RetroArch/menu/drivers/nuklear.c
2017-01-09 19:18:18 +01:00

545 lines
15 KiB
C

/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
* Copyright (C) 2014-2015 - Jean-André Santoni
* Copyright (C) 2016 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdlib.h>
#include <stddef.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <retro_assert.h>
#include <compat/posix_string.h>
#include <compat/strl.h>
#include <file/file_path.h>
#include <formats/image.h>
#include <gfx/math/matrix_4x4.h>
#include <string/stdstring.h>
#include <lists/string_list.h>
#include "menu_generic.h"
#include "nuklear/nk_menu.h"
#include "../menu_driver.h"
#include "../menu_animation.h"
#include "../menu_navigation.h"
#include "../menu_display.h"
#include "../../core.h"
#include "../../core_info.h"
#include "../../configuration.h"
#include "../../frontend/frontend_driver.h"
#include "../../runloop.h"
#include "../../verbosity.h"
#include "../../tasks/tasks_internal.h"
static void nk_menu_init_device(nk_menu_handle_t *nk)
{
const void *image;
int w, h;
char buf[PATH_MAX_LENGTH] = {0};
fill_pathname_join(buf, nk->assets_directory,
"DroidSans.ttf", sizeof(buf));
nk_alloc.userdata.ptr = NULL;
nk_alloc.alloc = nk_common_mem_alloc;
nk_alloc.free = nk_common_mem_free;
nk_buffer_init(&device.cmds, &nk_alloc, 1024);
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
font = nk_font_atlas_add_default(&atlas, 13.0f, NULL);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
nk_init_default(&nk->ctx, &font->handle);
nk_common_device_init(&device);
fill_pathname_join(buf, nk->assets_directory, "folder.png", sizeof(buf));
nk->icons.folder = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "speaker.png", sizeof(buf));
nk->icons.speaker = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "gamepad.png", sizeof(buf));
nk->icons.gamepad = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "monitor.png", sizeof(buf));
nk->icons.monitor = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "settings.png", sizeof(buf));
nk->icons.settings = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "invader.png", sizeof(buf));
nk->icons.invader = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "page_on.png", sizeof(buf));
nk->icons.page_on = nk_common_image_load(buf);
fill_pathname_join(buf, nk->assets_directory, "page_off.png", sizeof(buf));
nk->icons.page_off = nk_common_image_load(buf);
nk->size_changed = true;
nk_common_set_style(&nk->ctx, THEME_BLUE);
}
#define XMB_RIBBON_ROWS 64
#define XMB_RIBBON_COLS 64
#define XMB_RIBBON_VERTICES 2*XMB_RIBBON_COLS*XMB_RIBBON_ROWS-2*XMB_RIBBON_COLS
static void xmb_ribbon_set_vertex(float *ribbon_verts, unsigned idx, unsigned row, unsigned col)
{
ribbon_verts[idx++] = ((float)col) / (XMB_RIBBON_COLS-1) * 2.0f - 1.0f;
ribbon_verts[idx++] = ((float)row) / (XMB_RIBBON_ROWS-1) * 2.0f - 1.0f;
}
static void xmb_init_ribbon(nk_menu_handle_t * xmb)
{
video_coords_t coords;
unsigned vertices_total;
unsigned r, c, col;
unsigned i = 0;
float *ribbon_verts = NULL;
float *dummy = NULL;
video_coord_array_t *ca = menu_display_get_coords_array();
vertices_total = XMB_RIBBON_VERTICES;
dummy = (float*)calloc(4 * vertices_total, sizeof(float));
ribbon_verts = (float*)calloc(2 * vertices_total, sizeof(float));
/* Set up vertices */
for (r = 0; r < XMB_RIBBON_ROWS - 1; r++)
{
for (c = 0; c < XMB_RIBBON_COLS; c++)
{
col = r % 2 ? XMB_RIBBON_COLS - c - 1 : c;
xmb_ribbon_set_vertex(ribbon_verts, i, r, col);
xmb_ribbon_set_vertex(ribbon_verts, i + 2, r + 1, col);
i += 4;
}
}
coords.color = dummy;
coords.vertex = ribbon_verts;
coords.tex_coord = dummy;
coords.lut_tex_coord = dummy;
coords.vertices = vertices_total;
video_coord_array_append(ca, &coords, coords.vertices);
free(dummy);
free(ribbon_verts);
}
static void *nk_menu_init(void **userdata)
{
settings_t *settings = config_get_ptr();
nk_menu_handle_t *nk = NULL;
menu_handle_t *menu = (menu_handle_t*)
calloc(1, sizeof(*menu));
unsigned width, height = 0;
video_driver_get_size(&width, &height);
if (!menu)
goto error;
if (!menu_display_init_first_driver())
