RetroArch/gfx/drivers/rsx_gfx.c
2023-08-16 19:17:23 +02:00

2454 lines
80 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2020 Google
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <string.h>
#include <malloc.h>
#include <unistd.h>
#include <time.h>
#include <math.h>
#include <retro_inline.h>
#include <retro_math.h>
#include <encodings/utf.h>
#include <formats/image.h>
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#ifdef HAVE_MENU
#include "../../menu/menu_driver.h"
#endif
#ifdef HAVE_GFX_WIDGETS
#include "../gfx_widgets.h"
#endif
#include "../common/rsx_defines.h"
#include "../font_driver.h"
#include "../../configuration.h"
#include "../../command.h"
#include "../../driver.h"
#include "../../retroarch.h"
#include "../../runloop.h"
#include "../../verbosity.h"
#ifndef HAVE_THREADS
#include "../../tasks/tasks_internal.h"
#endif
#include <defines/ps3_defines.h>
#define CB_SIZE 0x100000
#define HOST_SIZE (32*1024*1024)
#ifdef __PSL1GHT__
#include <rsx/rsx.h>
#include <rsx/nv40.h>
#include <ppu-types.h>
#include <ppu-lv2.h>
#include <sysutil/video.h>
#include <rsx/gcm_sys.h>
#include <rsx/rsx.h>
#include <io/pad.h>
#endif
#define rsx_context_bind_hw_render(rsx, enable) \
if (rsx->shared_context_use) \
rsx->ctx_driver->bind_hw_render(rsx->ctx_data, enable)
#define RSX_FONT_EMIT(c, vx, vy) \
font_vertex[ 2 * (6 * i + c) + 0] = (x + (delta_x + off_x + vx * width) * scale) * inv_win_width; \
font_vertex[ 2 * (6 * i + c) + 1] = (y + (delta_y - off_y - vy * height) * scale) * inv_win_height; \
font_tex_coords[ 2 * (6 * i + c) + 0] = (tex_x + vx * width) * inv_tex_size_x; \
font_tex_coords[ 2 * (6 * i + c) + 1] = (tex_y + vy * height) * inv_tex_size_y; \
font_color[ 4 * (6 * i + c) + 0] = color[0]; \
font_color[ 4 * (6 * i + c) + 1] = color[1]; \
font_color[ 4 * (6 * i + c) + 2] = color[2]; \
font_color[ 4 * (6 * i + c) + 3] = color[3]
#define MAX_MSG_LEN_CHUNK 64
typedef struct
{
rsx_t *rsx;
rsx_vertex_t *vertices;
rsx_texture_t texture;
rsxProgramConst *proj_matrix;
rsxProgramAttrib *pos_index;
rsxProgramAttrib *uv_index;
rsxProgramAttrib *col_index;
rsxProgramAttrib *tex_unit;
rsxVertexProgram* vpo;
rsxFragmentProgram* fpo;
void *vp_ucode;
void *fp_ucode;
const font_renderer_driver_t *font_driver;
void *font_data;
struct font_atlas *atlas;
video_font_raster_block_t *block;
u32 tex_width;
u32 tex_height;
u32 fp_offset;
u32 pos_offset;
u32 uv_offset;
u32 col_offset;
} rsx_font_t;
static const float rsx_vertexes[8] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float rsx_tex_coords[8] = {
0, 1,
1, 1,
0, 0,
1, 0
};
/*
* FORWARD DECLARATIONS
*/
static void rsx_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate);
/*
* DISPLAY DRIVER
*/
static const float *gfx_display_rsx_get_default_vertices(void)
{
return &rsx_vertexes[0];
}
static const float *gfx_display_rsx_get_default_tex_coords(void)
{
return &rsx_tex_coords[0];
}
static void *gfx_display_rsx_get_default_mvp(void *data)
{
rsx_t *rsx = (rsx_t*)data;
if (!rsx)
return NULL;
return &rsx->mvp_no_rot;
}
static void gfx_display_rsx_draw(gfx_display_ctx_draw_t *draw,
void *data, unsigned video_width, unsigned video_height)
{
unsigned i;
rsx_viewport_t vp;
int end_vert_idx;
rsx_vertex_t *vertices = NULL;
rsx_texture_t *texture = NULL;
const float *vertex = NULL;
const float *tex_coord = NULL;
const float *color = NULL;
rsx_t *rsx = (rsx_t*)data;
if (!rsx || !draw)
return;
texture = (rsx_texture_t *)draw->texture;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
if (!vertex)
vertex = &rsx_vertexes[0];
if (!tex_coord)
tex_coord = &rsx_tex_coords[0];
if (!draw->coords->lut_tex_coord)
draw->coords->lut_tex_coord = &rsx_tex_coords[0];
if (!draw->texture)
return;
vp.x = fabs(draw->x);
vp.y = fabs(rsx->height - draw->y - draw->height);
vp.w = MIN(draw->width, rsx->width);
vp.h = MIN(draw->height, rsx->height);
vp.min = 0.0f;
vp.max = 1.0f;
vp.scale[0] = vp.w * 0.5f;
vp.scale[1] = vp.h * -0.5f;
vp.scale[2] = (vp.max - vp.min) * 0.5f;
vp.scale[3] = 0.0f;
vp.offset[0] = vp.x + vp.w * 0.5f;
vp.offset[1] = vp.y + vp.h * 0.5f;
vp.offset[2] = (vp.max + vp.min) * 0.5f;
vp.offset[3] = 0.0f;
rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);
rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex);
rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index,
GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0,
texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s,
texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0);
#if RSX_MAX_TEXTURE_VERTICES > 0
/* Using preallocated texture vertices uses better memory managment but may cause more flickering */
end_vert_idx = rsx->texture_vert_idx + draw->coords->vertices;
if (end_vert_idx > RSX_MAX_TEXTURE_VERTICES)
{
rsx->texture_vert_idx = 0;
end_vert_idx = rsx->texture_vert_idx + draw->coords->vertices;
}
vertices = &rsx->texture_vertices[rsx->texture_vert_idx];
#else
/* Smoother gfx at the cost of unmanaged rsx memory */
rsx->texture_vert_idx = 0;
end_vert_idx = draw->coords->vertices;
vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * draw->coords->vertices);
#endif
for (i = rsx->texture_vert_idx; i < end_vert_idx; i++)
{
vertices[i].x = *vertex++;
vertices[i].y = *vertex++;
vertices[i].u = *tex_coord++;
vertices[i].v = *tex_coord++;
vertices[i].r = *color++;
vertices[i].g = *color++;
vertices[i].b = *color++;
vertices[i].a = *color++;
}
rsxAddressToOffset(&vertices[rsx->texture_vert_idx].x,
&rsx->pos_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[rsx->texture_vert_idx].u,
&rsx->uv_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[rsx->texture_vert_idx].r,
&rsx->col_offset[RSX_SHADER_STOCK_BLEND]);
rsx->texture_vert_idx = end_vert_idx;
rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2,
GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2,
GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4,
GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND],
rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]);
rsxSetVertexProgramParameter(rsx->context,
rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND],
(float *)&rsx->mvp_no_rot);
rsxLoadFragmentProgramLocation(rsx->context,
rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND],
GCM_LOCATION_RSX);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, draw->coords->vertices);
}
static void gfx_display_rsx_scissor_begin(void *data,
unsigned video_width,
unsigned video_height,
int x, int y,
unsigned width, unsigned height)
{
rsx_t *rsx = (rsx_t *)data;
rsxSetScissor(rsx->context, x, video_height - y - height, width, height);
}
static void gfx_display_rsx_scissor_end(
void *data,
unsigned video_width,
unsigned video_height)
{
rsx_t *rsx = (rsx_t *)data;
rsxSetScissor(rsx->context, 0, 0, video_width, video_height);
}
static void gfx_display_rsx_blend_begin(void *data)
{
rsx_t *rsx = (rsx_t *)data;
rsxSetBlendEnable(rsx->context, GCM_TRUE);
rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA);
rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD);
#if 0
rsxSetBlendEnableMrt(rsx->context, GCM_TRUE, GCM_TRUE, GCM_TRUE);
rsxSetDepthFunc(rsx->context, GCM_LESS);
rsxSetDepthTestEnable(rsx->context, GCM_FALSE);
rsxSetAlphaFunc(rsx->context, GCM_ALWAYS, 0);
rsxSetAlphaTestEnable(rsx->context, GCM_TRUE);
#endif
}
static void gfx_display_rsx_blend_end(void *data)
{
rsx_t *rsx = (rsx_t *)data;
rsxSetBlendEnable(rsx->context, GCM_FALSE);
#if 0
rsxSetBlendEnableMrt(rsx->context, GCM_FALSE, GCM_FALSE, GCM_FALSE);
#endif
}
gfx_display_ctx_driver_t gfx_display_ctx_rsx = {
gfx_display_rsx_draw,
NULL, /* draw_pipeline */
gfx_display_rsx_blend_begin,
gfx_display_rsx_blend_end,
gfx_display_rsx_get_default_mvp,
gfx_display_rsx_get_default_vertices,
gfx_display_rsx_get_default_tex_coords,
FONT_DRIVER_RENDER_RSX,
GFX_VIDEO_DRIVER_RSX,
"rsx",
true,
gfx_display_rsx_scissor_begin,
gfx_display_rsx_scissor_end
};
/*
* FONT DRIVER
*/
static void rsx_font_free(void *data,
bool is_threaded)
{
