mirror of
https://github.com/libretro/RetroArch.git
synced 2024-11-25 00:49:47 +00:00
559 lines
16 KiB
C
559 lines
16 KiB
C
/* RetroArch - A frontend for libretro.
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* Copyright (C) 2011-2017 - Daniel De Matteis
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* Copyright (C) 2014-2017 - Jean-André Santoni
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* Copyright (C) 2016-2017 - Andrés Suárez
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*
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* RetroArch is free software: you can redistribute it and/or modify it under the terms
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* of the GNU General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with RetroArch.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdint.h>
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#include <stdlib.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <string.h>
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#include <limits.h>
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#include <math.h>
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#include <retro_assert.h>
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#include <compat/posix_string.h>
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#include <compat/strl.h>
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#include <file/file_path.h>
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#include <formats/image.h>
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#include <gfx/math/matrix_4x4.h>
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#include <string/stdstring.h>
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#include <lists/string_list.h>
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#include "menu_generic.h"
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#include "nuklear/nk_menu.h"
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#include "../menu_driver.h"
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#include "../menu_animation.h"
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#include "../../core.h"
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#include "../../core_info.h"
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#include "../../configuration.h"
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#include "../../frontend/frontend_driver.h"
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#include "../../retroarch.h"
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#include "../../verbosity.h"
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#include "../../tasks/tasks_internal.h"
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static void nk_menu_init_device(nk_menu_handle_t *nk)
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{
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const void *image;
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int w, h;
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char buf[PATH_MAX_LENGTH] = {0};
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fill_pathname_join(buf, nk->assets_directory,
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"DroidSans.ttf", sizeof(buf));
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nk_alloc.userdata.ptr = NULL;
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nk_alloc.alloc = nk_common_mem_alloc;
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nk_alloc.free = nk_common_mem_free;
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nk_buffer_init(&device.cmds, &nk_alloc, 1024);
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nk_font_atlas_init_default(&atlas);
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nk_font_atlas_begin(&atlas);
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font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
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image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
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device_upload_atlas(&device, image, w, h);
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nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
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nk_init_default(&nk->ctx, &font->handle);
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nk_common_device_init(&device);
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fill_pathname_join(buf, nk->assets_directory, "folder.png", sizeof(buf));
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nk->icons.folder = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "speaker.png", sizeof(buf));
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nk->icons.speaker = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "gamepad.png", sizeof(buf));
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nk->icons.gamepad = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "monitor.png", sizeof(buf));
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nk->icons.monitor = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "settings.png", sizeof(buf));
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nk->icons.settings = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "invader.png", sizeof(buf));
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nk->icons.invader = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "page_on.png", sizeof(buf));
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nk->icons.page_on = nk_common_image_load(buf);
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fill_pathname_join(buf, nk->assets_directory, "page_off.png", sizeof(buf));
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nk->icons.page_off = nk_common_image_load(buf);
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nk->size_changed = true;
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nk_common_set_style(&nk->ctx, THEME_BLUE);
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}
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#define XMB_RIBBON_ROWS 64
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#define XMB_RIBBON_COLS 64
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#define XMB_RIBBON_VERTICES 2*XMB_RIBBON_COLS*XMB_RIBBON_ROWS-2*XMB_RIBBON_COLS
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static void xmb_ribbon_set_vertex(float *ribbon_verts, unsigned idx, unsigned row, unsigned col)
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{
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ribbon_verts[idx++] = ((float)col) / (XMB_RIBBON_COLS-1) * 2.0f - 1.0f;
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ribbon_verts[idx++] = ((float)row) / (XMB_RIBBON_ROWS-1) * 2.0f - 1.0f;
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}
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static void xmb_init_ribbon(nk_menu_handle_t * xmb)
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{
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video_coords_t coords;
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unsigned vertices_total;
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unsigned r, c, col;
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unsigned i = 0;
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float *ribbon_verts = NULL;
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float *dummy = NULL;
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video_coord_array_t *ca = menu_display_get_coords_array();
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vertices_total = XMB_RIBBON_VERTICES;
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dummy = (float*)calloc(4 * vertices_total, sizeof(float));
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ribbon_verts = (float*)calloc(2 * vertices_total, sizeof(float));
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/* Set up vertices */
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for (r = 0; r < XMB_RIBBON_ROWS - 1; r++)
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{
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for (c = 0; c < XMB_RIBBON_COLS; c++)
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{
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col = r % 2 ? XMB_RIBBON_COLS - c - 1 : c;
