RetroArch/menu/menu_shader.h
LazyBumHorse 692dc9f6a9 refactor shader checks affected by last commit and more:
- gl.c: refactor backend fallback into more general gl2_get_fallback_shader_type
 - d3d9-12, gl_core, gx2_gfx, gl, vulkan: more consistent shader init and `set_shader` behavior
 - configuration.c: remove check_shader_compatibility
 - shader_glsl.c, shader_gl_cg.c: use `video_shader_get_type_from_ext`
 - shader_gl_cg.c: add shader type check with fallback to stock like in shader_glsl.c
 - menu_shader.c: use `enum rarch_shader_type` instead of `unsigned`
 - video_shader_parse.c: add `video_shader_to_str` for easier logging
 - remove `type` from `struct video_shader`, which was always set to CG and wrongly used in lang_process.cpp's `slang_process()` (has no further consequences because the code is unused)
2019-06-18 13:44:19 +02:00

89 lines
2.4 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _MENU_SHADER_MANAGER_H
#define _MENU_SHADER_MANAGER_H
#include <retro_common_api.h>
#include "../retroarch.h"
#include "../gfx/video_shader_parse.h"
RETRO_BEGIN_DECLS
struct video_shader *menu_shader_get(void);
void menu_shader_manager_free(void);
/**
* menu_shader_manager_init:
*
* Initializes shader manager.
**/
bool menu_shader_manager_init(void);
/**
* menu_shader_manager_set_preset:
* @shader : Shader handle.
* @type : Type of shader.
* @preset_path : Preset path to load from.
*
* Sets shader preset.
**/
bool menu_shader_manager_set_preset(
void *data, enum rarch_shader_type type, const char *preset_path);
/**
* menu_shader_manager_save_preset:
* @basename : basename of preset
* @apply : immediately set preset after saving
*
* Save a shader preset to disk.
**/
bool menu_shader_manager_save_preset(
const char *basename, bool apply, bool fullpath);
/**
* menu_shader_manager_get_type:
* @shader : shader handle
*
* Gets type of shader.
*
* Returns: type of shader.
**/
enum rarch_shader_type menu_shader_manager_get_type(const void *data);
/**
* menu_shader_manager_apply_changes:
*
* Apply shader state changes.
**/
void menu_shader_manager_apply_changes(void);
int menu_shader_manager_clear_num_passes(void);
int menu_shader_manager_clear_parameter(unsigned i);
int menu_shader_manager_clear_pass_filter(unsigned i);
void menu_shader_manager_clear_pass_scale(unsigned i);
void menu_shader_manager_clear_pass_path(unsigned i);
RETRO_END_DECLS
#endif