rsx_font_t *font = (rsx_font_t*)data;
if (!font)
return;
if (font->font_driver && font->font_data)
font->font_driver->free(font->font_data);
if (is_threaded)
{
if (
font->rsx &&
font->rsx->ctx_driver &&
font->rsx->ctx_driver->make_current)
font->rsx->ctx_driver->make_current(true);
}
rsxClearSurface(font->rsx->context, GCM_CLEAR_Z);
gcmSetWaitFlip(font->rsx->context);
#if 0
/* TODO fix crash on loading core */
if (font->texture.data)
rsxFree(font->texture.data);
if (font->vertices)
rsxFree(font->vertices);
#endif
free(font);
}
static bool rsx_font_upload_atlas(rsx_t *rsx, rsx_font_t *font)
{
u8 *texbuffer = (u8 *)font->texture.data;
const u8 *atlas_data = (u8 *)font->atlas->buffer;
memcpy(texbuffer, atlas_data, font->atlas->height * font->atlas->width);
font->texture.tex.format = GCM_TEXTURE_FORMAT_B8 | GCM_TEXTURE_FORMAT_LIN;
font->texture.tex.mipmap = 1;
font->texture.tex.dimension = GCM_TEXTURE_DIMS_2D;
font->texture.tex.cubemap = GCM_FALSE;
font->texture.tex.remap = (
(GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_G_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_R_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_A_SHIFT));
font->texture.tex.width = font->tex_width;
font->texture.tex.height = font->tex_height;
font->texture.tex.depth = 1;
font->texture.tex.pitch = font->tex_width;
font->texture.tex.location = GCM_LOCATION_RSX;
font->texture.tex.offset = font->texture.offset;
font->texture.wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE;
font->texture.wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE;
font->texture.min_filter = GCM_TEXTURE_LINEAR;
font->texture.mag_filter = GCM_TEXTURE_LINEAR;
rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
rsxLoadTexture(rsx->context, font->tex_unit->index, &font->texture.tex);
rsxTextureControl(rsx->context, font->tex_unit->index,
GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxTextureFilter(rsx->context, font->tex_unit->index,
0, font->texture.min_filter,
font->texture.mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
rsxTextureWrapMode(rsx->context, font->tex_unit->index,
font->texture.wrap_s, font->texture.wrap_t,
GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0);
return true;
}
static void *rsx_font_init(void *data,
const char *font_path, float font_size,
bool is_threaded)
{
rsx_font_t *font = (rsx_font_t*)calloc(1, sizeof(*font));
if (!font)
return NULL;
font->rsx = (rsx_t *)data;
if (!font_renderer_create_default(
&font->font_driver,
&font->font_data, font_path, font_size))
{
free(font);
return NULL;
}
if (is_threaded)
if (
font->rsx
&& font->rsx->ctx_driver
&& font->rsx->ctx_driver->make_current)
font->rsx->ctx_driver->make_current(false);
font->atlas = font->font_driver->get_atlas(font->font_data);
font->vpo = font->rsx->vpo[RSX_SHADER_STOCK_BLEND];
font->fpo = font->rsx->fpo[RSX_SHADER_STOCK_BLEND];
font->fp_ucode = font->rsx->fp_ucode[RSX_SHADER_STOCK_BLEND];
font->vp_ucode = font->rsx->vp_ucode[RSX_SHADER_STOCK_BLEND];
font->fp_offset = font->rsx->fp_offset[RSX_SHADER_STOCK_BLEND];
font->proj_matrix = font->rsx->proj_matrix[RSX_SHADER_STOCK_BLEND];
font->pos_index = font->rsx->pos_index[RSX_SHADER_STOCK_BLEND];
font->uv_index = font->rsx->uv_index[RSX_SHADER_STOCK_BLEND];
font->col_index = font->rsx->col_index[RSX_SHADER_STOCK_BLEND];
font->tex_unit = font->rsx->tex_unit[RSX_SHADER_STOCK_BLEND];
font->vertices = (rsx_vertex_t *)rsxMemalign(128,
sizeof(rsx_vertex_t) * RSX_MAX_FONT_VERTICES);
font->rsx->font_vert_idx = 0;
font->tex_width = font->atlas->width;
font->tex_height = font->atlas->height;
font->texture.data = (u32*)rsxMemalign(128, (font->tex_height * font->tex_width));
rsxAddressToOffset(font->texture.data, &font->texture.offset);
if (!font->texture.data)
goto error;
if (!rsx_font_upload_atlas(font->rsx, font))
goto error;
font->atlas->dirty = false;
rsxTextureControl(font->rsx->context, font->tex_unit->index,
GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
return font;
error:
rsx_font_free(font, is_threaded);
return NULL;
}
static int rsx_font_get_message_width(void *data, const char *msg,
size_t msg_len, float scale)
{
const struct font_glyph* glyph_q = NULL;
rsx_font_t *font = (rsx_font_t*)data;
const char* msg_end = msg + msg_len;
int delta_x = 0;
if ( !font
|| !font->font_driver
|| !font->font_data )
return 0;
glyph_q = font->font_driver->get_glyph(font->font_data, '?');
while (msg < msg_end)
{
const struct font_glyph *glyph;
unsigned code = utf8_walk(&msg);
/* Do something smarter here ... */
if (!(glyph = font->font_driver->get_glyph(
font->font_data, code)))
if (!(glyph = glyph_q))
continue;
delta_x += glyph->advance_x;
}
return delta_x * scale;
}
static void rsx_font_draw_vertices(
rsx_t *rsx,
rsx_font_t *font,
const video_coords_t *coords)
{
int i, end_vert_idx;
rsx_vertex_t *vertices = NULL;
const float *vertex = coords->vertex;
const float *tex_coord = coords->tex_coord;
const float *color = coords->color;
if (font->atlas->dirty)
{
rsx_font_upload_atlas(rsx, font);
font->atlas->dirty = false;
}
end_vert_idx = rsx->font_vert_idx + coords->vertices;
if (end_vert_idx > RSX_MAX_FONT_VERTICES)
{
rsx->font_vert_idx = 0;
end_vert_idx = rsx->font_vert_idx + coords->vertices;
}
vertices = &font->vertices[rsx->font_vert_idx];
for (i = rsx->font_vert_idx; i < end_vert_idx; i++)
{
vertices[i].x = *vertex++;
vertices[i].y = *vertex++;
vertices[i].u = *tex_coord++;
vertices[i].v = *tex_coord++;
vertices[i].r = *color++;
vertices[i].g = *color++;
vertices[i].b = *color++;
vertices[i].a = *color++;
}
rsxAddressToOffset(&vertices[rsx->font_vert_idx].x, &font->pos_offset);
rsxAddressToOffset(&vertices[rsx->font_vert_idx].u, &font->uv_offset);
rsxAddressToOffset(&vertices[rsx->font_vert_idx].r, &font->col_offset);
rsx->font_vert_idx = end_vert_idx;
rsxBindVertexArrayAttrib(rsx->context, font->pos_index->index, 0,
font->pos_offset, sizeof(rsx_vertex_t), 2,
GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, font->uv_index->index, 0,
font->uv_offset, sizeof(rsx_vertex_t), 2,
GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, font->col_index->index, 0,
font->col_offset, sizeof(rsx_vertex_t), 4,
GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, font->vpo, font->vp_ucode);
rsxSetVertexProgramParameter(rsx->context, font->vpo,
font->proj_matrix, (float *)&rsx->mvp_no_rot);
rsxLoadFragmentProgramLocation(rsx->context, font->fpo,
font->fp_offset, GCM_LOCATION_RSX);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLES, 0, coords->vertices);
}
static void rsx_font_render_line(rsx_t *rsx,
rsx_font_t *font,
const struct font_glyph* glyph_q,
const char *msg,
size_t msg_len,
float scale,
const float color[4],
float pos_x,
float pos_y,
int pre_x,
float inv_tex_size_x,
float inv_tex_size_y,
float inv_win_width,
float inv_win_height,
unsigned text_align)
{
int i;
struct video_coords coords;
float font_tex_coords[2 * 6 * MAX_MSG_LEN_CHUNK];
float font_vertex [2 * 6 * MAX_MSG_LEN_CHUNK];
float font_color [4 * 6 * MAX_MSG_LEN_CHUNK];
const char* msg_end = msg + msg_len;
int x = pre_x;
int y = roundf(pos_y * rsx->vp.height);
int delta_x = 0;
int delta_y = 0;
switch (text_align)
{
case TEXT_ALIGN_RIGHT:
x -= rsx_font_get_message_width(font, msg, msg_len, scale);
break;
case TEXT_ALIGN_CENTER:
x -= rsx_font_get_message_width(font, msg, msg_len, scale) / 2.0;
break;
}
while (msg < msg_end)
{
i = 0;
while ((i < MAX_MSG_LEN_CHUNK) && (msg < msg_end))
{
const struct font_glyph *glyph;
int off_x, off_y, tex_x, tex_y, width, height;
unsigned code = utf8_walk(&msg);
/* Do something smarter here ... */
if (!(glyph = font->font_driver->get_glyph(
font->font_data, code)))
if (!(glyph = glyph_q))
continue;
off_x = glyph->draw_offset_x;
off_y = glyph->draw_offset_y;
tex_x = glyph->atlas_offset_x;
tex_y = glyph->atlas_offset_y;
width = glyph->width;
height = glyph->height;
RSX_FONT_EMIT(0, 0, 1); /* Bottom-left */
RSX_FONT_EMIT(1, 1, 1); /* Bottom-right */
