mirror of
https://github.com/libretro/RetroArch.git
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138 lines
4.1 KiB
C
138 lines
4.1 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
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* Copyright (C) 2011-2015 - Daniel De Matteis
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef KEYBOARD_LINE_H__
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#define KEYBOARD_LINE_H__
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <boolean.h>
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#include "../libretro.h"
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#include <stdint.h>
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/* Keyboard line reader. Handles textual input in a direct fashion. */
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typedef struct input_keyboard_line input_keyboard_line_t;
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/** Line complete callback.
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* Calls back after return is pressed with the completed line.
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* Line can be NULL.
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**/
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typedef void (*input_keyboard_line_complete_t)(void *userdata,
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const char *line);
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typedef bool (*input_keyboard_press_t)(void *userdata, unsigned code);
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/**
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* input_keyboard_line_new:
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* @userdata : Userdata.
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* @cb : Callback function.
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*
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* Creates and initializes input keyboard line handle.
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* Also sets callback function for keyboard line handle
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* to provided callback @cb.
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*
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* Returns: keyboard handle on success, otherwise NULL.
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**/
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input_keyboard_line_t *input_keyboard_line_new(void *userdata,
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input_keyboard_line_complete_t cb);
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/**
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* input_keyboard_line_event:
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* @state : Input keyboard line handle.
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* @character : Inputted character.
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*
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* Called on every keyboard character event.
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*
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* Returns: true (1) on success, otherwise false (0).
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**/
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bool input_keyboard_line_event(input_keyboard_line_t *state,
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uint32_t character);
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/**
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* input_keyboard_line_get_buffer:
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* @state : Input keyboard line handle.
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*
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* Gets the underlying buffer of the keyboard line.
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*
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* The underlying buffer can be reallocated at any time
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* (or be NULL), but the pointer to it remains constant
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* throughout the objects lifetime.
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*
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* Returns: pointer to string.
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**/
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const char **input_keyboard_line_get_buffer(
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const input_keyboard_line_t *state);
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/**
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* input_keyboard_line_free:
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* @state : Input keyboard line handle.
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*
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* Frees input keyboard line handle.
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**/
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void input_keyboard_line_free(input_keyboard_line_t *state);
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/**
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* input_keyboard_event:
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* @down : Keycode was pressed down?
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* @code : Keycode.
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* @character : Character inputted.
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* @mod : TODO/FIXME: ???
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*
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* Keyboard event utils. Called by drivers when keyboard events are fired.
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* This interfaces with the global driver struct and libretro callbacks.
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**/
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void input_keyboard_event(bool down, unsigned code, uint32_t character,
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uint16_t mod, unsigned device);
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/**
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* input_keyboard_start_line:
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* @userdata : Userdata.
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* @cb : Line complete callback function.
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*
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* Sets function pointer for keyboard line handle.
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*
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* Returns: underlying buffer returned by
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* input_keyboard_line_get_buffer().
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**/
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const char **input_keyboard_start_line(void *userdata,
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input_keyboard_line_complete_t cb);
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/**
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* input_keyboard_wait_keys:
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* @userdata : Userdata.
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* @cb : Callback function.
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*
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* Waits for keys to be pressed (used for binding keys in the menu).
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* Callback returns false when all polling is done.
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**/
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void input_keyboard_wait_keys(void *userdata, input_keyboard_press_t cb);
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/**
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* input_keyboard_wait_keys_cancel:
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*
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* Cancels function callback set by input_keyboard_wait_keys().
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**/
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void input_keyboard_wait_keys_cancel(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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