_bool))
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pass->fbo.srgb_fbo = tmp_bool;
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snprintf(fp_fbo_buf, sizeof(fp_fbo_buf), "float_framebuffer%u", i);
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if (config_get_bool(conf, fp_fbo_buf, &tmp_bool))
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pass->fbo.fp_fbo = tmp_bool;
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snprintf(mipmap_buf, sizeof(mipmap_buf), "mipmap_input%u", i);
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if (config_get_bool(conf, mipmap_buf, &tmp_bool))
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pass->mipmap = tmp_bool;
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snprintf(alias_buf, sizeof(alias_buf), "alias%u", i);
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if (!config_get_array(conf, alias_buf, pass->alias, sizeof(pass->alias)))
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*pass->alias = '\0';
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/* Scale */
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scale = &pass->fbo;
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type%u", i);
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config_get_array(conf, scale_name_buf, scale_type, sizeof(scale_type));
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_x%u", i);
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config_get_array(conf, scale_name_buf, scale_type_x, sizeof(scale_type_x));
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snprintf(scale_name_buf, sizeof(scale_name_buf), "scale_type_y%u", i);
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config_get_array(conf, scale_name_buf, scale_type_y, sizeof(scale_type_y));
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if (!*scale_type && !*scale_type_x && !*scale_type_y)
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return true;
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if (*scale_type)
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{
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strlcpy(scale_type_x, scale_type, sizeof(scale_type_x));
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strlcpy(scale_type_y, scale_type, sizeof(scale_type_y));
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}
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scale->valid = true;
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scale->type_x = RARCH_SCALE_INPUT;
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scale->type_y = RARCH_SCALE_INPUT;
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scale->scale_x = 1.0;
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scale->scale_y = 1.0;
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if (*scale_type_x)
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{
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if (string_is_equal(scale_type_x, "source"))
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scale->type_x = RARCH_SCALE_INPUT;
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else if (string_is_equal(scale_type_x, "viewport"))
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scale->type_x = RARCH_SCALE_VIEWPORT;
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else if (string_is_equal(scale_type_x, "absolute"))
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scale->type_x = RARCH_SCALE_ABSOLUTE;
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else
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{
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RARCH_ERR("Invalid attribute.\n");
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return false;
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}
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}
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if (*scale_type_y)
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{
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if (string_is_equal(scale_type_y, "source"))
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scale->type_y = RARCH_SCALE_INPUT;
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else if (string_is_equal(scale_type_y, "viewport"))
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scale->type_y = RARCH_SCALE_VIEWPORT;
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else if (string_is_equal(scale_type_y, "absolute"))
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scale->type_y = RARCH_SCALE_ABSOLUTE;
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else
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{
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RARCH_ERR("Invalid attribute.\n");
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return false;
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}
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_x == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_x = iattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_x = iattr;
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}
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}
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else
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{
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_x%u", i);
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_x = fattr;
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}
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}
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale%u", i);
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if (scale->type_y == RARCH_SCALE_ABSOLUTE)
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{
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_y = iattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_int(conf, attr_name_buf, &iattr))
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scale->abs_y = iattr;
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}
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}
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else
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{
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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else
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{
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snprintf(attr_name_buf, sizeof(attr_name_buf), "scale_y%u", i);
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if (config_get_float(conf, attr_name_buf, &fattr))
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scale->scale_y = fattr;
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}
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}
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return true;
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}
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/**
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* video_shader_parse_textures:
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* @conf : Preset file to read from.
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* @shader : Shader pass handle.
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*
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* Parses shader textures.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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static bool video_shader_parse_textures(config_file_t *conf,
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struct video_shader *shader)
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{
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size_t path_size = PATH_MAX_LENGTH;
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const char *id = NULL;
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char *save = NULL;
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char *textures = (char*)malloc(1024 + path_size);
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char *tmp_path = textures + 1024;
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if (!textures)
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return false;
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textures[0] = '\0';
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if (!config_get_array(conf, "textures", textures, 1024))
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{
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free(textures);
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return true;
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}
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for (id = strtok_r(textures, ";", &save);
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id && shader->luts < GFX_MAX_TEXTURES;
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shader->luts++, id = strtok_r(NULL, ";", &save))
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{
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char id_filter[64];
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char id_wrap[64];
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char wrap_mode[64];
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char id_mipmap[64];
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bool mipmap = false;
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bool smooth = false;
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id_filter[0] = id_wrap[0] = wrap_mode[0] = id_mipmap[0] = '\0';
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if (!config_get_array(conf, id, tmp_path, path_size))
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{
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RARCH_ERR("Cannot find path to texture \"%s\" ...\n", id);
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free(textures);
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return false;
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}
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fill_pathname_resolve_relative(shader->lut[shader->luts].path,
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conf->path, tmp_path, sizeof(shader->lut[shader->luts].path));
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strlcpy(shader->lut[shader->luts].id, id,
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sizeof(shader->lut[shader->luts].id));
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strlcpy(id_filter, id, sizeof(id_filter));
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strlcat(id_filter, "_linear", sizeof(id_filter));
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if (config_get_bool(conf, id_filter, &smooth))
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shader->lut[shader->luts].filter = smooth ?