RSX_FONT_EMIT(2, 0, 0); /* Top-left */
RSX_FONT_EMIT(3, 1, 0); /* Top-right */
RSX_FONT_EMIT(4, 0, 0); /* Top-left */
RSX_FONT_EMIT(5, 1, 1); /* Bottom-right */
i++;
delta_x += glyph->advance_x;
delta_y -= glyph->advance_y;
}
coords.tex_coord = font_tex_coords;
coords.vertex = font_vertex;
coords.color = font_color;
coords.vertices = i * 6;
coords.lut_tex_coord = font_tex_coords;
if (font->block)
video_coord_array_append(
&font->block->carr, &coords, coords.vertices);
else
rsx_font_draw_vertices(rsx, font, &coords);
}
}
static void rsx_font_render_message(rsx_t *rsx,
rsx_font_t *font, const char *msg, float scale,
const float color[4], float pos_x, float pos_y,
unsigned text_align)
{
float line_height;
struct font_line_metrics *line_metrics = NULL;
const struct font_glyph* glyph_q = font->font_driver->get_glyph(font->font_data, '?');
int lines = 0;
int x = roundf(pos_x * rsx->vp.width);
float inv_tex_size_x = 1.0f / font->tex_width;
float inv_tex_size_y = 1.0f / font->tex_height;
float inv_win_width = 1.0f / rsx->vp.width;
float inv_win_height = 1.0f / rsx->vp.height;
font->font_driver->get_line_metrics(font->font_data, &line_metrics);
line_height = line_metrics->height * scale / rsx->vp.height;
for (;;)
{
const char *delim = strchr(msg, '\n');
size_t msg_len = delim ? (delim - msg) : strlen(msg);
/* Draw the line */
rsx_font_render_line(rsx, font, glyph_q,
msg, msg_len, scale, color, pos_x,
pos_y - (float)lines*line_height,
x,
inv_tex_size_x,
inv_tex_size_y,
inv_win_width,
inv_win_height,
text_align);
if (!delim)
break;
msg += msg_len + 1;
lines++;
}
}
static void rsx_font_setup_viewport(
rsx_t *rsx, rsx_font_t *font,
unsigned width, unsigned height,
bool full_screen)
{
rsx_set_viewport(rsx, width, height, full_screen, false);
rsxSetBlendEnable(rsx->context, GCM_TRUE);
rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA,
GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA);
rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD);
rsxLoadTexture(rsx->context, font->tex_unit->index, &font->texture.tex);
rsxTextureControl(rsx->context, font->tex_unit->index,
GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
}
static void rsx_font_render_msg(
void *userdata,
void *data,
const char *msg,
const struct font_params *params)
{
float color[4];
int drop_x, drop_y;
unsigned width, height;
float x, y, scale, drop_mod, drop_alpha;
enum text_alignment text_align = TEXT_ALIGN_LEFT;
bool full_screen = false;
rsx_font_t *font = (rsx_font_t*)data;
settings_t *settings = config_get_ptr();
float video_msg_pos_x = settings->floats.video_msg_pos_x;
float video_msg_pos_y = settings->floats.video_msg_pos_y;
float video_msg_color_r = settings->floats.video_msg_color_r;
float video_msg_color_g = settings->floats.video_msg_color_g;
float video_msg_color_b = settings->floats.video_msg_color_b;
rsx_t *rsx = (rsx_t*)userdata;
if (!font || string_is_empty(msg) || !rsx)
return;
width = rsx->width;
height = rsx->height;
if (params)
{
x = params->x;
y = params->y;
scale = params->scale;
full_screen = params->full_screen;
text_align = params->text_align;
drop_x = params->drop_x;
drop_y = params->drop_y;
drop_mod = params->drop_mod;
drop_alpha = params->drop_alpha;
color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f;
color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f;
color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f;
color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f;
/* If alpha is 0.0f, turn it into default 1.0f */
if (color[3] <= 0.0f)
color[3] = 1.0f;
}
else
{
x = video_msg_pos_x;
y = video_msg_pos_y;
scale = 1.0f;
full_screen = true;
text_align = TEXT_ALIGN_LEFT;
color[0] = video_msg_color_r;
color[1] = video_msg_color_g;
color[2] = video_msg_color_b;
color[3] = 1.0f;
drop_x = -2;
drop_y = -2;
drop_mod = 0.3f;
drop_alpha = 1.0f;
}
if (font->block)
font->block->fullscreen = full_screen;
else
rsx_font_setup_viewport(rsx, font, width, height, full_screen);
if ( !string_is_empty(msg)
&& font->font_data
&& font->font_driver)
{
if (drop_x || drop_y)
{
float color_dark[4];
color_dark[0] = color[0] * drop_mod;
color_dark[1] = color[1] * drop_mod;
color_dark[2] = color[2] * drop_mod;
color_dark[3] = color[3] * drop_alpha;
rsx_font_render_message(rsx, font, msg, scale, color_dark,
x + scale * drop_x / rsx->vp.width, y +
scale * drop_y / rsx->vp.height, text_align);
}
rsx_font_render_message(rsx, font, msg, scale, color,
x, y, text_align);
}
if (!font->block)
{
/* Restore viewport */
rsxTextureControl(rsx->context, font->tex_unit->index,
GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxSetBlendEnable(rsx->context, GCM_FALSE);
rsx_set_viewport(rsx, width, height, false, true);
}
rsx->font_vert_idx = 0;
}
static const struct font_glyph *rsx_font_get_glyph(
void *data, uint32_t code)
{
rsx_font_t *font = (rsx_font_t*)data;
if (font && font->font_driver)
return font->font_driver->get_glyph((void*)font->font_driver, code);
return NULL;
}
static void rsx_font_flush_block(unsigned width, unsigned height,
void *data)
{
rsx_font_t *font = (rsx_font_t*)data;
video_font_raster_block_t *block = font ? font->block : NULL;
rsx_t *rsx = font ? font->rsx : NULL;
if (!font || !block || !block->carr.coords.vertices || !rsx)
return;
rsx_font_setup_viewport(rsx, font, width, height, block->fullscreen);
rsx_font_draw_vertices (rsx, font, (video_coords_t*)&block->carr.coords);
/* Restore viewport */
rsxTextureControl(rsx->context, font->tex_unit->index,
GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxSetBlendEnable(rsx->context, GCM_FALSE);
rsx_set_viewport(rsx, width, height, block->fullscreen, true);
font->rsx->font_vert_idx = 0;
}
static void rsx_font_bind_block(void *data, void *userdata)
{
rsx_font_t *font = (rsx_font_t*)data;
video_font_raster_block_t *block = (video_font_raster_block_t*)userdata;
if (font)
font->block = block;
}
static bool rsx_font_get_line_metrics(void* data, struct font_line_metrics **metrics)
{
rsx_font_t *font = (rsx_font_t*)data;
if (font && font->font_driver && font->font_data)
{
font->font_driver->get_line_metrics(font->font_data, metrics);
return true;
}
return false;
}
font_renderer_t rsx_font = {
rsx_font_init,
rsx_font_free,
rsx_font_render_msg,
"rsx",
rsx_font_get_glyph,
rsx_font_bind_block,
rsx_font_flush_block,
rsx_font_get_message_width,
rsx_font_get_line_metrics
};
/*
* VIDEO DRIVER
*/
static void rsx_load_texture_data(rsx_t* rsx, rsx_texture_t *texture,
const void *frame, unsigned width, unsigned height, unsigned pitch,
bool rgb32, bool menu, enum texture_filter_type filter_type)
{
u8 *texbuffer;
u32 mag_filter, min_filter;
const u8 *data = (u8*)frame;
if (!texture->data)
{
texture->data = (u32*)rsxMemalign(128, texture->height * pitch);
rsxAddressToOffset(texture->data, &texture->offset);
}
texbuffer = (u8*)texture->data;
memcpy(texbuffer, data, height * pitch);
texture->tex.format = (rgb32
? GCM_TEXTURE_FORMAT_A8R8G8B8 :
(menu)
? GCM_TEXTURE_FORMAT_A4R4G4B4
: GCM_TEXTURE_FORMAT_R5G6B5)
| GCM_TEXTURE_FORMAT_LIN;
texture->tex.mipmap = 1;
texture->tex.dimension = GCM_TEXTURE_DIMS_2D;
texture->tex.cubemap = GCM_FALSE;
texture->tex.remap = ((GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_B_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_G_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_R_SHIFT)
| (GCM_TEXTURE_REMAP_TYPE_REMAP << GCM_TEXTURE_REMAP_TYPE_A_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_B << GCM_TEXTURE_REMAP_COLOR_B_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_G << GCM_TEXTURE_REMAP_COLOR_G_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_R << GCM_TEXTURE_REMAP_COLOR_R_SHIFT)
| (GCM_TEXTURE_REMAP_COLOR_A << GCM_TEXTURE_REMAP_COLOR_A_SHIFT));
texture->tex.width = width;
texture->tex.height = height;
texture->tex.depth = 1;
texture->tex.location = GCM_LOCATION_RSX;
texture->tex.pitch = pitch;
texture->tex.offset = texture->offset;
switch (filter_type)
{
case TEXTURE_FILTER_MIPMAP_NEAREST:
