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== DETAILS Some updates for the WiiU port: 1. Implement a way to set logging IP/port that doesn't risk getting committed. To do this, I've created `wiiu-devel.properties.template` and added the file `wiiu-devel.properties` to .gitignore. Developers can then: * Copy the template file to `wiiu-devel.properties` * Enter the relevant details (documented in the template file) 2. Convert `version.all` to unix line endings so modern versions of bash don't complain when it is included. 2. Rewrote the `wiiu-cores.sh` script into `wiiu-new-cores.sh` - Automatically detects when building retroarch inside the `libretro-super` hierarchy to collect the *.info files and *.a files - Automatically detects the *.png (fetched by running `fetch-submodules.sh` script) 3. Create a `wiiu-rpx-upload.sh` script to upload the output of `wiiu-cores.sh` - uses `wiiu-devel.properties` to get WiiU IP address - after upload, re-downloads and compares hashes to detect bad uploads
11 lines
227 B
Plaintext
11 lines
227 B
Plaintext
#
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# To use this file:
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# 1. Copy this file to wiiu-devel.properties
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# 2. Fill in the variables below with your IP address and desired
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# port number.
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#
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PC_DEVELOPMENT_IP_ADDRESS=
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PC_DEVELOPMENT_TCP_PORT=4405
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WIIU_IP_ADDRESS=
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