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RARCH_FILTER_LINEAR : RARCH_FILTER_NEAREST;
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else
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shader->lut[shader->luts].filter = RARCH_FILTER_UNSPEC;
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strlcpy(id_wrap, id, sizeof(id_wrap));
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strlcat(id_wrap, "_wrap_mode", sizeof(id_wrap));
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if (config_get_array(conf, id_wrap, wrap_mode, sizeof(wrap_mode)))
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shader->lut[shader->luts].wrap = wrap_str_to_mode(wrap_mode);
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strlcpy(id_mipmap, id, sizeof(id_mipmap));
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strlcat(id_mipmap, "_mipmap", sizeof(id_mipmap));
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if (config_get_bool(conf, id_mipmap, &mipmap))
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shader->lut[shader->luts].mipmap = mipmap;
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else
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shader->lut[shader->luts].mipmap = false;
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}
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free(textures);
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return true;
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}
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/**
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* video_shader_parse_find_parameter:
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* @params : Shader parameter handle.
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* @num_params : Number of shader params in @params.
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* @id : Identifier to search for.
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*
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* Finds a shader parameter with identifier @id in @params..
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*
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* Returns: handle to shader parameter if successful, otherwise NULL.
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**/
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static struct video_shader_parameter *video_shader_parse_find_parameter(
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struct video_shader_parameter *params,
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unsigned num_params, const char *id)
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{
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unsigned i;
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for (i = 0; i < num_params; i++)
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{
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if (string_is_equal(params[i].id, id))
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return ¶ms[i];
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}
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return NULL;
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}
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/**
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* video_shader_set_current_parameters:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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*
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* Reads the current value for all parameters from config file.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool video_shader_resolve_current_parameters(config_file_t *conf,
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struct video_shader *shader)
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{
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size_t param_size = 4096 * sizeof(char);
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const char *id = NULL;
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char *parameters = NULL;
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char *save = NULL;
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if (!conf)
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return false;
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parameters = (char*)malloc(param_size);
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if (!parameters)
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return false;
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parameters[0] = '\0';
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/* Read in parameters which override the defaults. */
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if (!config_get_array(conf, "parameters",
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parameters, param_size))
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{
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free(parameters);
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return true;
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}
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for (id = strtok_r(parameters, ";", &save); id;
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id = strtok_r(NULL, ";", &save))
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{
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struct video_shader_parameter *parameter =
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(struct video_shader_parameter*)
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video_shader_parse_find_parameter(
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shader->parameters, shader->num_parameters, id);
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if (!parameter)
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{
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is set in the preset,"
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" but no shader uses this parameter, ignoring.\n", id);
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continue;
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}
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if (!config_get_float(conf, id, ¶meter->current))
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RARCH_WARN("[CGP/GLSLP]: Parameter %s is not set in preset.\n", id);
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}
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free(parameters);
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return true;
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}
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/**
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* video_shader_resolve_parameters:
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* @conf : Preset file to read from.
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* @shader : Shader passes handle.
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*
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* Resolves all shader parameters belonging to shaders.
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*
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* Returns: true (1) if successful, otherwise false (0).