case TEXTURE_FILTER_NEAREST:
min_filter = GCM_TEXTURE_NEAREST;
mag_filter = GCM_TEXTURE_NEAREST;
break;
case TEXTURE_FILTER_MIPMAP_LINEAR:
case TEXTURE_FILTER_LINEAR:
default:
min_filter = GCM_TEXTURE_LINEAR;
mag_filter = GCM_TEXTURE_LINEAR;
break;
}
texture->min_filter = min_filter;
texture->mag_filter = mag_filter;
texture->wrap_s = GCM_TEXTURE_CLAMP_TO_EDGE;
texture->wrap_t = GCM_TEXTURE_CLAMP_TO_EDGE;
}
static void rsx_set_projection(rsx_t *rsx,
struct video_ortho *ortho, bool allow_rotate)
{
static math_matrix_4x4 rot = {
{ 0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 0.0f ,
0.0f, 0.0f, 0.0f, 1.0f }
};
float radians, cosine, sine;
/* Calculate projection. */
matrix_4x4_ortho(rsx->mvp_no_rot, ortho->left, ortho->right,
ortho->bottom, ortho->top, ortho->znear, ortho->zfar);
if (!allow_rotate)
{
rsx->mvp = rsx->mvp_no_rot;
return;
}
radians = M_PI * rsx->rotation / 180.0f;
cosine = cosf(radians);
sine = sinf(radians);
MAT_ELEM_4X4(rot, 0, 0) = cosine;
MAT_ELEM_4X4(rot, 0, 1) = -sine;
MAT_ELEM_4X4(rot, 1, 0) = sine;
MAT_ELEM_4X4(rot, 1, 1) = cosine;
matrix_4x4_multiply(rsx->mvp, rot, rsx->mvp_no_rot);
}
static void rsx_set_viewport(void *data, unsigned viewport_width,
unsigned viewport_height, bool force_full, bool allow_rotate)
{
int i;
rsx_viewport_t vp;
int x = 0;
int y = 0;
float device_aspect = (float)viewport_width / viewport_height;
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
settings_t *settings = config_get_ptr();
rsx_t *rsx = (rsx_t*)data;
bool video_scale_integer = settings->bools.video_scale_integer;
unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
if (video_scale_integer && !force_full)
{
video_viewport_get_scaled_integer(&rsx->vp,
viewport_width, viewport_height,
video_driver_get_aspect_ratio(), rsx->keep_aspect);
viewport_width = rsx->vp.width;
viewport_height = rsx->vp.height;
}
else if (rsx->keep_aspect && !force_full)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
video_viewport_t *custom_vp = &settings->video_viewport_custom;
/* RSX/libgcm has top-left origin viewport. */
x = custom_vp->x;
y = custom_vp->y;
viewport_width = custom_vp->width;
viewport_height = custom_vp->height;
}
else
#endif
{
float delta;
if (fabsf(device_aspect - desired_aspect) < 0.0001f)
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
rsx->vp.x = x;
rsx->vp.y = y;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
else
{
rsx->vp.x = 0;
rsx->vp.y = 0;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
vp.min = 0.0f;
vp.max = 1.0f;
vp.x = rsx->vp.x;
vp.y = rsx->height - rsx->vp.y - rsx->vp.height;
vp.w = rsx->vp.width;
vp.h = rsx->vp.height;
vp.scale[0] = vp.w * 0.5f;
vp.scale[1] = vp.h * -0.5f;
vp.scale[2] = (vp.max - vp.min) * 0.5f;
vp.scale[3] = 0.0f;
vp.offset[0] = vp.x + vp.w * 0.5f;
vp.offset[1] = vp.y + vp.h * 0.5f;
vp.offset[2] = (vp.max + vp.min) * 0.5f;
vp.offset[3] = 0.0f;
rsxSetViewport(rsx->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);
for (i = 0; i < 8; i++)
rsxSetViewportClip(rsx->context, i, rsx->width, rsx->height);
rsxSetScissor(rsx->context, vp.x, vp.y, vp.w, vp.h);
rsx_set_projection(rsx, &ortho, allow_rotate);
/* Set last backbuffer viewport. */
if (!force_full)
{
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
}
static const gfx_ctx_driver_t* rsx_get_context(rsx_t* rsx)
{
const gfx_ctx_driver_t* gfx_ctx = NULL;
void* ctx_data = NULL;
settings_t* settings = config_get_ptr();
struct retro_hw_render_callback* hwr = video_driver_get_hw_context();
bool video_shared_context = settings->bools.video_shared_context;
enum gfx_ctx_api api = GFX_CTX_RSX_API;
rsx->shared_context_use = (video_shared_context && (hwr->context_type != RETRO_HW_CONTEXT_NONE));
if ((runloop_get_flags() & RUNLOOP_FLAG_CORE_SET_SHARED_CONTEXT)
&& (hwr->context_type != RETRO_HW_CONTEXT_NONE))
rsx->shared_context_use = true;
gfx_ctx = video_context_driver_init_first(rsx,
settings->arrays.video_context_driver,
api, 1, 0, rsx->shared_context_use, &ctx_data);
if (ctx_data)
rsx->ctx_data = ctx_data;
return gfx_ctx;
}
#ifndef HAVE_THREADS
static bool rsx_tasks_finder(retro_task_t *task,void *userdata) { return task; }
task_finder_data_t rsx_tasks_finder_data = {rsx_tasks_finder, NULL};
#endif
static int rsx_make_buffer(rsxBuffer * buffer, u16 width, u16 height, int id)
{
int depth = sizeof(u32);
int pitch = depth * width;
int size = depth * width * height;
if (!(buffer->ptr = (uint32_t*)rsxMemalign (64, size)))
goto error;
if (rsxAddressToOffset(buffer->ptr, &buffer->offset) != 0)
goto error;
/* Register the display buffer with the RSX */
if (gcmSetDisplayBuffer(id, buffer->offset, pitch, width, height) != 0)
goto error;
buffer->width = width;
buffer->height = height;
buffer->id = id;
return 1;
error:
if (buffer->ptr)
rsxFree (buffer->ptr);
return 0;
}
static int rsx_flip(gcmContextData *context, s32 buffer)
{
if (gcmSetFlip(context, buffer) == 0)
{
rsxFlushBuffer (context);
/* Prevent the RSX from continuing until the flip has finished. */
gcmSetWaitFlip (context);
return 1;
}
return 0;
}
#define GCM_LABEL_INDEX 255
static void rsx_wait_finish(gcmContextData *context, u32 sLabelVal)
{
rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal);
rsxFlushBuffer(context);
while(*(vu32 *)gcmGetLabelAddress(GCM_LABEL_INDEX) != sLabelVal)
usleep(30);
sLabelVal++;
}
static void rsx_wait_rsx_idle(gcmContextData *context)
{
u32 sLabelVal = 1;
rsxSetWriteBackendLabel(context, GCM_LABEL_INDEX, sLabelVal);
rsxSetWaitLabel(context, GCM_LABEL_INDEX, sLabelVal);
sLabelVal++;
rsx_wait_finish(context, sLabelVal);
}
static void rsx_wait_flip(void)
{
while(gcmGetFlipStatus() != 0)
usleep(200); /* Sleep, to not stress the cpu. */
gcmResetFlipStatus();
}
static gcmContextData *rsx_init_screen(rsx_t* gcm)
{
videoState state;
videoConfiguration vconfig;
videoResolution res; /* Screen Resolution */
/* Context to keep track of the RSX buffer. */
gcmContextData *context = NULL;
static gcmContextData *saved_context = NULL;
if (!saved_context)
{
/* Allocate a 1MB buffer, alligned to a 1MB boundary
* to be our shared I/O memory with the RSX. */
void *host_addr = memalign(1024*1024, HOST_SIZE);
if (!host_addr)
goto error;
/* Initialise Reality, which sets up the
* command buffer and shared I/O memory */
#ifdef NV40TCL_RENDER_ENABLE
/* There was an API breakage on 2020-07-10, let's
* workaround this by using one of the new defines */
rsxInit(&context, CB_SIZE, HOST_SIZE, host_addr);
#else
context = rsxInit(CB_SIZE, HOST_SIZE, host_addr);
#endif
if (!context)
goto error;
saved_context = context;
}
else
context = saved_context;
/* Get the state of the display */
if (videoGetState(0, 0, &state) != 0)
goto error;
/* Make sure display is enabled */
if (state.state != 0)
goto error;
/* Get the current resolution */
if (videoGetResolution(state.displayMode.resolution, &res) != 0)
goto error;
/* Configure the buffer format to xRGB */
memset(&vconfig, 0, sizeof(videoConfiguration));
vconfig.resolution = state.displayMode.resolution;
vconfig.format = VIDEO_BUFFER_FORMAT_XRGB;
vconfig.pitch = res.width * sizeof(u32);
vconfig.aspect = state.displayMode.aspect;
gcm->width = res.width;
gcm->height = res.height;
rsx_wait_rsx_idle(context);
if (videoConfigure(0, &vconfig, NULL, 0) != 0)
goto error;
if (videoGetState(0, 0, &state) != 0)
goto error;
gcmSetFlipMode(GCM_FLIP_VSYNC); /* Wait for VSYNC to flip */
gcm->depth_pitch = res.width * sizeof(u32);
gcm->depth_buffer = (u32 *)rsxMemalign(64, (res.height * gcm->depth_pitch)); /* Beware, if was (res.height * gcm->depth_pitch) * 2 */
rsxAddressToOffset(gcm->depth_buffer, &gcm->depth_offset);
gcmResetFlipStatus();
return context;
error:
#if 0
if (context)
rsxFinish(context, 0);
if (gcm->host_addr)
free(gcm->host_addr);
#endif
return NULL;
}
static void rsx_init_render_target(rsx_t *rsx, rsxBuffer * buffer, int id)
{
u32 i;
memset(&rsx->surface[id], 0, sizeof(gcmSurface));
rsx->surface[id].colorFormat = GCM_SURFACE_X8R8G8B8;