goto error;
nk = (nk_menu_handle_t*)calloc(1, sizeof(nk_menu_handle_t));
if (!nk)
goto error;
*userdata = nk;
fill_pathname_join(nk->assets_directory, settings->directory.assets,
"nuklear", sizeof(nk->assets_directory));
nk_menu_init_device(nk);
/* for demo puposes only, opens all windows */
#if 1
for (int i=0; i < NK_WND_LAST; i++)
nk->window[i].open = true;
#else
nk->window[NK_WND_MAIN].open = true;
#endif
xmb_init_ribbon(nk);
return menu;
error:
if (menu)
free(menu);
return NULL;
}
static void nk_menu_input_gamepad(nk_menu_handle_t *nk)
{
switch (nk->action)
{
case MENU_ACTION_LEFT:
nk_input_key(&nk->ctx, NK_KEY_LEFT, 1);
break;
case MENU_ACTION_RIGHT:
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 1);
break;
case MENU_ACTION_DOWN:
nk_input_key(&nk->ctx, NK_KEY_DOWN, 1);
break;
case MENU_ACTION_UP:
nk_input_key(&nk->ctx, NK_KEY_UP, 1);
break;
default:
nk_input_key(&nk->ctx, NK_KEY_UP, 0);
nk_input_key(&nk->ctx, NK_KEY_DOWN, 0);
nk_input_key(&nk->ctx, NK_KEY_LEFT, 0);
nk_input_key(&nk->ctx, NK_KEY_RIGHT, 0);
break;
}
}
static void nk_menu_input_mouse_movement(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_motion(ctx, mouse_x, mouse_y);
nk_input_scroll(ctx, menu_input_mouse_state(MENU_MOUSE_WHEEL_UP) -
menu_input_mouse_state(MENU_MOUSE_WHEEL_DOWN));
}
static void nk_menu_input_mouse_button(struct nk_context *ctx)
{
int16_t mouse_x = menu_input_mouse_state(MENU_MOUSE_X_AXIS);
int16_t mouse_y = menu_input_mouse_state(MENU_MOUSE_Y_AXIS);
nk_input_button(ctx, NK_BUTTON_LEFT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_LEFT_BUTTON));
nk_input_button(ctx, NK_BUTTON_RIGHT,
mouse_x, mouse_y, menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON));
}
static void nk_menu_input_keyboard(struct nk_context *ctx)
{
/* placeholder, it just presses 1 on right click
needs to be hooked up correctly
*/
if(menu_input_mouse_state(MENU_MOUSE_RIGHT_BUTTON))
nk_input_char(ctx, '1');
}
static void nk_menu_get_message(void *data, const char *message)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk || !message || !*message)
return;
strlcpy(nk->box_message, message, sizeof(nk->box_message));
}
static void nk_draw_bg(
nk_menu_handle_t *nk,
unsigned width,
unsigned height,
float alpha,
uintptr_t texture_id,
float *coord_black,
float *coord_white)
{
menu_display_ctx_draw_t draw;
settings_t *settings = config_get_ptr();
draw.x = 0;
draw.y = 0;
draw.texture = texture_id;
draw.width = width;
draw.height = height;
draw.color = &coord_black[0];
draw.vertex = NULL;
draw.tex_coord = NULL;
draw.vertex_count = 4;
draw.prim_type = MENU_DISPLAY_PRIM_TRIANGLESTRIP;
draw.pipeline.id = 0;
menu_display_blend_begin();
menu_display_set_viewport();
draw.pipeline.id = VIDEO_SHADER_MENU_5;
draw.pipeline.active = false;
menu_display_draw_pipeline(&draw);
menu_display_draw(&draw);
menu_display_blend_end();
}
/* this is the main control function, it opens and closes windows and will
control the logic of the whole menu driver */
static void nk_menu_main(nk_menu_handle_t *nk)
{
struct nk_context *ctx = &nk->ctx;
if (nk->window[NK_WND_SETTINGS].open)
nk_wnd_settings(nk);
if (nk->window[NK_WND_SHADER_PARAMETERS].open)
nk_wnd_shader_parameters(nk);
if (nk->window[NK_WND_MAIN].open)
nk_wnd_main(nk, "Demo");
nk_buffer_info(&nk->status, &nk->ctx.memory);
}
static void nk_menu_frame(void *data)
{
float white_bg[16]= {
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
0.98, 0.98, 0.98, 1,
};
float coord_black[16], coord_white[16];
for (int i = 0; i < 16; i++)
{
coord_black[i] = 0;
coord_white[i] = 1.0f;
}
menu_display_set_alpha(coord_black, 0.75);
menu_display_set_alpha(coord_white, 0.75);
unsigned width, height, ticker_limit, i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
settings_t *settings = config_get_ptr();
bool libretro_running = menu_display_libretro_running();
if (!nk)
return;
video_driver_get_size(&width, &height);
menu_display_set_viewport();
nk_input_begin(&nk->ctx);
nk_menu_input_gamepad(nk);
nk_menu_input_mouse_movement(&nk->ctx);
nk_menu_input_mouse_button(&nk->ctx);
nk_menu_input_keyboard(&nk->ctx);