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xmb_ribbon_set_vertex(ribbon_verts, i, r, col);
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xmb_ribbon_set_vertex(ribbon_verts, i + 2, r + 1, col);
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i += 4;
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}
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}
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coords.color = dummy;
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coords.vertex = ribbon_verts;
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coords.tex_coord = dummy;
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coords.lut_tex_coord = dummy;
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coords.vertices = vertices_total;
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video_coord_array_append(ca, &coords, coords.vertices);
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free(dummy);
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free(ribbon_verts);
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}
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static void *nk_menu_init(void **userdata, bool video_is_threaded)
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{
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#if 1
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unsigned i;
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#endif
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settings_t *settings = config_get_ptr();
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nk_menu_handle_t *nk = NULL;
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menu_handle_t *menu = (menu_handle_t*)
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calloc(1, sizeof(*menu));
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unsigned width, height = 0;
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video_driver_get_size(&width, &height);
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if (!menu)
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goto error;
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if (!menu_display_init_first_driver(video_is_threaded))
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goto error;
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nk = (nk_menu_handle_t*)calloc(1, sizeof(nk_menu_handle_t));
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if (!nk)
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goto error;
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*userdata = nk;
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fill_pathname_join(nk->assets_directory, settings->paths.directory_assets,
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"nuklear", sizeof(nk->assets_directory));
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nk_menu_init_device(nk);
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/* for demo purposes only, opens all windows */
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#if 1
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for (i = 0; i < NK_WND_LAST; i++)
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nk->window[i].open = true;
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#else
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nk->window[NK_WND_MAIN].open = true;
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#endif
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xmb_init_ribbon(nk);
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return menu;
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error:
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if (menu)
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free(menu);
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return NULL;
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}
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static void nk_menu_input_gamepad(nk_menu_handle_t *nk)
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{
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switch (nk->action)
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{
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case MENU_ACTION_LEFT:
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nk_input_key(&nk->ctx, NK_KEY_LEFT, 1);
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break;
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case MENU_ACTION_RIGHT:
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nk_input_key(&nk->ctx, NK_KEY_RIGHT, 1);
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break;
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case MENU_ACTION_DOWN:
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nk_input_key(&nk->ctx, NK_KEY_DOWN, 1);
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break;
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case MENU_ACTION_UP:
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nk_input_key(&nk->ctx, NK_KEY_UP, 1);
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break;
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default:
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nk_input_key(&nk->ctx, NK_KEY_UP, 0);
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nk_input_key(&nk->ctx, NK_KEY_DOWN, 0);
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nk_input_key(&nk->ctx, NK_KEY_LEFT, 0);
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nk_input_key(&nk->ctx, NK_KEY_RIGHT, 0);
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break;
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}
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}
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static void nk_menu_input_mouse_movement(struct nk_context *ctx)
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{
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int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
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int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
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nk_input_motion(ctx, mouse_x, mouse_y);
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nk_input_scroll(ctx, menu_input_mouse_state(MENU_MOUSE_WHEEL_UP) -
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menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN));
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}
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static void nk_menu_input_mouse_button(struct nk_context *ctx)
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{
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int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
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int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
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nk_input_button(ctx, NK_BUTTON_LEFT,
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mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_LEFT_BUTTON));
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nk_input_button(ctx, NK_BUTTON_RIGHT,
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mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON));
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}
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static void nk_menu_input_keyboard(struct nk_context *ctx)
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{
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/* placeholder, it just presses 1 on right click
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needs to be hooked up correctly
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*/
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if(menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON))
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nk_input_char(ctx, '1');
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}
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static void nk_menu_get_message(void *data, const char *message)
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{
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nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
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if (!nk || !message || !*message)