rsx->surface[id].colorTarget = GCM_SURFACE_TARGET_0;
rsx->surface[id].colorLocation[0] = GCM_LOCATION_RSX;
rsx->surface[id].colorOffset[0] = buffer->offset;
rsx->surface[id].colorPitch[0] = rsx->width * 4;
for (i = 1; i < GCM_MAX_MRT_COUNT; i++)
{
rsx->surface[id].colorLocation[i] = GCM_LOCATION_RSX;
rsx->surface[id].colorOffset[i] = buffer->offset;
rsx->surface[id].colorPitch[i] = 64;
}
rsx->surface[id].depthFormat = GCM_SURFACE_ZETA_Z24S8;
rsx->surface[id].depthLocation = GCM_LOCATION_RSX;
rsx->surface[id].depthOffset = rsx->depth_offset;
rsx->surface[id].depthPitch = rsx->width * 4;
rsx->surface[id].type = GCM_SURFACE_TYPE_LINEAR;
rsx->surface[id].antiAlias = GCM_SURFACE_CENTER_1;
rsx->surface[id].width = rsx->width;
rsx->surface[id].height = rsx->height;
rsx->surface[id].x = 0;
rsx->surface[id].y = 0;
}
static void rsx_init_vertices(rsx_t *rsx)
{
rsx->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES); /* vertices for menu and core */
rsx->vert_idx = 0;
rsx->vertices[0].x = 0.0f;
rsx->vertices[0].y = 0.0f;
rsx->vertices[0].u = 0.0f;
rsx->vertices[0].v = 1.0f;
rsx->vertices[0].r = 1.0f;
rsx->vertices[0].g = 1.0f;
rsx->vertices[0].b = 1.0f;
rsx->vertices[0].a = 1.0f;
rsx->vertices[1].x = 1.0f;
rsx->vertices[1].y = 0.0f;
rsx->vertices[1].u = 1.0f;
rsx->vertices[1].v = 1.0f;
rsx->vertices[1].r = 1.0f;
rsx->vertices[1].g = 1.0f;
rsx->vertices[1].b = 1.0f;
rsx->vertices[1].a = 1.0f;
rsx->vertices[2].x = 0.0f;
rsx->vertices[2].y = 1.0f;
rsx->vertices[2].u = 0.0f;
rsx->vertices[2].v = 0.0f;
rsx->vertices[2].r = 1.0f;
rsx->vertices[2].g = 1.0f;
rsx->vertices[2].b = 1.0f;
rsx->vertices[2].a = 1.0f;
rsx->vertices[3].x = 1.0f;
rsx->vertices[3].y = 1.0f;
rsx->vertices[3].u = 1.0f;
rsx->vertices[3].v = 0.0f;
rsx->vertices[3].r = 1.0f;
rsx->vertices[3].g = 1.0f;
rsx->vertices[3].b = 1.0f;
rsx->vertices[3].a = 1.0f;
#if RSX_MAX_TEXTURE_VERTICES > 0
/* Using preallocated texture vertices */
rsx->texture_vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_TEXTURE_VERTICES);
rsx->texture_vert_idx = 0;
#endif
}
static void rsx_init_shader(rsx_t *rsx)
{
u32 fpsize = 0;
u32 vpsize = 0;
rsx->vp_ucode[RSX_SHADER_MENU] = NULL;
rsx->fp_ucode[RSX_SHADER_MENU] = NULL;
rsx->vpo[RSX_SHADER_MENU] = (rsxVertexProgram*)modern_opaque_vpo;
rsx->fpo[RSX_SHADER_MENU] = (rsxFragmentProgram*)modern_opaque_fpo;
rsxVertexProgramGetUCode( rsx->vpo[RSX_SHADER_MENU], &rsx->vp_ucode[RSX_SHADER_MENU], &vpsize);
rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_MENU], &rsx->fp_ucode[RSX_SHADER_MENU], &fpsize);
rsx->fp_buffer[RSX_SHADER_MENU] = (u32*)rsxMemalign(64, fpsize);
if (!rsx->fp_buffer[RSX_SHADER_MENU])
{
RARCH_ERR("failed to allocate fp_buffer\n");
return;
}
memcpy(rsx->fp_buffer[RSX_SHADER_MENU], rsx->fp_ucode[RSX_SHADER_MENU], fpsize);
rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_MENU], &rsx->fp_offset[RSX_SHADER_MENU]);
rsx->proj_matrix[RSX_SHADER_MENU] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_MENU], "modelViewProj");
rsx->pos_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "position");
rsx->col_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "color");
rsx->uv_index[RSX_SHADER_MENU] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_MENU], "texcoord");
rsx->tex_unit[RSX_SHADER_MENU] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_MENU], "texture");
rsx->vp_ucode[RSX_SHADER_STOCK_BLEND] = NULL;
rsx->fp_ucode[RSX_SHADER_STOCK_BLEND] = NULL;
rsx->vpo[RSX_SHADER_STOCK_BLEND] = (rsxVertexProgram *)modern_alpha_blend_vpo;
rsx->fpo[RSX_SHADER_STOCK_BLEND] = (rsxFragmentProgram *)modern_alpha_blend_fpo;
rsxVertexProgramGetUCode(rsx->vpo[RSX_SHADER_STOCK_BLEND], &rsx->vp_ucode[RSX_SHADER_STOCK_BLEND], &vpsize);
rsxFragmentProgramGetUCode(rsx->fpo[RSX_SHADER_STOCK_BLEND], &rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], &fpsize);
rsx->fp_buffer[RSX_SHADER_STOCK_BLEND] = (u32 *)rsxMemalign(64, fpsize);
if (!rsx->fp_buffer[RSX_SHADER_STOCK_BLEND])
{
RARCH_ERR("failed to allocate fp_buffer\n");
return;
}
memcpy(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], rsx->fp_ucode[RSX_SHADER_STOCK_BLEND], fpsize);
rsxAddressToOffset(rsx->fp_buffer[RSX_SHADER_STOCK_BLEND], &rsx->fp_offset[RSX_SHADER_STOCK_BLEND]);
rsx->proj_matrix[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetConst(rsx->vpo[RSX_SHADER_STOCK_BLEND], "modelViewProj");
rsx->pos_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "position");
rsx->col_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "color");
rsx->uv_index[RSX_SHADER_STOCK_BLEND] = rsxVertexProgramGetAttrib(rsx->vpo[RSX_SHADER_STOCK_BLEND], "texcoord");
rsx->tex_unit[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetAttrib(rsx->fpo[RSX_SHADER_STOCK_BLEND], "texture");
rsx->bgcolor[RSX_SHADER_STOCK_BLEND] = rsxFragmentProgramGetConst(rsx->fpo[RSX_SHADER_STOCK_BLEND], "bgcolor");
}
static void* rsx_init(const video_info_t* video,
input_driver_t** input, void** input_data)
{
int i;
const gfx_ctx_driver_t* ctx_driver = NULL;
rsx_t* rsx = (rsx_t*)malloc(sizeof(rsx_t));
if (!rsx)
return NULL;
memset(rsx, 0, sizeof(rsx_t));
rsx->context = rsx_init_screen(rsx);
if (!(ctx_driver = rsx_get_context(rsx)))
{
free(rsx);
return NULL;
}
video_context_driver_set((const gfx_ctx_driver_t*)ctx_driver);
rsx->ctx_driver = ctx_driver;
rsx->video_info = *video;
for (i = 0; i < RSX_MAX_BUFFERS; i++)
{
rsx_make_buffer(&rsx->buffers[i], rsx->width, rsx->height, i);
rsx_init_render_target(rsx, &rsx->buffers[i], i);
}
#if defined(HAVE_MENU_BUFFER)
for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++)
{
rsx_make_buffer(&rsx->menuBuffers[i], rsx->width, rsx->height, i+RSX_MAX_BUFFERS);
rsx_init_render_target(rsx, &rsx->menuBuffers[i], i+RSX_MAX_BUFFERS);
}
#endif
for (i = 0; i < RSX_MAX_TEXTURES; i++)
{
rsx->texture[i].data = NULL;
rsx->texture[i].height = rsx->height;
rsx->texture[i].width = rsx->width;
}
rsx->menu_texture.data = NULL;
rsx->menu_texture.height = rsx->height;
rsx->menu_texture.width = rsx->width;
rsx_init_shader(rsx);
rsx_init_vertices(rsx);
rsx_flip(rsx->context, RSX_MAX_BUFFERS - 1);
rsx->vp.x = 0;
rsx->vp.y = 0;
rsx->vp.width = rsx->width;
rsx->vp.height = rsx->height;
rsx->vp.full_width = rsx->width;
rsx->vp.full_height = rsx->height;
rsx->rgb32 = video->rgb32;
video_driver_set_size(rsx->vp.width, rsx->vp.height);
rsx_set_viewport(rsx, rsx->vp.width, rsx->vp.height, false, true);
if (input && input_data)
{
void *ps3input = input_driver_init_wrap(&input_ps3, ps3_joypad.ident);
*input = ps3input ? &input_ps3 : NULL;
*input_data = ps3input;
}
rsx_context_bind_hw_render(rsx, true);
if (video->font_enable)
{
font_driver_init_osd(rsx,
video,
false,
video->is_threaded,
FONT_DRIVER_RENDER_RSX);
rsx->msg_rendering_enabled = true;
}
return rsx;
}
static void rsx_update_viewport(rsx_t* rsx)
{
int x = 0;
int y = 0;
unsigned viewport_width = rsx->width;
unsigned viewport_height = rsx->height;
float device_aspect = ((float)viewport_width) / viewport_height;
settings_t *settings = config_get_ptr();
bool video_scale_integer = settings->bools.video_scale_integer;
unsigned aspect_ratio_idx = settings->uints.video_aspect_ratio_idx;
if (video_scale_integer)
{
video_viewport_get_scaled_integer(&rsx->vp, viewport_width,
viewport_height, video_driver_get_aspect_ratio(), rsx->keep_aspect);
viewport_width = rsx->vp.width;
viewport_height = rsx->vp.height;
}
else if (rsx->keep_aspect)
{
float desired_aspect = video_driver_get_aspect_ratio();
#if defined(HAVE_MENU)
if (aspect_ratio_idx == ASPECT_RATIO_CUSTOM)
{
video_viewport_t *custom_vp = &settings->video_viewport_custom;
/* RSX/libgcm has top-left origin viewport. */
x = custom_vp->x;
y = custom_vp->y;
viewport_width = custom_vp->width;
viewport_height = custom_vp->height;
}
else
#endif
{
float delta;
if ((fabsf(device_aspect - desired_aspect) < 0.0001f))
{
/* If the aspect ratios of screen and desired aspect
* ratio are sufficiently equal (floating point stuff),
* assume they are actually equal.