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**/
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bool video_shader_resolve_parameters(config_file_t *conf,
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struct video_shader *shader)
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{
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unsigned i;
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struct video_shader_parameter *param = &shader->parameters[0];
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shader->num_parameters = 0;
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/* Find all parameters in our shaders. */
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for (i = 0; i < shader->passes; i++)
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{
|
|
const char *path = shader->pass[i].source.path;
|
|
uint8_t *buf = NULL;
|
|
int64_t buf_len = 0;
|
|
struct string_list *lines = NULL;
|
|
size_t line_index = 0;
|
|
|
|
if (string_is_empty(path))
|
|
continue;
|
|
|
|
if (!path_is_valid(path))
|
|
continue;
|
|
|
|
#if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS)
|
|
/* First try to use the more robust slang
|
|
* implementation to support #includes. */
|
|
/* FIXME: The check for slang can be removed
|
|
* if it's sufficiently tested for
|
|
* GLSL/Cg as well, it should be the same implementation. */
|
|
if (string_is_equal(path_get_extension(path), "slang") &&
|
|
slang_preprocess_parse_parameters(path, shader))
|
|
continue;
|
|
|
|
/* If that doesn't work, fallback to the old path.
|
|
* Ideally, we'd get rid of this path sooner or later. */
|
|
#endif
|
|
|
|
/* Read file contents */
|
|
if (!filestream_read_file(path, (void**)&buf, &buf_len))
|
|
continue;
|
|
|
|
/* Split into lines */
|
|
if (buf_len > 0)
|
|
lines = string_split((const char*)buf, "\n");
|
|
|
|
/* Buffer is no longer required - clean up */
|
|
if ((void*)buf)
|
|
free((void*)buf);
|
|
|
|
if (!lines)
|
|
continue;
|
|
|
|
/* even though the pass is set in the loop too, not all passes have parameters */
|
|
param->pass = i;
|
|
|
|
while ((shader->num_parameters < ARRAY_SIZE(shader->parameters)) &&
|
|
(line_index < lines->size))
|
|
{
|
|
int ret;
|
|
const char *line = lines->elems[line_index].data;
|
|
line_index++;
|
|
|
|
/* Check if this is a '#pragma parameter' line */
|
|
if (strncmp("#pragma parameter", line,
|
|
STRLEN_CONST("#pragma parameter")))
|
|
continue;
|
|
|
|
/* Parse line */
|
|
ret = sscanf(line, "#pragma parameter %63s \"%63[^\"]\" %f %f %f %f",
|
|
param->id, param->desc, ¶m->initial,
|
|
¶m->minimum, ¶m->maximum, ¶m->step);
|
|
|
|
if (ret < 5)
|
|
continue;
|
|
|
|
param->id[63] = '\0';
|
|
param->desc[63] = '\0';
|
|
|
|
if (ret == 5)
|
|
param->step = 0.1f * (param->maximum - param->minimum);
|
|
|
|
param->pass = i;
|
|
|
|
RARCH_LOG("Found #pragma parameter %s (%s) %f %f %f %f in pass %d\n",
|
|
param->desc, param->id, param->initial,
|
|
param->minimum, param->maximum, param->step, param->pass);
|
|
param->current = param->initial;
|
|
|
|
shader->num_parameters++;
|
|
param++;
|
|
}
|
|
|
|
string_list_free(lines);
|
|
}
|
|
|
|
return video_shader_resolve_current_parameters(conf, shader);
|
|
}
|
|
|
|
/**
|
|
* video_shader_write_preset:
|
|
* @path : File to write to
|
|
* @shader : Shader preset to write
|
|
* @reference : Whether a reference preset should be written
|
|
*
|
|
* Writes a preset to disk. Can be written as a reference preset.
|
|
* See: video_shader_read_preset
|
|
**/
|
|
bool video_shader_write_preset(const char *path,
|
|
const struct video_shader *shader, bool reference)
|
|
{
|
|
/* We need to clean up paths to be able to properly process them
|
|
* path and shader->path can use '/' on Windows due to Qt being Qt */
|
|
char clean_path[PATH_MAX_LENGTH];
|
|
char clean_shader_path[PATH_MAX_LENGTH];
|
|
char preset_dir[PATH_MAX_LENGTH];
|
|
|
|
if (!shader || string_is_empty(path))
|
|
return false;
|
|
|
|
fill_pathname_join(
|
|
preset_dir,
|
|
config_get_ptr()->paths.directory_video_shader,
|
|
"presets",
|
|
sizeof(preset_dir));
|
|
|
|
strlcpy(clean_shader_path, shader->path, PATH_MAX_LENGTH);
|
|
path_resolve_realpath(clean_shader_path, PATH_MAX_LENGTH, false);
|
|
|
|
if (string_is_empty(shader->path))
|
|
reference = false;
|
|
|
|
/* Auto-shaders can be written as copies or references.
|
|
* If we write a reference to a copy, we could then overwrite the copy
|
|
* with any reference, thus creating a reference to a reference.