if (width != nk->size.x || height != nk->size.y)
{
nk->size.x = width;
nk->size.y = height;
nk->size_changed = true;
}
nk_input_end(&nk->ctx);
nk_menu_main(nk);
nk_draw_bg(nk, width, height, 0.5, nk->textures.bg, coord_black, coord_white);
nk_common_device_draw(&device, &nk->ctx, width, height, NK_ANTI_ALIASING_ON);
menu_display_draw_cursor(
&white_bg[0],
64,
nk->textures.pointer,
menu_input_mouse_state(MENU_MOUSE_X_AXIS),
menu_input_mouse_state(MENU_MOUSE_Y_AXIS),
width,
height);
menu_display_restore_clear_color();
menu_display_unset_viewport();
}
static void nk_menu_free(void *data)
{
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk)
return;
free(font);
nk_free(&nk->ctx);
nk_buffer_free(&device.cmds);
nk_common_device_shutdown(&device);
video_coord_array_free(&nk->list_block.carr);
font_driver_bind_block(NULL, NULL);
}
static void nk_menu_context_load_textures(nk_menu_handle_t *nk,
const char *iconpath)
{
unsigned i;
struct texture_image ti;
char path[PATH_MAX_LENGTH];
path[0] = '\0';
ti.width = 0;
ti.height = 0;
ti.pixels = NULL;
ti.supports_rgba = video_driver_supports_rgba();
fill_pathname_join(path, iconpath,
"pointer.png", sizeof(path));
if (!string_is_empty(path) && path_file_exists(path))
{
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.pointer);
}
fill_pathname_join(path, iconpath,
"bg.png", sizeof(path));
if (!string_is_empty(path) && path_file_exists(path))
{
image_texture_load(&ti, path);
video_driver_texture_load(&ti,
TEXTURE_FILTER_MIPMAP_LINEAR, &nk->textures.bg);
}
}
static void nk_menu_context_reset(void *data)
{
char iconpath[PATH_MAX_LENGTH] = {0};
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
settings_t *settings = config_get_ptr();
unsigned width = 0;
unsigned height = 0;
video_driver_get_size(&width, &height);
if (!nk || !settings)
return;
fill_pathname_join(iconpath, settings->directory.assets,
"nuklear", sizeof(iconpath));
fill_pathname_slash(iconpath, sizeof(iconpath));
nk_menu_init_device(nk);
nk_menu_context_load_textures(nk, iconpath);
task_push_image_load(settings->path.menu_wallpaper,
menu_display_handle_wallpaper_upload, NULL);
}
static void nk_menu_context_destroy(void *data)
{
unsigned i;
nk_menu_handle_t *nk = (nk_menu_handle_t*)data;
if (!nk)
return;
video_driver_texture_unload((uintptr_t*)&nk->textures.pointer);
video_driver_texture_unload((uintptr_t*)&nk->textures.bg);
}
/* not sure what these two are needed for, seem to be rather important
in the menu driver so I didn't touch them */
static bool nk_menu_init_list(void *data)
{
menu_displaylist_info_t info = {0};
file_list_t *menu_stack = menu_entries_get_menu_stack_ptr(0);
file_list_t *selection_buf = menu_entries_get_selection_buf_ptr(0);
strlcpy(info.label,
msg_hash_to_str(MENU_ENUM_LABEL_HISTORY_TAB), sizeof(info.label));
info.enum_idx = MENU_ENUM_LABEL_HISTORY_TAB;
menu_entries_append_enum(menu_stack,
info.path, info.label, MSG_UNKNOWN,
info.type, info.flags, 0);
command_event(CMD_EVENT_HISTORY_INIT, NULL);
info.list = selection_buf;
if (menu_displaylist_ctl(DISPLAYLIST_HISTORY, &info))
{
info.need_push = true;
return menu_displaylist_ctl(DISPLAYLIST_PROCESS, &info);
}
return false;
}
/* not sure what these two are needed for, seem to be rather important
in the menu driver so I didn't touch them */
static int nk_menu_iterate(void *data, void *userdata, enum menu_action action)
{
int ret;
size_t selection;
menu_entry_t entry;
nk_menu_handle_t *nk = (nk_menu_handle_t*)userdata;
if (!nk)
return -1;
if (!menu_navigation_ctl(MENU_NAVIGATION_CTL_GET_SELECTION, &selection))
return 0;
menu_entry_get(&entry, 0, selection, NULL, false);
nk->action = action;
ret = menu_entry_action(&entry, selection, action);
if (ret)
return -1;
return 0;
}
menu_ctx_driver_t menu_ctx_nuklear = {
NULL,
nk_menu_get_message,
nk_menu_iterate,
NULL,
nk_menu_frame,
nk_menu_init,
nk_menu_free,
nk_menu_context_reset,
nk_menu_context_destroy,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
nk_menu_init_list,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
"nuklear",
NULL,
NULL,
NULL,
NULL
};