*/
}
else if (device_aspect > desired_aspect)
{
delta = (desired_aspect / device_aspect - 1.0f)
/ 2.0f + 0.5f;
x = (int)roundf(viewport_width * (0.5f - delta));
viewport_width = (unsigned)roundf(2.0f * viewport_width * delta);
}
else
{
delta = (device_aspect / desired_aspect - 1.0f)
/ 2.0f + 0.5f;
y = (int)roundf(viewport_height * (0.5f - delta));
viewport_height = (unsigned)roundf(2.0f * viewport_height * delta);
}
}
rsx->vp.x = x;
rsx->vp.y = y;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
else
{
rsx->vp.x = 0;
rsx->vp.y = 0;
rsx->vp.width = viewport_width;
rsx->vp.height = viewport_height;
}
rsx->should_resize = false;
}
static unsigned rsx_wrap_type_to_enum(enum gfx_wrap_type type)
{
switch (type)
{
case RARCH_WRAP_BORDER:
case RARCH_WRAP_EDGE:
return GCM_TEXTURE_CLAMP_TO_EDGE;
case RARCH_WRAP_REPEAT:
return GCM_TEXTURE_REPEAT;
case RARCH_WRAP_MIRRORED_REPEAT:
return GCM_TEXTURE_MIRRORED_REPEAT;
default:
break;
}
return 0;
}
static uintptr_t rsx_load_texture(void *video_data, void *data,
bool threaded, enum texture_filter_type filter_type)
{
rsx_t *rsx = (rsx_t *)video_data;
struct texture_image *image = (struct texture_image*)data;
rsx_texture_t *texture = (rsx_texture_t *)malloc(sizeof(rsx_texture_t));
texture->width = image->width;
texture->height = image->height;
texture->data = (u32*)rsxMemalign(128, (image->height * image->width*4));
rsxAddressToOffset(texture->data, &texture->offset);
rsx_load_texture_data(rsx, texture, image->pixels, image->width, image->height, image->width*4, true, false, filter_type);
return (uintptr_t)texture;;
}
static void rsx_unload_texture(void *data,
bool threaded, uintptr_t handle)
{
rsx_texture_t *texture = (rsx_texture_t *)handle;
if (texture)
{
#if 0
/* TODO fix crash on loading core */
if (texture->data)
rsxFree(texture->data);
#endif
free(texture);
}
}
#if 0
/* TODO/FIXME - commenting this code out for now until it gets used */
static void rsx_fill_black(uint32_t *dst, uint32_t *dst_end, size_t sz)
{
if (sz > dst_end - dst)
sz = dst_end - dst;
memset(dst, 0, sz * 4);
}
static void rsx_blit_buffer(
rsxBuffer *buffer, const void *frame, unsigned width,
unsigned height, unsigned pitch, int rgb32, bool do_scaling)
{
int i;
uint32_t *dst;
uint32_t *dst_end;
int pre_clean;
int scale = 1, xofs = 0, yofs = 0;
if (width > buffer->width)
width = buffer->width;
if (height > buffer->height)
height = buffer->height;
if (do_scaling)
{
scale = buffer->width / width;
if (scale > buffer->height / height)
scale = buffer->height / height;
if (scale >= 10)
scale = 10;
if (scale >= 1)
{
xofs = (buffer->width - width * scale) / 2;
yofs = (buffer->height - height * scale) / 2;
}
else
scale = 1;
}
/* TODO/FIXME: let RSX do the copy */
pre_clean = xofs + buffer->width * yofs;
dst = buffer->ptr;
dst_end = buffer->ptr + buffer->width * buffer->height;
memset(dst, 0, pre_clean * 4);
dst += pre_clean;
if (scale == 1)
{
if (rgb32)
{
const uint8_t *src = frame;
for (i = 0; i < height; i++)
{
memcpy(dst, src, width * 4);
rsx_fill_black(dst + width, dst_end, buffer->width - width);
dst += buffer->width;
src += pitch;
}
}
else
{
const uint16_t *src = frame;
for (i = 0; i < height; i++)
{
int j;
for (j = 0; j < width; j++, src++, dst++)
{
u16 rgb565 = *src;
u8 r = ((rgb565 >> 8) & 0xf8);
u8 g = ((rgb565 >> 3) & 0xfc);
u8 b = ((rgb565 << 3) & 0xfc);
*dst = (r<<16) | (g<<8) | b;
}
rsx_fill_black(dst, dst_end, buffer->width - width);
dst += buffer->width - width;
src += pitch / 2 - width;
}
}
}
else
{
if (rgb32)
{
const uint32_t *src = frame;
for (i = 0; i < height; i++)
{
int j, l;
for (j = 0; j < width; j++, src++)
{
int k;
u32 c = *src;
for (k = 0; k < scale; k++, dst++)
for (l = 0; l < scale; l++)
dst[l * buffer->width] = c;
}
for (l = 0; l < scale; l++)
rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale);
dst += buffer->width * scale - width * scale;
src += pitch / 4 - width;
}
}
else
{
const uint16_t *src = frame;
for (i = 0; i < height; i++)
{
int j, l;
for (j = 0; j < width; j++, src++)
{
int k;
u16 rgb565 = *src;
u8 r = ((rgb565 >> 8) & 0xf8);
u8 g = ((rgb565 >> 3) & 0xfc);
u8 b = ((rgb565 << 3) & 0xfc);
u32 c = (r<<16) | (g<<8) | b;
for (k = 0; k < scale; k++, dst++)
for (l = 0; l < scale; l++)
dst[l * buffer->width] = c;
}
for (l = 0; l < scale; l++)
rsx_fill_black(dst + l * buffer->width, dst_end, buffer->width - width * scale);
dst += buffer->width * scale - width * scale;
src += pitch / 2 - width;
}
}
}
if (dst < dst_end)
memset(dst, 0, 4 * (dst_end - dst));
}
#endif
static void rsx_set_texture(rsx_t* rsx, rsx_texture_t *texture)
{
rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, &texture->tex);
rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, 0, texture->min_filter, texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_MENU]->index, texture->wrap_s, texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE,
0, GCM_TEXTURE_ZFUNC_LESS, 0);
}
static void rsx_set_menu_texture(rsx_t* rsx, rsx_texture_t *texture)
{
rsxInvalidateTextureCache(rsx->context, GCM_INVALIDATE_TEXTURE);
rsxLoadTexture(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, &texture->tex);
rsxTextureControl(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, GCM_TRUE, 0 << 8, 12 << 8, GCM_TEXTURE_MAX_ANISO_1);
rsxTextureFilter(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, 0, texture->min_filter,
texture->mag_filter, GCM_TEXTURE_CONVOLUTION_QUINCUNX);
rsxTextureWrapMode(rsx->context, rsx->tex_unit[RSX_SHADER_STOCK_BLEND]->index, texture->wrap_s,
texture->wrap_t, GCM_TEXTURE_CLAMP_TO_EDGE, 0, GCM_TEXTURE_ZFUNC_LESS, 0);
}
static void rsx_clear_surface(rsx_t* rsx)
{
rsxSetColorMask(rsx->context,
GCM_COLOR_MASK_R
| GCM_COLOR_MASK_G
| GCM_COLOR_MASK_B
| GCM_COLOR_MASK_A);
rsxSetColorMaskMrt(rsx->context, 0);
rsxSetUserClipPlaneControl(rsx->context,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE,
GCM_USER_CLIP_PLANE_DISABLE);
rsxSetClearColor(rsx->context, 0);
rsxSetClearDepthStencil(rsx->context, 0xffffff00);
rsxClearSurface(rsx->context,
GCM_CLEAR_R
| GCM_CLEAR_G
| GCM_CLEAR_B
| GCM_CLEAR_A
| GCM_CLEAR_S
| GCM_CLEAR_Z);
rsxSetZMinMaxControl(rsx->context, 0, 1, 1);
}
static void rsx_draw_vertices(rsx_t* rsx)
{
rsx_vertex_t *vertices = NULL;
int end_vert_idx = rsx->vert_idx + 4;
if (end_vert_idx > RSX_MAX_VERTICES)
{
rsx->vert_idx = 0;
end_vert_idx = rsx->vert_idx + 4;
}
vertices = &rsx->vertices[rsx->vert_idx];
vertices[rsx->vert_idx+0].x = 0.0f;
vertices[rsx->vert_idx+0].y = 0.0f;
vertices[rsx->vert_idx+0].u = 0.0f;
vertices[rsx->vert_idx+0].v = 1.0f;
vertices[rsx->vert_idx+0].r = 1.0f;
vertices[rsx->vert_idx+0].g = 1.0f;
vertices[rsx->vert_idx+0].b = 1.0f;
vertices[rsx->vert_idx+0].a = 1.0f;
vertices[rsx->vert_idx+1].x = 1.0f;
vertices[rsx->vert_idx+1].y = 0.0f;
vertices[rsx->vert_idx+1].u = 1.0f;
vertices[rsx->vert_idx+1].v = 1.0f;
vertices[rsx->vert_idx+1].r = 1.0f;
vertices[rsx->vert_idx+1].g = 1.0f;
vertices[rsx->vert_idx+1].b = 1.0f;
vertices[rsx->vert_idx+1].a = 1.0f;
vertices[rsx->vert_idx+2].x = 0.0f;
vertices[rsx->vert_idx+2].y = 1.0f;
vertices[rsx->vert_idx+2].u = 0.0f;
vertices[rsx->vert_idx+2].v = 0.0f;
vertices[rsx->vert_idx+2].r = 1.0f;
vertices[rsx->vert_idx+2].g = 1.0f;
vertices[rsx->vert_idx+2].b = 1.0f;
vertices[rsx->vert_idx+2].a = 1.0f;
vertices[rsx->vert_idx+3].x = 1.0f;
vertices[rsx->vert_idx+3].y = 1.0f;
vertices[rsx->vert_idx+3].u = 1.0f;
vertices[rsx->vert_idx+3].v = 0.0f;
vertices[rsx->vert_idx+3].r = 1.0f;
vertices[rsx->vert_idx+3].g = 1.0f;
vertices[rsx->vert_idx+3].b = 1.0f;
vertices[rsx->vert_idx+3].a = 1.0f;
rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_MENU]);
rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_MENU]);
rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_MENU]);
rsx->vert_idx = end_vert_idx;
rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_MENU]->index, 0,
