mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-26 01:30:51 +00:00
219 lines
5.5 KiB
C
219 lines
5.5 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2016 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <retro_miscellaneous.h>
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#include "../../config.def.h"
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#include "../../retroarch.h"
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#include "../../gfx/font_driver.h"
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#include "../../gfx/video_context_driver.h"
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#include "../../gfx/video_shader_driver.h"
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#include "../../gfx/common/gl_common.h"
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#include "../menu_display.h"
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static const GLfloat gl_vertexes[] = {
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0, 0,
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1, 0,
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0, 1,
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1, 1
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};
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static const GLfloat gl_tex_coords[] = {
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0, 1,
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1, 1,
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0, 0,
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1, 0
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};
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static gl_t *gl_get_ptr(void)
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{
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gl_t *gl = (gl_t*)video_driver_get_ptr(false);
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if (!gl)
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return NULL;
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return gl;
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}
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static void *menu_display_gl_get_default_mvp(void)
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{
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gl_t *gl = gl_get_ptr();
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if (!gl)
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return NULL;
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return &gl->mvp_no_rot;
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}
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static GLenum menu_display_prim_to_gl_enum(enum menu_display_prim_type prim_type)
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{
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switch (prim_type)
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{
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case MENU_DISPLAY_PRIM_TRIANGLESTRIP:
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return GL_TRIANGLE_STRIP;
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case MENU_DISPLAY_PRIM_TRIANGLES:
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return GL_TRIANGLES;
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case MENU_DISPLAY_PRIM_NONE:
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default:
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break;
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}
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return 0;
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}
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static void menu_display_gl_blend_begin(void)
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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video_shader_driver_use(NULL, GL_SHADER_STOCK_BLEND);
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}
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static void menu_display_gl_blend_end(void)
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{
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glDisable(GL_BLEND);
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}
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static void menu_display_gl_draw(
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float x, float y,
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unsigned width, unsigned height,
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struct gfx_coords *coords,
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void *matrix_data,
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uintptr_t texture,
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enum menu_display_prim_type prim_type
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)
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{
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gl_t *gl = gl_get_ptr();
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math_matrix_4x4 *mat = (math_matrix_4x4*)matrix_data;
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if (!gl)
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return;
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/* TODO - edge case */
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if (height <= 0)
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height = 1;
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if (!mat)
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mat = (math_matrix_4x4*)menu_display_gl_get_default_mvp();
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if (!coords->vertex)
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coords->vertex = &gl_vertexes[0];
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if (!coords->tex_coord)
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coords->tex_coord = &gl_tex_coords[0];
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if (!coords->lut_tex_coord)
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coords->lut_tex_coord = &gl_tex_coords[0];
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glViewport(x, y, width, height);
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glBindTexture(GL_TEXTURE_2D, (GLuint)texture);
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video_shader_driver_set_coords(gl, coords);
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video_shader_driver_set_mvp(gl, mat);
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glDrawArrays(menu_display_prim_to_gl_enum(prim_type), 0, coords->vertices);
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gl->coords.color = gl->white_color_ptr;
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}
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static void menu_display_gl_draw_bg(
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unsigned width,
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unsigned height,
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uintptr_t texture,
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float handle_alpha,
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bool force_transparency,
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GLfloat *coord_color,
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GLfloat *coord_color2,
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const float *vertex,
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const float *tex_coord,
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size_t vertex_count,
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enum menu_display_prim_type prim_type)
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{
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struct gfx_coords coords;
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const GLfloat *new_vertex = NULL;
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const GLfloat *new_tex_coord = NULL;
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settings_t *settings = config_get_ptr();
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gl_t *gl = gl_get_ptr();
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if (!gl)
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return;
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new_vertex = vertex;
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new_tex_coord = tex_coord;
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if (!new_vertex)
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new_vertex = &gl_vertexes[0];
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if (!new_tex_coord)
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new_tex_coord = &gl_tex_coords[0];
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coords.vertices = vertex_count;
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coords.vertex = new_vertex;
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coords.tex_coord = new_tex_coord;
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coords.lut_tex_coord = new_tex_coord;
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coords.color = (const float*)coord_color;
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menu_display_gl_blend_begin();
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menu_display_ctl(MENU_DISPLAY_CTL_SET_VIEWPORT, NULL);
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if ((settings->menu.pause_libretro
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|| !rarch_ctl(RARCH_CTL_IS_INITED, NULL) || rarch_ctl(RARCH_CTL_IS_DUMMY_CORE, NULL))
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&& !force_transparency
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&& texture)
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coords.color = (const float*)coord_color2;
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menu_display_gl_draw(0, 0, width, height,
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&coords, (math_matrix_4x4*)menu_display_gl_get_default_mvp(),
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(GLuint)texture, prim_type);
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menu_display_gl_blend_end();
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gl->coords.color = gl->white_color_ptr;
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}
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static void menu_display_gl_restore_clear_color(void)
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{
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glClearColor(0.0f, 0.0f, 0.0f, 0.00f);
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}
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static void menu_display_gl_clear_color(float r, float g, float b, float a)
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{
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glClearColor(r, g, b, a);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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static const float *menu_display_gl_get_tex_coords(void)
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{
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return &gl_tex_coords[0];
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}
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static bool menu_display_gl_font_init_first(
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void **font_handle, void *video_data, const char *font_path,
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float font_size)
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{
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return font_driver_init_first(NULL, font_handle, video_data,
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font_path, font_size, true, FONT_DRIVER_RENDER_OPENGL_API);
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}
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menu_display_ctx_driver_t menu_display_ctx_gl = {
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menu_display_gl_draw,
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menu_display_gl_draw_bg,
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menu_display_gl_blend_begin,
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menu_display_gl_blend_end,
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menu_display_gl_restore_clear_color,
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menu_display_gl_clear_color,
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menu_display_gl_get_default_mvp,
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menu_display_gl_get_tex_coords,
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menu_display_gl_font_init_first,
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MENU_VIDEO_DRIVER_OPENGL,
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"menu_display_gl",
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};
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