RetroArch/xdk/xdk_d3d.h
twinaphex f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00

85 lines
2.3 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2013 - Hans-Kristian Arntzen
* Copyright (C) 2011-2013 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _XDK_D3D_VIDEO_H
#define _XDK_D3D_VIDEO_H
#include <stdint.h>
#ifdef _XBOX1
#include <xfont.h>
#endif
#include "../gfx/image.h"
#include "../gfx/fonts/d3d_font.h"
#include "../gfx/gfx_context.h"
#include "../xdk/xdk_defines.h"
#define DFONT_MAX 4096
#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW | D3DFVF_TEX1)
typedef struct DrawVerticeFormats
{
#if defined(_XBOX1)
float x, y, z;
float rhw;
#elif defined(_XBOX360)
float x, y;
#endif
float u, v;
} DrawVerticeFormats;
typedef struct gl_shader_backend gl_shader_backend_t;
typedef struct xdk_d3d_video
{
const gfx_ctx_driver_t *ctx_driver;
const gl_shader_backend_t *shader;
#ifdef HAVE_FBO
bool fbo_inited;
#endif
bool should_resize;
bool quitting;
bool vsync;
unsigned last_width;
unsigned last_height;
unsigned win_width;
unsigned win_height;
unsigned tex_w, tex_h;
LPDIRECT3D d3d_device;
LPDIRECT3DDEVICE d3d_render_device;
LPDIRECT3DVERTEXBUFFER vertex_buf;
LPDIRECT3DTEXTURE lpTexture;
#ifdef HAVE_D3D9
D3DTexture lpTexture_ot_as16srgb;
LPDIRECT3DTEXTURE lpTexture_ot;
IDirect3DVertexDeclaration9* v_decl;
#endif
#ifdef HAVE_MENU
bool rgui_texture_enable;
bool rgui_texture_full_screen;
#endif
const d3d_font_renderer_t *font_ctx;
D3DFORMAT internal_fmt;
D3DFORMAT texture_fmt;
unsigned base_size;
LPDIRECT3DSURFACE lpSurface;
} xdk_d3d_video_t;
extern void xdk_d3d_generate_pp(D3DPRESENT_PARAMETERS *d3dpp, const video_info_t *video);
extern bool texture_image_render(struct texture_image *out_img);
#endif