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https://github.com/libretro/RetroArch.git
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105 lines
2.6 KiB
C
105 lines
2.6 KiB
C
#include <compat/strl.h>
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#include "tasks_internal.h"
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#include "../menu/menu_entries.h"
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#include "../runloop.h"
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#include "../steam/steam.h"
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typedef struct steam_core_dlc_install_state {
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AppId app_id;
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char *name;
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bool has_downloaded;
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} steam_core_dlc_install_state_t;
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static void task_steam_core_dlc_install_handler(retro_task_t *task)
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{
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char msg[PATH_MAX_LENGTH] = { 0 };
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steam_core_dlc_install_state_t *state = NULL;
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MistResult result = MistResult_Success;
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bool downloading = false;
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uint64_t bytes_downloaded = 0;
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uint64_t bytes_total = 0;
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int8_t progress;
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if (!task)
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goto task_finished;
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state = (steam_core_dlc_install_state_t*)task->state;
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if (!state)
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goto task_finished;
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if (task_get_cancelled(task))
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goto task_finished;
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result = mist_steam_apps_get_dlc_download_progress(state->app_id, &downloading, &bytes_downloaded, &bytes_total);
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if(MIST_IS_ERROR(result)) goto task_finished;
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if(!downloading)
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{
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if(state->has_downloaded) goto task_finished;
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}
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else
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state->has_downloaded = true;
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// Min bytes total to avoid division by zero at start
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if(bytes_total < 1) bytes_total = 1;
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progress = (int8_t)((bytes_downloaded * 100) / bytes_total);
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if(progress < 0) progress = 0;
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if(progress > 100) progress = 100;
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task_set_progress(task, progress);
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return;
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task_finished:
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if (task) task_set_finished(task, true);
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/* If finished successfully */
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if(MIST_IS_SUCCESS(result))
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{
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strlcpy(msg, msg_hash_to_str(MSG_CORE_INSTALLED),
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sizeof(msg));
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strlcat(msg, state->name,
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sizeof(msg));
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runloop_msg_queue_push(msg, 1, 180, true, NULL,
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MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_ERROR);
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}
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/* Cleanup */
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if (state)
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{
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free(state->name);
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free(state);
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}
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}
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void task_push_steam_core_dlc_install(
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AppId app_id,
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const char *name)
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{
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char task_title[PATH_MAX_LENGTH];
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retro_task_t *task = task_init();
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steam_core_dlc_install_state_t* state = (steam_core_dlc_install_state_t*)calloc(1,
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sizeof(steam_core_dlc_install_state_t));
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state->app_id = app_id;
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state->name = strdup(name);
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state->has_downloaded = false;
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strlcpy(task_title, msg_hash_to_str(MSG_CORE_STEAM_INSTALLING),
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sizeof(task_title));
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strlcat(task_title, name,
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sizeof(task_title));
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task->handler = task_steam_core_dlc_install_handler;
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task->state = state;
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task->mute = false;
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task->title = strdup(task_title);
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task->progress = 0;
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task->callback = NULL;
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task_queue_push(task);
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}
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