|
|
* To prevent this, we disallow saving references to auto-shaders. */
|
|
if (reference && !strncmp(preset_dir, clean_shader_path, strlen(preset_dir)))
|
|
reference = false;
|
|
|
|
/* Don't ever create a reference to the ever-changing retroarch preset
|
|
* TODO remove once we don't write this preset anymore */
|
|
if (reference && !strncmp(path_basename(clean_shader_path), "retroarch", STRLEN_CONST("retroarch")))
|
|
reference = false;
|
|
|
|
if (reference)
|
|
{
|
|
/* write a reference preset */
|
|
char buf[STRLEN_CONST("#reference \"") + PATH_MAX_LENGTH + 1] = "#reference \"";
|
|
size_t len = STRLEN_CONST("#reference \"");
|
|
|
|
char *preset_ref = buf + len;
|
|
|
|
strlcpy(clean_path, path, PATH_MAX_LENGTH);
|
|
path_resolve_realpath(clean_path, PATH_MAX_LENGTH, false);
|
|
|
|
path_relative_to(preset_ref, clean_shader_path, clean_path, PATH_MAX_LENGTH);
|
|
len += strlen(preset_ref);
|
|
|
|
buf[len++] = '\"';
|
|
|
|
return filestream_write_file(clean_path, (void *)buf, len);
|
|
}
|
|
else
|
|
{
|
|
/* regular saving function */
|
|
config_file_t *conf;
|
|
bool ret;
|
|
|
|
if (!(conf = config_file_new_alloc()))
|
|
return false;
|
|
|
|
video_shader_write_conf_preset(conf, shader, path);
|
|
|
|
ret = config_file_write(conf, path, false);
|
|
|
|
config_file_free(conf);
|
|
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* video_shader_read_reference_path:
|
|
* @path : File to read
|
|
*
|
|
* Returns: the reference path of a preset if it exists,
|
|
* otherwise returns NULL.
|
|
*
|
|
* The returned string needs to be freed.
|
|
*/
|
|
char *video_shader_read_reference_path(const char *path)
|
|
{
|
|
/* We want shader presets that point to other presets.
|
|
*
|
|
* While config_file_new_from_path_to_string() does support the
|
|
* #include directive, it will not rebase relative paths on
|
|
* the include path.
|
|
*
|
|
* There's a plethora of reasons why a general solution is hard:
|
|
* - it's impossible to distinguish a generic string from a (relative) path
|
|
* - config_file_new_from_path_to_string() doesn't return the include path,
|
|
* so we cannot rebase afterwards
|
|
* - #include is recursive, so we'd actually need to track the include path
|
|
* for every setting
|
|
*
|
|
* So instead, we use a custom #reference directive, which is just a
|
|
* one-time/non-recursive redirection, e.g.
|
|
*
|
|
* #reference "<path to config>"
|
|
* or
|
|
* #reference <path to config>
|
|
*
|
|
* which we will load as config_file_new_from_path_to_string(<path to config>).
|
|
*/
|
|
char *reference = NULL;
|
|
RFILE *file = NULL;
|
|
char *line = NULL;
|
|
|
|
if (string_is_empty(path))
|
|
goto end;
|
|
if (!path_is_valid(path))
|
|
goto end;
|
|
|
|
file = filestream_open(path, RETRO_VFS_FILE_ACCESS_READ, RETRO_VFS_FILE_ACCESS_HINT_NONE);
|
|
|
|
if (!file)
|
|
goto end;
|
|
|
|
line = filestream_getline(file);
|
|
filestream_close(file);
|
|
|
|
if (line && !strncmp("#reference", line, STRLEN_CONST("#reference")))
|
|
{
|
|
char *ref_path = line + STRLEN_CONST("#reference");
|
|
|
|
/* have at least 1 whitespace */
|
|
if (!isspace(*ref_path))
|
|
goto end;
|
|
ref_path++;
|
|
|
|
while (isspace(*ref_path))
|
|
ref_path++;
|
|
|
|
if (*ref_path == '\"')
|
|
{
|
|
/* remove "" */
|
|
char *p;
|
|
ref_path++;
|
|
|
|
p = ref_path;
|
|
while (*p != '\0' && *p != '\"')
|
|
p++;
|
|
|
|
if (*p == '\"')
|
|
{
|
|
*p = '\0';
|
|
}
|
|
else
|
|
{
|
|
/* if there's no second ", remove whitespace at the end */
|
|
p--;
|
|
while (isspace(*p))
|
|
*p-- = '\0';
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* remove whitespace at the end (e.g. carriage return) */
|
|
char *end = ref_path + strlen(ref_path) - 1;
|
|
while (isspace(*end))
|
|
*end-- = '\0';
|
|
}
|
|
|
|
if (string_is_empty(ref_path))
|
|
goto end;
|
|
|
|
reference = (char *)malloc(PATH_MAX_LENGTH);
|
|
|
|
if (!reference)
|
|
goto end;
|
|
|
|
/* rebase relative reference path */
|
|
if (!path_is_absolute(ref_path))
|
|
{
|
|
fill_pathname_resolve_relative(reference,
|
|
path, ref_path, PATH_MAX_LENGTH);
|
|
}
|
|
else
|
|
strlcpy(reference, ref_path, PATH_MAX_LENGTH);
|
|
}
|
|
|
|
end:
|
|
if (line)
|
|
free(line);
|
|
|
|
return reference;
|
|
}
|
|
|
|
/**
|
|
* video_shader_read_preset:
|
|
* @path : File to read
|
|
*
|
|
* Reads a preset from disk.