rsx->pos_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_MENU]->index, 0,
rsx->uv_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_MENU]->index, 0,
rsx->col_offset[RSX_SHADER_MENU], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->vp_ucode[RSX_SHADER_MENU]);
rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_MENU], rsx->proj_matrix[RSX_SHADER_MENU], (float *)&rsx->mvp);
rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_MENU], rsx->fp_offset[RSX_SHADER_MENU], GCM_LOCATION_RSX);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);
}
#if defined(HAVE_MENU)
static void rsx_draw_menu_vertices(rsx_t* rsx)
{
rsx_vertex_t *vertices = NULL;
int end_vert_idx = rsx->vert_idx + 4;
if (end_vert_idx > RSX_MAX_VERTICES)
{
rsx->vert_idx = 0;
end_vert_idx = rsx->vert_idx + 4;
}
vertices = &rsx->vertices[rsx->vert_idx];
vertices[rsx->vert_idx+0].x = 0.0f;
vertices[rsx->vert_idx+0].y = 0.0f;
vertices[rsx->vert_idx+0].u = 0.0f;
vertices[rsx->vert_idx+0].v = 1.0f;
vertices[rsx->vert_idx+0].r = 1.0f;
vertices[rsx->vert_idx+0].g = 1.0f;
vertices[rsx->vert_idx+0].b = 1.0f;
vertices[rsx->vert_idx+0].a = rsx->menu_texture_alpha;
vertices[rsx->vert_idx+1].x = 1.0f;
vertices[rsx->vert_idx+1].y = 0.0f;
vertices[rsx->vert_idx+1].u = 1.0f;
vertices[rsx->vert_idx+1].v = 1.0f;
vertices[rsx->vert_idx+1].r = 1.0f;
vertices[rsx->vert_idx+1].g = 1.0f;
vertices[rsx->vert_idx+1].b = 1.0f;
vertices[rsx->vert_idx+1].a = rsx->menu_texture_alpha;
vertices[rsx->vert_idx+2].x = 0.0f;
vertices[rsx->vert_idx+2].y = 1.0f;
vertices[rsx->vert_idx+2].u = 0.0f;
vertices[rsx->vert_idx+2].v = 0.0f;
vertices[rsx->vert_idx+2].r = 1.0f;
vertices[rsx->vert_idx+2].g = 1.0f;
vertices[rsx->vert_idx+2].b = 1.0f;
vertices[rsx->vert_idx+2].a = rsx->menu_texture_alpha;
vertices[rsx->vert_idx+3].x = 1.0f;
vertices[rsx->vert_idx+3].y = 1.0f;
vertices[rsx->vert_idx+3].u = 1.0f;
vertices[rsx->vert_idx+3].v = 0.0f;
vertices[rsx->vert_idx+3].r = 1.0f;
vertices[rsx->vert_idx+3].g = 1.0f;
vertices[rsx->vert_idx+3].b = 1.0f;
vertices[rsx->vert_idx+3].a = rsx->menu_texture_alpha;
rsxAddressToOffset(&vertices[rsx->vert_idx].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[rsx->vert_idx].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[rsx->vert_idx].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]);
rsx->vert_idx = end_vert_idx;
rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]);
rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot);
rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX);
rsxSetBlendEnable(rsx->context, GCM_TRUE);
rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA);
rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);
rsxSetBlendEnable(rsx->context, GCM_FALSE);
}
#endif
#ifdef HAVE_OVERLAY
static void rsx_draw_overlay_vertices(rsx_t* rsx, unsigned image)
{
rsx_vertex_t *vertices = &rsx->overlay[image].vertices[0];
rsxAddressToOffset(&vertices[0].x, &rsx->pos_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[0].u, &rsx->uv_offset[RSX_SHADER_STOCK_BLEND]);
rsxAddressToOffset(&vertices[0].r, &rsx->col_offset[RSX_SHADER_STOCK_BLEND]);
rsxBindVertexArrayAttrib(rsx->context, rsx->pos_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->pos_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->uv_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->uv_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 2, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxBindVertexArrayAttrib(rsx->context, rsx->col_index[RSX_SHADER_STOCK_BLEND]->index, 0,
rsx->col_offset[RSX_SHADER_STOCK_BLEND], sizeof(rsx_vertex_t), 4, GCM_VERTEX_DATA_TYPE_F32, GCM_LOCATION_RSX);
rsxLoadVertexProgram(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->vp_ucode[RSX_SHADER_STOCK_BLEND]);
rsxSetVertexProgramParameter(rsx->context, rsx->vpo[RSX_SHADER_STOCK_BLEND], rsx->proj_matrix[RSX_SHADER_STOCK_BLEND], (float *)&rsx->mvp_no_rot);
rsxLoadFragmentProgramLocation(rsx->context, rsx->fpo[RSX_SHADER_STOCK_BLEND], rsx->fp_offset[RSX_SHADER_STOCK_BLEND], GCM_LOCATION_RSX);
rsxSetBlendEnable(rsx->context, GCM_TRUE);
rsxSetBlendFunc(rsx->context, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA, GCM_SRC_ALPHA, GCM_ONE_MINUS_SRC_ALPHA);
rsxSetBlendEquation(rsx->context, GCM_FUNC_ADD, GCM_FUNC_ADD);
rsxClearSurface(rsx->context, GCM_CLEAR_Z);
rsxDrawVertexArray(rsx->context, GCM_TYPE_TRIANGLE_STRIP, 0, 4);
rsxSetBlendEnable(rsx->context, GCM_FALSE);
}
static void rsx_overlay_vertex_geom(void *data,
unsigned image,
float x, float y,
float w, float h)
{
rsx_t *rsx = (rsx_t *)data;
rsx_overlay_t *o = NULL;
if (rsx)
o = (rsx_overlay_t *)&rsx->overlay[image];
if (!o)
return;
/* Flipped, so we preserve top-down semantics. */
y = 1.0f - y;
h = -h;
o->vertices[0].x = x;
o->vertices[0].y = y;
o->vertices[1].x = x + w;
o->vertices[1].y = y;
o->vertices[2].x = x;
o->vertices[2].y = y + h;
o->vertices[3].x = x + w;
o->vertices[3].y = y + h;
}
static void rsx_overlay_tex_geom(void *data,
unsigned image,
float x, float y,
float w, float h)
{
rsx_t *rsx = (rsx_t *)data;
rsx_overlay_t *o = NULL;
if (rsx)
o = (rsx_overlay_t *)&rsx->overlay[image];
if (!o)
return;
o->vertices[0].u = x;
o->vertices[0].v = y;
o->vertices[1].u = x + w;
o->vertices[1].v = y;
o->vertices[2].u = x;
o->vertices[2].v = y + h;
o->vertices[3].u = x + w;
o->vertices[3].v = y + h;
}
static void rsx_free_overlay(rsx_t *rsx)
{
unsigned i;
for (i = 0; i < rsx->overlays; i++)
{
if (rsx->overlay[i].texture.data)
rsxFree(rsx->overlay[i].texture.data);
if (rsx->overlay[i].vertices)
rsxFree(rsx->overlay[i].vertices);
}
free(rsx->overlay);
rsx->overlay = NULL;
rsx->overlays = 0;
}
static bool rsx_overlay_load(void *data,
const void *image_data, unsigned num_images)
{
unsigned i, j;
rsx_t *rsx = (rsx_t *)data;
const struct texture_image *images = (const struct texture_image *)image_data;
rsx_free_overlay(rsx);
rsx->overlay = (rsx_overlay_t *)calloc(num_images, sizeof(rsx_overlay_t));
if (!rsx->overlay)
return false;
rsx->overlays = num_images;
for (i = 0; i < num_images; i++)
{
rsx_overlay_t *o = (rsx_overlay_t *)&rsx->overlay[i];
o->vertices = (rsx_vertex_t *)rsxMemalign(128, sizeof(rsx_vertex_t) * RSX_MAX_VERTICES);
/* Default. Stretch to whole screen. */
rsx_overlay_tex_geom(rsx, i, 0, 0, 1, 1);
rsx_overlay_vertex_geom(rsx, i, 0, 0, 1, 1);
for (j = 0; j < RSX_MAX_VERTICES; j++)
{
o->vertices[j].r = 1.0f;
o->vertices[j].g = 1.0f;
o->vertices[j].b = 1.0f;
o->vertices[j].a = 1.0f;
}
o->texture.data = NULL;
o->texture.height = images[i].height;
o->texture.width = images[i].width;
rsx_load_texture_data(rsx, &o->texture, images[i].pixels, images[i].width, images[i].height, images[i].width*4,
true, false, TEXTURE_FILTER_LINEAR);
}
return true;
}
static void rsx_overlay_enable(void *data, bool state)
{
rsx_t *rsx = (rsx_t *)data;
rsx->overlay_enable = state;
}
static void rsx_overlay_full_screen(void *data, bool enable)
{
rsx_t *rsx = (rsx_t *)data;
rsx->overlay_full_screen = enable;
}
static void rsx_overlay_set_alpha(void *data, unsigned image, float mod)
{
rsx_t *rsx = (rsx_t *)data;
if (rsx)
{
rsx->overlay[image].vertices[0].a = mod;
rsx->overlay[image].vertices[1].a = mod;
rsx->overlay[image].vertices[2].a = mod;
rsx->overlay[image].vertices[3].a = mod;
}
}
static void rsx_render_overlay(void *data)
{
unsigned i;
rsx_t *rsx = (rsx_t *)data;
rsx_set_viewport(rsx, rsx->width, rsx->height, true, true);
for (i = 0; i < rsx->overlays; i++)
{
rsx_set_texture(rsx, &rsx->overlay[i].texture);
rsx_draw_overlay_vertices(rsx, i);
}
}
static const video_overlay_interface_t rsx_overlay_interface =
{
rsx_overlay_enable,
rsx_overlay_load,
rsx_overlay_tex_geom,
rsx_overlay_vertex_geom,
rsx_overlay_full_screen,
rsx_overlay_set_alpha,
};
static void rsx_get_overlay_interface(void *data,