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return;
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strlcpy(nk->box_message, message, sizeof(nk->box_message));
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}
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static void nk_draw_bg(
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nk_menu_handle_t *nk,
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video_frame_info_t *video_info,
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unsigned width,
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unsigned height,
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float alpha,
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uintptr_t texture_id,
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float *coord_black,
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float *coord_white)
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{
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menu_display_ctx_draw_t draw;
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settings_t *settings = config_get_ptr();
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draw.x = 0;
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draw.y = 0;
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draw.texture = texture_id;
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draw.width = width;
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draw.height = height;
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draw.color = &coord_black[0];
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draw.vertex = NULL;
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draw.tex_coord = NULL;
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draw.vertex_count = 4;
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draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
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draw.pipeline.id = 0;
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menu_display_blend_begin();
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menu_display_set_viewport(video_info->width, video_info->height);
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draw.pipeline.id = VIDEO_SHADER_MENU_5;
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draw.pipeline.active = false;
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menu_display_draw_pipeline(&draw);
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menu_display_draw(&draw);
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menu_display_blend_end();
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}
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/* this is the main control function, it opens and closes windows and will
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control the logic of the whole menu driver */
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static void nk_menu_main(nk_menu_handle_t *nk)
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{
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struct nk_context *ctx = &nk->ctx;
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if (nk->window[NK_WND_SETTINGS].open)
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nk_wnd_settings(nk);
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if (nk->window[NK_WND_SHADER_PARAMETERS].open)
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nk_wnd_shader_parameters(nk);
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if (nk->window[NK_WND_MAIN].open)
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nk_wnd_main(nk, "Demo");
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nk_buffer_info(&nk->status, &nk->ctx.memory);
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}
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static void nk_menu_frame(void *data, video_frame_info_t *video_info)
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{
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unsigned ticker_limit, i;
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float coord_black[16], coord_white[16];
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nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
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settings_t *settings = config_get_ptr();
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unsigned width = video_info->width;
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unsigned height = video_info->height;
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bool libretro_running = video_info->libretro_running;
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float white_bg[16] = {
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0.98, 0.98, 0.98, 1,
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0.98, 0.98, 0.98, 1,
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0.98, 0.98, 0.98, 1,
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0.98, 0.98, 0.98, 1,
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};
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for (i = 0; i < 16; i++)
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{
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coord_black[i] = 0;
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coord_white[i] = 1.0f;
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}
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menu_display_set_alpha(coord_black, 0.75);
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menu_display_set_alpha(coord_white, 0.75);
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if (!nk)
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return;
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menu_display_set_viewport(video_info->width, video_info->height);
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nk_input_begin(&nk->ctx);
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nk_menu_input_gamepad(nk);
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nk_menu_input_mouse_movement(&nk->ctx);
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nk_menu_input_mouse_button(&nk->ctx);
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nk_menu_input_keyboard(&nk->ctx);
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if (width != nk->size.x || height != nk->size.y)
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{
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nk->size.x = width;
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nk->size.y = height;
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nk->size_changed = true;
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}
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nk_input_end(&nk->ctx);
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nk_menu_main(nk);
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nk_draw_bg(nk, video_info, width, height, 0.5, nk->textures.bg, coord_black, coord_white);
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nk_common_device_draw(&device, &nk->ctx, width, height, NK_ANTI_ALIASING_ON);
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menu_display_draw_cursor(
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&white_bg[0],
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64,
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nk->textures.pointer,
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menu_input_mouse_state(MENU_MOUSE_X_AXIS),
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menu_input_mouse_state(MENU_MOUSE_Y_AXIS),
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width,
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height);
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menu_display_restore_clear_color();
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menu_display_unset_viewport(video_info->width, video_info->height);
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}
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static void nk_menu_free(void *data)
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{
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nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
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if (!nk)
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return;