|
|
* If the preset is a reference preset, the referenced preset
|
|
* is loaded instead.
|
|
*
|
|
* Returns the read preset as a config object.
|
|
*
|
|
* The returned config object needs to be freed.
|
|
**/
|
|
config_file_t *video_shader_read_preset(const char *path)
|
|
{
|
|
config_file_t *conf;
|
|
char *reference = video_shader_read_reference_path(path);
|
|
if (reference)
|
|
{
|
|
conf = config_file_new_from_path_to_string(reference);
|
|
free(reference);
|
|
}
|
|
else
|
|
conf = config_file_new_from_path_to_string(path);
|
|
|
|
return conf;
|
|
}
|
|
|
|
/**
|
|
* video_shader_read_conf_preset:
|
|
* @conf : Preset file to read from.
|
|
* @shader : Shader passes handle.
|
|
*
|
|
* Loads preset file and all associated state (passes,
|
|
* textures, imports, etc).
|
|
*
|
|
* Returns: true (1) if successful, otherwise false (0).
|
|
**/
|
|
bool video_shader_read_conf_preset(config_file_t *conf,
|
|
struct video_shader *shader)
|
|
{
|
|
unsigned i;
|
|
union string_list_elem_attr attr;
|
|
unsigned shaders = 0;
|
|
settings_t *settings = config_get_ptr();
|
|
struct string_list *file_list = NULL;
|
|
bool watch_files = settings->bools.video_shader_watch_files;
|
|
|
|
memset(shader, 0, sizeof(*shader));
|
|
|
|
if (!config_get_uint(conf, "shaders", &shaders))
|
|
{
|
|
RARCH_ERR("Cannot find \"shaders\" param.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!shaders)
|
|
{
|
|
RARCH_ERR("Need to define at least 1 shader.\n");
|
|
return false;
|
|
}
|
|
|
|
if (!config_get_int(conf, "feedback_pass",
|
|
&shader->feedback_pass))
|
|
shader->feedback_pass = -1;
|
|
|
|
shader->passes = MIN(shaders, GFX_MAX_SHADERS);
|
|
attr.i = 0;
|
|
|
|
strlcpy(shader->path, conf->path, sizeof(shader->path));
|
|
|
|
if (watch_files)
|
|
{
|
|
if (file_change_data)
|
|
frontend_driver_watch_path_for_changes(NULL,
|
|
0, &file_change_data);
|
|
|
|
file_change_data = NULL;
|
|
file_list = string_list_new();
|
|
string_list_append(file_list, conf->path, attr);
|
|
}
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
if (!video_shader_parse_pass(conf, &shader->pass[i], i))
|
|
{
|
|
if (file_list)
|
|
{
|
|
string_list_free(file_list);
|
|
file_list = NULL;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (watch_files && file_list)
|
|
string_list_append(file_list,
|
|
shader->pass[i].source.path, attr);
|
|
}
|
|
|
|
if (watch_files)
|
|
{
|
|
int flags = PATH_CHANGE_TYPE_MODIFIED |
|
|
PATH_CHANGE_TYPE_WRITE_FILE_CLOSED |
|
|
PATH_CHANGE_TYPE_FILE_MOVED |
|
|
PATH_CHANGE_TYPE_FILE_DELETED;
|
|
|
|
frontend_driver_watch_path_for_changes(file_list,
|
|
flags, &file_change_data);
|
|
if (file_list)
|
|
string_list_free(file_list);
|
|
}
|
|
|
|
if (!video_shader_parse_textures(conf, shader))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
/* CGP store */
|
|
static const char *scale_type_to_str(enum gfx_scale_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SCALE_INPUT:
|
|
return "source";
|
|
case RARCH_SCALE_VIEWPORT:
|
|
return "viewport";
|
|
case RARCH_SCALE_ABSOLUTE:
|
|
return "absolute";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "?";
|
|
}
|
|
|
|
static void shader_write_scale_dim(config_file_t *conf,
|
|
const char *dim,
|
|
enum gfx_scale_type type, float scale,