const video_overlay_interface_t **iface) {*iface = &rsx_overlay_interface;}
#endif
static void rsx_update_screen(rsx_t* gcm)
{
rsxBuffer *buffer = NULL;
#if defined(HAVE_MENU_BUFFER)
if (gcm->menu_frame_enable)
{
buffer = &gcm->menuBuffers[gcm->menuBuffer];
gcm->menuBuffer = (gcm->menuBuffer + 1) % RSX_MAX_MENU_BUFFERS;
gcm->nextBuffer = RSX_MAX_BUFFERS + gcm->menuBuffer;
}
else
#endif
{
buffer = &gcm->buffers[gcm->currentBuffer];
gcm->currentBuffer = (gcm->currentBuffer + 1) % RSX_MAX_BUFFERS;
gcm->nextBuffer = gcm->currentBuffer;
}
rsx_flip(gcm->context, buffer->id);
if (gcm->vsync)
rsx_wait_flip();
rsxSetSurface(gcm->context, &gcm->surface[gcm->nextBuffer]);
#ifdef HAVE_SYSUTILS
cellSysutilCheckCallback();
#endif
}
static bool rsx_frame(void* data, const void* frame,
unsigned width, unsigned height,
uint64_t frame_count,
unsigned pitch, const char* msg, video_frame_info_t *video_info)
{
rsx_viewport_t vp;
rsx_t *gcm = (rsx_t*)data;
#ifdef HAVE_MENU
bool statistics_show = video_info->statistics_show;
struct font_params *osd_params = (struct font_params*)
&video_info->osd_stat_params;
bool menu_is_alive = (video_info->menu_st_flags & MENU_ST_FLAG_ALIVE) ? true : false;
#endif
#ifdef HAVE_GFX_WIDGETS
bool widgets_active = video_info->widgets_active;
#endif
bool draw = false;
if (gcm->should_resize)
rsx_update_viewport(gcm);
vp.min = 0.0f;
vp.max = 1.0f;
vp.x = gcm->vp.x;
vp.y = gcm->height - gcm->vp.y - gcm->vp.height;
vp.w = gcm->vp.width;
vp.h = gcm->vp.height;
vp.scale[0] = vp.w * 0.5f;
vp.scale[1] = vp.h * -0.5f;
vp.scale[2] = (vp.max - vp.min) * 0.5f;
vp.scale[3] = 0.0f;
vp.offset[0] = vp.x + vp.w * 0.5f;
vp.offset[1] = vp.y + vp.h * 0.5f;
vp.offset[2] = (vp.max + vp.min) * 0.5f;
vp.offset[3] = 0.0f;
rsxSetViewport(gcm->context, vp.x, vp.y, vp.w, vp.h, vp.min, vp.max, vp.scale, vp.offset);
if (frame && width && height)
{
gcm->tex_index = ((gcm->tex_index + 1) % RSX_MAX_TEXTURES);
rsx_load_texture_data(gcm,
&gcm->texture[gcm->tex_index],
frame, width, height, pitch, gcm->rgb32, false,
gcm->smooth
? TEXTURE_FILTER_LINEAR
: TEXTURE_FILTER_NEAREST);
/* TODO/FIXME - pipeline ID being used here is RSX_SHADER_MENU,
* shouldn't this be RSX_SHADER_STOCK_BLEND instead? */
rsx_set_texture(gcm, &gcm->texture[gcm->tex_index]);
rsx_draw_vertices(gcm);
draw = true;
}
#ifdef HAVE_MENU
if (gcm->menu_frame_enable && menu_is_alive)
{
menu_driver_frame(menu_is_alive, video_info);
if (gcm->menu_texture.data)
{
/* TODO/FIXME - pipeline ID being used here
* is RSX_SHADER_STOCK_BLEND, shouldn't
* this be RSX_SHADER_MENU instead? */
rsx_set_menu_texture(gcm, &gcm->menu_texture);
rsx_draw_menu_vertices(gcm);
draw = true;
}
};
if (statistics_show)
if (osd_params)
font_driver_render_msg(gcm,
video_info->stat_text,
osd_params, NULL);
#endif
#ifdef HAVE_OVERLAY
if (gcm->overlay_enable)
rsx_render_overlay(gcm);
#endif
#ifdef HAVE_GFX_WIDGETS
if (widgets_active)
gfx_widgets_frame(video_info);
#endif
if (msg)
font_driver_render_msg(gcm, msg, NULL, NULL);
#if 0
/* TODO: translucid menu */
#endif
if (draw)
{
/* Only update when we draw to prevent flickering when core frame duping is enabled */
rsx_update_screen(gcm);
rsx_clear_surface(gcm);
}
gcm->vert_idx = 0;
gcm->texture_vert_idx = 0;
gcm->font_vert_idx = 0;
return true;
}
static void rsx_set_nonblock_state(void* data, bool toggle,
bool a, unsigned b)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->vsync = !toggle;
}
static bool rsx_alive(void* data) { return true; }
static bool rsx_focus(void* data) { return true; }
static bool rsx_suppress_screensaver(void* data, bool enable) { return false; }
static void rsx_free(void* data)
{
rsx_t* gcm = (rsx_t*)data;
if (!gcm)
return;
rsxClearSurface(gcm->context, GCM_CLEAR_Z);
gcmSetWaitFlip(gcm->context);
#if 0
/* TODO fix crash on loading core */
if (gcm->vertices)
rsxFree(gcm->vertices);
if (gcm->texture_vertices)
rsxFree(gcm->texture_vertices);
for (i = 0; i < RSX_MAX_TEXTURES; i++)
{
if (gcm->texture[i].data)
rsxFree(gcm->texture[i].data);
}
if (gcm->menu_texture.data)
rsxFree(gcm->menu_texture.data);
for (i = 0; i < RSX_MAX_BUFFERS; i++)
rsxFree(gcm->buffers[i].ptr);
#if defined(HAVE_MENU_BUFFER)
for (i = 0; i < RSX_MAX_MENU_BUFFERS; i++)
rsxFree(gcm->menuBuffers[i].ptr);
#endif
if (gcm->depth_buffer)
rsxFree(gcm->depth_buffer);
if (gcm->fp_buffer)
rsxFree(gcm->fp_buffer);
rsxFinish(gcm->context, 1);
free(gcm->host_addr);
#endif
free (gcm);
}
static void rsx_set_texture_frame(void* data, const void* frame, bool rgb32,
unsigned width, unsigned height, float alpha)
{
rsx_t* gcm = (rsx_t*)data;
gcm->menu_texture_alpha = alpha;
gcm->menu_width = width;
gcm->menu_height = height;
rsx_load_texture_data(gcm, &gcm->menu_texture, frame, width, height, width * (rgb32 ? 4 : 2),
rgb32, true, gcm->smooth ? TEXTURE_FILTER_LINEAR : TEXTURE_FILTER_NEAREST);
}
static void rsx_set_texture_enable(void* data, bool state, bool full_screen)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->menu_frame_enable = state;
}
static void rsx_set_rotation(void* data, unsigned rotation)
{
rsx_t* gcm = (rsx_t*)data;
struct video_ortho ortho = {0, 1, 0, 1, -1, 1};
if (!gcm)
return;
gcm->rotation = 90 * rotation;
gcm->should_resize = true;
rsx_set_projection(gcm, &ortho, true);
}
static void rsx_set_filtering(void* data, unsigned index, bool smooth, bool ctx_scaling)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->smooth = smooth;
}
static void rsx_set_aspect_ratio(void* data, unsigned aspect_ratio_idx)
{
rsx_t* gcm = (rsx_t*)data;
if (!gcm)
return;
gcm->keep_aspect = true;
gcm->should_resize = true;
}
static void rsx_apply_state_changes(void* data)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
gcm->should_resize = true;
}
static void rsx_viewport_info(void* data, struct video_viewport* vp)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm)
*vp = gcm->vp;
}
#if 0
/* TODO/FIXME - does this function have to be hooked up as a function callback
* or can it be removed? */
static void rsx_set_osd_msg(void *data,
video_frame_info_t *video_info,
const char *msg,
const struct font_params *params, void *font)
{
rsx_t* gcm = (rsx_t*)data;
if (gcm && gcm->msg_rendering_enabled)
font_driver_render_msg(data, msg, params, font);
}
#endif
static uint32_t rsx_get_flags(void *data) { return 0; }
static const video_poke_interface_t rsx_poke_interface = {
rsx_get_flags,
rsx_load_texture,
rsx_unload_texture,
NULL, /* set_video_mode */
NULL, /* get_refresh_rate */
rsx_set_filtering,
NULL, /* get_video_output_size */
NULL, /* get_video_output_prev */
NULL, /* get_video_output_next */
NULL, /* get_current_framebuffer */
NULL, /* get_proc_address */
rsx_set_aspect_ratio,
rsx_apply_state_changes,
rsx_set_texture_frame,
rsx_set_texture_enable,
font_driver_render_msg,
NULL, /* show_mouse */
NULL, /* grab_mouse_toggle */
NULL, /* get_current_shader */
NULL, /* get_current_software_framebuffer */
NULL, /* get_hw_render_interface */
NULL, /* set_hdr_max_nits */
NULL, /* set_hdr_paper_white_nits */
NULL, /* set_hdr_contrast */
NULL /* set_hdr_expand_gamut */
};
static void rsx_get_poke_interface(void* data,
const video_poke_interface_t** iface) { *iface = &rsx_poke_interface; }
static bool rsx_set_shader(void* data,
enum rarch_shader_type type, const char* path) { return false; }
#ifdef HAVE_GFX_WIDGETS
static bool rsx_widgets_enabled(void *data) { return true; }
#endif
video_driver_t video_gcm =
{
rsx_init,
rsx_frame,
rsx_set_nonblock_state,
rsx_alive,
rsx_focus,
rsx_suppress_screensaver,
NULL, /* has_windowed */
rsx_set_shader,
rsx_free,
"rsx",
rsx_set_viewport,
rsx_set_rotation,
rsx_viewport_info,
NULL, /* read_viewport */
NULL, /* read_frame_raw */
#ifdef HAVE_OVERLAY
rsx_get_overlay_interface,
#endif
rsx_get_poke_interface,
rsx_wrap_type_to_enum,
#ifdef HAVE_GFX_WIDGETS
rsx_widgets_enabled
#endif
};