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free(font);
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nk_free(&nk->ctx);
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nk_buffer_free(&device.cmds);
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nk_common_device_shutdown(&device);
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video_coord_array_free(&nk->list_block.carr);
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font_driver_bind_block(NULL, NULL);
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}
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static void nk_menu_context_load_textures(nk_menu_handle_t *nk,
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const char *iconpath)
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{
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unsigned i;
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struct texture_image ti;
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char path[PATH_MAX_LENGTH];
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path[0] = '\0';
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ti.width = 0;
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ti.height = 0;
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ti.pixels = NULL;
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ti.supports_rgba = video_driver_supports_rgba();
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fill_pathname_join(path, iconpath,
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"pointer.png", sizeof(path));
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if (!string_is_empty(path) && path_file_exists(path))
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{
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image_texture_load(&ti, path);
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video_driver_texture_load(&ti,
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TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.pointer);
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}
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fill_pathname_join(path, iconpath,
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"bg.png", sizeof(path));
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if (!string_is_empty(path) && path_file_exists(path))
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{
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image_texture_load(&ti, path);
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video_driver_texture_load(&ti,
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TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.bg);
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}
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}
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static void nk_menu_context_reset(void *data, bool is_threaded)
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{
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char iconpath[PATH_MAX_LENGTH] = {0};
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nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
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settings_t *settings = config_get_ptr();
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unsigned width = 0;
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unsigned height = 0;
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video_driver_get_size(&width, &height);
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if (!nk || !settings)
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return;
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fill_pathname_join(iconpath, settings->paths.directory_assets,
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"nuklear", sizeof(iconpath));
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fill_pathname_slash(iconpath, sizeof(iconpath));
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nk_menu_init_device(nk);
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nk_menu_context_load_textures(nk, iconpath);
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if (path_file_exists(settings->paths.path_menu_wallpaper))
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task_push_image_load(settings->paths.path_menu_wallpaper,
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menu_display_handle_wallpaper_upload, NULL);
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}
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static void nk_menu_context_destroy(void *data)
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{
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unsigned i;
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nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
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if (!nk)
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return;
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video_driver_texture_unload((uintptr_t*)&nk->textures.pointer);
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video_driver_texture_unload((uintptr_t*)&nk->textures.bg);
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}
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/* not sure what these two are needed for, seem to be rather important
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in the menu driver so I didn't touch them */
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static bool nk_menu_init_list(void *data)
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{
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menu_displaylist_info_t info;
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file_list_t *menu_stack = menu_entries_get_menu_stack_ptr(0);
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file_list_t *selection_buf = menu_entries_get_selection_buf_ptr(0);
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menu_displaylist_info_init(&info);
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info.label = strdup(
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msg_hash_to_str(MENU_ENUM_LABEL_HISTORY_TAB));
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info.enum_idx = MENU_ENUM_LABEL_HISTORY_TAB;
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menu_entries_append_enum(menu_stack,
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info.path, info.label, MSG_UNKNOWN,
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info.type, info.flags, 0);
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command_event(CMD_EVENT_HISTORY_INIT, NULL);
|
|
|
|
info.list = selection_buf;
|
|
|
|
if (menu_displaylist_ctl(DISPLAYLIST_HISTORY, &info))
|
|
{
|
|
bool ret = false;
|
|
info.need_push = true;
|
|
ret = menu_displaylist_process(&info);
|
|
menu_displaylist_info_free(&info);
|
|
return ret;
|
|
}
|
|
|
|
menu_displaylist_info_free(&info);
|
|
return false;
|
|
}
|
|
|
|
/* not sure what these two are needed for, seem to be rather important
|
|
in the menu driver so I didn't touch them */
|
|
static int nk_menu_iterate(void *data, void *userdata, enum menu_action action)
|
|
{
|
|
int ret;
|
|
menu_entry_t entry;
|
|
nk_menu_handle_t *nk = (nk_menu_handle_t*)userdata;
|
|
size_t selection = menu_navigation_get_selection();
|
|
|
|
if (!nk)
|
|
return -1;
|
|
|
|
menu_entry_init(&entry);
|
|
menu_entry_get(&entry, 0, selection, NULL, false);
|
|
|
|
nk->action = action;
|
|
|
|
ret = menu_entry_action(&entry, selection, action);
|
|
menu_entry_free(&entry);
|
|
if (ret)
|
|
return -1;
|
|
return 0;
|
|
}
|
|
|
|
menu_ctx_driver_t menu_ctx_nuklear = {
|
|
NULL,
|
|
nk_menu_get_message,
|
|
nk_menu_iterate,
|
|
NULL,
|
|
nk_menu_frame,
|
|
nk_menu_init,
|
|
nk_menu_free,
|
|
nk_menu_context_reset,
|
|
nk_menu_context_destroy,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
nk_menu_init_list,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
NULL,
|
|
"nuklear",
|
|
NULL, /* environ */
|
|
NULL, /* pointer_tap */
|
|
NULL, /* update_thumbnail_path */
|
|
NULL, /* update_thumbnail_image */
|
|
NULL, /* set_thumbnail_system */
|
|
NULL, /* set_thumbnail_content */
|
|
NULL, /* osk_ptr_at_pos */
|
|
NULL, /* update_savestate_thumbnail_path */
|
|
NULL, /* update_savestate_thumbnail_image */
|
|
};
|