|
|
unsigned absolute, unsigned i)
|
|
{
|
|
char key[64];
|
|
|
|
key[0] = '\0';
|
|
|
|
snprintf(key, sizeof(key), "scale_type_%s%u", dim, i);
|
|
config_set_string(conf, key, scale_type_to_str(type));
|
|
|
|
snprintf(key, sizeof(key), "scale_%s%u", dim, i);
|
|
if (type == RARCH_SCALE_ABSOLUTE)
|
|
config_set_int(conf, key, absolute);
|
|
else
|
|
config_set_float(conf, key, scale);
|
|
}
|
|
|
|
static void shader_write_fbo(config_file_t *conf,
|
|
const struct gfx_fbo_scale *fbo, unsigned i)
|
|
{
|
|
char key[64];
|
|
|
|
key[0] = '\0';
|
|
|
|
snprintf(key, sizeof(key), "float_framebuffer%u", i);
|
|
config_set_bool(conf, key, fbo->fp_fbo);
|
|
snprintf(key, sizeof(key), "srgb_framebuffer%u", i);
|
|
config_set_bool(conf, key, fbo->srgb_fbo);
|
|
|
|
if (!fbo->valid)
|
|
return;
|
|
|
|
shader_write_scale_dim(conf, "x", fbo->type_x,
|
|
fbo->scale_x, fbo->abs_x, i);
|
|
shader_write_scale_dim(conf, "y", fbo->type_y,
|
|
fbo->scale_y, fbo->abs_y, i);
|
|
}
|
|
|
|
static void make_relative_path_portable(char *path)
|
|
{
|
|
#ifdef _WIN32
|
|
/* use '/' instead of '\' for maximum portability */
|
|
if (!path_is_absolute(path))
|
|
{
|
|
char *p;
|
|
for (p = path; *p; p++)
|
|
if (*p == '\\')
|
|
*p = '/';
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/**
|
|
* video_shader_write_conf_preset:
|
|
* @conf : Preset file to write to.
|
|
* @shader : Shader passes handle.
|
|
* @preset_path : Optional path to where the preset will be written.
|
|
*
|
|
* Writes preset and all associated state (passes,
|
|
* textures, imports, etc) into @conf.
|
|
* If @preset_path is not NULL, shader paths are saved
|
|
* relative to it.
|
|
**/
|
|
void video_shader_write_conf_preset(config_file_t *conf,
|
|
const struct video_shader *shader, const char *preset_path)
|
|
{
|
|
unsigned i;
|
|
char key[64];
|
|
size_t tmp_size = PATH_MAX_LENGTH;
|
|
char *tmp = (char*)malloc(3*tmp_size);
|
|
char *tmp_rel = tmp + tmp_size;
|
|
char *tmp_base = tmp + 2*tmp_size;
|
|
|
|
if (!tmp)
|
|
return;
|
|
|
|
config_set_int(conf, "shaders", shader->passes);
|
|
if (shader->feedback_pass >= 0)
|
|
config_set_int(conf, "feedback_pass", shader->feedback_pass);
|
|
|
|
if (preset_path)
|
|
{
|
|
strlcpy(tmp_base, preset_path, tmp_size);
|
|
|
|
/* ensure we use a clean base like the shader passes and texture paths do */
|
|
path_resolve_realpath(tmp_base, tmp_size, false);
|
|
path_basedir(tmp_base);
|
|
}
|
|
|
|
for (i = 0; i < shader->passes; i++)
|
|
{
|
|
const struct video_shader_pass *pass = &shader->pass[i];
|
|
|
|
snprintf(key, sizeof(key), "shader%u", i);
|
|
|
|
if (preset_path)
|
|
{
|
|
strlcpy(tmp, pass->source.path, tmp_size);
|
|
path_relative_to(tmp_rel, tmp, tmp_base, tmp_size);
|
|
make_relative_path_portable(tmp_rel);
|
|
|
|
config_set_path(conf, key, tmp_rel);
|
|
}
|
|
else
|
|
config_set_path(conf, key, pass->source.path);
|
|
|
|
|
|
if (pass->filter != RARCH_FILTER_UNSPEC)
|
|
{
|
|
snprintf(key, sizeof(key), "filter_linear%u", i);
|
|
config_set_bool(conf, key, pass->filter == RARCH_FILTER_LINEAR);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "wrap_mode%u", i);
|
|
config_set_string(conf, key, wrap_mode_to_str(pass->wrap));
|
|
|
|
if (pass->frame_count_mod)
|
|
{
|
|
snprintf(key, sizeof(key), "frame_count_mod%u", i);
|
|
config_set_int(conf, key, pass->frame_count_mod);
|
|
}
|
|
|
|
snprintf(key, sizeof(key), "mipmap_input%u", i);
|
|
config_set_bool(conf, key, pass->mipmap);
|
|
|
|
snprintf(key, sizeof(key), "alias%u", i);
|
|
config_set_string(conf, key, pass->alias);
|
|
|
|
shader_write_fbo(conf, &pass->fbo, i);
|
|
}
|
|
|
|
|
|
if (shader->num_parameters)
|
|
{
|
|
size_t param_size = 4096 * sizeof(char);
|
|
char *parameters = (char*)malloc(param_size);
|
|
|
|
if (parameters)
|
|
{
|
|
parameters[0] = '\0';
|
|
|
|
strlcpy(parameters, shader->parameters[0].id, param_size);
|
|
|
|
for (i = 1; i < shader->num_parameters; i++)
|
|
{
|
|
/* O(n^2), but number of parameters is very limited. */
|
|
strlcat(parameters, ";", param_size);
|
|
strlcat(parameters, shader->parameters[i].id, param_size);
|
|
}
|
|
|
|
config_set_string(conf, "parameters", parameters);
|
|
|
|
for (i = 0; i < shader->num_parameters; i++)
|
|
config_set_float(conf, shader->parameters[i].id,
|
|
shader->parameters[i].current);
|
|
free(parameters);
|
|
}
|
|
}
|
|
|
|
if (shader->luts)
|
|
{
|
|
size_t tex_size = 4096 * sizeof(char);
|
|
char *textures = (char*)malloc(tex_size);
|
|
|
|
if (textures)
|
|
{
|
|
textures[0] = '\0';
|
|
|
|
strlcpy(textures, shader->lut[0].id, tex_size);
|
|
|
|
for (i = 1; i < shader->luts; i++)
|
|
{
|
|
/* O(n^2), but number of textures is very limited. */
|
|
strlcat(textures, ";", tex_size);
|
|
strlcat(textures, shader->lut[i].id, tex_size);
|
|
}
|
|
|
|
config_set_string(conf, "textures", textures);
|
|
|
|
free(textures);
|
|
|
|
for (i = 0; i < shader->luts; i++)
|
|
{
|
|
if (preset_path)
|
|
{
|
|
strlcpy(tmp, shader->lut[i].path, tmp_size);
|
|
path_relative_to(tmp_rel, tmp, tmp_base, tmp_size);
|
|
make_relative_path_portable(tmp_rel);
|
|
|
|
config_set_path(conf, shader->lut[i].id, tmp_rel);
|
|
}
|
|
else
|
|
config_set_path(conf, shader->lut[i].id, shader->lut[i].path);
|
|
|
|
if (shader->lut[i].filter != RARCH_FILTER_UNSPEC)
|
|
{
|
|
char key[128];
|
|
key[0] = '\0';
|
|
strlcpy(key, shader->lut[i].id, sizeof(key));
|
|
strlcat(key, "_linear", sizeof(key));
|
|
config_set_bool(conf, key,
|
|
shader->lut[i].filter == RARCH_FILTER_LINEAR);
|
|
}
|
|
|
|
{
|
|
char key[128];
|
|
key[0] = '\0';
|
|
strlcpy(key, shader->lut[i].id, sizeof(key));
|
|
strlcat(key, "_wrap_mode", sizeof(key));
|
|
config_set_string(conf, key,
|
|
wrap_mode_to_str(shader->lut[i].wrap));
|
|
}
|
|
|
|
{
|
|
char key[128];
|
|
key[0] = '\0';
|
|
strlcpy(key, shader->lut[i].id, sizeof(key));
|
|
strlcat(key, "_mipmap", sizeof(key));
|
|
config_set_bool(conf, key,
|
|
shader->lut[i].mipmap);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
free(tmp);
|
|
}
|
|
|
|
const char *video_shader_to_str(enum rarch_shader_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_CG:
|
|
return "Cg";
|
|
case RARCH_SHADER_HLSL:
|
|
return "HLSL";
|
|
case RARCH_SHADER_GLSL:
|
|
return "GLSL";
|
|
case RARCH_SHADER_SLANG:
|
|
return "Slang";
|
|
case RARCH_SHADER_METAL:
|
|
return "Metal";
|
|
case RARCH_SHADER_NONE:
|
|
return "none";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "???";
|
|
}
|
|
|
|
/**
|
|
* video_shader_is_supported:
|
|
* Tests if a shader type is supported.
|
|
* This is only accurate once the context driver was initialized.
|
|
**/
|
|
bool video_shader_is_supported(enum rarch_shader_type type)
|
|
{
|
|
gfx_ctx_flags_t flags;
|
|
enum display_flags testflag = GFX_CTX_FLAGS_NONE;
|
|
|
|
flags.flags = 0;
|
|
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_SLANG:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_SLANG;
|
|
break;
|
|
case RARCH_SHADER_GLSL:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_GLSL;
|
|
break;
|
|
case RARCH_SHADER_CG:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_CG;
|
|
break;
|
|
case RARCH_SHADER_HLSL:
|
|
testflag = GFX_CTX_FLAGS_SHADERS_HLSL;
|
|
break;
|
|
case RARCH_SHADER_NONE:
|
|
default:
|
|
return false;
|
|
}
|
|
video_context_driver_get_flags(&flags);
|
|
|
|
return BIT32_GET(flags.flags, testflag);
|
|
}
|
|
|
|
const char *video_shader_get_preset_extension(enum rarch_shader_type type)
|
|
{
|
|
switch (type)
|
|
{
|
|
case RARCH_SHADER_GLSL:
|
|
return ".glslp";
|
|
case RARCH_SHADER_SLANG:
|
|
return ".slangp";
|
|
case RARCH_SHADER_HLSL:
|
|
case RARCH_SHADER_CG:
|
|
return ".cgp";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
bool video_shader_any_supported(void)
|
|
{
|
|
gfx_ctx_flags_t flags;
|
|
flags.flags = 0;
|
|
video_context_driver_get_flags(&flags);
|
|
|
|
return
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_SLANG) ||
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_GLSL) ||
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_CG) ||
|
|
BIT32_GET(flags.flags, GFX_CTX_FLAGS_SHADERS_HLSL);
|
|
}
|
|
|
|
enum rarch_shader_type video_shader_get_type_from_ext(const char *ext,
|
|
bool *is_preset)
|
|
{
|
|
if (string_is_empty(ext))
|
|
return RARCH_SHADER_NONE;
|
|
|
|
if (strlen(ext) > 1 && ext[0] == '.')
|
|
ext++;
|
|
|
|
if (is_preset)
|
|
*is_preset =
|
|
string_is_equal_case_insensitive(ext, "cgp") ||
|
|
string_is_equal_case_insensitive(ext, "glslp") ||
|
|
string_is_equal_case_insensitive(ext, "slangp");
|
|
|
|
if (string_is_equal_case_insensitive(ext, "cgp") ||
|
|
string_is_equal_case_insensitive(ext, "cg")
|
|
)
|
|
return RARCH_SHADER_CG;
|
|
|
|
if (string_is_equal_case_insensitive(ext, "glslp") ||
|
|
string_is_equal_case_insensitive(ext, "glsl")
|
|
)
|
|
return RARCH_SHADER_GLSL;
|
|
|
|
if (string_is_equal_case_insensitive(ext, "slangp") ||
|
|
string_is_equal_case_insensitive(ext, "slang")
|
|
)
|
|
return RARCH_SHADER_SLANG;
|
|
|
|
return RARCH_SHADER_NONE;
|
|
}
|
|
|
|
/**
|
|
* video_shader_parse_type:
|
|
* @path : Shader path.
|
|
*
|
|
* Parses type of shader.
|
|
*
|
|
* Returns: value of shader type if it could be determined,
|
|
* otherwise RARCH_SHADER_NONE.
|
|
**/
|
|
enum rarch_shader_type video_shader_parse_type(const char *path)
|
|
{
|
|
return video_shader_get_type_from_ext(path_get_extension(path), NULL);
|
|
}
|
|
|
|
bool video_shader_check_for_changes(void)
|
|
{
|
|
if (!file_change_data)
|
|
return false;
|
|
|
|
return frontend_driver_check_for_path_changes(file_change_data);
|
|
}
|